Search the Community
Showing results for tags 'Dark Angels'.
-
Greetings ladies and gentlemen, It's been many a moon since I've posted something on here, almost 15 years or so. Uncle Sam and real life have kept me from pretty much playing any 40k since the end of 2nd edition/start of 3rd edition. That being said I've always had opportunity to swing back by the Rock and get inspired by the myriad of awesome painting, story telling, and modeling this community presents. My son is old enough to where he has shown an interest in war gaming and so, him and I being WW2 buffs, picked up a set of US and German paras to put together and paint. While at the local game store I came across the new primaris Dark Angel character. I know feelings are mixed when it comes to these new upstarts...I still have 200+ Marines and vehicles in foam lined boxes. However, you have to admit these new models are really nice and detailed. So I picked one up with the hopes of using him in some sort of board game or even this new kill-team game. I was a bit nervous, $30 on one single guy, is a bit of money to invest in a little plastic dude. I really wanted this guy to look good but the problem was that I hadn't painted a darn mini since my break from playing the game. So I looked at lots of videos, lots of advice from this board, and I can honestly say this guy turned out to be my best work. He took a BLEEP ton of time but I'm glad I took it nice and slow. He still is not quite done yet as I'm gonna try and pull off a white marble effect on his right shoulder pad and place a decal there before sealing him with some flat sealer. I would appreciate any comments, suggestions and advice concerning this guy right here. As a side note, I'm not a fan of these new wanna be MK4 helms or skull motifs. Beakies for the win. I tried to emulate the excellent tutorial by Sekhmet in his thread. Thank you! Work in progress. Trying out this new contrast. Also, white paint...ugh. More WIP. Also attempted to do a fancy sword blending technique I found online for something non traditional. Really happy how these wings came out. Was inspired by Lostrael's white/blue technique. Thank you! Some better (?) lighting pic. Still some work to fix some smudges. Actually managed to get some legible script on the shoulder pad. Pretty darn happy with this. So thanks for having a looksy. Looking forward to any advice from all of you. Edited for grammar.
-
Hi, Since getting into a bit of mini photography lately, and inspired post FAQ to abandon thoughts of other armies in the near future, I've decided to spruce up my mechanized 3rd company and some suppporting units. I will try to touch up and repaint where necessary a new unit every week or so, these first ones took last week to touch up and highlight. I am unsure about the new green highlights and may change them to a lighter shade, in photos they still look very dark. First up for viewing, Master Ramiel and his command squad: Ramiel himself; I am wondering about adding detail to his shoulders. EDIT: ON MIGRATION TO THE NEW SITE MANY PICS GOT STRETCHED, CLICK ON THEM FOR A PROPER VIEW. His command squad; And together with their ride; C and C welcome, should I change the highlights etc? HUGE EDIT: Thought I'd add my Completed Pics to the First post because this thread is getting long. Stobz
-
1000040096.jpg
JuliusAgricola posted a gallery image in =] 12 Months of Hobby 2026 [='s 12 MoH 2026 Gallery
-
- Space Marines
- Dark Angels
-
(and 1 more)
Tagged with:
-
1000040095.jpg
JuliusAgricola posted a gallery image in =] 12 Months of Hobby 2026 [='s 12 MoH 2026 Gallery
-
- Space Marines
- Dark Angels
-
(and 1 more)
Tagged with:
-
Greetings, brothers. I intend two threads to cover the 3rd edition campaign I am doing with my two sons -- this thread, to cover the hobby/WIP/painting aspect, and then I will do a separate thread for battle reports and related "fluff" (i.e. storyline for the batreps). Battle reports most likely won't begin until at least the summer as we have to build up our forces. I expect my oldest son to create an account here at B&C soon so that he can contribute as well. The forces that will be involved in the campaign are: Inquisition (Codex: Witch Hunters, 2003) - run my myself Dark Blades - DA successor chapter (Codex: Dark Angels, 1999 and Codex: Spacemarines 1998) - oldest son, "Primus" (16 yrs old) Deathskulls Orks (Codex: Orks, 1999) - youngest son, "Secundus" (12 yrs old) "The Fallen" (Chaos marine rules from the main rule book) - NPC faction to be used according to special mission house rule, communally painted Chaos cultists ("Adversaries of the Witch Hunter" list from Codex: Witch Hunters) - NPC faction, communally painted Phœladar PDF (Codex: Imperial Guard, 1999) - run by Secundus, but using my DKoK models When we're ready to start posting battle reports, I will share with you the storyline that we have come up with for this campaign. Today, I will begin sharing some of the initial WIP and completions. The Witch Hunter force is led by none other than Lord Inquisitor Soulis, well-known from my blog about his force. I've started the base colours for his Throne of Redemption: While I'm working on this centrepiece for my army, Secundus is preparing a looted Leman Russ Battle Tank using the bottom half of a Russ I found in my bitz box (don's ask why we only had the lower half because I don't know) and various bitz and plasticard: Primus is starting off with a squad of sniper scouts, and a squad of bolter/shotgun/BP&CCW scouts for the Dark Blades: And finally, some cultists/traitors that were recently completed (Secundus did the base coat and wash, I did quick highlights to finish them up): There won't be a full Fallen force, just a few cultists and marines running around in certain missions/maps.
- 7 replies
-
- Dark Angels
- Inquistion
-
(and 8 more)
Tagged with:
-
Legio Prima - Ala Ignis - Excidium Serpentis
Volth posted a topic in + WARHAMMER: THE HORUS HERESY +
+++ DE RE BELLA ALAE IGNIS LEGIONIS PRIMARIS ANGELI OCCULTI IMPERII HOMINIBUS AETATE HERESIS HOREM +++ + ACIES + + ARS BELLORUM + [TBD] + MALLEUS MATHEMATICARUM + [TBD] + COGITATIONES + [TBD] + POMPA SIMULACRORUM + Not much to see yet other than the sprues of Betrayal at Calth, Burning Prospero, a Drop Pod and some speeders.- 8 replies
-
- Dark Angels
- The Serpents Bane
-
(and 1 more)
Tagged with:
-
Well, its certainly been a hot minute this time hasn't it. I'm not really sure where 2024 went but I didn't get an awful lot done last year, and I'm determined to do things better this time! Last year I progressed a bit more with the Leviathan boxset, and by year's end had just eleven space marines left to do. Which sounds good until you consider that in my last post that number was eighteen and that the space marine contingent started off at twenty four. Yeah, I didn't hobby well. There's a lot of reasons I could give as to why this was the case but it doesn't change the fact that it happened. That's why I want to try and do better this year. To that end, I'm looking at setting myself some challenges. These will be aimed to either do something I've not done ever while also tackling my pile of potential. Let's dive in to it shall we: First challenge: Complete Leviathan Yes, a hold over from last year. This one should be obvious yet the most easiest as all that's left is to finish the Sternguard Veterans and the last five Infernus Marines. The Sternguard are currently at this stage- They've been base coated, washed, had the blue, white relayered. The Sargent has even had further work with his tabard and helmet getting cleaned up. The Infernus Marines are blue, not much to say there. With that in mind, I'm wanting to try something that was suggested to me in the Forums, that of barrel drilling! I've loaned a small drill for a different task (more on that one in a bit), just need to see if I've got the right size bits. Of all the challenges I've got planned, this is the one giving me pause. Had I done this before undercoating anything, I think it'd be easier to get my head around on doing. The second challenge is probably the hardest painting wise. Simply put, I'm painting a Primarch. Lion'el Johnson to be precise, and I'm not just doing it once, I'm doing it twice. See, I got him as part of my desire to collect loyalist primarchs (pretty easy since there is only two of them so far!) However my son also wanted and got him as part of his dark angels army. Benefit here is that in keeping with the rest of his army, he wants winged helmet, while I'm going bare head all the way. Once they're done, my aim is to paint Dark Angels till July comes around. Third Challenge...is a presumption on my part, that there's going to be another Call to Arms event. If there is, it's bug time once again. I've been slowly expanding my Tyranids with 9 more Leapers, a full brood of Hormagaunts and a Hive Tyrant. The Hive Tyrant is the reason I got the drill. Someone at my FLGS suggested that by magnetising all the weapon options and wings, and using the Winged Tyrant legs and tail, that I could have my cake and eat it. I would have a modular Hive Tyrant that could serve as a normal one, a winged one and the Swarmlord if I also do the head (if I can). My original option was just to buy a torso piece from somewhere and have two Hive Tyrants...May still do that, comments are welcome! I'm still tempted to grab a few more bugs to add to the pile maybe a Tyrannofex or a Biovore, maybe one of the new Lictors. Got six months to figure out what I want! After September...depends on how things turn out GW release schedule wise. If a certain faction of Space Marine is released, my nids will finally have their true base rivals (i like to base my armies in opposing pairs, Ultramarines vs Necron, Tyranids vs...well, let's see). Though GW may not get much more money out of me due to another company entering the tabletop market with a franchise I love, I'm sure there's plenty of painting in my future. My plan is to update the blog whenever I hit a milestone (like finishing these bloody Sternguard for instance!) Till next time! (Will hopefully not be another year!)
-
- W40k
- Space Marines
-
(and 4 more)
Tagged with:
-
Inspiration for the Order
Company Master Holden posted a blog entry in The Order of the Broken Arrow
Inspiration for the Order + + + + The Order of the Broken Arrow (hereafter known as the Broken Arrow) is the core concept and organizing principle behind my M41 Dark Angels collection. It is entirely a homebrew concept, though I should emphasize that it is founded upon established Dark Angels lore to date as I understand it. It is very likely that as the return of The Lion and expansion of the Dark Angels Primaris marines are explored in greater detail by the Black Library and future codexes, much of what I write and do here won’t line up. The upcoming Lazarus: Enmity’s Edge will also be pertinent to my project, as the core of the Broken Arrow resides in the 5th Company and relies on Lazarus’s status as the “Keeper of the Unseen Ritual” as a major plot point. Still, one can only work with the materials to hand, to date. Besides, a little bit of mismatching, obfuscation, and fuzziness works for a Dark Angels project! The inspiration for the Broken Arrow springs primarily from The Horus Heresy Book Nine: Crusade and Lion el’Jonson: Lord of the First, both set in M30. At the risk of oversimplifying the incredible lore of Crusade, the Dark Angels of M30 made use of “orders” that existed outside of established Legion organization. These orders were formed of individuals who possessed the knowledge and lore necessary to combat a particular threat. Members of an order carried out their assigned duties in whatever combat or command role they occupied within the Legion until they were needed, at which point the order gathered together to address the situation. Allegiance to an order was not openly declared, but members generally wore identifiers proclaiming their membership to those initiated in the order’s mysteries and arcana. These identifiers could be symbols, trinkets, or even the application of colors in a specific pattern on an armor plate or piece of clothing. The end result of the order system was an invisible infrastructure dispersed throughout the Legion equipped to deal with threats or enemies with targeted expertise, affording the First unparalleled tactically flexibility. David Guymer’s Lord of the First explores what this order system looked like in practice. I won’t spoil anything here, but it is a good read for those looking to understand how the Dark Angels legion works. Though I should note that despite it being part of the Primarch series, The Lion ends up getting very little screen time. Before moving on to M41, another important source of inspiration to explore is the artwork presented in Crusade. The sheer variety of colors and panoply, each accompanied with its own secret and deeper meaning, captured my imagination. The Star Burners, a specialist squad of Hellbasters serving in the 5th Company, owed their unique markings to pictures in Crusade. So all of this is fine and good, but at the end of the day, all of these inspirations are specific to the Dark Angels Legion, which itself was a product of a discrete time, place, and context. Simply importing everything directly into an M41 setting unaltered, in my personal opinion, undoes and ignores the lore of ten thousand plus years. The Dark Angels were profoundly changed after the breaking of Caliban, the trauma of losing their genefather (temporarily, I should say), and the suffocating, omnipresent weight of guilt and shame that accompanied the spread of the Fallen and codification of The Hunt. It is only natural following these revelations that the Unforgiven adapt to a new reality, one far divorced from that in M30. After all, the Dark Angels only got to spend roughly 168 years with The Lion from his discovery in 846.M30 to the sundering of Caliban in 15.M31. The Legion itself had only been operating as a fighting force for roughly 314 years (Palace Coup in 700.M30 to 15.M31). In short, what I am trying to get at is that the Dark Angels spent a comparatively short amount of time as the Angels of Death and First Legion and that though these ancient years are the foundation of the modern Unforgiven, it is not believable that their exact heraldry, organization, and customs would survive intact to M41. The question then became, how do I incorporate these elements into a modern Dark Angel army? The Lion had not yet returned when I started this collection, so I could not rely on the whole “the Primarch returned and changed everything, so that is that.” It was the 9th Edition Codex Supplement: Dark Angels that answered my question. It noted that 5th Company Master Lazarus was also the Keeper of the Unseen Ritual. This made him responsible for collating the ancient knowledge of Caliban’s ancient orders, and noted that those who possessed such knowledge of the orders were generally Inner Circle [1]. Suddenly it made sense how I could bring the M30 elements I enjoyed into my collection. Lazarus, through diligent study, had unlocked some of the ancient mysteries, lores, heraldry, order, divisions, and customs of the First Legion. Armed with this knowledge, he used his own 5th Company as a way to apply what he learned. However, his understanding of the ancient past is incomplete. Data stacks may indicate that applying bone color to certain pieces of armor was an honor, but not elaborate on what exactly that honor signified. The Inner Circle also made sure to scrutinize and drip feed Lazarus only that information which they wanted him to know, though of course some things slipped through the cracks. In the end, I had a premise that allowed me to continue collecting and fielding what we understand as modern Dark Angels while also incorporating elements of the past, distorted as it were by an incomplete understanding and deliberate redaction. With the framework in place, the next steps were to develop the lore for an order within the 5th Company, and develop unique iconography and heraldry for other special units. This of course will be the subject of another rambling blog post. Thanks again for reading, and of course let me know what you think below! - Company Master Holden + + + + [1] Located on page eight of the supplement. As someone who purchased the Dark Vengeance box set when it was brand new, I was disappointed to see that Balthazar had been killed off in such a flippant manner. That said, the Psychic Awakening series and recent Codexes have made Lazarus a more interesting character than he was before. I am hoping Emnity's Edge will continue the character development. -
Session 0: Introductions and Origins
Company Master Holden posted a blog entry in The Order of the Broken Arrow
Session 0: Introduction and Origins OR Why in the name of Terra do we have another Dark Angels blogger? + + + + The creation of this blog rose from a simple need. Though the hobby can be enjoyed alone, in my opinion, it is best experienced as a community. Laboring over a Repulsor tank from new on sprue to final highlights is a rewarding process, but having someone who also understands the hobby to share that progress with is very important [1]. Reading through an incredible Black Library novel is great for learning more about the grim dark universe while also escaping from our own world, but being able to discuss the lore developments with others is arguably even more fun. To make a long story short (and perhaps state the obvious), the hobby is better as a shared experience. Thus the purpose of this blog is to share the evolution of my Dark Angels army, "The Order of the Broken Arrow," with others who share a similar passion for Warhammer [2]. It is an opportunity to share what I've learned and how I've grown as a hobbyist, and also a chance to improve myself by observing and interacting with other talented hobbyists. Though the focus of the blog is on slaying my pile of potential, I also plan on sharing information about my hobby journey and post reviews on lore related to the Dark Angels and the Unforgiven. And finally, if nothing else, it will serve as a chronicle of my work and a motivation to continue hobbying, despite all the other responsibilities competing for my attention [3]. So if you have made it this far, thank you very much for reading and attention, and heres to future posts to come! - Company Master Holden + + + + [1] The emphasis really being on a shared understanding of the hobby. One of my favorite stories comes from sharing a WIP picture of a Bladeguard Veteran with my brother-in-law. The body alone took a solid painting session to shade and highlight (Deathwing colors are finicky!!), never mind the sword, shield, and green robes/imperialis. Yet when I showed him the picture, he didn't complement the somewhat subtle bone blends I managed, or the complementary color choices I chose for the tilting shield. He thought the Army Painter grass tufts with snow flock on the base was the most amazing thing he had ever seen. I thanked him for the kind words and tried my best not to cry! [2] A separate entry will cover their lore in more detail. [3] As those responsibilities generally consist of my two cats, wife, and family, I would appreciate y'all not telling on me! -
-
- Blades of Vengeance
- Dark Angels
-
(and 2 more)
Tagged with:
-
- 1 review
-
- Blades of Alaric
- Dark Angels
-
(and 1 more)
Tagged with:
-
-
- Dark Angels
- Angels of Redemption
-
(and 1 more)
Tagged with:
-
-
- Dark Angels
- Angels of Absolution
-
(and 1 more)
Tagged with:
-
-
- Dark Angels
- Unforgiven
-
(and 2 more)
Tagged with:
-
-
- Deathwing
- Dark Angels
-
(and 2 more)
Tagged with:
-
I managed to get my first game of 10th Edition in on Weds night and thought I'd report back - there was a lot of on the fly learning going on, so I forgot to take photos from the start, and only remembered to get them well into the game. This was a 1500pt battle missions/temptest of war style game, we both picked random objectives. Mission - Supply drop - 3 objectives in no mans land, one dissappears in t4, the other in t5. Diagonal deployment. I don't remember the exact secondary objectives, so wont list them. Tyranids Hive Tyrant, lash whip+bs, venom cannon Parasite 20x termagants - fleshborers 20x termagants - devourers 10x horms 10x horms 5x barbgaunts 3x VRL's 3x venomthropes 3x zoanthropes 3x zoanthropes 3x raveners with thoracic weapons Screamer Killer Exocrine 160w Dark Angels Belial (w/knights) Vindicare assassin Judiciar - heavenfall blade (w/bladeguard) 10x hellblasters 6x aggressors with flamers 6x bladeguard 5x deathwing knights, master with flail 1x landspeeder hailstrike 3x eradicators 113w DA won the roll off for T1 and went first. DA T1 Remarkably little died, maybe 10-12 gants, a few gaunts. They played devastator doctrine for advance and shoot, so the aggressors sprinted 10" towards the objective on the top right, one stepping onto it, and then flamed one unit of gaunts T1, killing 9/10. Hailstrike fired the grenades into the gaunts and the rest into the screamer, doing a couple of wounds to the screamer and thankfully rolling low on the shots to the gants, despite getting +8 shots for the 20 of them - maybe 8 died. The venomthropes had a lot to do with this, giving the gaunts stealth and cover for a 4+ save at -1 to hit. Las-fusils shot the screamer, doing loads of damage, they're somehow D6 damage this time instead of the 3 they were before! Screamer is on 6w. DA achieve both secondaries, one of which was hold most of the no mans land objectives, and hold the one nominated by me. Nid T1 In my command phase I endless swarm the mauled hormagaunt unit bringing 6 back to life, then use it a second time with my tyrant on the termagant units , restoring 4 to one and 5 to another. As units were above half strength, no battleshock tests. Screamer moved forwards towards the aggressors, who overwatch it, lots of hits, 3/4 wounds with twin linked, no damage. Screamer shoots them and kills one, then charges in and bounces off with shocking rolling, killing one, before getting punched for 4W in return - I'm crucially holding the objective though vs the one aggressor on it. Exocrine shoots the eradicators and rolls a one, killing one. devilgants shoot them putting a wound through. I give up and charge them with the horms who do some damage and drag one down, however a couple get punched to death in return. I still hold that objective. Zoans shoot the bladeguard, killing maybe 1. VRL's get onto the middle objective, taking it, but dont charge due to the players whose turn it isnt having the advantage on the charge. I get the secondary for taking an objective from the opponent and one other. DAT2 Belial appears behind my exocrine, who overwatches and doesnt do anything. Belial fails the charge into the exocrine, needing a 10 for terrain. Eradicator falls back and the hellblasters shoot the horms, wiping them. Bladeguard charge the VRL's, who strike first and do nothing, getting killed in return.Aggressors punch the screamer to death (twin linked). Speeder moves onto central objective and shoots the tyrant and gaunts. NidT2 I drew defend stronghold and somthing else, so had to hold my home objective v belial. I used shadown in the warp to force break tests, and absolutely everything passed with marines Ld6+. pointless exercise. Heal the terms back to full with endless horde strat and moved the borergaunts onto my home objective to tie up belial, hopefully for the game. Zoans move forwards and opponent uses overwatch to put the lasfusils into them,killing one. This allows me to move my horms onto the objective held by the aggressors, denying it to them. zoans and gaunts put shots into bladeguard reducing them to one guy + judicar. Tyrant multicharges bladeguard and speeder, murdering both bladeguard and judiciar, despite them striking first (T10, 2+, 4++, 4+++). Exocrine kills the last eradicator. DAT3 Belial move toward the exocrine, ignoring the gaunts, who scuttle towards him to try and block the charge, but also getting most on the objective, staying within 6" of zoans and venoms for the boosts. Belial gets the charge and poor rolling sees only 4 wounds knocked off the exo. Aggressors flame then punch the horms, taking back the top left marker. hellblasters pop the right hand zoans. no primaries for DA. Nid T3 Exo falls back to thwart belial. Gants shuffle more onto objective to stop them from toeing onto it and shoot belial, doing nothing. barbs shoot belial, doing nothing. devilgants shoot hellblasters, amazingly killing 4. With all my bad luck with zoan shooting, I forget about the blast warp blast and go straight for lance, with CP rerolls to protect me. Left hand zoans lance the aggressors, hitting, wounding, killing. The D3 shot blast is a trap, as you might just roll a 1 anyway, so 1/3 time you're better off with the better shot, even moreso against 3+ wound targets. Reveners pop up on the bottom right objective to hold it, out of LOS of the hellblasters. Start of DA T4 - the alpha objective in the top left has been removed from no mans land. After this photo, Belial moved towards the exocrine who opten to overwatch. To counter all my bad luck in this game so far, I rolled a 6 on the attacks, for 9 shots, then amazingly this: From 9 shots, I rolled 5 6's, garnering an additional 5 hits. So 10 exocrine hits on belials knight unit, which was enough to wipe the remaining 2 and the grandmaster. That was pretty much game over right there. My opponent didnt have that much to threaten me, and no objective positioning, while I was all over the board. Mop up time. Evrything shoots the hellblasters and the raveners charge in finishing them off. Overall this was a fun game, with a lot of swings, however we spent a lot of time checking and double checking rules. This will get better hopefully as we get more used to the game. I'm not 100% sure it's less complex than 9th - each unit now has a bespoke rule that triggers all the time, as opposed to a set of universal special rules that are easy to remember. Some of the time consuming decision making still exists, like bladeguard having to choose whether to attack or defend, and then additional reactions like overwatch, while cool, slow the game down when you have to measure who is in range of what etc. It works in heresy as heresy is a faster system with pass/fail for saves, and no modifiers. In terms of unit performance, this is what I think: Hive Tyrant, lash whip+bs, venom cannon - B+ - Venom cannon is pointless in this edition, ill go full melee next time. The free strat per turn is amazing. Parasite - D too weak, too slow, cant join gargoyles, sub par melee. Should be 50pts or so. 20x termagants - fleshborers - B- Solid unit, output ws poor, but kept in the game with strats and held them objectives 20x termagants - devourers - B+ decent output, did some good damage, took up a lot of space. Better with a tervigon to proc lethal hits. 10x horms - A - cheap, cheerful, fast, did the job of dropping OC20 onto objectives, surprisingly good in melee with 30 attacks per 10. 10x horms - as above 5x barbgaunts - C - poor positioning from me meant they couldn't hit the opposing moving units. Considering the points they cost, I'll give them a C for performance, but a B+ for being 5pts per wound, and 10W and putting out average 18 shots. 3x VRL's - C - in this matchup. Good for a speedbump but not much else, they can't break through power armour. 3x venomthropes B - flat -1 to hit on everything is great, however they have zero damage output of their own. 70pts is a tricky investment. definitely if you're running more monsters, as the -1 will hurt lot shot stronger weapons more, also a good pick for infantry for the +1 save. 3x zoanthropes -C+ Undecided. The blast version was underhwhelming, the lance was ok, but on BS3+. The battleshock thing never came up nd is too close range to ever have an impact on zoans, who want to be at 24" range. 3x zoanthropes 3x raveners with thoracic weapons - A- great unit for the points - same cost and identical statline to VRL's however with deepstrike and twin linked instead of stealth and infiltrate. Deepstrike allows stealing of late game objectives, and twin linked is worth it's weight in gold with the increased T across the board. Screamer Killer - D+ - T10 and 3D is about the only great thing about this. It seems overshadowed by carnifexes, who despite having 2D are...1/3 cheaper at 120pts. I think 3 carnis are better than 2 screamers, and they get the blistering assault rule, and you can add OOE. Exocrine B+ - Blast means it cant shoot in combat, gun is still swingy from 4 - 9 shots (100% variation) At 135pts though, this is a good option, and T10 to boot, so overall a solid pick. Tyranids overall Adapations: The 3 'options' to privide to nids at the start (sustained, lethal on vehicles or precision hits) is silly, and only sustained hits to me is a good choice, outside of playing knights, which is never fun anyway. Precision is dumb as you'll put the odd single shot into a character, that likely wont kill them. Maaaaybe it'll have some use against stuff with really weak characters in...tough units? I haven't read all the indexes yet, but I don't see any characters so far that buff their units to such an extent that you need to kill them asap - in this game, perhaps the judicar, which would have stripped FF from the bladeguard? In my opinion, 90% of the time you'll be taking sustained, it's just so good, as exemplified by the exocrine above. Shadow in the warp was poor, which you can realise just by reading the rule and looking at Ld stats in the game. My opponent did, however only just pass many of the rolls, so I think you'll need to bake a neurotyrant into every list if you want to have a hope of this having an effect - even then it just takes marines from a significantly above average chance to pass (Ld6), to a very above average (Ld7) chance to pass. I wouldn't even think about this, never mind building around it. A flat -Ld when within 12" would have been nice, thematic and useful.
-
- 10th Edition
- Battle Report
-
(and 2 more)
Tagged with:
-
Hi, As per the title, the aegis is modelled as a shield on the forgeworld models but I can’t find in the Liber Astartes that it actually is a shield rules wise and that you would be precluded from making melee attacks with two handed weapons should you be equipped with one (like combat and boarding shields do). Just an oversight by GW or do you think it’s fine to give a single model both items? Thanks, Dave
-
So looking to utilise the rite a lot more than I have been but does this feel too much? I’m seeing a fair bit of iron warriors and usually four plus dreads a game but not sure about the second leviathan on a personal level. Not sure what I’d use instead but any c&c would be handy 3k Eskaton Dark Angels 3k Eskaton Legiones Astartes HQ Marduk Sedras 4 Order Cenobite: Order Preceptor (Terranic greatsword; grenade harness); Order Exemplars (Hunters of Beasts); Hexagrammaton (Dreadwing); 3 × Terranic greatsword • Land Raider Proteus: Hexagrammaton (Dreadwing) Siege Breaker: Hexagrammaton (Dreadwing) Troops 10 Tactical Space Marines: Tactical Sergeant; 9 Tactical Space Marines • Rhino 10 Tactical Space Marines: Tactical Sergeant; 9 Tactical Space Marines • Rhino 6 Dreadwing Interemptors: Interemptor Praefectus; 5 Dreadwing Interemptors • Land Raider Proteus: Hexagrammaton (Dreadwing) Elites 2 Rapier Carriers: Hexagrammaton (Dreadwing); 2 × quad launcher (phosphex canister shot) Contemptor Dreadnought Talon • Contemptor Dreadnought: Hexagrammaton (Dreadwing); gravis lascannon; gravis power fist (graviton gun) Heavy support • Leviathan Pattern Siege Dreadnought: Hexagrammaton (Dreadwing); Leviathan storm cannon; two torso-mounted twin-linked volkite caliver; phosphex discharger • Leviathan Pattern Siege Dreadnought: Leviathan storm cannon; two torso-mounted twin-linked volkite caliver; phosphex discharger Arquitor Bombard: Hexagrammaton (Dreadwing); centreline-mounted morbus heavy bombard (phosphex shells) Excindio
-
The backbone of the quintessential DA list back in the day (of 6th edition) was Azrael with a squad of Vets plus a couple of Ravenwing Squadrons with teleporters plus a couple of Deathwing Squadrons teleporting in. Nearly everything was 'scoring' and everything was specialised - good times! 7th saw big changes with formations, but fundamentally the same models could be used with cooler rules but less scoring. Due to work/illness I've not been able to pick up the game since then, but with the advent of HH 2.0 it opens up an opportunity for me to update my models and their 4 different paint schemes for various custom chapters into one for HH and play some good old 7th. I'm wanting to have the equivalent of at least two Ravenwing style squadrons and of at least two teleporting Deathwing style squads, which is tricky but doable with the current rules. Unfortunately Bikers and especially Attack Bikes lost out in this edition which sucks, and there are not enough Fast Attack slots in an army list to field two full Ravenwing Squadrons (2*6 Bikes, 2 Attack Bikes & 2 Speeders). In addition there isn't a slot for the classic Land Speeder Typhoon (which sits somewhere between the Proteus and Javelin in terms of protection and armament). As such I've taken a few liberties to fit everything in. RoW: The Serpent's Bane (the Firewing one) Firewing Delegatus: Warlord (Bloody-handed), Terranic Greatsword & Bike Ravenwing Retinue (7 Man) with Combat Shields & Bikes as well as: 1 Vox, 2 with Fists, 2 with Axes & 3 with Lances Firewing Cataphractii Warmonger: Terranic Greatsword, Combi-Bolter & Grenade Harness Firewing Cataphractii Warmonger: Terranic Greatsword, Combi-Bolter & Grenade Harness Firewing Tactical Squad (15 Man): Sergeant with Axe and Artificer; 1 with Vexilla & 9 with Bayonets Firewing Tactical Squad (14 Man): Sergeant with Axe and Artificer; 1 with Vexilla & 10 with Bayonets Firewing Recon Squad (10 Man): 5 with Snipers Firewing Terminator Indomitus Squad (7 Man): Sergeant with TH & SS; 1 with Twin LCs; 1 with CF & Vexilla; and, 1 with AC & CF Firewing Terminator Indomitus Squad (7 Man): Sergeant with TH & SS; 1 with Twin LCs; 1 with CF & Vexilla; and, 1 with AC & CF Firewing Javelin Squadron* (2 Speeders): Each with Cyclone ML & MM Firewing Sky-Hunter Squadron** (4 Bikes): Each with MM Firewing Outrider Plasmagun Support Squadron (6 Bikes): Sergeant with Sabre & 1 with Vox * Using Typhoon models ** Using Attack Bike models and saying they can't fly etc... Unfortunately Outrider Squadrons are a) over costed & b) don't have line so I'm bringing Tactical & Recon Squads to fill out the troops choices. (Arguably I should be bringing Assault or Despoilers instead as they benefit more from the rules but I don't have the models for it!) Thought? Are my model swaps sensible? Do I have enough anti-dread? Thanks! Edit #1: I'm a muppet! I don't need to use the Ravenwing RoW anymore! My original list had a second Outrider Squadron and a Seeker Squad but then I realised I needed some line so swapped them for the Tactical and Recon Squads... Hmm... I will probably switch to the Firewing RoW, I'll have a think tonight then update it.... Edit #2: list now a Firewing list, everything carried over nicely with the exact same models as the previous list!
-
Ok people, I’m taking the plunge and I’m going to build an HH Dark Angels force. I have recently read Descent of Angels and now I’m hooked. Also imo Lion’el Johnson is the best Primarch model. Before I get too carried away I’m thinking of painting them black, green and bone rather than the usual black and red. (I’m currently working on a Black Templars project so I’d like there to be some differentiation between the two armies) So is there any lore reason I can’t use the traditional palette on my 30k Dark Angels? Any help would be appreciated.
- 67 replies
-
- Dark Angels
- Horus Heresy
-
(and 1 more)
Tagged with:
-
-
- Dark Angels
- Unforgiven
-
(and 1 more)
Tagged with:
-
Another week dawns, ushering in another full week until the weekend ... What better way to help ease that pain than a brand new Glacial Geek Battle Report?! https://youtu.be/sN2kxbf2qQc This week my Dark Angels take on the Adeptus Mechanicus! The message ended with "return our lost assets." That was how the Adeptus Mechanicus ended a "request" for assistance. The Librarian crumpled up the missive and hand handed it back to the serf who had brought it to him, "What more should we expect from those who sold their souls for machinery?" He walked down the corridor in the Dark Angels Battle Barge towards the quarters of his fellow Epistolary so they could discuss this latest mission. Mars wanted them to drop to this planet and find out what had happened to an Ad Mech force that had stopped responding to communications. Seemed simple enough, but he knew that Mars shared as little as possible with those outside their Cult of the Ommnissiah and anything they said hid layers of secrets. He knew that should they proceed wantonly that the truth behind this "request" would only be discovered when it was too late ... Will the Dark Angels be able to locate and return the lost Adeptus Mechanicus force, or will the secrets of the Ommnissiah prove more deadly than they appear? Watch and find out!
-
- Dark Angels
- Space Marines
-
(and 3 more)
Tagged with:
-
The 8th Edition Hype Train keeps on chugging along! In keeping with this (and my desire to play a bunch of games to get the rules down) we have another FULL Glacial Geek 8th Edition Battle for you today! https://youtu.be/gfdhF6xlqBE This time my Dark Angels and Assassins take on the Necrons! When the Necron Tombworld awoke, the planet's fate had been sealed. The only survivors would be those who managed to escape off world before the Tide of Living Metal overran them. A line was drawn in the sand, beyond which the Necron forces would not be allowed to cross ... For as long as possible. The valiant forces of the Dark Angels, with the help of some Assassins, would be the best hope for the people of this planet to escape. Will the combined Imperial Forces be enough to stall the Necrons long enough to allow the citizens to escape, or will the tide of Living Metal prove too much for the Unforgiven to hold off? Watch and find out!
- 2 replies
-
- Necrons
- Dark Angels
-
(and 2 more)
Tagged with:
-
Hi Folks, I realised the other day that I've been a member of this forum for over 12 years. In all that time, I don't think I've ever posted anything in the Hall of Honour forum, so thought it high time I create a thread. My painting and collecting over the last decade has mainly focused on Dark Angels and Space Wolves, with the odd Raven Guard paint job thrown in. As such, I thought I'd include some of my past completed works below. Let me know what you think! I'll start off with an all robed Dark Angel army I did back in 2008. I won best painted with these at a local tournament. I got hammered in all my games, but at least they looked nice! Cheers, WW
- 14 replies
-
- Dark Angels
- Space Wolves
-
(and 2 more)
Tagged with:
-
After seeing and lurking in Dragonlover's thread on lurking I though I'd try and motivate myself to start posting more, even if it's just a small update in this thread. So the main aim will be to show the progress as I paint my Loyalist Emperor's Children. Which will hopefully also stop me from getting distracted by other projects on hold. But we'll see how long I last with just the one. So onto a couple pictures. First up is my Leviathan I completed a couple months ago. I know it's not 'new' but it shows what is complete for the project so far. There is also some infantry but after trying Retributor Gold they've been moved back onto the paint table to be updated. I've also recently completed my Loyal Son the Praetor for the Legion. I couldn't resist the new Blood Angel Praetor, and thought, if the Blood Angels can use our Palatine blades, I'm going to claim the Praetors So what's currently receiving paint which shouldn't take too long to appear is the updated and expanded first Palatine, and Tactical Squad supporting a Primus Medicae. Then onto lots of support marines, while doing everything I can to avoid painting Drop Pods. So, back to lurking while painting.
- 288 replies
-
- Night Lords
- Horus Heresy
-
(and 3 more)
Tagged with: