Montuhotep Posted June 17, 2013 Share Posted June 17, 2013 A little thought experiment for people today - I'm pondering on adding some bikers into my potential World Eaters army. Now, I'll say upfront that these guys will not be marked primarily to keep the points down a little but also because I intend to use them for distraction/harassment purposes rather than just straight steaming in. That being said I plan on having the plasguns attached to the bike and not the rider so I can still use boltpistol/CCW if the opportunity arises. I've picked plasguns over anything else because of the extra range they offer and the fact that mobile plasma just sounds nasty. I know the more traditional special weapons for bikers are meltaguns, so this is basically a simple pair of questions: Is a 5-man unit (champ, 2 plasguns, 2 meatshields) a decent idea or is this stupid as Hell? Would you bother giving the Aspiring Champion of this unit a power weapon and if so which one? Also, if you have any experiences/tips to pass on as how to use them or a better formation/weaponry I'd be more than happy to hear. Link to comment https://bolterandchainsword.com/topic/276979-plasma-bikers-decent-idea/ Share on other sites More sharing options...
Gideon999 Posted June 17, 2013 Share Posted June 17, 2013 While I have never used bikers, I have fought against them in severl guises now (Dark Eldar jetbikes, ravenwing knights, standard maring bikers). What I can tell you is that T5 with 5+ jink is nice, the speed is excellent, but they fold just as fast as fast as any tactical squad when you get them stuck in. 1 wound each just doesnt keep them alive long enough, so they have very little staying power. If you keep them cheap, and use them carefully they are deadly but once they start taking casualties their power drops dramatically. I can say that when I see bikers on the other side of the table I get ready to get rushed and just volume them down, they dont really scare me much unless they can distract me from something else going on that more urgently needs my attention (like in the game against the ravenwing knights, they held me off for a turn and change and allowed 10 terminators to deep strike and seize the relic which I never managed to get back from them). Hope that helps! Link to comment https://bolterandchainsword.com/topic/276979-plasma-bikers-decent-idea/#findComment-3395916 Share on other sites More sharing options...
IamJacksUserName Posted June 17, 2013 Share Posted June 17, 2013 Also the toughness 5 doesn't help your marine survive over heating plasma any better. Add in those extra points that disappear when you miss your 3+. Link to comment https://bolterandchainsword.com/topic/276979-plasma-bikers-decent-idea/#findComment-3395976 Share on other sites More sharing options...
Grey Mage Posted June 17, 2013 Share Posted June 17, 2013 On the other hand it lets your squad be rather moble, wich helps get plasma those side armor shots that make them so deadly. Link to comment https://bolterandchainsword.com/topic/276979-plasma-bikers-decent-idea/#findComment-3396123 Share on other sites More sharing options...
minigun762 Posted June 18, 2013 Share Posted June 18, 2013 Unmarked, I'd probably take 4 and just give the Champion a combi weapon. Marked, Khorne bikers are a fairly killy assault unit. Link to comment https://bolterandchainsword.com/topic/276979-plasma-bikers-decent-idea/#findComment-3396136 Share on other sites More sharing options...
knife&fork Posted June 20, 2013 Share Posted June 20, 2013 Chaos is the only 3+ codex that gets a good deal on bikes. Go for it. Link to comment https://bolterandchainsword.com/topic/276979-plasma-bikers-decent-idea/#findComment-3398020 Share on other sites More sharing options...
facmanpob Posted June 24, 2013 Share Posted June 24, 2013 Put it this way, most DA players will say that the single best unit in the new codex is the Black Knights, which are armed with.....you guessed it....plasma! Bikers are cool, plasma bikers are cooler! The other option is to go down the melta route......3-bike squad with 2 meltaguns and meltabombs is only 95 points :) Link to comment https://bolterandchainsword.com/topic/276979-plasma-bikers-decent-idea/#findComment-3400271 Share on other sites More sharing options...
Office temp Posted June 24, 2013 Share Posted June 24, 2013 Put it this way, most DA players will say that the single best unit in the new codex is the Black Knights, which are armed with.....you guessed it....plasma! Bikers are cool, plasma bikers are cooler! The other option is to go down the melta route......3-bike squad with 2 meltaguns and meltabombs is only 95 points :) Add a combimelta to the sarge and a MM attack bike and enemy tanks will love you long time Link to comment https://bolterandchainsword.com/topic/276979-plasma-bikers-decent-idea/#findComment-3400520 Share on other sites More sharing options...
facmanpob Posted June 26, 2013 Share Posted June 26, 2013 Put it this way, most DA players will say that the single best unit in the new codex is the Black Knights, which are armed with.....you guessed it....plasma! Bikers are cool, plasma bikers are cooler! The other option is to go down the melta route......3-bike squad with 2 meltaguns and meltabombs is only 95 points Add a combimelta to the sarge and a MM attack bike and enemy tanks will love you long time Unfortunately, Chaos Marines gave back all of their attack bikes when they turned traitor, so they can't use them. But you could go up to 4 bikes, with 2 meltaguns, combi-melta and meltabombs for 125 points......your 4th bike is your ablative wound, to ensure that the melta gets to its target. Not quite as points efficient as Ravenwing melta-spam, but pretty close. Link to comment https://bolterandchainsword.com/topic/276979-plasma-bikers-decent-idea/#findComment-3401416 Share on other sites More sharing options...
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