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NEW Sisters Units *Speculation*


Shifte

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Oh the sisters... pipe dream as ever it seems but I still hold a small amount of hope.

 

My wish list? I wouldn't call anything I'm asking for to be really all that unheard of, but here is my REASONABLE wishes:

  1. Repressor w/out the crappy rules update from Forgeworld. Knock me back down to 11 or if your being nice 12 front armor I don't care but give me my fire ports back. That was the entire point of the extended top on the stupid thing.  I don't even care if it stays a Forgeworld model.  The Heavy Flamer/ Storm bolter was nice on it, but I would much rather the fire ports. In short, Roll back rules, make it codex and FIRE PORTS.
  2. Religious Zealots.  Just like chaos cultist.  Hell I wouldn't even ask for higher leadership, they are just average people after all.  Easily fixed anyhow, just slap a priest in the squad and roll with it.
  3. As much fun as it would be, I cannot honestly picture biker nuns w/out dying a little bit inside.  Special Land Speeders just for them, I could see working. Easy to produce and quick way to generate more revenue for GW.  Maybe just Heavy Bolter, Heavy Flamer, Multi Melta Options, some sister Icon bits from Immolator Sprew, repackage and profit.  Hell even take a page from the Dark Angels Codex and use something like the Vengeance with Some sort of Melta Cannon instead of plasma.
  4. Something dedicated to taking out Aircraft.  With only the holy trinity to work with, you got melta as the only viable choice from their weapons pool.  The short range of melta becomes a bit of a problem, even Multimelta range is only 12" to get 2d6.  I foresee a special Skyfire unit with a 18" 2d6 melta range, still gives it 36 inches at normal 1d6 too giving it a pretty big threat range.  As to what it comes on, no idea. Probably some sort of Rhino chassis tank.  Maybe it would work similar to a Contemptor Mortis Dreadnought, where it can opt to not move or shoot, and gain interceptor with a 12 inch range boost.
  5. Baal Predator w/out the fast/scout rules and the option for assault cannon.  Sisters need a heavy tank.  Exorcist are great, but another option would be nice.  As things stand there are only 2 good heavy support unit choices for sisters.
  6. Techpriests or some other type of mechanic.  With how 6th edition has beat vehicles, these things are a must for any force now.  One of the few ways to keep your war machines from being hull pointed to death.  Especially already fragile units like Penitent Engines, the opened toped walking pile of tin foil and MURDER that represents our walker force.
  7. Avenger Strike Fighter.  Already advertised as being utilized by Sister of Battle, how about we make it official?
  8. Lastly, with the help of a couple other mentions:


  • Also, big stompy robot because GW seems to be giving one to everyone and their grandmother.

 

I'd expect a newer, bigger penitent engine model. Probably a dual kit.

 

A newer or totally redone penitent engine.  In giant robot style.  It make MUCH more sense for these things to be Monstrous Creatures then walkers with the way GW has been doing things.  Not to mention it greatly boost the survivability of the thing, might even make it able to contest with our already hard to beat heavy support options.

 

I tried not to repeat other things I saw posted already, but I loved the idea of the Choirs.  Only mentioned the Militia because I didn't see a need to increase their leadership.

 

Now as for my wish list of stuff that is NEVER GOING TO HAPPEN, EVER:

  • Land Raider Redeemer.  The only reason I ever took an Inquisitor in the old codex was for a Land Raider, now I have a fairly useless MKIIb Land Raider all painted up and covered in Inquisitional and Sisters iconography.  I know this is a Space Marine only vehicle but its Burney goodness just bring tears to my eyes.  I know allies can be used for this, but... ;-;.

That was pretty much it, lol.

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  • Also, big stompy robot because GW seems to be giving one to everyone and their grandmother.

 

 

 

I'd expect a newer, bigger penitent engine model. Probably a dual kit.

 

A newer or totally redone penitent engine.  In giant robot style.  It make MUCH more sense for these things to be Monstrous Creatures then walkers with the way GW has been doing things.  Not to mention it greatly boost the survivability of the thing, might even make it able to contest with our already hard to beat heavy support options.

 

I tried not to repeat other things I saw posted already, but I loved the idea of the Choirs.  Only mentioned the Militia because I didn't see a need to increase their leadership.

 

Now as for my wish list of stuff that is NEVER GOING TO HAPPEN, EVER:

  • Land Raider Redeemer.  The only reason I ever took an Inquisitor in the old codex was for a Land Raider, now I have a fairly useless MKIIb Land Raider all painted up and covered in Inquisitional and Sisters iconography.  I know this is a Space Marine only vehicle but its Burney goodness just bring tears to my eyes.  I know allies can be used for this, but... ;-;.
That was pretty much it, lol.

 

 

To be honest, I'm kinda opposed to those big stompy robots that some armies have gotten.

With the Eldar in particular being an offender in my eyes.

That Wraithknight thing is a monstrous creature, right?

Well, imo it should be either a super-heavy walker, or a gargantuan creature.

Wraithknight: 9 inches tall - Monstrous Creature.

Hierophant Bio Titan: 10 inches tall - Gargantuan Creature.

Scythed Hierodule: 10 inches long head-to-tail - Gargantuan Creature.

Warhound Titan: 10½ inches tall - Super-Heavy Walker.

Revenant Titan: 12 inches tall - Super-Heavy Walker.

 

It just rubs me the wrong way...

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i like things simple

 

Id like to see the move n fire immolator back with a nice special flamer turret too

 

its been said before but riot control units/arbites special forces with appropriate weapons

like grenade launchers but with smoke grenades counts as in cover or defensive grenades

 

penal legion type units being watched over by arbites enforcers similar to gretchin + slavers

but if the enforcer dies the squad goes BOOM!! all units friend or foe suffer str3 hit in b2b

 

 

 

 

 

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with smoke grenades counts as in cover

If I've learned anything with Historicals in recent games, it's that you throw the smoke bombs in the enemies faces so you can assault them without taking overwatch fire. You can't see into the smoke also means you can see out of it.

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In fact, we will not see anything for Sisters at least before Q3 2014. As the 6th edition is shaping up, I almost don't believe on what I'll say, but I would prefer to see the Sisters as supplement for GK or IG than a full army - 6th edtion with all the fliers, giant vehicles and such don't seem a good enviroment for the Sisters - they would need to butcher all their fluff to make playable choices on the same level of the other armies.

Unless Sisters follow a complete different meta than the rest of the game, like DE was on the 5th ed.

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In fact, we will not see anything for Sisters at least before Q3 2014. As the 6th edition is shaping up, I almost don't believe on what I'll say, but I would prefer to see the Sisters as supplement for GK or IG than a full army - 6th edtion with all the fliers, giant vehicles and such don't seem a good enviroment for the Sisters - they would need to butcher all their fluff to make playable choices on the same level of the other armies.

 

Unless Sisters follow a complete different meta than the rest of the game, like DE was on the 5th ed.

 

Sisters can have flyers easily enough. They have them in DoW Soulstorm, after all. It's not a huge leap of logic to add something like that in. Besides that, they can deal with monsters via tanks, armies of martyrs and a Living Saint with some awesome acts of faith. I reckon it is doable.

 

Plus, plastic Sisters models would be wonderballs.

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Well I remember reading that Repentia can rejoin the order when a Mistress deems there sins attoned for.  So how about a unit of redeem repentia, basically has the same rules as Repentia but has power armour and maybe a staff with an eviscerator, so it would be like a halbred that instead of a blade you have an eviscerator.  In the first round of combat they strike at their regular Intitiave.

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... Soulstorm is NOT a good representation of any of the 40k armies. The only fliers that even fit with the armies they appear in are the Land Speeder Tempest.

 

I didn't say that Soulstorm was a good representation of the 40k armies. Simply put: the concept of a Sororitas army having air support worked fine in Soulstorm. It would work fine on the tabletop, too. Hell, I think it is the perfect opportunity for an Imperial military helicopter. A chopper would really chime with the whole 'riot suppression' aspect of the Sisters, as well.

 

http://upload.wikimedia.org/wikipedia/commons/9/9a/OH-58D_2.jpg

 

Or something like a Black Hawk.

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I love the idea about using choppers. Is that a Bell scout? I’m not sure I’m sold on another scout, but if I was, I’d prefer the Kamov KA-50 “Black Shark” Duel rotor hunter killer attack choper. Or even better a Sikorsky CH-53E Super Stallion to either allow our sisters to rappel into combat or drop a Rhino w Dominions onto the field similar to a drop pod.

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I think that would work better if they drop the "SoB" army idea and comeback to an Ordo Hereticus one, or a full-fledged Ecclesiarchy one.

That way vehicles like a chopper - not a real chopper, but that behaves like one - could be controlled by Arbites or Inquisitorial STs, what would fit the theme better. I think that kind of stuff all being controlled by sisters would overdo their designs and make them silly.

Another cool thing would be to expand the line to have proper Sisters Dialogus and Hospitalier in ther armies, and real variety on sister models, instead having always the same minis on all squads. Some kind of special ops sniper squads, heavy weapons semi-stationary teams and such would make more sense as well.

As much as I like the gothic tanks of the SoB, maybe it would look nice to have clearer lines like the repressor and FW versions of the tanks, and even a closed-turret immolator, with turrets like the ones from Puppets of War.

 

A centerpiece like an altar or such, like the one from Tomb Kings, but Eccleasiarchy themed would fit nice as well.

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... Soulstorm is NOT a good representation of any of the 40k armies. The only fliers that even fit with the armies they appear in are the Land Speeder Tempest.

The only thing Soulstorm represents well is a bad game :S

 

I see them doing what they did with grey knights tbh. Keeping the main units tou play for then splash some inquisition in there. Though with the backlash from that codex for doing that we may see them revert to a witchunter/daemonhunter style.

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I see them doing what they did with grey knights tbh. Keeping the main units tou play for then splash some inquisition in there. Though with the backlash from that codex for doing that we may see them revert to a witchunter/daemonhunter style.

So, to extend your prognostication, let's look at what changed for 'pureish gk' between Deamon Hunters and the Wardian Attrocity, besides the attrocious fluff.

 

In the HQ section they added the chapter specialists, Librarian and Champion (who iirc fills a chaplain like role?); they added more Inquisitor types; they added the requisite butt load of 'special crutches'

 

In the Troops section they deleted the storm troopers, but they added terminators. They also added the Rhino and Razorback option.

 

In the Elites section they replaced the terminators with super elite terminators; they added they purifiers; they added venerable dreads.

 

In the Fast section they added the expectable flyer; they added jump-knights

 

In the Heavy section they added DreadKnights; they added 'Dev' Squads.

 

I'll submit that much of the standard 'stuff' they added was just rounding out the org chart with stuff that Sisters already have analogies to, but I'll outline some changes that might be derived anyway:

 

In the HQ secion I'd expect a mystical support character who fill the role of a Librarian, perhaps like a Tau etherial; I'd expect a super-zealous chaplain analoge; I'd expect some priests

 

In the troops section I don't anticipate much change for the standard squad; I would expect another type, as going heavy doesn't seem germain to me, I'll guess something that might fill a 'recon' role.

 

In the Elites section I don't expect celestians to go anywhere, but I would expect more equipment options, probably sword and board style; I'd also expect some for of 'monster' and this section of the org chart is a little thin so I'll slap it here.

 

In Fast section I'd expect a flyer; as sisters already have jump-sisters I'd expect we'll get an alternate weapons version that'll make gun slingers look like chumps and I'll also expect either exotic cav or bikers.

 

In the Heavy section I'll expect a woefully inadequate AA option as I placed the 'Monster' in elites and they already have 'dev' sisters; I'd also expect something with 'rolling masonary' like the Dark Angels 'Cathedral Speeders'.

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It just makes me enjoy killing Grey Knights all-the-more. Speaking of killing ...

 

It isn't quite a new unit suggestion, but it may as well be. I want my Canoness to be scary again. In the WH 'dex, I could take on Space Marine HQs consistently. Currently? My Canoness is an utter joke and I take Celestine. Give us back Blessed Blades, Cloak of St. Aspira and a way to get Eternal Warrior. In the novels we've seen a Canoness take on a Necron Lord (and lose, admittedly), so how about making that viable again?

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Rumour mill is slating Sisters in for the end of next year! we can only hope to be so lucky!

 

I agree with Eddie Orlock; although I think the support HQ would be some kind of blank like a Sister of Silence.

This might also be a good way for them to tell us what the fate of the "Pre Sisters of Battle" was. Though they may not want to touch it with a barge pole due to it being a HH thing.

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I'd like to avoid the cqc monster Canoness returning.

 

They are very experienced warriors that could probably best most other human fighters, but Sisters are still mainly a short range shooty army and her wargear/stats should represent that rather than being a Space Marine Captain with S3/T3, only used as a beat-stick rather than a general. Leave the punching to specialists and heroes like Celestine, while the Canoness walks around the battlefield, smoking a cigar in her mouth and heretics with her heavy flamer. Her gear should discourage the enemy from trying to engage her, not because she's a powerhouse but because her gear will really screw them over before she smashes their heads in with her power mace. Heavy flamers, defensive wards, holy artifacts, man-catchers and sarissas. The Sisters are supremely trained fighters, but they're still humans often facing superior numbers (and often superior foes, at least physically) and as such they should be a crafty army with a lot of nasty tricks to supplement their blunt choice of firearms.

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Here are my ideas, wishes and suggestions for our beloved Sisters of Battle:

Act of Faith System

Remove Faithpoints and just give units a constant number of Act of Faith tries per turn/phase. Maybe add a "faith shaken" penalty (-1 WS, BS, Ld) for failing Test of Faith with a roll of one.

Tests of Faith depending on rank: basic Sisters 5+, elite ones (Celestians, Seraphim) 4+ and SoB ICs 3+. Rather than the current bonus systems with its oddities.

Make an auto-regroup AoF (or a similar ability outside of AoF) available to all sisters. (Battle Sisters regrouping while Celestians and Canonesses can't, seems rather silly!)

AoF availability trough "faith inspiring" wargear, e.g.:

- Blessed Ammunition for shooting AoF

- Anointed Blades for CC AoF

- Sigilum Sanctum (fancy purity seal) for protective AoF

- Brazier of Holy Fire for an a-bit-of-everything AoF

Basic Sister units may take one of them, ICs may take more and elite sister units may take one additional to an already included one.

Unit changes

Divide Celestians into Celestian Battle Squads and Celestain Melee Squads. The former equipped with Bolters and including Blessed Ammunition, the later equipped with Bolt Pistol & Chainsword and including Anointed Blades.

(And while I'm distributing AoF, Seraphim would get their Jump Packs count as Brazier of Holy Fire)

Dominion Squads as Troops. Give them a mandatory "Focus", e.g.:

- Scout, obviously giving them Scout

- Hunt, additional Melters and giving them some bonus for hunting vehicles and Monstrous Creatures

- Purge, additional Flamers and giving them some bonus against Troops and/or enemies in ruins and woods

Repentia should be cheaper. To achieve this, their basic gear should be "Ceremonial Eviscerators" (+1S, Rending, two-handed, but not unwieldy). Regular Eviscerators still being available as upgrade.

And please no AoF for them, just regular Special Rules!

Penitent Engines as Fast Attack and either make 'em cheaper or MCs.

Exorcist tanks should be more expensive, but still worth it. An alternate fire mode with D3 shots Skyfire. Make it possible to penetrate AV14 again (S9, Rending or 2D6 AP). Give it the venerable Special Rule. Increase Range.

Rhino, Immolator and hopefully Repressor being very similar, poses an ungrateful balancing problem you'd rather avoid, (I guess ForgeWorld saw it similarly and with lack of possibiliy to change the other two, made desperate changes to the Repressor, which I'd rather like to ignore!) I'd up the Immolator's AV to 12 12 10 and (until 6th Ed) would have given them a 6 Inch torrent flamer. Have a non Transport version of the Immolator with Side Sponsoon Weapons as Fast Attack or Heavy Support choice. Some sort of Machine Spirit Special Rule for Immolator turret weapons and/or allow it to overwatch.

I don't see the necessity of a Razorback clone!

Maybe increase the Rhino's Transport Capacity, too.

New Things

Artillery Tank, with a heavy mortar firing incendiary shells (48", large blast, Heavy Flamer Stats, ignore cover).

Sororitas Pattern Grenade Launcher as new Special Weapon, firing incendiary grenades. Maybe a heavy version as well and of course a Combi-weapon version.

Living Saint as a third generic HQ choice. Zealot (Fearless instead of a Canoness' Stubborn and including Hatred from Priest/Confessor), build in Simulacrum Imperialis (literally as most Simulacrums are bones of Saintswink.png) and things like that.

A Martyrdom Special Rule to (this might sound a bit twisted at first!) help Sister units to escape from CC more often.

Fluff: Due to their strong Dedication, it's hard for Superiors to get all of her Squad to obey retreat orders, often resulting in some Sisters staying and fighting till death. This however often prevent Enemies to chaise after retreating Squads.

Resulting in: Instead of comparing Initiative rolls, the unit breaks of successfully but receives a number of wounds equal to what they lost the combat by (a mechanism mercifully vacant since 6th Ed).

Bit of a long shot, trying to merge one of the Sisters' most prominent fluff-wise Feature with one of the army's most gravest issue game-wise.

Initiative and Weapon Skill. Give Celestians and Seraphim Ini 4 again! And, for the current point cost at least, basic Sisters at least deserve WS 4, which would mostly help them defensively.

Shield of Faith, instead of a plain Invulnerable Save, could be made a 6+ re-roll for failed (regular or automatic) saves, in order to be in effect more often (or at all for models with a Rosarius).

Either stuff the odd Plasma Pistols and Combi-Plasmas (replaced by Inferno Pistols and Hand Flamers), or stuff the Holy Trinity and allow the whole range of Plasma Weapons. I prefer the first option, but the worst is certainly how it is now!

And I want a named Canoness wielding a Flamestorm Cannonbiggrin.png

Damn, still quite a long post, although I tried to leave out things previously mentioned, overly excessive explanations and a lot of "...in my opinion.." (By the way, all of the above I wrote solely based on my opinion!).

Hopefully it doesn't stay solely my opinion once a few people have read it.unsure.png

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