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  1. I thought I'd share my Chaos army and various WIP things, hopefully to motivate myself to get some more painting done! I have a decent sized Iron Warriors army, as well as a goodly number of Thousand Sons, which I'll get pictures of later. My current projects are a start up Emperor's Children Warband, and a force of The Cleaved. The Cleaved: I made this Plague Marine years and years ago when I had a spare blob of Green Stuff. The armour was a test piece for the new foundations, its straight Dheneb with a heavy devlan wash. He got some nice armour scores, and some weeping joints I abandoned them for a very long time, until the release of the new codex, whereupon I made a couple of plasma gunners to come later. I also have 5 of these guys that will be geting the cleaved treatment. My very first tank, well over 10 years old with an awful splotchy (but thin) nurgle paint job, back when the mark of Nurgle gave your vehicle +1AV all round. Rather than give it to the Iron Warriors, I've honoured it's heritage and dedicated it to the cleaved. The marine on the back was originally an ultramarine, but the blue wouldnt look good with the colour scheme. Green, however would, and seeing as there will probably be a few new DA players soon...and also to annoy Skink a little. The Nurglings on top need some detailing, as well as a few other bits and bobs, but I consider it table worthy after a weekend's work. ------------------------------------------------------------------------------------------- With the new codex, I jumped at the chance to finally get some Slaaneshi marines under my belt. Noise marines with an 80's hair metal vibe. I wanted a full Sonic blaster squad, buy only had one and the blastmaster, so time to make up some stuff: Dude doing a squealy blaster solo, and regular blaster dude. You cant quite see the detail, ut they have hides/skin GS'd onto their leg armour, and regular dude has GW barbed wire wrapped around his thigh. Blastmaster and DeathKorg. You cannot have a band without a synth, so this guy got made up. The idea is that the bolter fires, gets some funky rhythm attached to it as it goes along the barrel, then hits the opponent with some music that they've probably never heard of. Noise Champion: Since squad leaders cannot currently have blasters, and in the hope that they can someday, I made something in between a combi bolter and blaster, the backpack (from the classic NM) and belt amp can also double as a Doom Siren. Smile:
  2. After a few years hiatus and in the process of helping my folks move iv recovered my old minis many of which I never finished. Thinking out of all the factions that my iron warriors are the most likely to be finishable (just doing army nor caring much about codexs or such as I don't game anymore more doing a few cool minis and such. Anyway as my old photobucket is locked down apparently will attempt to add a few pics of what was my counts as deamon Prince dreadnought which was likely the last thing I got for these guys... https://i.imgur.com/hgMGgb2.jpg https://i.imgur.com/abGeWQo.jpg apologies fr edits, figuring out linking pictures. now im looking at the dreadknight im hating the blue on it even if originally it was to explain the mark of tzench. anything to get that inv save boost lol. is definitely on my list of things i want to revisit
  3. I - An Introduction and an Invitation Greetings! I am Ezra. I have been lurking in the background of this website for a while now, though you may have seen a post or two of mine in the distant past. I’d like to return to blogging a little bit, and especially, to sharing fun and interesting conversion ideas with like-minded souls. I’ve tinkered on various projects over the years, but there’s one that’s been rather close to my heart, and that I’d like to share with you all here in this topic. But first, to set the scene… ++ Brigannion Four – The Well of Hunger ++ It is the 40th millennium. Brigannion Four, known amongst Navigators as the Well of Hunger, has stood inviolate for centuries. The Iron Warriors, siege masters beyond compare, hold the Warp-tainted world in an iron grip, repelling all invaders, both from within as from without, with cruel and merciless efficiency. However, they are not alone on this world. Others have managed to establish a foothold upon its surface, from where they strive to dislodge the Iron Warriors from their position of power and claim the planet for themselves. Amongst the warring factions stand the heirs of two other Legions of old. The Death Guard, the implacable servants of Nurgle, were the first to lay claim to the world after its initial capture by the Night Lords. They fought a short but brutal war against the sons of Curze, successfully driving them into the fortress’ underworld before falling prey themselves to the ambitions of the Iron Warriors. The survivors are still licking their festering wounds, biding their time until they can strike against their hated foe once again. The world’s strategic location near the Cadian Gate has also made it a prime target for Abaddon the Despoiler, the Warmaster of Chaos. The Black Legion has launched countless assaults upon the planet, but not even the full might of a Black Crusade could bring the defenders to heel. Though beaten and bloodied, the Warmaster’s own will not relent until their prize is firmly in their grasp. Over the millennia, numerous other Traitor Legions and Chapters have descended upon the Well of Hunger, seeking glory, plunder, or simply another chance to spill blood. Most of them perish, victims of their own greed and the Iron Warriors’ guns, but some of them survive, thriving in the darkest corners of the war-torn fortress-world. Most notable among these survivors are the Sons of Hate and the Brotherhood of Blood. The two Renegade Chapters arrived on the planet roughly at the same time following their exile from the Imperium. The two former Chapters have been locked in bitter conflict with one another and with the Traitor Legions ever since, making up for their lack in experience through malign ambition and insatiable bloodlust. The Brotherhood of Blood has recently subjugated a large portion of the mutant throngs trawling the wastes, bolstering their ranks considerably, whilst the Sons of Hate have been mercilessly raiding the supply lines of the Iron Warriors, slowly bleeding the strength from many of their strongholds. The fortress’ vast underworld is home to the shattered remnants of the defeated, who feed off whatever measly scraps they can find. To these scattered Astartes, the conquest of the massive fortress is but a half-remembered dream, lost in the endless quest for survival in a bottomless pit of darkness. The remnants of the Night Lords haunt these shadowed places, tormenting the lost souls that dwell there, forever seeking ways to regain the power they once had. It is the 40th millennium. On Brigannion Four, a shadow war rages without end, the promise of final victory leading thousands to their grisly death. These are the stories of those who fought and died on that accursed world, and of those who against all odds lived to tell the tale. ++ ++ Brigannion Four. Veterans may remember the world from that ancient and malign tome, the 4th edition Codex: Chaos Space Marines. Ever since I read its description, I’ve been strangely enamoured with it. To me, it is an interesting microcosm, a fun little sandbox to poke around in. I mean, what’s not to love about it? A daemonic fortress world, conquered and desecrated by the Night Lords, fought over by Legions, Renegades and daemons, fortified to a ludicrous degree by the Iron Warriors - in short, a true hellscape where Chaos rages against its own kind for no other reason or purpose than pure, undistilled spite and hatred. There’s a lot of potential here, and I intend to tap it as much as I can. Tap it how, I hear you wonder? Well, at first, I tried to do so by writing my own fluff for the conflict, with the idea of one day turning it into an expansion for Shadow War: Armageddon. While I never did get quite far with those writings, they did inspire me to convert a couple of Not-quite-True-Scale Black Legionnaires, and in the more recent past, to expand on those Legionnaires with other models, such as a Hellbrute, a Daemon Prince, etcetera. I’ve got a couple more conversions lined up, which I’m very eager to share with you all. The Black Legion marches on Brigannion Four, and all shall tremble before the Warmaster’s might! But I’d like to do more. Specifically, I’d like to invite you, dear readers, to join me in this hellpit of darkness and despa– I mean, lovely little sandbox. There are a lot of factions and ideas to explore on Brigannion Four, and I’d love to hear your thoughts on the matter. I hope that my own works, and the accompanying fluff, will inspire your own hobby projects – and if they do, that you share them with all of us! ++ ++ So what’s next? In the posts below this one, I’ll be posting my own finished and work-in-progress Black Legion models, as well as some of the fluff for the other warbands and Legions present on Brigannion Four. At the moment, I have some text ready for the Night Lords and the Death Guard, as well as a short blurb on the Obliterator cult that the Iron Warriors have an agreement with. I also have a few loose ideas regarding the Sons of Hate and the Brotherhood of Blood, which I’ll be posting later down the line as well. That’s it for now – let me know what you think!
  4. This is thread I am going to show what I am doing in the hobby, and what I have done. It will be all Chaos related, mostly Iron Warriors which is my main army, but also some Death guard, in an Iron warrior scheme, some depraved daemons, and the odd knight or two. More to come in the future. Cpt.Danjou
  5. First post here, hope I've done it right and this is the correct board... Took advantage of good lighting conditions this evening to get some shots of my traitor guard army, the Sylvanic Rifles, in progress. I'll document it here as it grows. First up, a platoon command squad. CNC welcome :)
  6. So months ago this image was released by GW and it resembles the symbol for Chaos Undivided While a certain title isn't here... It is here under a different name the Encroaching Ruin The other ones are Malevolent Artifice Ravenous Dissolution Formless Distortion As to why these New Four have not yet become Chaos Gods yet well... As to why the Old Four want this
  7. +++Unit of the week+++ Cultists How do you use Cultists? Marks Attached Character Equipment Role This is a discussion about Cultists in the 10th edition index. Tell us your tactics, fun facts, your experience with them, and other things that are interesting with Cultists. Cpt. Danjou
  8. Original thread start from here. First posts are copy-pasted as regard 40k content, the rest will be running updates. Welcome! This is the log where I'll post anything which I've converted and/or painted for others. Most of my hobby work is not done for my own armies, but rather for my brother's and our friends' collections. It's a great way to experience modelling and painting all miniatures in Warhammer without buying them. Background might be added later on as my friends work that out. This update is however not about something as lethal as cats. It's about something pathetic in comparison, namely a Maulerfiend conversion I've been working on-and-off with for a Skaven-collecting friend of mine. It's based on a sketch he drew. My buddy magnetized a rectangular base so that it could be used as a K'daai Destroyer. He was so eager about the conversion that he managed to sneak it past other projects in my queue... Still, the sculpting was surprisingly quick work and was over before you knew it. Couldn't have done it so fast three years ago: And here's the painted version, alongside his brother. Not painted by me (though the Squats in the foreground are): The CSM-collecting friend, let's call him J.A.B, inspected the newer starter kit Chaos Space Marine lord and Khârn, as well as the new Primaris Marines and probably a few older Space Marine character sculpts. He concluded that hip armour looks good and solves the silly look achieved by the thin thighs of plastic Space Marine legs. Some weeks ago, he visited his parents, brought a gaggle of heretical Marines and asked me to make hip armour on them. Quicksculpted, without time-consuming rivets, difficult spikes or suchlike. He was content, and after returning home to his study town he sent down Berzerkers to receive like treatment, and a FW Necron centipede which needed replacement antennae. I've tinkered with them since they arrived yesterday. Below are the results. Note "KIL KIL KIL" on the knife Berzerker's segmented plates. Also see his painted Lord of Change. http://i.imgur.com/6BKPi38.jpg WIP for my brother's little power armoured collection. Grey Knight legs and helmets and Sanguinary Guard shoulder pads and torsos. Hip plates added to remedy thin thighs syndrome. Cloaks from Anvil Industry to be added later: A Dark Eldar turned into an Eldar Fire Dragon converted for my brother. He thoroughly checked the Dark Eldar sprues back when they were new, and meticulously came up with ways to turn all manner of DE weaponry into Eldar Aspect Warriors with a little converting. More to come: Converted Slaaneshi Daemonprince for a friend: My friend told me to axe the @$$ and instead go for a lean Daemon Prince of Arrogance look, not Lust. As per his instructions, there is now also shin armour plates with images of Elf torture: What else? I also added two lone flowing pteruges dangling from its belt. I'll show you the painted end result whenever he finish this creation: Kill Team A mate of ours has moved back home after years of studying abroad, while a friend of my brother have returned to the hobby after a long break. Combine this with the recently released Kill Team, and we've got a hobby frenzy cooking with making characters, goons and terrain for a mash-up campaign between Kill Team and RPGs. Here is the first harvest of quick-sculpting and conversions, soon back to commercial sculpts. Kastellan Ironstrider, a mate's cyborg: Badoom! Broadbeard, a loudmouth one-Dwarf illegal radio station sending live from his heists and battles. My character: Gnorke Radfizzle, a Gnome sharpshooter with rad weapons, for my brother's friend: The gang so far: Gnorke Radfizzle's car: The friend who has written all the rules and organizes the whole effort has had me convert a gaggle of goons. Here's psyker Spikeskull: And Badoom! Broadbeard's hateful rival, Adman: And finally Gnorke Radfizzle painted by said friend (I had nothing to do with painting). My brother's mate is in for a treat! I've painted nothing of the Kill Team stuff, only converted it. All painted by Johan von Elak, for your display here. Badoom! Broadbeard: During most of our Kill Team-RPG games we've actually had music playing to represent both the immediate sonic barrage emitted by Broadbeard's loudspekers, and the music he transmits across hacked radio channels (with comments of media moguls jumping from windows as their enterprises gets destroyed by Broadbeard's escapades). He obviously also report live from the field, and is the lousiest sneak, at skulking up on enemies, you've ever encountered. Clearly, the audio-disturbed mister Broadbeard has ruined many lives through his noisome adventures. Which leads us to...
  9. Here will be posted some heavy chaos conversions/kitbashes/scratch builds that I have been working on for as long as a couple years now. I am looking for thoughts, suggestions, and opinions on how to make some really monstrous models. NOTE: Picture quality and size increase drastically later in this plog, so feel free to skip ahead Most recent completed project: current wip:
  10. EDIT: The full list of Thousand Sons datasheets can be found on warcom here: https://www.warhammer-community.com/2023/06/13/free-chaos-index-cards-let-the-galaxy-burn-with-rules-for-six-factions/ ------------------------------------------------------------- Faction Focus Discussion The Thousand Sons Faction Focus is up, with a preview of some of our rules - Finally! Use this topic for discussion the Datasheets that we've seen so far - Ahriman, Rubes and part of the Mutalith. What do you reckon? Faction Focus Thousand Sons Faction Rules Discussion
  11. Hey gang, I understand things are hectic for many of us currently, and Plunder EP III will be kicking off on 2 April, but I thought I would start this discussion to see if anyone would be interested in a spot of Black Crusade? I have a few campaign ideas I'm trying to sort out currently from my (extremely disorganized) collection of notes and character ideas, and I would be happy to accommodate either an all-human, all-Astartes or mixed group of 4-5 (maybe even up to 6?) players. The campaign would be set in the Screaming Vortex (the base Black Crusade setting), and would be set pre-Great Rift/WH40K End Times (for those who care). My plan currently is to mostly follow the BC ruleset, perhaps with a few tweaks here or there, and my intent would be for this to be pretty grimy and gritty a la WHFRP or Zweihander. The campaign itself should be a hopefully enjoyable romp across the Vortex, with a good mix of combat, RP, dungeon delving and all manner of HERESY. Please drop a reply here if you think you might be interested, and what your campaign preference would be with regard to character or party make-up. Recruitment will be a first-come-first-served affair, but I will open a separate thread for such matters with instructions at a later time once we have an idea of the general interest level, and once I figure out exactly what sort of meat-grinder I want to throw you scoundrels into. For the Dark Gods! Cheers, Necronaut
  12. Here follows a record of Heresy, treachery and misfortune.... A VULGAR DISPLAY OF POWER Episode I: Manifest Decimation You all felt it. First it gnawed at your mind, then your bones, and then your flesh. The great hollowing that no sustenance could satiate, no libation could quench. Then you heard the wailing, the terrible wailing. It drew you in like a moth to the flame, hounding you across the stars, giving you no respite in your dreams. Corruption. Your fall was inevitable, perhaps. Dragged into Heresy by your brethren, your commanders, your fallibility as humans, or a thousand other reasons. Or none at all. Some of you were born to it, came to it as naturally as breathing. Perhaps, in your delusion, you even still believe yourself to be a loyal servant to the Golden Throne and Undying Emperor on distant Terra. But no matter your circumstances, you have all strayed from the Emperor's Light to tread the road of Damnation, whether by choice or by circumstances of birth, turning your backs on the rotting husk of your Imperial birthrights forever. In the Hell-realm of the Screaming Vortex, time has a tenuous consistency, a fleeting connection to reality at the best of times. Years may pass like grains of sand falling through an hourglass, while days may span veritable eons. And yet time marches on; the grist-mill of inevitability continues to grind down all in its path and feed the only constant in the universe. The Screaming Vortex is a benighted, hateful canker-sore upon reality, upon whose desolate rocks the dregs of the galaxy may wash upon and cling to like so much flotsam. It is here that many servants of Chaos congregate, building new homes for themselves amongst the detritus, eking out a cruel existence before they are devoured either by their gods or their fellows, and the cruel wheel of fate turns on and on, uncaring, perpetually in motion. You each have your own reasons for coming to the Vortex: some maybe for glory, others for the promise of war and bloodshed, and for some the Vortex may have sung to you in your dreams, its maddening cries of anguish a siren song calling to you from across the cosmos. By one contrivance or another you have all arrived at Desolace, a way-station for pirates, raiders, mercenaries and merchants of all stripes. The hollowed out asteroid base is one of the largest in the Ragged Helix, a massive asteroid belt within the Vortex, and serves as a sort of neutral ground for the various warbands and corsair fleets which call the region home. It is a cruel and miserable place, but as ever humanity has found a way to thrive and eke out a living in such a grim and wretched demesne, alongside xenos and worse besides. It hangs in space like a great, rocky tumor, its myriad docking spires jutting out from its surface at odd and horrible angles relative to one another, servicing a number of corrupted ships of Imperial make and xenos alike. Further out, other larger vessels of various provenance lie at anchor, warily eyeing one another like great predators in a treacherous ocean. You have each made a short low-gravity transit down one of these spires from whichever ramshackle transport dumped you here, and ended up in one of the dingy and dimly lit halls of the hollowed-out asteroid. Grime seems to encrust every surface, a pervasive miasma of competing, noxious scents pollutes the air, and there is an ever-present dripping sound coming from somewhere indistinct but nearby. The air recycling system wheezes, gasps and rattles like a man with advanced consumption as it toils unceasingly, but with great futility, to purify the almost toxic atmosphere of the place. The huddled masses of mutant and human descendants of the original mining crews sent to this great rock shy away from you into their shanties, terrified by the newest, heavily-armed arrivals to their cold and dank home, their forebears dead and forgotten for many dark centuries. Elsewhere, motley pirate crews and xenos mercenaries travel the halls like swaggering hive gangers, shabby merchants hawk their corroded wares, and other sights and sounds, each more tantalizing and disgusting than the last emerge from the foetid gloom. Despite its outward appearance of squalor and degeneracy, Desolace is a veritable hive of activity. Welcome to Hell. GM: Welcome to the Screaming Vortex, lads! Your new port-of-call awaits you! Desolace is a large asteroid base within the Ragged Helix, and a natural jumping off point for adventure within the greater Vortex. Numerous pirates, mercenaries, soldiers of fortune, merchants and artisans call Desolace their home, whether permanently or temporarily. The asteroid itself is a heavily pock-marked and meteorite-blasted spheroid approximately 10 km in diameter, riddled with an uncountable number of halls, passageway, chambers and nooks courtesy of the original press-ganged miners who toiled to hollow out the great rock. It has been ruled most recently by a cruel and cunning warlord named Vaarsaal for the past two decades, or at least as near as one can reckon in the hellish realm of the Screaming Vortex, where time and the physical laws of our universe are but playthings to the Ruinous Powers. Each of your characters has received, fairly recently, a summons of sorts, to travel to Desolace. Strange dreams have haunted you for many long nights prior to and during your voyages to this way-station for all manner of detritus and scum: dreams of blood and iron ships sailing upon dark tides and a decrepit fortress floating amongst the stars. Your first post should introduce us to your character, offering a glimpse into their background, what drew them to the Vortex and their most recent voyage upon the warp-tides to Desolace. You may end your post detailing what manner of delights your character might seek out in Vaarsaal's realm, for there are many, and they are as varied as they are terrible and blasphemous.
  13. General Warhammer question. Is it possible to build a legal mixed Chaos Power Daemon army for AoS, 40K and possibly HH? Okay, looks like that’s a no-no for AoS. I would either have to play just one faction at a time, or convert things to be similar enough in 40K to be Plaguebearers, while being…er…something else…in AoS. Without it being confusing. I’m not aiming for a competitive force, but I would want it to at least work on the table, if you see what I mean. Thank you.
  14. Vraksian Enforcer "The weak will always be led by the strong. Where the strong see purpose and act, the weak follow; where the strong cry out against fate, the weak bow their heads and succumb. There are many who are weak; and many are their temptations. Despise the weak for they shall flock to the call of the Daemon and the Renegade. Pity them not and scorn their cries of innocence - it is better that one hundred innocently fall before the wrath of the Emperor than one kneels before the Daemon."" - The First Book of Indoctrinations Overview I must have been on-off on-off with regards to Warhammer over the years, largely because of the numerous projects that I've started and lacked the motivation to finish. With this in mind, I've decided to start anew. I'll list anything that I am working on, such as the new Cultists I'm prepping for an upcoming Escalation campaign at my local Games Workshop, but I'll avoid setting targets for myself. This is also the perfect opportunity for me to start playing around with conversion techniques and materials that I don't typically use (such as greenstuff and plasticard) Ongoing Projects Traitor Guard. Slaaneshi Cultists. Thunder Warriors. To kick it all off, 1/3rd of one of my Traitor Guard/Cultist squads. I wanted these dudes to stick to the "former IG" aesthetic as much as possible whilst making it clear that they aren't loyalists anymore. To this end I used the GSC Brood Brothers as the base (or the Cadian Shock Troops, I forget which) with some heads from the GSC Upgrade Frame, a Flagellant head, an Orlock head and some arms from the Skitarii Rangers. I took stock of some spare Space Marine melta bombs that I had lying around and I've been using those to represent gas canisters. Although, the thought of doing a suicidal cultist all strapped up with melta bombs and krak grenades for dealing with enemy armour is enticing now... An Icon Bearer and two generic Cultists. I wanted to break up the squads a bit, so they weren't just stacked with autoguns and heavy stubbers. The Vox Caster and the Medic seemed like practical additions to the squads as well; I imagine that even the Traitor Guard recognise the need for a well-trained surgeon from time to time, and I like to think that it's a bit of a holdover from their days as loyalists. I used a mixture of bits from the Cadian and Catachan command squads, as well as the icon from a Chaos Chariot. I threw in some leftovers from the GSC Upgrade Frame for good measure as well. Last but not least; a Slaaneshi Enforcer that I started way, way back in 2017 and never got around to doing anything with. Now that I'm actually working on my Traitor Guard/Cultists a bit more I feel like it's time to finish this dude off. He was converted up using bits from the Hellstriders of Slaanesh kit and some Neophyte Hybrids. I'll post some more up a little later this week when I'm ready to show off the rest. I've got some greenstuff/plasticard work to do in the meantime!
  15. Hello everyone. I thought that it would be nice to do a wip thread instead of several different threads on different armies, asi I do a bunch of everything sometimes. I will upload on this thread stuff i will be working on at that moment, as most of the things i paint have no background or story to them. I'll start with these Alpha Legion minis i painted last night. I still don't know what direction to go with these. I think i went too far with the green and left behind the turquoise. Any suggestions on how to fix this? Cheers!
  16. Hi Everyone. I’m Givemead. I’ve been lurking, off and on, on here for a while, but I’ve finally got around to setting up an account and starting my own log. For those of you who are interested here is a bit about my hobby history: Hidden Content I have been in and around the hobby for something over 30 years (my first White Dwarf was issue 110 in February 1989). I started out in Warhammer Fantasy Roleplay, moving on to Warhammer Fantasy Battle 3rd edition and then EPIC. I have only ever dabbled in playing WH40K but have been enamoured with it since those early days, first with Rogue Trader and on through the editions, I think I’m right in saying I have played a game in every edition but I’m not 100% on that! Before 3rd edition I’d not really collected a 40K army having only inherited a (mainly Harlequins) Eldar army from a friend who emigrated to America, but had added quite a bit to that with aspect warriors and other troops. 3ed was when I fell into the clutches of the dark gods and, inspired by the new codex at the time, started collecting chaos space marines. Things got more serious around 2007/8 when I decided that I’d had enough of collecting and painting at random and that I should make a concerted effort to get an army painted. I took part in the Tale of 40K Painters over on Warseer for several years and have as a result quite a large chaos army painted up – mainly daemons and within that mainly Nurgle (including about 40 of the last version of plaguebearers made in metal). In later years I did a bit more of the chaos marines; some 1K sons, a Hellbrute, a defiler, some plague marines and Warp Talons. Then for some reason I decided I wanted an army that I could finish (Ha, what a joke!) so I started collecting and painting a Tau Empire army. This was when the Riptide and other plastics were released. And I stuck at it for quite a while, through to the Stormsurge/Ghostkeel release when I bit off more than I could proverbially chew and I lost my hobby mojo, for the Tau at least, trying to convert the Stormsurge to have an enclosed cockpit. I forget the exact sequence of events but it was about then that GW release 8th edition, Dark Imperium and followed quickly on with the Death Guard. And with that I was back in thrall to chaos! Over the last year I’ve been having a few real life things that have meant that I haven’t had a huge amount of time to devote to the hobby, but the end is in sight and in short order I should be in a much better position for hobby time. If you have read this far then good on you. I’ll shut up now and get to the point. I want to have a real go at tackling my Death Guard, especially as I got the Infection Cluster battleforce at Christmas (not to mention the backlog). There may be other chaos stuff thrown in at some point just for good measure. First up a pic of the last good sized chunk of chaos models I painted, circa 2012/13; a Hellbrute and cultists, some plague marines and Warp Talons. Also some daemons; plaguebearers (the last metal ones), some screamers and plague drones (with riders converted from the metal plaguebearers). This next pic is the Death Guard from the first pic. They are mostly based on the old metal plague marine models that I think are about 17 years old now. One of the plasma gunners is from the slightly later havocs set, which was probably circa 2004. The icon bearer is built from plastic CSM bits plus some goodies that I had in my bits box. I'm not sure I want to do the new Death Guard the same way, not least of all because I remember the paint scheme I went with on these old ones was quite a lot of work, but I’ll expand on my thoughts later. Some more recently painted stuff now, from last year; an additional 3 plague drones, giving me 7 in total: These plague drones aren’t based yet (basing is something I want to explore a bit and get some feedback on). As mentioned above I have quite a few of the most recent Death Guard models, but I also have more old metal ones. Something that was bothering me when thinking about how I would tackle the old metal guys was that there has been a marked increase in size with the new models compared with previous versions. They are great models with masses of detail, but they're big. I thought about this quite a bit and decided that the main problem was that their legs are rather short and weedy in comparison with the new models but their torsos and heads are not so bad. I decided to saw the legs off the metal models and use Mk3 armour the metal torsos. I’ve got some of the metal havoc torsos and have used the Mk3 legs for them as well. This gave me the opportunity to boost the height more by putting filler in between the legs and torso. They are now much the same sort of height as the new ones: The hybrids may not have quite the same bulk as the new models but they will blend in much more now. It has been quite a bit of work but quite satisfying. I am now at the stage where I have 17 hybrids (including 3 FW resin torsos (how I came to have these I don’t know)). Here are some of them: The next problem to tackle is the bulk of the old models for which I think I will just use some plasticard at the shoulders and use arms and shoulder pads from the new multi part marines. I’ll also need to do so creative gap hiding around the waist area, but I’m sure my bits box is up to the task. In my next post I’ll show you where I’d got to with my poxwalkers.
  17. March of the Fallen - ETL VII ETL VII is upon us! The „March of the Fallen“ (MotF) is meant to support any participant building and painting characters, units or whole armies themed around the Fallen. It is meant to work in the context of ETL VII and support the wider CSM forum effort for this year. If you are interested in being a part of MotF, please post your vows in this thread as well as in the CSM Outpost. I will keep track of all players doing so, including their points pledged and completed. To receive one of the titles listed below, you only have to include one or more Fallen models in your vow (and then complete it of course). Titles are: Fallen Brother for including Fallen themed unit(s) in one vow. Fallen Raptor for including Fallen themed unit(s) in two vows. Fallen Havoc for including Fallen themed unit(s) in three vows. Fallen Terminator for including Fallen themed unit(s) in four vows. Fallen Lord for including Fallen themed unit(s) in five vows. Disciple of Cypher for the three players with the highest number of actual Fallen over all their vows. In detail: You can claim any of the first five titles by including models themed around Fallen in your vow(s). This means: the background of one or more character(s) or unit(s) in the respective vow(s) makes them a Fallen Angel, and that background is represented in the build and/or painting of the model(s). Any choice from Codex: CSM can be used here, as long as the „Fallen theme“ is visible in build and or paint. One example is given under the spoiler tag: The last title – Disciple of Cypher – is given to the three players with the highest number of game-legal „actual Fallen“ units over all their vows. In contrast to the other titles, this one takes into account all vows of somebody, but only counts units from the following CSM datasheets: Cypher, Fallen, Sorcerer, Rhino. The models have to be modelled and painted to represent Fallen, you can not claim points for just any Sorcerer or Rhino for example. Some cases will be not 100% clear – such is the nature of Chaos! If in doubt: please just ask in advance. More likely than not your idea will be perfectly fine. How you declare your vow is up to you, just make clear what models/units you pledge. Please include point numbers for each individual entry, and ideally link to the corresponding vow in the CSM Outpost. OOC points are allowed! My thanks go to Captain Semper for organising ETL in general and giving me feedback on this idea early on, as well as Forté for doing the image wizardry that gave us the banner and title badges!
  18. Way back I had this Renegades army that has seen itself changed to Khorne Daemonkin, and then been lost and forgotten while I play Black Legion. Now with the Red Corsair CP shenanigans Ive been re-purposing them for a battalion, and having my own fun messing around with all my now-oop bitz. (cheaper than getting the new range and bloating my unfinished collection!) I've had this FW astral claws character, Armenneus Valthex for awhile, never found the right fit for him (and making him into a warpsmith was sort of daunting) But I've had a crack at it. He is usually wielding two electro-whips like Rourke in Iron man 2, I've found a place for them in little nibs on his chest, just gotta hair-dryer them into place. First basic 5 man with autocannon is missing their autocannon dude. trying to keep wysiwyg with CSM equipment, so bolter and bp or holstered with grenades for all... sarge has bolter on backpack (gotta find places for that backpack) 5 man with combi-bolter and chaincannon, keeping it Khorne! With bolters! That's the old school way where carnage in any form was welcome by the Red Bastard. Any model with a non-chainsword CC weapon is just meant to be be using their base attacks (again, axe dude here has bolter on backpack) 10 man expensive CC squad! Combi-melta! 2 Meltas! Power fist! Might even get a banner in there! This is my redeploy stratagem squad. Next plan is a Biker lord with Thunder hammer, and start cleaning up paintjobs all over to become a bit more complete and consistent. I made the mistake of using vallejo acrylic-polyurethane primer with a brush (as most primer was on various odds and ends) but it seems weak and I Accidently scratched some off a dude too easily, crap.
  19. Hey Gang! Currently working through a 30k Dark Mechanicum force that I'll be using in what ever events I can squeeze my way into down here in OZ. So the fluff behind this is it is one of the lesser Forge-Fanes of Incaldion. So it will have some ties to the Legio Fureans, but will be it's own indepenant force that on occasion gets seconded to support the Legio as an ad-hoc Secutarri detachment. So a tiny bit of fluff.. More fluff to come as I get units sorted! Any way, I've painted up 3 Thallaxi to try and get my scheme down pat. Wanted a bit of Blanchitsu about it, but also wanted them to have some cues to being from Incaldion, while not just being Taghmata painted as baby Fureans titans. So with the conversions of the Thallaxi I wanted them to be a bit different to the bog standard bros. I figured they had jetpacks so why are they always standing feet planed on the ground, thus I converted two of them to be actually moving via jet pack as opposed to just standing there. I added the shields, top knots and chainmail to try and de-tech them and feral them up a little. The faces I put in there as thats what I essentially imagine is in the Thallaxi helm (maybe sans skin) any way, and figured by 'removing' the face plate we can have a little bit of the true horror of cybernetica (and dark mechanicum) showing through . Next up, mainly so I can have a big gnarly combat character (and chew up a lot of points for a beginnning army) I have my Scoria counts as: Arch-Vasiliás Varrak-Tar Majoris, Castellan of the Thrilliart Forge-Fane I've tried to tick off all the kit that Scoria is rocking or at least have some items that can hand wavium it away. I wanted him to clearly be both a Flesh-Crafter, but warrior also, hence his pose. Just a shot from the back. Again I've went the chainmail and some robes to lend the look to being slightly more primitive and chaotic. This is probably my favorite pic of him. What I'm going for in this picture is he has, while fighting, come upon an enemy (hell or friendly) casualty on the ground who isn't yet dead and can probably be of some use to his Adusecularis Covenants! So I imagine that big ole syringe is going to be sucking out useful bodily fluids or prepping the poor 'recruit' to receive a Thrilliart Acclimator (fluff in the works ). I imagine though while he is doing that, his photon thruster is blamming out destruction and if anyone gets close he will swap the Noval Pike (voidian sceptre) to some primary hands for fighting. Any way, will get some more pics up when I can, Varrack-Tar Minoris (the homonculux) is done as well as a big wad of Secutarri! Hope you enjoy and C&C always more than welcome (on any or all of it!!) Cheers, Nick
  20. Hello all, My gaming group is developing a narrative campaign in which we fight over an Imperial world ruled by a knight household. As the resident chaos player in this group, I will be fielding the majority of the heretic forces. I already have a sizable World Eaters army, however the new releases have prompted me to finally give in a build a force of Black Legion, specifically Hounds of Abaddon. I've built the contents of shadowspear and have painted some of it. So far I have not done any conversions. I love these new kits and wanted to have a few units built as intended. However, all of my newer units from this point on will feature some minor conversions. Here are the Chaos Space Marines from Shadowspear and Blackstone Fortress. I am not a strong painter by any means, so black has proven to be a challenge. However, I think these are at least painted to an acceptable table-top standard. I used the loincloths to try and improve my shading and highlighting. I found some unused chosen from the Dark Vengeance box. And finally, a true veteran of the Long War will be returning to the fight once his paint is finished. I am oddly attached to this model. It was one of the first that I ever purchased and I have never been able to convince myself to part with it. C+C is welcome!
  21. Warhammer 40,000 Apocalypse, a review I've managed to have my first game of apocalypse, and barring getting rules wrong (which I did a bit) I'm just putting my first thoughts on the game. The game rules really smoothly in terms of design, tbh it feels better than 40k for that. Removing no models till the damage phase heavily shifts the dynamic of the game, and also makes the damage phase truly terrifying, (I went from yay! I'm winning! On the first turn to “oh god I have screwed this!” by the end of the first turns damage phase.) The card system for command assets I think works really well, it has randomised the buffs you can get in a way that means that overwhelming overlapping buffs is somewhat difficult. That said, you need two sets of cards really to play, I felt rather hampered by having to share and overall deck of cards. In my game it was Chaos Space Marines vs, Imperial Guard and Grey Knights. My initial takeaway was Guard are good in apocalypse for one reason: Command assets. Like 40k and CP, they can easily max out their command assets, which makes Imperial alliance (and likely other alliance, e.g. Chaos, I won't use “Soup” as it's not really accurate at this scale) rather strong. I suspect this was because we played 200 power, at higher levels their ability to affects things will decrease, but at that size the Imperial size maxed out their hand to 12 cards a turn while the Chaos Space Marine side struggled. I would say at game smaller than 300 power it might be an idea to limit the size of the Command Asset cards players can hold at one time, but that's an initial impression. Nothing in the sides felt rubbish, there were no units that felt dispropotionately powerful. The Grey Knights took Paladin Terminators, which combined with the “Force” card made them insanely powerful for one turn (their SAP becomining 2+). However this didn't feel bad, and certainly didn't feel cheesy; it felt like they had the impact that their sudden arrival would have, it felt thematic. At 25 power they are on par with an Imperial Knight and so they were a scary unit. In general, Terminators feel much better than in 40k, they are bricks. On that note, larger units generally feel better than smaller units, MSU perform poorly from game experience. Garrisoning troops; well we did the rules slightly wrong in our game, but on re-reading the rules, it seems like a largely elegant system. The one thing I wouldn't bother with is their suggestion to place each individual models. We as players knew by eyesight how many models could fit in the terrain piece, so rather than mess about with indivdual model placement, we simply declared it and that was that, otherwise you're dealing with removing 40 models from their movement trays and putting them in terrain. The major downside of the game I would say was that of characters. I don't the game accomadates characters very well; they are very fragile and very easy to snipe out with regular weapons. Their -1 to hit on light characters offers no protection whatsoever in real terms as taking an aimed fire order negates this from what I could see. Daemon Princes as they don't have this benefit had their life expectancy measured in seconds as they were immediately sniped off the board by artillery. On that note, characters vs artillery reminds me of 7th edition as barrage weapons are the best thing to pick out characters that are hiding, which seems bad and counter intuitive to intent. The oddest part is characters when they garrison, as you measure from the base of the structure regardless who you target, characters were immediately sniped out, as if everyone could immediately hit the character with their shots when they were hiding in ruins. The Warmaster of the Chaos side was sniped out when garrisoning in this way, again by sniper Basilisks. I would personally house rule Light characters to not be able to be targetted if they are garissoning with other units and flat out not be able to be targetted if they are not the closest target, like 40k. Overall, save the issue with characters, I like the rules of apocalypse, the activation system preferential to the normal “I-go-you-go” of 40k.
  22. Greetings brethren, I am glad to show you my first shots about my new Black Word Bearers Army. I know Sons of Lorgar are red but... I prefer black. You will see here several trials I made about astrological symbols of Word Bearers, a plant or jungle base. I am not very comfortable with green stuff (and english) but I am learning to use it. Here we are, allows me to introduce my Dark Apostle (I need to name him) : http://image.noelshack.com/fichiers/2015/06/1422968324-apotre-noir.jpg My Hellbrute (a peacefull dude) : http://image.noelshack.com/fichiers/2015/06/1422968326-hellbrute.jpg And a brother. For my CSM I wanted an archaic and massive power armor to show to everyone they were fallen warrior of Mankind. http://image.noelshack.com/fichiers/2015/06/1422968323-fantassin.jpg I hope you like it, if you have any advice I will take it ! C'est tout pour aujourd'hui !
  23. Hey folks, I figured I would put up a thread here for my (mostly) completed works. Occasionally I will probably post ones that haven't been based or varnished, but otherwise they will be complete. (if I waited to do that, I probably wouldn't ever have anything finished). Better pictures will be used to replace these ones eventually, as will pictures of varnished and based models.
  24. Hey everyone I'm in the hobby for quite a while now (I started 2009) and really liked the moddeling aspect of it so i wanted to show you a WIP of my latest project i know the pictures a littel bit to big, but it's my first time uploading so, please excuse me. About the Project: I want to do 5 Tzeentch-Termis, they are all WIP right now. i wanted them to interact with the environment (Base) so i chopped them up and reposed them. I wanted to use SM-Termis because the Scourged are rednegades and not part of a Traitor-Legion. With the first Terminator i also wanted to show, that tzeentch-marines can kick ass too, so i wanted him to look really mean http://www.post-per-email.de/T1-P1.jpg http://www.post-per-email.de/T1-P2.jpg http://www.post-per-email.de/T1-P3.jpghttp://www.post-per-email.de/T1-P4.jpg http://www.post-per-email.de/T1-P5.jpg http://www.post-per-email.de/T2-P1.jpg http://www.post-per-email.de/T5-P1.jpg http://www.post-per-email.de/T5-P2.jpg yea, that's it for today, let me know what you think.
  25. As Raktra suggested, here is a new Thread in order to create Rules for the Various Daemon Primarchs and Daemon Princes, who are in the Icarion Insurrection. This will help to keep the Primarch Thread clean and it is easier to oversee both threads. Now we can create Rules and Stats, just for the most badass characters around at the Insurrection.
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