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  1. Quick clarification - 'Epic' here refers to the 6mm scale, rather than any indication of quality! I've been collecting Epic 6mm for some time now, and thought it would be interesting to write up a blog featuring some background (which will hopefully help direct the course of the project), miniature and modelling pics as well as battle reports as I go along, featuring both the infamous 12th legion and the foes unfortunate enough to lie in their path. I realise that the little guys aren't the most common scale, so this will hopefully act as a guide as well to anyone who fancies having a go themselves. So if anyone has any queries about the things featured in this blog, please ask away! So without further ado.. Background and Setting This project will cover the exploits of the 12th Legion following the discovery of Angron, and the re-naming of the legion as the World Eaters. Angron has (somewhat reluctantly) taken his place as Primarch of the legion and his influence has started to be felt, in the form of the Butcher's Nails psycho-surgery that transforms the troops into raving lunatics that want to hurt things badly. This quote from the Horus Heresy book 1: Betrayal (via Lexicanum) captures the exact moment in Pre-Heresy history: After this event (the Ghenna Massacre), the Emperor moved to intervene, reprimanding Angron and ordering the prohibition of the Butcher's Nails and similar psycho-surgery. He further ordered the World Eaters out of the main line of the Great Crusade, sending them to the northern fringes of known space to combat xenos instead of human foes. This exile, likely intended as a punishment, instead allowed the World Eaters the freedom to operate without higher Imperial observation; they did not cease from the practices the Emperor had forbidden My own take on this is that an Expedition of the Crusade (one of the later ones, the 3001st) of the World Eaters, Blood Angels, Imperial Army (inc. Abhuman regiments) has ventured into the distant galactic north, beyond the Segmentum Obscurum. There they have encountered an enormous Ork Empire, which is currently expanding and gobbling up both human worlds (un-encountered since the Long Night) and other alien worlds. Why this setting? Well for me the most interesting period of the World Eaters was always when they had started to transition into the frothing berserkers that they would later become, but elements of the 'Combined Arms' still exist - which gives a lot more modelling variety and opportunity to represent units from all aspects of warfare, and all of the elements that involves. Finally, the 6mm epic scale gives an ideal opportunity to have thousands of troops clashing amongst ruined city blocks, while Titans and other massive war machines fight alongside them. Orks would be a great opponent for them (no double looking forward to the good scrap!) and also have a great miniature range at small scale. The inclusion of the Blood Angels is to allow me to do some other Legion troops if necessary - Coming from Signus Prime, these companies have got their own demons to hide so probably wouldn't be looking too closely at their peers in the 12th. Also we do know that the Great Crusade often grouped 'more hurty' troops and legions together, to complement each other when they didn't want prisoners, so the combination seemed a logical one. The 'other aliens' bit allows me to include some of the more flowery denizens of the 30/40k universe - maybe even some we haven't seen yet! That's it for now - I'll start posting units I've already finished soon, as well as more 'in character' posts based on the stories of the 3001st expedition! Any comments (or even challenges) to the background definitely welcomed! http://1.bp.blogspot.com/_HLHHRrTQbv8/Sl8JfMkD3bI/AAAAAAAAAD8/un9opbzLzUo/S150/backginfoicon.jpg
  2. Like many, I have a pretty substantial backlog of models I need to get to, whether it's something new and unpainted or something older I'm hoping to do better than I did when I was 13 (fingers crossed). I have a bunch up in the apartment with me, and I don't even want to think about how many I have in boxes in the basement... Anywho, I've finally started to get back into painting again after a long hiatus, and thought I'd share some of the results here as I go, partly to keep me motivated to keep going! Inspired by the recent World Eaters codex, I've been returning to one of my first 40k loves, the XIIth. I did some kitbashing recently with Terminators, Raptors, AoS Blood Warriors, Wrathmongers and the new Berzerker models, which was great fun. The Berzerkers and converted World Eater jump troops are still on the way, but I'm pretty pleased with the entirely melee-focused Red Butcher Termies (still disappointed the codex didn't make those official) and accompanying Forgefiend: I particularly like how the giant Berzerker chainaxe looks with these guys: And this lad models himself after a Bloodthirster, complete with a double-headed Blood Warrior axe and a Wrathmonger flail: I'm no painting master and never have been, but I'm still pretty pleased with how they came out Next up I think I'll turn to that Deff Dread I've got sitting unpainted, done up Deathskull style...
  3. We need a good book series to delve into the finer points of Khorne worship. We already have brilliant titles such as The Lords of Silence and almost/completed series like Fabius Bile and Ahriman, that all dig into their patron god's complexities and the nature of their followers very nicely. In particular I loved Chris Wraight focusing on things like numerology and slothful acceptance in Nurgle worship from a variety of perspectives. That scene of Vorx waving to a fellow Death Guard legionnaire tending to his crops in the soil of the Plague Planet is brilliantly wholesome and picturesque. Likewise I loved Kasperos Telmar dancing with demonettes and Ahriman's entire journey is dripping in scheming and foiling. Really good stuff all round But Khorne is the pup left out. There have been some solid portrayals of Khorne's legions and followers over the years, but nothing that has really got the neurons firing. The best I can think of was that swordsman villain in the final Grey Knights book by Ben Counter. Has Khorne been Flanderized and isn't easy to dissect nowadays? Has 'from whence the blood flows' stymied any hope of an intellectual Khorne book? I disagree. There are a number of directions I would take Khorne worship in without bulldozing any existing material or perceptions What would you focus on - and more importantly what would you want written and by whom?
  4. With the lockdown nearing its end in my part of the world I've been looking at playing a more competitive World Eaters list in the interest of participating in some tourneys, while still keeping a core of Berserkers. I've never participated in the competitive side of the hobby but with Faith and Fury I don't know that there has been a better time in a long time for a World Eater player to start. I've been doing some research and theorycrafting and I would like some input. First off, I see a lot of placing Chaos lists running three Arch Lord Discordants (though never in a Khorne / WE list). I tend to run two to three Maulerfiends and ALDs are at least as good at killing vehicles and very efficient at killing most other things as well. They also don't cost much more. So no brainer right? Drop the 'Fiends and buy two more ALDs to fill out a Supreme Command Detachment? In competitive play how reliant are ALD's on Magic? If you were to make a competitive as possible World Eaters list would you run ALDs? Would you run Daemon Engines at all? I've always run Berserkers and so long as I am playing CSM I will make room for them in my lists. I tend to run squads of eight in Rhinos with Powerfists and Chainaxes. In competitive Chaos lists when it comes to melee I see a lot of blobs; Possessed and Plaguebearers in particular. I also see a lot of MSUs of Warp Talons. I don't thing running Berserker bombs would be all that fun (running Possessed bombs doesn't look like fun). I could run MSUs of Berserkers in Rhinos for efficiency but I wonder how much work they can do after eating overwatch, on top of that I imagine it would be very hard for MSUs of Berserkers to hide from shooting by wrapping enemy units even with our new six inch consolidation. How would you run your Berserkers? Should I be concerned at all about being able to hide from shooting by wrapping enemy units? If you were to make a competitive as possible World Eaters list while still having it be a World Eaters list what would you include?
  5. I have an old Terminator World Eaters upgrade sprue from Forge World I bought ten years ago. It is the chest armor, shoulder pads, and heads. I've been watching Ebay for CSM terminator legs but since they are OoP it is unlikely they will pop up at a price I'm willing to pay. Of course the new CSM terminator legs are abundant but they have torsos attached to the legs along with "aprons," semi-hollow interiors, and other bits which make things a bit more complicated then simply sawing them in half. Has anyone tried to use Forgeworld torsos on the new terminators or think it is feasible (Image of the Bits)? What kind of tool would I even use? I'm hesitant to drop money on an experiment.
  6. Hello Brothers and Sisters of B&C, My knowledge on the topic of Chaos gods, in particular Khorne, is very minimal and I have been wondering if there are varying levels of devotion (insanity?) upon pledging your soul to Khorne? For example, can a marine be level headed during day to day and completely lose it in close quarters? Do those that pledge themselves to Khorne all end up like the betrayer Khârn unless they die first? The reason is that I love taking stories in a slightly different direction than expected and was considering what would happen to the Celestial Lions if they decided to give the Imperium a giant middle finger after their losses at the hands of the Inquisition. I know I would have been mildly miffed! Add to this that I have some Khorne marines and several loyalist marines and I was thinking that my angry lions could join (until in fighting flares) with a Khornate warband they encounter. I just want to make sure that my 'What If' theory is at least plausible within the canon of Khorne. For the sake of this argument lets just assume that the lions do go renegade because I know that according to canon they are still loyal and this is purely for my own spin. As always, thanks in advance B&C family. Cas
  7. 563 downloads

    XIIth Legion 'War Hounds (pre-Angron World Eaters)
  8. 12 August, 2022 Eager to collect as much loot as possible, greenskins have launched an all-out attack on the Cruentes' position in the industrial outskirts of Hive Prime. Our sources tell us that these greenskins call themselves the Death Skulls. This pleases Khorne. Leading the initial defence is Thrax Gorechosen, the Exalted Champion. He is accompanied by the Berzerker squads led by Validon and Dreior, as well as the Helbrute Xarian the Bloody Idiot and Bardûl the Wretched Fool. Lord Kratus is on standby on his flagship, The Eternal Warrior, ready to reinforce if needed. For Agendas, I chose Eye of the Gods to kill enemy characters, and Cull the Hordes because why not. Wary of the enemy's brutish firepower, the Cruentes deploy defensively, hoping to bait the greenskins into a foolhardy charge. With a reverberating Waaaagh!, the Orks fling themselves forwards, led by their Warboss. We are told that this huge brute is not, in fact, the leader of the group, despite their size and aggressiveness. This confuses Khorne. The greenskins with a penchant for pyrotechnics open up on poor Bardûl, who suffers terrible burns and flees the battlefield in mindless panic. Great, it'll take days to find him again... A couple of the greenskins open up on Xarian as well, who - on Kratus's order from orbit - launches a barrage of obscuring smoke. Regardless, one lucky shot does get through and succeeds in causing some significant damage. Grinning with glee, the actual enemy boss - an apparent field mechanic with a very fancy array of weapons - orders a hail of rockets from his large vehicle at Rhino II, knowing that the Cruentes have wasted their chance to screen it with smoke. Many of the shots go wide, but enough punch through the Rhino to disable it. Two Berzerkers are killed in the barrage. Gunning the engine of their truck, the burners hurtle towards Xarian, staggering him with their heavy ram. Despite this, Xarian catches his balance and stops the flimsy vehicle in its tracks, bringing his huge hammer down to wreck the truck's engine. The greenskins pile out, three getting tangled in the wreckage. Here is where Thrax's arrogance began my downfall. Not wanting to commit all his Berzerkers to a single charge, he order them to remain embarked while he and Xarian charged the greenskins in front of them. The Rhino accelerated in first, distracting the pyromaniacs for long enough for the pair to charge unimpeded. Meanwhile, Dreior's Berzerkers threw themselves at the greenskins in the midfield. In a spray of gore, the brutes were dismembered one by one by the frenzied Berzerkers... ...who then piled into the dimunitive greenskin slaves, only for one of the lucky gits to somehow club one of the (unwounded!) Berzerkers to death! Despite the success against the enemies in the midfield (ignoring that one ignoble casualty), Thrax's and Xarian's charge didn't go so well. The Warboss, Grog, dispatches the Helbrute with apparent ease and claims several useful mechanical components for himself. Thrax sweeps aside three greenskins with Gorefather (only a single 6 to wound - with rerolls - and my opponent passed a lot of Waaagh invulnerable saves). Things go from bad to worse: the flamer Orks pass their Morale check with insane bravery and fall back, the rocket-armed Orks blast apart the second Rhino with ease, killing three (!!) more Berzerkers, and Warboss Grog dispatches Thrax without breaking a sweat. The Berzerkers manage to inflict a bunch of wounds on the Warboss (that Fury of Khorne stratagem is gold), but a -1 to wound and a 1+ save makes him very, very difficult to hurt. Over the next turn, Grog would proceed to butcher the rest of the Berzerkers. Meanwhile, Kevdak the mechanic commander blitzes most of the Berzerkers in the middle. The rest were subsequently minced by their monstrous truck. Sensing that things weren't really going well, Kratus decides that now is a great time to finally teleport in. Failing his charge (even with a reroll), he's left facing the guns of every remaining greenskin. It's at this point that my opponent throws me a bone: Kevdak (or "Big Kev") howls a challenge to the Chaos Lord. No Ork is to raise their weapon to impede the challenge. (To be clear: it wasn't just for my benefit. My opponent wanted to force a leadership challenge between Grog and Kevdak.) In a familiar display of luck, Kratus's armour holds against the flurry of blows from the greenskin warlord, but barely. Finally, in my own turn, and with one wound remaining, Kratus cuts apart his opponent's armour to expose the greenskin inside. However, seeing his demise written on the wall, Big Kev unleashes all remaining firepower from his massive armour, with just one shot finding a chink in Kratus's armour. With that, the last World Eater falls. Result: 8-62 Loss Ultimately, this game was lost in my first turn, when I overestimated how much work my Helbrute and Exalted Champion would do. I think I had the right plan to hold one unit of Berzerkers back, but instead of spreading my charge out, I should've thrown the disembarked Berzerkers at the enemies in my backfield. I think they should've had a good chance to kill the Burnas and Warboss on the charge, when accompanied by the Helbrute and Champion. Ah well, lesson learnt. Xarian suffered an Angered Machine Spirit, so cannot benefit from stratagems. On the plus side, Kratus earned two Personal Glory points for killing the enemy warlord, and increased in rank. Khorne saw him fit to bless him with a Scorpion Tail for +1 Attack. Kratus's Personal Glory: 3 -> 4Khorne's Dark God Glory: 6 -> 5Cruentes' Warfleet Glory: 7 -> 7
  9. 5 August, 2022 Kratus once again lead a small Combat Patrol against the Death Guard, this time accompanied by his lieutenant, Thrax, Dreior's Berzerkers, and a small mob of Cultists. The mission was to punch through the enemy line to cause as much havoc as possible. For my Agenda, I chose to initiate yet another Blasphemous Ritual to earn some more Glory for Khorne. Unfortunately, I had been painting Kratus's model and completely forgot to bring him along, so a random Terminator will have to be his stand-in. This was my opponent's third ever game of 40k, so it was going to be another relaxed game with minimal pressure. Just throw some dice and have fun! In this mission, my opponent had to deploy his entire army first, and was forced to split it into three parts. I took advantage of this, by putting the bullet catchers highly valuable Cultists in the middle, backed by my Chaos Lord. My main push would be on the left flank, where the Berzerkers and the Exalted Champion Thrax would be able to overwhelm the flank and sweep around to the middle. I won first turn, and moved everything up the field. The Cultists began an Action in the middle of the board to raise some mighty skull piles for Khorne. I was going to use Apoplectic Frenzy on the Berzerkers to yeet them up the field for a first turn charge, but decided against it at the last minute. My opponent was only new to the game, and I didn't want that to be how he found out about such an ability. I told him what I could have done, and against his protestations I continued simply moving the Berzerkers. In his turn, he shuffled some Plague Marines on both flanks to get some shooting off, and left his Blight Hauler in the middle. When all was said and done, a few Berzerkers were slain and most of the Cultists were killed. I forget how many exactly (and didn't take a photo), but I think there were only 1-2 cultists left - but it was enough to keep their Action going. Khorne was evidently pleased with their sacrifice, as the action succeeded and I gained a Dark God Glory point (and a bunch of XP on the Cultists). In my turn, Thrax killed a couple of Plague Marines, continuing his trend of being completely incapable of rolling 6s to wound for Gorefather, even with rerolls. Thankfully, Berzerkers were more than enough to finish the rest. Meanwhile, Kratus bounced off the Blight Hauler. We both dealt just a few wounds to each other - I always forget how tough these damn things are! My opponent continued to string out his Plague Marines on the right and finished off the Cultists. While the Lord of Contagion swept around to take care of Kratus. Unfortunately, Kratus's knack for surviving against the odds abandoned him and he fell to the Manreaper. In my third turn, I declared the centre objective to be the Alpha objective, since I planned to move there anyway. The Berzerkers and Thrax moved up to wrestle the Blight Hauler off the objective...but I foolishly left my squishy Exalted Champion standing directly in front of the Lord of Contagion. This is a theme you'll see me repeat a lot! Wisely, my opponent charged the Champion and Berzerkers, killing the Champion. In return, the Berzerkers carved chunks off the character's armour, reducing him to just a single wound. In my own turn, the Lord of Contagion slew two more Berzerkers, and shrugged off their attacks. At this point, I was slightly ahead on points. Had my opponent just stayed in combat, there was a good chance I could finish the Lord and just hold the Alpha objective until the end of the game, maybe also shuffle over and add to the cultists' pile of skulls. So, weighing his options, my opponent initiated a Hail Mary charge with his last Plague Marines - and he made it. The sons of Mortarion finished the last of my Berzerkers to claim the objective. Result: 25-45 Loss Unfortunately, Kratus gained some wounds that would not heal after the battle, gaining the Deep Scars battle scar (cannot perform Actions, cannot Heroically Intervene). The Cultists also gained a scar, but I ended up just deleting them from my list to make room for other units. Despite losing, I still rolled well for my Chaos Points. Kratus lost a little glory for dying so ingloriously, but Khorne was pleased with the sacrifices and I made sure to keep my Warfleet in Favour. Kratus's Personal Glory: 4 -> 3Khorne's Dark God Glory: 4 -> 6Cruentes' Warfleet Glory: 7 -> 7
  10. Bardûl, the Hand of Khorne Formerly a member of the World Eaters' elite Terminator squads, Bardûl rose to prominence when the former master of the Cruentes, Achaeus, descended irrevocably into madness. Leading his most trusted Terminators against the blood-maddened tyrant, Bardûl attacked Achaeus on his command deck. Despite grievous injuries, Bardûl pushed past his adversary's defences and rammed his chainfist into the Astartes's innards. He was not automatically granted leadership of the Cruentes, however. Seven more challengers claimed the position, and Bardûl dispatched every one of them even in his battle-weary state. He earned the right to command the Cruentes. Claiming his title as the Hand of Khorne, Bardûl claimed to be the mortal who would wield the Blood God's armies as a weapon, to spread bloodshed and violence across the galaxy. In battle, Bardûl is indomitable in his heavy Terminator plate, and actively seeks out the most powerful of the enemy champions to slay them himself. He has the Disciple of Khorne Warlord Trait, but currently has no Relics. Kratus, Terminator Champion Amongst Bardûl's most veteran warriors, Kratus leads his master's elite bodyguard. Kratus and his squad were dispatched to assist another Cruentes warband, led by Xarian Doomgore, where they quickly earned a reputation for brutality and bloody efficiency. When Xarian proved to be an inept commander and warrior, Kratus and his Terminators deposed the failing champion. Since re-integrating with Bardûl's warband, several of Kratus's warriors have been dispatched on missions - ostensibly to track down other Cruentes warbands, though in reality Bardûl is aware that the Terminators together pose a threat to his leadership. Kratus and his four Terminators have the Red Butchers stratagem applied to them, via the Specialist Reinforcements requisition. Validon, Berzerker Champion Validon is one of Bardûl's longest-serving Berzerker Champions, and has been instrumental to the cohesion of the Cruentes as a fighting force. He instituted a gradual change to the Eternal Warrior's fighting pits: instead of individual combat, the pits would focus more on squad-based combat. Through repeated training in this manner over hundreds of years, the instinct to fight in a squad of brothers became so ingrained that even in the deepest frenzy, Berzerkers would know to fight together. Validon leads nine Berzerkers, collectively known as the Bloodthunderers. Dreior, Berzerker Champion A newer member of the Cruentes, Dreior is a vat-grown gift from Fabius Bile's gene clinics. Implanted with false memories, he believes himself to be a veteran of the Long War, and despite his relative youth, he is a consummate fighter. He and his squad are often seen breaking through enemy lines and hunting down specific targets. Dreior leads four Berzerkers known as the Hunters. Gorm, Berzerker Champion Another long-serving member of the Cruentes, Gorm leads the newest inductees into battle. His strict command gives these initiates their first taste at combat, and puts them on the path to becoming fully-fledged Berzerkers of the Cruentes. Gorm's habit of consuming the flesh of the dead, however, often permeates through the ranks of those under his command. As a result, a significant number of Cruentes share his cannibalistic tendencies. Xarian the Bloody Idiot Once the champion of a whole Cruentes warband, Xarian - formerly known also as Doomgore - was deposed of his position after it was apparent that he did not deserve to lead. Originally, he was the lieutenant of a rival World Eaters warband, the control over which he seized through betrayal, before he pledged them to Bardûl. As a reward for bolstering the ranks of the Cruentes, Xarian was gifted with command of his own warband and a rebellious Daemon sword. The sword resisted Xarian's ownership at first, having not been seized through combat. However, after several battles, Xarian appeased the weapon by stabbing it through his own stomach. Amused by this attempt at sacrifice, the sword appeared to capitulate. It soon became apparent that the sword still had not deemed Xarian worthy. Even though its power had been unlocked, it still rebelled at some of the worst moments possible, often leading to Xarian's defeat. Out of frustration, several conspirators - including Kratus and his Terminators - turned on the champion, dismembering his body and burying the Daemon sword deep within the Eternal Warrior. Xarian was kept alive as an amusement, more than anything, and was interred within a dreadnought sarcophagus. Xarian is a Helbrute, armed with a plasma cannon and hammer.
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