BenjamminUK Posted March 15, 2013 Share Posted March 15, 2013 Jus been thinking, (yes it did hurt) If my doms mounted in a rhino or immorlator do there scout move can they move flat out (upto18") ?? I know that all scouting units have to be 12" away from opponents Thanks Benjamin Link to comment https://bolterandchainsword.com/topic/272835-doms-scout-move/ Share on other sites More sharing options...
*Furyou Miko Posted March 15, 2013 Share Posted March 15, 2013 No, sadly. Two reasons - one, flat out moving is done in the shooting phase, and two the Scout rules were reworded for 6th edition. Instead of a free move, you can redeploy within 12" (vehicles) or 6" (infantry). Link to comment https://bolterandchainsword.com/topic/272835-doms-scout-move/#findComment-3328866 Share on other sites More sharing options...
BenjamminUK Posted March 15, 2013 Author Share Posted March 15, 2013 Outflanking it is lol thanks for speedy reply miko Link to comment https://bolterandchainsword.com/topic/272835-doms-scout-move/#findComment-3328880 Share on other sites More sharing options...
derpasaurus Posted March 16, 2013 Share Posted March 16, 2013 I'm torn on scout/outflank.I used scout moves to a huge advantage in a game against my buddy's IG army about a month ago. I wanted to test out some dominions, so I had a unit of my chaos guys pretend to be the unit. (cross dressing heretics!) I won the roll to go first, scouted up 12 in my immolator and he failed to steal the initiative. I cruised up another 6 and multimelta'd his biggest tank in half before he could even move.I feel like outflank would be more beneficial to flamer-toting dominions, tho, come in from behind/beside something, unload, and burninate all the people. edit: lol typing errors Link to comment https://bolterandchainsword.com/topic/272835-doms-scout-move/#findComment-3329353 Share on other sites More sharing options...
*Furyou Miko Posted March 16, 2013 Share Posted March 16, 2013 The choice depends entirely on what your opponent puts on the field, really. Link to comment https://bolterandchainsword.com/topic/272835-doms-scout-move/#findComment-3329435 Share on other sites More sharing options...
WarriorFish Posted March 17, 2013 Share Posted March 17, 2013 Generally speaking outflanking is more of a higher risk/reward thing in my experience. You don't know exactly how they'll come in but there's a good chance they can cause some serious mischief in your opponent's rearguard or attacking lines. As such I usually outflank with a unit that can - death or glory and all that Link to comment https://bolterandchainsword.com/topic/272835-doms-scout-move/#findComment-3329761 Share on other sites More sharing options...
BenjamminUK Posted March 17, 2013 Author Share Posted March 17, 2013 Im starting to think it really does just come down to mission, deployment, enemy force, if u have first time to if an using scouts move or outflank, As much as that support form te flank can make or break a game, if u have first turn u could be in the face of the enermy :-) Link to comment https://bolterandchainsword.com/topic/272835-doms-scout-move/#findComment-3329809 Share on other sites More sharing options...
WarriorFish Posted March 18, 2013 Share Posted March 18, 2013 Im starting to think it really does just come down to mission, deployment, enemy force ... To be fair you can pretty much say that about anything, it ranks up there with "depends on the Chapter" for correct answers that fundamentally don't solve anything I like the unpredictability of it; if you put your unit on the table during deployment you know exactly what it can do - but so does your opponent. By outflanking your opponent can't predict where the unit will come in unlike you who has a modicum of control of what the unit does when it arrives. Think of it as part of the reserves you commit to tip the battle in your favour at the decisive moment, even if you can't start popping units the turn you roll on your opponent has to react. Link to comment https://bolterandchainsword.com/topic/272835-doms-scout-move/#findComment-3330183 Share on other sites More sharing options...
Eddie Orlock Posted March 18, 2013 Share Posted March 18, 2013 I find it to be a function of how likely you are to be going first. If your opponenet gets the drop on your scouts the benifit is lost by bringing units of theirs that would be out range into some action early you hasten your own losses. If they get the drop they can neutralise a key unit before their lost and disrupt the opponents play, or they force them away from their strike bubble which may even be better. I find it's usually stronger to outflank, as this forces them to contend with forces from the flanks and can restrict the table space they have to use. Link to comment https://bolterandchainsword.com/topic/272835-doms-scout-move/#findComment-3330373 Share on other sites More sharing options...
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