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Avenger strike fighter


Spacefrisian

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So i did some searching for this flyer and without much effort i found the rules for it (not even a minute).

 

Before hand, this is not a question about if or if not we can use forgeworld rules, we can use FW stuff/rules in our gameclub.

 

So i was wondering what would be the better choice for an army, 1 Avenger strike fighter and 2 Excorsist or 2 Avenger Strike fighters and 1 Excorsist. I do intend to have at least an Aegis line with me but added air unit dont seem a luxery in any list.

 

Also dont advise to bring retributors instead, that wasnt asked.

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I've been thinking about running one myself, but primarily as a purely anti-infantry role (kind of like a baleflamer heldrake) since removing 3+ armour saves is very helpful to me.  As an anti-air platform, on paper at least, I think it leaves a lot to be desired.  If you can remove the other player's anti-air then it could cause some real problems, sweep objectives late-game or simply wittle down squads that are causing you trouble, almost like an airborne harrassment unit.

When I sat down and plunked numbers idly, I decided the best layout for me would be the 2 lascannons, the avenger bolt cannon, and 2 missile launchers.  This gave a fantastic combination of anti-infantry and anti-vehicle firepower.  Almost disgustingly so.  It should prove very fun (albeit expensive pointswise).

In my experience, the wing weapons are a bit of a waste - the ABC and lascannons deal with any target type and you're snap-firing the fifth weapon. If you're going for a wing weapon, I usually take the hellstrikes since you won't want to be firing them more than one at a time under normal circumstances in any case.

It's reasonably priced compared to the "overpowered" Vendetta and Night Scythe. With an AP3 main gun, you can guarantee it'll get whined about after it hits the field once.

You know, my 3+ save forces are far less concerned about an AP 3 gun that they can get a cover save from than they are about Omni-directional Baleflamers. Even the Land Raider Redeemer had to catch us first.

As for being allowed to use them check your club's rules but unless they say no as part of their rules then you can as its just the nice big 40k stamp of approval biggrin.png

You know, One of the things they raved about in the preamble of Imperial Armour 8ish? (The one where they changed the party line from Opponents Permission Only. I was right around the era that Special Crutches got dragged out of the appedices) was that the whole hobby was based on mutual consent. No-one ever actually has to play a game against you any more than you're compelled to play them. We agree to the rules because we think it will be a more interesting contest to do so.

As for being allowed to use them check your club's rules but unless they say no as part of their rules then you can as its just the nice big 40k stamp of approval biggrin.png

You know, One of the things they raved about in the preamble of Imperial Armour 8ish? (The one where they changed the party line from Opponents Permission Only. I was right around the era that Special Crutches got dragged out of the appedices) was that the whole hobby was based on mutual consent. No-one ever actually has to play a game against you any more than you're compelled to play them. We agree to the rules because we think it will be a more interesting contest to do so.

Oh i know that Eddie! i meant in a tourney setting mainly :P There are several tournaments around my area that now allow FW if you have the book with the Stamp in it. That was what i was getting at tbh. I can't see anyone being to fussy about using a 40k approved FW model nowadays though, its become second habit to most guys round my area.

Most of the places I see where FW is not allowed is at independent game stores.  They can sell GW but not FW so they only want you play with models they sell; and I can understand that.  We have two stores near me, one allows FW in open play but neither allow FW in tournaments or leagues.

The store here is realyl cool with it.  they allow it in open play and tourney.  The store just wont do direct orders from FW but allow us to do mass orders and have it delivered to the store.



And speaking of, I'm waiting for my Rhino doors, spot lights, dozer blades, and extra armor to arrive.

As for being allowed to use them check your club's rules but unless they say no as part of their rules then you can as its just the nice big 40k stamp of approval biggrin.png

You know, One of the things they raved about in the preamble of Imperial Armour 8ish? (The one where they changed the party line from Opponents Permission Only. I was right around the era that Special Crutches got dragged out of the appedices) was that the whole hobby was based on mutual consent. No-one ever actually has to play a game against you any more than you're compelled to play them. We agree to the rules because we think it will be a more interesting contest to do so.

Its to bad games workshop itself has never given us such a clear cut answer on the matter, only FW.

I like the avenger, its a nice solid interceptor with ground attack ability- and Id say compared to the new eldar flyers its fairly well balanced, cant say as to the DA flyers... havent seen them in action. I dont think Id take much more than infrared targetting and maybe a pair of hellfury bombs for shredding IG behind an aegis line should the need arise. I wouldnt run more than one unless you find you have ALOT of flyers running around though, those exorcists are just to darn useful.

That being said, anyone ever find the heavy stubber turret actually useful?

 

You know, One of the things they raved about in the preamble of Imperial Armour 8ish? (The one where they changed the party line from Opponents Permission Only. It was right around the era that Special Crutches got dragged out of the appedices) was that the whole hobby was based on mutual consent. No-one ever actually has to play a game against you any more than you're compelled to play them. We agree to the rules because we think it will be a more interesting contest to do so.

Its to bad games workshop itself has never given us such a clear cut answer on the matter, only FW.

...

... I'm not following. In that era they had designers notes essays in the back of the Codices and Army books that talked about the motivations for this change and various articles in White Dwarf that tried to justify the fact that you should play with special crutches, 'cause it was gratifying to the authors that you liked their special snow flakes.

 

Oh, you mean has games workshop ever said that ForgeWorld is approved, not are special crutches encouraged?

 

Right. Well, I've been seeing the add-on kits in the galleries of various recent codices, strongly implying that these at least are approved, and we know they endorse their use for Apocalypse,a suplementary form of the game. I talked to a staffer once who lamented that ForgeWorld was no longer letting them order their products into the shop 'cause it was canabalising their own sales and they wan't to improve their preformance as a division of the company. Sort of an odd parallel to some of Gee-Dubs behaviour toward independent distributors in recent times.

 

 

You know, One of the things they raved about in the preamble of Imperial Armour 8ish? (The one where they changed the party line from Opponents Permission Only. It was right around the era that Special Crutches got dragged out of the appedices) was that the whole hobby was based on mutual consent. No-one ever actually has to play a game against you any more than you're compelled to play them. We agree to the rules because we think it will be a more interesting contest to do so.

Its to bad games workshop itself has never given us such a clear cut answer on the matter, only FW.

...

... I'm not following. In that era they had designers notes essays in the back of the Codices and Army books that talked about the motivations for this change and various articles in White Dwarf that tried to justify the fact that you should play with special crutches, 'cause it was gratifying to the authors that you liked their special snow flakes.

 

Oh, you mean has games workshop ever said that ForgeWorld is approved, not are special crutches encouraged?

 

Right. Well, I've been seeing the add-on kits in the galleries of various recent codices, strongly implying that these at least are approved, and we know they endorse their use for Apocalypse,a suplementary form of the game. I talked to a staffer once who lamented that ForgeWorld was no longer letting them order their products into the shop 'cause it was canabalising their own sales and they wan't to improve their preformance as a division of the company. Sort of an odd parallel to some of Gee-Dubs behaviour toward independent distributors in recent times.

Indeed, GW- the parent company- has never officially approved its subsidiary of being fully legal- ie not an expansion like planetstrike or apocalypse. I wouldnt show up to a random game and not dicuss that I was fielding a planetstrike force and just expect my opponent to roll with it and the same goes for FW models. As much as I enjoy them, and wouldnt mind them becoming a defacto part of the game and useful way of updating/patching books between major releases, it just isnt the case. For those who are lucky enough to play in an area where FW is widely accepted, Im happy for you and just a bit jealous.

Honestly i'm surprised that people get so bitter about FW. I'm not sure how bad it has been in the past but the rules seem somewhat more reasonable now. Nothing seems to be too bad. Also is it just me or does anyone feel it a bit strange that FW would allow SoB to use this flyer? It never existed before so why give it to them?

 

That being said, anyone ever find the heavy stubber turret actually useful?

 

YES!  I used it fairly often actually.  I try to deep strike the avenger so it has main guns on one flyer and a the subber facing elsewhere.

 

The other day I Deep Sriked behind a Hell Drake and had the snubber facing a flying Daemon Prince.  Popped the Hell Drake and shot the Daemon Prince down.  It crashed right next to 3 full squads of battle sisters and in flamer range...  It was a very bad day to be a Daemon Prince...

Honestly i'm surprised that people get so bitter about FW.

Part of the grief, I think, is that some people have, or think they'll have, a hard time getting it or getting it table ready. ForgeWorld is not an option they think they have, so to make if 'fair' they don't want anyone else to have it either, regardless of whither its bork or not.

So that they have one? Plus Imperial Navy would support SoB crusades, just like they support the IG

I meant that the SoB haven't had any support for a while so, at least to me, it was a shock to see them get a flyer.

It lets SoB look down on space wolves biggrin.png

*GROWL* I resent that remark >:( *grumble grumble*

Honestly i'm surprised that people get so bitter about FW.

Part of the grief, I think, is that some people have, or think they'll have, a hard time getting it or getting it table ready. ForgeWorld is not an option they think they have, so to make if 'fair' they don't want anyone else to have it either, regardless of whither its bork or not.

So essentially it boils down to jealously? :P Makes sense in a way.

 

Honestly i'm surprised that people get so bitter about FW.

Part of the grief, I think, is that some people have, or think they'll have, a hard time getting it or getting it table ready. ForgeWorld is not an option they think they have, so to make if 'fair' they don't want anyone else to have it either, regardless of whither its bork or not.

FW was not always as good at writing rules as they are today.

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