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Building an Army for Angron. I need help


Cmdr Shepard

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Greetings fellow Legionaries,

 

I'm trying to build an army for Angron but I'm running into several problems and I really need your help.

 

My first attempt was to use the list you can find in my signature (Angron Unleashed; it's the last reply in the topic).

 

It was an army built around Angron accompanied by a Rampager squad on a LR phobos. The plan was to use the redeployment granted by Rampagers' scout USR to delive Angron to CC as soon as possible.

 

However it turned out the redeployment was useless in most cases because if I move the LR at full speed after the redeployment it founds itself surrounded by enemies without any chance to make Angron able ti charge them.

Beside I hadn't a good experience with Rampagers.

 

So I tried to field a sort of True Grid 20 men Tactical squads "spam" with Angron leading one of those squads. The problem I encountered was the obvious inability to redeploy Angron himself where his CC skills were most needed.

 

Do you have any suggestion? I'm thinking about putting Angron and a strong unit in a Land Raider Spartan (I finally got and build the model ;) ) but I cannot find the right inspiration for the rest of the army.

 

What do you think?

Thank you very much for your help.

First of all, you will need a list bigger than 2000pts to effectively field a Primarch!

 

But honestly, I'd go with the obvious solution: terminators.  Drop out of the land raider and smash things with lightning claws and power fists, than either hold The Most Important Objective Ever (note the caps) or just bounce around between squads and kill everything.

First of all, you will need a list bigger than 2000pts to effectively field a Primarch!

But honestly, I'd go with the obvious solution: terminators. Drop out of the land raider and smash things with lightning claws and power fists, than either hold The Most Important Objective Ever (note the caps) or just bounce around between squads and kill everything.

I forgot to post the points limit for the army in the original post.... anyway it's 2000 pts since it's getting the standard for my gaming community. I'd be happy to play larger games, and even apoc ones, but most of other players in my community seem to not agree with me on that point msn-wink.gif

So you are suggesting a TDA death star unit inside a LR spartan.... I must admit I really love the concept. However don't you think TDA+Angron+Spartan will make the army very small in models numbers?

Angron and LR Spartan are quite expensive..... effective but expesinve msn-wink.gif

EDIT:

Cæstus Assault Ram msn-wink.gif

I don't know if the Caestus can transport Angron... the rule say it can transport models in Power, Artificier and Terminator Armour.... Angron is not listed to have one of them but a unique armour.... just wondering.... ;)

First if possible try and get a larger game, 2500 to 3000pts. Angron is 400pts by himself, even at the slightly lower cost of many legion units that's still hurts a lot at 2000pts. Baring that start thinking like you are playing C:BA, Assault squads as core troops and such. you will need some other fast mobile threat to keep Angron from soaking up all the fire before he gets into CC. Angron is in power but is bulky so no rhino. Best bet is get him in a drop pod if you can and have him comedown where the enemy is thickest. He needs to be in CC by turn 3 and stay there killing enemy units every second CC phase for the rest of the game or he won't make up his points.

It's a good question.

 

Horus' Serpant's Scales is decribed as a type of TDA, Fulgrim is in a type of AA and Mortarian in a type of PA. Angron's Armour of Mars seems to be the odd one out and is missing a description of his armour that would automatically allow him into a Cæstus.

I'll push the main issue, A Primarch cannot be fielded easily at less then 2500. 

 

Go with the low model count tough units and don't worry about winning/lossing...just wreck shop like good World Eaters do.  2 tac sqds for objectives and Termies and Jump Destroyers to fill out your list.

First if possible try and get a larger game, 2500 to 3000pts. Angron is 400pts by himself, even at the slightly lower cost of many legion units that's still hurts a lot at 2000pts. Baring that start thinking like you are playing C:BA, Assault squads as core troops and such. you will need some other fast mobile threat to keep Angron from soaking up all the fire before he gets into CC. Angron is in power but is bulky so no rhino. Best bet is get him in a drop pod if you can and have him comedown where the enemy is thickest. He needs to be in CC by turn 3 and stay there killing enemy units every second CC phase for the rest of the game or he won't make up his points.

 

Well I played Angron in 2000pts matches and he did well. Once I even played against a 2200 pts Blood Angels list (I gave my opponent 200 free points since I was fielding a Primarch and he didn't have superheavies so I decided to give 200 pts as a bonus ;) ) and he did well. Actually he did everything on his own. Killed Terminators, Mephiston and a collection of DC dreads among many of his victims.

Primus Medicae helped a lot since I got a good number of 5+ rolls for FNP and what I didn't saved I regained with it shall not die, most of times ;)

 

The "other fast mobile theats" you mentioned are the reason I posted this topic. I'm looking for a way to make the army Angron's army and not several SM looking at Angron's work... you know what I mean ;)

 

Drop Pods was one of the options I considered because it is very fluffy. However it will force me to field ten men units. In HH larger units have a better cost/effeciency ratio, if I'm not mistaken.

The other problem is the inability to redeploy Angron fast.

We can make sure his Drop Pod lands in the middle of the enemy army so he can move from unit to unit and kill them, though.

 

 

It's a good question.

 

Horus' Serpant's Scales is decribed as a type of TDA, Fulgrim is in a type of AA and Mortarian in a type of PA. Angron's Armour of Mars seems to be the odd one out and is missing a description of his armour that would automatically allow him into a Cæstus.

 

I know: it's a question we cannot answer easily. As you said Angron is the only Primarch from Betrayl whose Armour is not stated to belong to one of those types.

 

 

I'll push the main issue, A Primarch cannot be fielded easily at less then 2500. 

 

Go with the low model count tough units and don't worry about winning/lossing...just wreck shop like good World Eaters do.  2 tac sqds for objectives and Termies and Jump Destroyers to fill out your list.

 

Honestly in all the matches I played him I won by a large degree. No one at my local gaming store has a HH army, yet and since I had a couple of friends who wanted to see Angron on the table we agree to play my HH army versus standard 40K armies. Since my friends thought superheavies would have a greater impact of the game than a IC with MC stats (that's what Primarchs are on the table ;) ) I offered them additional points. So while I fielded a 2000 pts army they got 2200/2250 pts armies.

 

It turned out Angron did most of the job so I came here and asked for a way to make an army that could actually work like an army and not a group of spectactors to Angron's vengeance ;)

 

I like your suggestion to "wreck shop like good World Eaters do" ;)

Angron+10 men TDA unit transported by a LR Spartan should be able to remove any opposition they face, well at least in theory ;)

Do you think I should find some Anti Air weapons or should I ignore any flyer and just look for ground units to slauther.

Anyway the LR Spartan with 4 twin-linked Las Cannon shots is not completely unable to take out flyers. It also fires on a 360° arcs. Not bad...

If going for low model count armies a second Land Raide, this time phobos pattern, could add two additional las cannon shots to the army firepower... just talking about possibilities ;)

vcc

In all honesty I might look to Galaxy in Flames for this one.

 

Have Angron with a squad of Boyz in a Storm Eagle. Do that with maybe the rite of war Angels wrath as it would be fluffy and fit your list ideas you've come up with the past.

 

Using storm eagles, jump pack infantry, and jet bikes seems to run with your list ideas.

 

I remember Tarvitz and Ehrlen watching as the storm eagles/birds wheel down towards them and the ramps opening in air as they try to put as many bullets as possible into it. Then Angron leaps out the front and starts the slaughter ;)

 

I think therefore this list style will help and appease your competitive and fluffy side :)

In all honesty I might look to Galaxy in Flames for this one.

Have Angron with a squad of Boyz in a Storm Eagle. Do that with maybe the rite of war Angels wrath as it would be fluffy and fit your list ideas you've come up with the past.

Using storm eagles, jump pack infantry, and jet bikes seems to run with your list ideas.

I remember Tarvitz and Ehrlen watching as the storm eagles/birds wheel down towards them and the ramps opening in air as they try to put as many bullets as possible into it. Then Angron leaps out the front and starts the slaughter msn-wink.gif

I think therefore this list style will help and appease your competitive and fluffy side smile.png

I really like the stormeagle but when I proxied two of them for a playtest of my SoH army they went down with ease under the fire from 12 missile launchers (with no flak)sad.png

I know in a completely different list they must perfom in a very different way.

Anyway in the best case Angron will be able to charge on turn 3, if, and I say if, you roll a 3+ for his reserve roll. Once he disembark the Stormeagle will unlikely be in the vicinity to carry him to the next target because it will likely zooming again.

Sadly things seem to work differenty on the table than they do in the fluff. In reality a gunship is a very effective delivery method but on the table ther are limitations preventing it from be as effective as in real life.

I may try to playtest the eagles once more for this list and see how they work.

However I have just built a nice Land Raider Spartan who is eager to fight in every battlefield I encounter ;)

Just for the sake of curiosity: are you sure it was a Stormeagle and not a Stormbird the flyer who transported Angron in the fluff you mentioned. Currently I cannot remeber which of the two it was...

Greetings Legionaries,

 

I don't want to bump this topic but I just had a crazy idea for an Angron's army and I need your help.

 

I decided to bring the "elite army" concept to the next level and field something like that:

 

Angron+Primus Medicae+ 20 men Tactical Squad with additional CCW inside a Land Raider Spartan

10 men Terminator unit inside a Caeastus

10 men tact squad to hold objective in deployment zone.

 

I know it's a crazy list ;) ... I had the "inspiration" when I looked at my Spartan and Caestus which are on the same shelf ;)

 

What do you think?

 

Thank You for your assistance.

Two deathstars and only three units? Well I've never seen it on the tabletop but I suppose there has to be a first time. 

 

Well as I said it was a crazy idea; one  I had in a sleepless night ;),  and I was curious to see what other players think about it. Personally I don't think this army list is a good idea but maybe someone is able to indentify an usefulness in it ;)

I hate to continue to post after one of my previous replies but since I'll play a match with Angron at the beginning of next week I still need suggestions and feedback.

 

I thought about a completely different kind of army.

Something like Angron, Primus Medicae (for a cheap HQ choice) and 20 men true grit Tactical squad in Spartan, 10 men tactical in Land Raider phobos (to achieve a modest AV14 saturation) and 10 men tact squad for holding an objective in my deployment zone.

I should have points available for a dual kheres contemptor or something with the same cost.

 

What do you think? Strangely I cannot find the right inspiration for an Angron led army... I had more luck with my Sons of Horus Shock Assault army....

 

Thank you for your assistance, and sorry if I somehown resumed this topic after 5 days but as I said I need your help for a next week match....

Erhm...cough....could I suggest a switch?

 

Trade the the stationary tactical with a tac support squad with volkites?

 

Great range and can sit behind an objective and blast the bejeesus out of anyone coming their way. Are you putting chainaxes and no bolters on the marines? It will save some points and accomplish what you want in cc.

 

Do you need a kheresnaught? Or do you just like to have one? Because it really has no use in the list, you have ample ap4 anti infantry ;) and the spartan and raider can move and snapshot at flyers. By the time you get into range for the kheres, you will only get in 1 maybe 2 rounds of shooting before the tacs hit like a sack of bricks.

 

I guess the better question is do you know what army you're facing?

 

If anything you could do so much better with 205 points into a termie squad. Your enemy will be too focused on your spartan and raider to point guns at the termies.

Erhm...cough....could I suggest a switch?

Trade the the stationary tactical with a tac support squad with volkites?

Great range and can sit behind an objective and blast the bejeesus out of anyone coming their way. Are you putting chainaxes and no bolters on the marines? It will save some points and accomplish what you want in cc.

Do you need a kheresnaught? Or do you just like to have one? Because it really has no use in the list, you have ample ap4 anti infantry msn-wink.gif and the spartan and raider can move and snapshot at flyers. By the time you get into range for the kheres, you will only get in 1 maybe 2 rounds of shooting before the tacs hit like a sack of bricks.

I guess the better question is do you know what army you're facing?

If anything you could do so much better with 205 points into a termie squad. Your enemy will be too focused on your spartan and raider to point guns at the termies.

Honestly I cannot find a way to bring synergy into that army... I recognize the failure ;)

I have no particular need of fielding the Contemptor, just evaluating options... well one of the many, thruthfully: I'm running out of them...

With 6 twin-linked las cannon shots per turn the anti-air role is filled. I could use the volikite support unit I field in my SoH army: less bodies but stronger weapons.

What do you think about the Angron+Tact squad combo? Do you think it's an effective one? I ask because Angron is the "less survivabile" than the 4 "Betrayal Primarchs" and tactical marines just dies as MEQ do. Obviously they bring 60 attacks on charge, if I manage to engage every model, which is quite impressive.

Currently Angron, Primus Medicae, 20 men Chain axes Tact Squad (Artificier armour and claw on sergeant), Land Raider Spartan, Land Raider phobos, 10 men tactical squad and 8 men Volikite tact support squad should leave 260 pts available. Enough for a 5 men TDA to put in the Phobos and let the 10 men tact squad guard the "Volkiters" (just a name I invented for the support squad ;) ) or hold another objective while the two other scoring units clear enemy objectives... not a bad plan.

I'm not a huge fan of 5 men TDA squad since they are not very survivable but in that case it won't be a 5 men TDA squad but 5 TDAs, 20 Tacticals led by Angron and supported by two Land Raiders who storm the enemy lines.

Thank you for the suggestion depthcharge! You gave me the inspiration I needed to refresh this project. You earned a "post liked" ;)

  • 2 years later...
Just read this today because I got a game planned versus slaneshi marines and dark eldar. My solution to similer issue will be to put angron inside a rhino and surround the rhino with allied tank company lemen Russ tanks(5) including a punisher. Steam forward disgorge angron into an objective or important enemy squad then shoot the tank cannons at anyone looking to charge angron. Khârn will follow up in his rhino with a squad of meta gun tactical support marines to consolidate what's left once angron moves forward again.

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