Dosjetka Posted August 15, 2013 Share Posted August 15, 2013 If you're using a proxy, it could be the cause of the text alteration issue. From personal experience, the board software and proxies don't really like each other and take it out on the user. Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3423993 Share on other sites More sharing options...
Isiah Posted August 15, 2013 Share Posted August 15, 2013 Everytime I try to edit, my post turns into code and gobbledegook. That's the site code. You need to toggle the small lightswitch button in the edit pane to get the preview format. If you are trying to edit on an ipad (as I'm doing now) then hit the "More Reply Options" button to get the preview format. Cheers I Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3424363 Share on other sites More sharing options...
Res Ipsa Loquitur Posted August 15, 2013 Share Posted August 15, 2013 Thanks for the help. As far as I know I'm not using a proxy. Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3424400 Share on other sites More sharing options...
Interrogator Stobz Posted August 16, 2013 Share Posted August 16, 2013 "By the way, DA's AA is poo not because they want you to buy FW, but because they want DA players to buy the Fortress of Redemption..." If this is true then they missed out on selling me one after the FAQn'erf. I was kind of looking forward to abusing a PFG/Dakka Banner inside that beasty s Edit: They'll still get my money, am saving up for a unit of Hyperios Launchers...that'll teach my game group for leaving the safely of the ground Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3424632 Share on other sites More sharing options...
Res Ipsa Loquitur Posted August 16, 2013 Share Posted August 16, 2013 Bitspudlo sell a missile launcher that could very easily be used as a Hyperios launcher for $16. I personally don't like the aesthetic, but you might. Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3424666 Share on other sites More sharing options...
SRSFACE Posted August 16, 2013 Share Posted August 16, 2013 Fortress Wing seems to be the best option as far as I can tell to really field a "competitive" list. Remember your bikers can still fire stationary gun emplacements so as hilariously awkward as it'd be for your bikers to be charging around on a Fortress of Redemption to trigger the big guns, it could still work. And being on bikes, running around on turn 4 and 5 to try and grab any objectives that aren't nearby still works alright if you turtle up pretty hard on your first few turns. Then again, eff being competitive. This game is horribly designed. By it's very nature, trying to turn WH40k into something competitive ends up ruining the entire experience. Just just go ahead and field a pure 2nd company list and just don't play against guys who want to flyer spam against you. Sad when one of the best options to enjoying a game is to limit who you play against to people who are in it to have fun, but so far that's the only reason I haven't sold off my force yet. Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3424762 Share on other sites More sharing options...
Aradiel Posted August 16, 2013 Share Posted August 16, 2013 Then again, eff being competitive. This game is horribly designed. By it's very nature, trying to turn WH40k into something competitive ends up ruining the entire experience. Just just go ahead and field a pure 2nd company list and just don't play against guys who want to flyer spam against you. Sad when one of the best options to enjoying a game is to limit who you play against to people who are in it to have fun, but so far that's the only reason I haven't sold off my force yet. and this is why i have acumulated a stunning total of 3 games in 6th edition so far, but considering the alternative i prefer it that way They'll still get my money, am saving up for a unit of Hyperious Launchers...that'll teach my game group for leaving the safely of the ground i considered getting some of those but then opted to browse my bits box and this was the result http://i65.photobucket.com/albums/h222/caalsigo/deathwing/P1010040_zpsb84fb9cf.jpg quite cheaper than FW or you could just convert the bases and use whirlwind turrets http://i65.photobucket.com/albums/h222/caalsigo/deathwing/P1010041_zpsaebaa05b.jpg or even just use the whirlwind as a hyperius variant, it is a whirlwind is it not? Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3424859 Share on other sites More sharing options...
Isiah Posted August 16, 2013 Share Posted August 16, 2013 Nice Hyperious conversions :tu: Cheers I Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3424986 Share on other sites More sharing options...
elphilo Posted August 16, 2013 Share Posted August 16, 2013 Fortress Wing seems to be the best option as far as I can tell to really field a "competitive" list. Remember your bikers can still fire stationary gun emplacements so as hilariously awkward as it'd be for your bikers to be charging around on a Fortress of Redemption to trigger the big guns, it could still work. And being on bikes, running around on turn 4 and 5 to try and grab any objectives that aren't nearby still works alright if you turtle up pretty hard on your first few turns. Then again, eff being competitive. This game is horribly designed. By it's very nature, trying to turn WH40k into something competitive ends up ruining the entire experience. Just just go ahead and field a pure 2nd company list and just don't play against guys who want to flyer spam against you. Sad when one of the best options to enjoying a game is to limit who you play against to people who are in it to have fun, but so far that's the only reason I haven't sold off my force yet. Dude, you need to find a new gaming group if you're this upset. So far almost every post of yours I've seen has been complaining about them lol. Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3424990 Share on other sites More sharing options...
Tanhausen Posted August 16, 2013 Share Posted August 16, 2013 It's not great.... and a little lame for a 6th ed codex, but I'm not sure what else to try with these guys? What is the verdict on AA Missile Devs? 70 points for 5 bodies, +100 points for 4 AA missiles launchers + 70 points for 5 extra bodies that allow you both to combat squad and soak up some wounds = extremely expensive unit not worth it. They will not perform vs AV12 fliers (which are the tough ones to bring down): you have a 5,5% of "penning" with each tube...so a 20% chance you get a pen...so if you play 5 turns, you should get one.. Your math and my math differ.... You have a 66% chance to hit with each and a 16.6% of penning with each so you get .42 a pens and 1.28 glances.... Unless I'm doing something wrong... You're right of course! however, 40% chances of penning AV 12 means he gets 3 full turns before you peel of a penning (and I'm assuming youdo a glance per shooting round...). That means turns 2 to 4 (maybe comes out later), your 170 porints are going to have a hard time getting their points back or even proving themself useful. AA is really not worth it IME. Shame :( Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3425156 Share on other sites More sharing options...
Onisuzume Posted August 17, 2013 Share Posted August 17, 2013 or even just use the whirlwind as a hyperius variant, it is a whirlwind is it not?Yeah, and only slightly better than a dev squad with flak missiles. Cheaper at least - a lot cheaper. Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3426564 Share on other sites More sharing options...
Isiah Posted August 17, 2013 Share Posted August 17, 2013 Anti-air becomes more important as the Black Legion supplement allows up to four Helldrakes I believe. Break out the Aegis defence lines and Hyperious whirlwinds to fight off some real chaos aerial threat :) Cheers I Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3426589 Share on other sites More sharing options...
Tanhausen Posted August 20, 2013 Share Posted August 20, 2013 Anti-air becomes more important as the Black Legion supplement allows up to four Helldrakes I believe. Lets be honest....does going from 3 to 4 drakes really make that much of a difference? Even 2 just cruise vs PA builds... Sigh Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3429119 Share on other sites More sharing options...
Isiah Posted August 20, 2013 Share Posted August 20, 2013 Indeed. And four is an unlikely/inefficient build as well - just put it in for dramatic theoretical effect Cheers I Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3429142 Share on other sites More sharing options...
Brother dean Posted August 20, 2013 Share Posted August 20, 2013 Like selling more of the more expensive toys to an unsuspecting (teenage) public? Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3429146 Share on other sites More sharing options...
Isiah Posted August 20, 2013 Share Posted August 20, 2013 ... some not so teenage Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3429172 Share on other sites More sharing options...
Brother dean Posted August 20, 2013 Share Posted August 20, 2013 Note to self, Play against Isiah, Bring Deathwing and Raiders... Really, Terminators break the meta so bad.... Sure there is plasma and AP2 weapons but to beat Dragons, pull on your TDA, put your head down and slog on... Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3429180 Share on other sites More sharing options...
Tanhausen Posted August 20, 2013 Share Posted August 20, 2013 Some of us are severl times teenagers :P As for TDA vs dragons... sure, 2+ is nice. But if you can't hunt them efficiently and they keep piling flamers and wounding on 2s...you gonna go down. And then you have the rest of the opposing army, which while they might sit and bring out the popcorn...maybe they also bring the plasma cannons, plasma rifles, meltas... IMO, Chaos is probably one of the best armies out there is the guy knows how to play it. Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3429316 Share on other sites More sharing options...
Brother dean Posted August 20, 2013 Share Posted August 20, 2013 680 points is a sizeable percentage of a list.... Add an HQ and that is more than half a 1500 point list and they still need two troops before they can buy heavies.... I'll take my chances with the rest of his army, especially in HtH where the Drakeflamer cant target me... Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3429379 Share on other sites More sharing options...
Res Ipsa Loquitur Posted August 20, 2013 Share Posted August 20, 2013 Flyers generally, and Heldrakes specifically, seem massively over-rated to me. Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3429409 Share on other sites More sharing options...
madman2980 Posted August 21, 2013 Share Posted August 21, 2013 They're not. I own both Chaos and DA fliers, and every time I field them they always perform many times better than their points. Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3430534 Share on other sites More sharing options...
Polythemus Posted August 22, 2013 Share Posted August 22, 2013 sorry is that the helldrakes that overperform or the DA flyers Madman? Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3431033 Share on other sites More sharing options...
facmanpob Posted August 22, 2013 Share Posted August 22, 2013 sorry is that the helldrakes that overperform or the DA flyers Madman? I would say he was referring to the drakes :) Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3431370 Share on other sites More sharing options...
Stormtrooper-VII Posted August 22, 2013 Share Posted August 22, 2013 Our flyers aren't as bad anymore with some of the newest flyers though, they can operate reasonably effectively against the Tau flyers and perhaps the Eldar flyers although their cost is still unfortunate. Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3431442 Share on other sites More sharing options...
shortysl Posted August 22, 2013 Share Posted August 22, 2013 Then again, eff being competitive. This game is horribly designed. By it's very nature, trying to turn WH40k into something competitive ends up ruining the entire experience. Just just go ahead and field a pure 2nd company list and just don't play against guys who want to flyer spam against you. Sad when one of the best options to enjoying a game is to limit who you play against to people who are in it to have fun, but so far that's the only reason I haven't sold off my force yet. and this is why i have acumulated a stunning total of 3 games in 6th edition so far, but considering the alternative i prefer it that way >They'll still get my money, am saving up for a unit of Hyperious Launchers...that'll teach my game group for leaving the safely of the ground i considered getting some of those but then opted to browse my bits box and this was the result http://i65.photobucket.com/albums/h222/caalsigo/deathwing/P1010040_zpsb84fb9cf.jpg quite cheaper than FW or you could just convert the bases and use whirlwind turrets http://i65.photobucket.com/albums/h222/caalsigo/deathwing/P1010041_zpsaebaa05b.jpg or even just use the whirlwind as a hyperius variant, it is a whirlwind is it not? I love you. Link to comment https://bolterandchainsword.com/topic/278373-how-do-rwdw-armies-deal-with-flyers/page/2/#findComment-3431450 Share on other sites More sharing options...
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