Seahawk Posted July 29, 2014 Share Posted July 29, 2014 I use three with the greater reward, just for the chance at more survivability. Can't hurt! Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3759039 Share on other sites More sharing options...
Ulfast Posted July 30, 2014 Share Posted July 30, 2014 Would be intersting to try three but sadly, we have a lot of better heavy choses. But a one or two would be intersting, specially if you can get some survivabilty. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3759760 Share on other sites More sharing options...
Frater Cornelius Posted July 30, 2014 Share Posted July 30, 2014 IMO the best use of the box is to build 1 Herald on Disc, 2 Screamers and use the Exalted Flamer for conversions or as an actual Flamer. Buy a regular Screamer box if you can't remove the flames from the Screamer tails in the Chariot box because a regular Screamer box has 5 tails in it. Viola, you saved a head of money and have a unique looking Disc Herald. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3759764 Share on other sites More sharing options...
Seahawk Posted July 30, 2014 Share Posted July 30, 2014 I can't disagree more. The burning chariot is really, really good now, and definitely outclasses everything in the HS slot except a Nurgle Soulgrinder. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3760067 Share on other sites More sharing options...
Ulfast Posted July 30, 2014 Share Posted July 30, 2014 Yes, I totally agree with you Seahawk. The last two games the burning chariot has been awsome and really helpted me to bring a world of pain to my opponent. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3760087 Share on other sites More sharing options...
Tenebris Posted July 30, 2014 Share Posted July 30, 2014 Hmm but can a single chariot last enough to make some serious damage? I always wondered that. Sure multiples are better but I find the Soul Grinder in a better synergy with the Chaos Space Marines. Speaking of Burning Chariot, has anyone of you tried the Exalted Flamer with the new White Dwarf rules. He looks like a nice unit to summon and does the job of the Chariot for 50 points. Sure it is not mobile as the Burning Chariot but it is still the same weapon profile, only slower. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3760089 Share on other sites More sharing options...
TheDevourer Posted July 30, 2014 Share Posted July 30, 2014 I find myself favoring chariots over soul grinders for csm. Grinders are just too slow for the rush list i play, if i were to take a heavy option from daemons it would be a chariot, probably just to make me feel like i actually have a helldrake in my list as i have removed it. Also the chariot synergizes due to being fast and it is also a unit that many underestimate. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3760214 Share on other sites More sharing options...
Seahawk Posted July 30, 2014 Share Posted July 30, 2014 Pfft, allies. Who has time for that nonsense? Three Burning Chariots is good; one is not, for the same reasons that one tank is bad: no target saturation! Likewise, they aren't needed in CSM armies because they already have the ranged firepower covered. They're golden in pure Daemon armies because of the very lack of it. The Exalted Flamer on foot is great for defensive units that are not moving. Think of them as short-ranged Devastators and they'll do wonders. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3760281 Share on other sites More sharing options...
TheDevourer Posted July 30, 2014 Share Posted July 30, 2014 My csm army has 0 firepower, apart from 2 tl-bolters and cultists pistols :D. So I do feel a chariot could be nice depending on missions in a tournie. But realistically I'm not sure if I can switch anything out for a chariot. Currently running CS+Daemons Lord with fisticlaws 2+ 4++ on bike Sorc ML3 with spell haemonculous on bike 2*10 cultists 2*5 MoN Spawn 3* Maulers 1* Tz herald ML3 exalted reward and disc 1*Tz herald ML2 exalted reward and disc 2*11 horrors 1*8 Screamers I feel the list has enough threats to justify a single chariot, but only in some situations. No idea what I would switch out. But the chariot feels good in theory, especially due to my lack of fire power... Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3760478 Share on other sites More sharing options...
Frater Cornelius Posted July 31, 2014 Share Posted July 31, 2014 Alright, so they are good for supporting aggressive armies. Say, however, I have a slower army mainly based on psychic shenanigans OR I have an army based on deep striking. For DS, Chariots are nice because they can really get up close but such an army needs a solid anchor unit due to the risk of being tabled, a role very well performed by Nurgle Grinders. A psychic army definitely needs some dakka support, but I use 1 HS slot for a DPoT and 2 HS slots for Nurgle Grinders. They usually eat good fire and provide me very solid backfield units. How would a Chariot fit in there and why would it be better and Grinders in any of the 2 setups mentioned above? Obviously that problem does not exist when multiple Combined Army Detachments are allowed (double your HS slots) but if there is only 1 allowed the choice really comes down to Grinders vs Chariots. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3761150 Share on other sites More sharing options...
Seahawk Posted July 31, 2014 Share Posted July 31, 2014 I have no experience in such pitiable environments where anything is so foolishly limited, so unfortunately that much is beyond me. I'd suggest dropping the daemon prince, because compared to the CSM version it's terrible. I'm not saying burning chariots are good for every daemon army (I did just fine without them all of 6th), but they'll generally be very good choices now. My friend uses pure Tzeentch with a bucket of horrors (slow and psychic as requested). He also uses two chariots for additional fire support/target priority. They are the only reliable ranged anti-tank and anti-MEq in the book. D3 lascannon shots or a flamestorm cannon a turn, on a fast platform. That works well with a slow army because it can catch what the walkers can't. It has more "hit points" as well (5 over the soul grinder's 4), when you take into account that you can share the pain between models. The lower armor is rarely a problem when you get cover saves much easier than a larger model (or just be completely out of sight). The chariot can hide better, move better, and shoot better. The soul grinder is the anvil. The burning chariot is the scalpel. Each has their place. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3761325 Share on other sites More sharing options...
Chaeron Posted August 4, 2014 Share Posted August 4, 2014 My csm army has 0 firepower, apart from 2 tl-bolters and cultists pistols . Thing is, once you're into combat - then they suffer... Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3765277 Share on other sites More sharing options...
TheDevourer Posted August 4, 2014 Share Posted August 4, 2014 But at 100 points a pop they are decent. Also they can take out small units in cc thanks to being chariots :D If not, mobile objective takers. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3765409 Share on other sites More sharing options...
Xenith Posted August 8, 2014 Share Posted August 8, 2014 Cor, I'm glad to see the inital problem of the chariot has been worked out! I just picked up the Daemons book to ally with my Thousand Sons. 4 exalted flamers in a unit of horrors, anyone? 8 BS4 (short range) lascannons on average for 200pts... Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3770442 Share on other sites More sharing options...
Black_Crusader Posted August 9, 2014 Share Posted August 9, 2014 4 exalted flamers in a unit of horrors, anyone? 8 BS4 (short range) lascannons on average for 200pts... I don't think that will really work. Those ''lascannons'' are really short ranged and heavy which means you can't move and fire. The point is to have the chariot in order to give those ''lascannons'' mobility I could understand perhaps one exalted flamer on foot with horrors to scare some deep strikers at your back lines but no more. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3771704 Share on other sites More sharing options...
Raeven Posted August 22, 2014 Share Posted August 22, 2014 I do believe that, since the chariot is a vehicle, the heavy restriction is ignored. I do not have my brook on me to verify that thought. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3785855 Share on other sites More sharing options...
Ulfast Posted August 22, 2014 Share Posted August 22, 2014 Raeven; you are right. Chariots in the new edition makes the rider resentless. So you can move and shoot with Heavy weapons. But you couldn´t in the last edition and that´s why no one used a burning chariot then. But now it´s a small gem :) Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3786001 Share on other sites More sharing options...
TheDarkOne Posted August 27, 2014 Share Posted August 27, 2014 Can the Exalted Flamer Herald take a burning Chariot? if so, then you could add two as allies to a CSM force. I don't think the TheDevourer's army would benefit from a single Chariot over a slaanesh Grinder with baleful torrent, running along with the maulerfiends. 2 Burning chariots on the other hand, that could help a bit, cracking tanks so the assualty bits can get in there... Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3792320 Share on other sites More sharing options...
Seahawk Posted August 27, 2014 Share Posted August 27, 2014 No, he has no options, just a 50pt turret emplacement. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3792423 Share on other sites More sharing options...
Xenith Posted August 27, 2014 Share Posted August 27, 2014 Boom. Exalted flamer as a HQ in a unit of obliterators. This grants the flamer SnP, allowing it to move and fire with heavy weapons. Could be a nice unit moving upfield. Also d3+3 lascannons at short range...Could also work with mutilators, correct, to allow them to break transports before assault. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3792474 Share on other sites More sharing options...
Dam13n Posted August 28, 2014 Share Posted August 28, 2014 It can't join Obliterators or Mutilators as they aren't "Daemons of Tzeentch". The Daemonic Alignment special rule only allows a Herald to join a unit of the same Daemonic Alignment, which are units with the same "Daemon of..." special rule as the Herald. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3793042 Share on other sites More sharing options...
Xenith Posted August 28, 2014 Share Posted August 28, 2014 It doesnt say "models with the Daemon of Tzeentch rule may only join units with the Daemon of Tzeentch rule". Meh. I guess GW did make a distinction between 'Daemon of Tzeentch' and 'Model that is a daemon, with the mark of Tzeentch' in the CSM codex. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3793144 Share on other sites More sharing options...
TheDarkOne Posted August 28, 2014 Share Posted August 28, 2014 Flamer could join the oblits, if they also had DAEMOIC INSTABILITY. Thats the rule that prevents models with daemonic instability from joining units containing models without. demons of tzeentch can join and be joined by demons who have daemonic instability, and no other deamonic alignment (furies?)... but the limit is daemonic instability. shame to hear he can't take a chariot, allies are limited to one per allied detachment of demons. Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3793551 Share on other sites More sharing options...
Seahawk Posted August 28, 2014 Share Posted August 28, 2014 Take a second CAD then. ;) 1 HQ + 2 Nurglings + 3 burning chariots. x2! or more Link to comment https://bolterandchainsword.com/topic/274914-redeeming-the-burning-chariot/page/2/#findComment-3793586 Share on other sites More sharing options...
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