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Saga of the Lone Wolf - Tactics, Army Lists, Painting... etc


WhiteShepherd

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Welcome brothers!  This is an open forum about Space Wolves; tactics, modeling, painting, army lists... etc. all for review and discussion.  Be repsectful... Douchebaggery will not be entertained.

1750 Guard Allies List

Rune Priest - Jaws/LL, Runic, Wolf Tail

 

9 Grey Hunters, Standard, Meltagun, Rhino

3x10 GH, 2 Meltas, Standard, Rhino/Pod (don't know if I'm taking 4 rhinos, or 1 rhino, 3 pods)

Allies:
Primaris Psyker 

Marbo

Vet Squad x3 meltaguns

2 vendettas

2 Leman Russ Demolishers

Thoughts?

Aside from fliers and suicide drop pod teams, you really can't run lone vehicles of the same "type" (Which is to say, There should be at least 3-4 AV 10-12 vehicles, and/or at least 2 AV 13+ vehicles)*. Given the introduction of first blood, vehicles are now pretty much always priority targets, so you need the redundancy to make up for that.

 

 

*A lone artillery vehicle can sometimes work, but only if you have access to a reliable way of keeping it out of line of sight all together. And even then, drop pods will still probably manage to take it out.

Two questions. #1-Why the Primaris psyker? You have a Rune Priest. For 10 pts more you could take A Command Sqd. with a Master of Ordanance & scare your opponents silly with the ability to hang out at the back of your DZ & rain death on anything you can see. #2) Why the Demolishers? I think your list would be better served by standard Russes. They could take protected postions & still fire support your GH's as they advance OR advance in front of your GH providing cover for the Rhinos & not worry about range if they get immobilized. Other wise, like the list. 

Two questions. #1-Why the Primaris psyker? You have a Rune Priest. For 10 pts more you could take A Command Sqd. with a Master of Ordanance & scare your opponents silly with the ability to hang out at the back of your DZ & rain death on anything you can see. #2) Why the Demolishers? I think your list would be better served by standard Russes. They could take protected postions & still fire support your GH's as they advance OR advance in front of your GH providing cover for the Rhinos & not worry about range if they get immobilized. Other wise, like the list. 

Primaris psyker because it's a cheap HQ that flies around in the vendetta with the vet squad, Command squad with 3 meltas in a chimera is better but it's also much more expensive... Demolishers because as space wolves, we're best in mid range and it's s10 ap2 vs. s8 ap3... Range isn't an issue once you get past the first turn, typically... because you have a 6 inch move it's a 30 inch threat range, most things I've found are within 30 inches.  Also, it takes away feel no pain for just about anything...

Aside from fliers and suicide drop pod teams, you really can't run lone vehicles of the same "type" (Which is to say, There should be at least 3-4 AV 10-12 vehicles, and/or at least 2 AV 13+ vehicles)*. Given the introduction of first blood, vehicles are now pretty much always priority targets, so you need the redundancy to make up for that.

 

 

*A lone artillery vehicle can sometimes work, but only if you have access to a reliable way of keeping it out of line of sight all together. And even then, drop pods will still probably manage to take it out.

 

First blood isn't a concern of mine, it doesn't usually win me any games but I see your point; If I don't get first turn I obviously hug cover with rhinos. if I get first turn I drop my pods with meltas and pop something... but I prefer running 5 pods honestly but I've had some bad luck with them scattering... if pods don't go where you want they become isolated and get picked off easily.  1-2 pods and 3 rhinos guarantees 40 grey hunters on table first turn... 

 

Reason I started messing with rhinos again is because in my meta there's a few players that use helldrakes... and helldrakes just make grey  hunters that get out of pods disappear, they at least have cover in the rhino.  Also, pods suck because a good friend of mine plays grey knights and he has 3 units that have a rule if i deep strike within 12 inches of it it's a mishap... I try to have a list that can play anything, and in our local tourneys which we have once a month, if i were to face him and deep strike everything, he would table me easily.

OK. Got it. Just curious. Agree about the Helldrakes. They can be a pain. I'm with you on the idea of an all comers list as the meta here runs the whole range of armies from Nids & Orks to Sisters & Grey Knights to Marines of all flavours & Necrons. Just remember that you don't have to load your pods, they can come in empty. Not always viable for the mission but an option. Good luck.

Flame effect using airbrush, stencils, and ghost tint colors.  My vehicles are all dark blue, because I like the breakup of color on the tabletop, and my wolves come with a white and dark blue shoulder pad.

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PIE PLATE CHALLENGE:

 

I can run a list that allies with guard and takes 2(or 3 technically) leman russ demolishers, and 3 vindicators... also marbo.  Is there such a thing as TOO much pie plates?  and do you think it will be a viable tactic?  

Seems better suited to Codex Marines for the Master of the Forge or Librarian tossing out a small blast of their own, if you're going for the full on gimmick.

 

That being said, feels like it doesn't work well if your opponent is playing the long range game (I.E. Serpent Spam and Tau), and it lacks cover busting.

 

Would be a pain in the butt to face for a marine list, though.

 

@White Shepherd: Love the effect on the drop pod. Makes me want to try my hand at making a drop pod that actually looks like it's gone through reentry.

Well tanks took a hit anyways in 6th we all know that, but I actually just played Tau with that list and tabled them... even after I scattered a pod off the board and rolled a 1 lol.  I mean, it's definitely not inconceivable you lose 2 of them after first turn against Tau or IG shooting... but you still have 3-4 pie plates left and 40 grey hunters in rhinos or pods.  And remember, vindicators are cheaper than long fangs... And I think the most effective use of long fangs now isn't missile spam, it's 3 x long fangs with 3 missiles and 2 lascannons... so, that may be a more survivable tactic.  

I would run the list with the 3 vindies more often, but I don't feel like dropping the $$$ on them just yet haha.  

check the weapons profile of a whirlwind in the back of the space marine codex... which is having a new one come out next month anyways... BUT... to my knowledge, it hits however many times it dictates in its weapons profile and follows the barrage weapon rules in the rulebook for scattering... there's something funny about how they scatter, or flip or something... I don't mess with whirlwinds... points are MUCH better spent elsewhere in my opinion.  Especially for space wolves, but if it works for you then thats all that matters lol

Template weapons, like frag missiles, demolisher cannons from vindicators or leman russ tanks do a similar thing... the profile of the demolisher cannon, for instance, means it has one shot.  You don't roll to hit, you place the template wherever you want as long as the middle hole is touching the model, and you scatter.  So if a whirlwind shoots 3 of those per shot then yes, you "hit/scatter/flip" 3 times.  I've never used them, I'm interested to see what your tactics are with it and how it's been working for you?

Rhinos might not save you from a good opponent with a Helldrake. The problem is they can Vector Strike if they fly over your Rhino, which will usually pop it, spilling your marines out just as bunched as a drop pod, perfect flamer bait.

 

I think the best way to protect yourself is a Wolf Guard in Terminator armor attached to each squad. It can be worked around, but it's a pain and reduces Helldrakes to just being very good instead of 'lol, ur ded'.

1750 TWC VERY aggressive SW list... yes, i know it has no anti flyer...



TWC Lord, PF/SS, Saga of Bear, 2 Fenrisian Wolves, Wolftooth Necklace

 

Lone Wolf in Term. Armour, CF/SS, 2 Fenrisian Wolves

 

3x10 GH in Rhinos with 2 Meltas and Banner

 

10 Fenrisian Wolves

 

5 TWC all SS, 1 PF

 

2 Vindicators

Rhinos go infront of vindies and TWC to give them cover.  Lord Joins Fenrisian Wolves giving him a stupid amount of wounds and rerolls.  TWC follow closely but behind another rhino.  Thoughts?  

See if you can squeeze out the points for 2 packs of 3 TWC. 2 targets are better then 1 though the few times I have run 5 TWC, my opponents have gone stupid crazy trying to kill them. Another suggestion is change the PF to a THH. Sometimes stunnibg your opponent to I1 is really handy since the TWC are rending.

See if you can squeeze out the points for 2 packs of 3 TWC. 2 targets are better then 1 though the few times I have run 5 TWC, my opponents have gone stupid crazy trying to kill them. Another suggestion is change the PF to a THH. Sometimes stunnibg your opponent to I1 is really handy since the TWC are rending.

 

Biggest reason for taking a PF is that it got faq'd to only be 10 points.  2 squads of  3 could be pretty hard to bring both down and I should think the Lord would survive long enough to make it in regardless... I'm tired of playing my boring list and want to try something scary to the opponent lol

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