Jump to content

New to Imperial Guard


robins_d

Recommended Posts

They are bought as a single FOC slot (i.e. a single Troop entry) but function as entirely independent units on the table top. The exception is if you blob some infantry squads together of course, but they will still operate as a separate entity to the other parts of the Platoon.

 

Lascannons only get a single shot, but at S9 and AP2 it is a potent one. Vehicles can not receive orders, so your best bet is to take more if you're not getting results or put the points elsewhere. It's the Guard way - when in doubt add more! :)

 

My two Lascannon Armoured Sentinels usually stalk ahead with infantry pushes. This is supported with other Fast Attack units (Hellhounds et al are great for this) and Chimeras usually, where my opponent will have some difficulty with all the troopers and AV12. Sentinels are good support units but don't like being alone and being a walker they complement infantry well :)

 

If you need any more rules help don't hesitate to ask. We've recently had a topic on the artillery rules that you might find useful!

Here's an updated list as I try to get to 1000 pts:

 

HQ – CCS

+bolt pistol

+power fist

+vox caster

+regimental standard

+medic

+meltagun

+carapace armour

+ 2 X bodyguard


TOTAL: 177 pts


2nd HQ – Lord Commissar

+bolt pistol

+power sword

+carapace armour


TOTAL: 90 pts


1st Infantry Platoon – PCS **Anti-Infantry**

+ bolt pistol

+ power sword

+vox caster

+platoon standard

+medic

+heavy flamer

 

Infantry Squad

+melta bombs

+vox caster

+flamer


Infantry Squad

+melta bombs

+vox caster

+flamer


Heavy Weapons Squad


TOTAL: 302 pts


2nd Infantry Platoon – PCS **Anti-Armour**

+vox caster

+platoon standard

+medic

+plasma gun


Infantry Squad

+vox caster

+grenade launcher


Infantry Squad

+vox caster

+grenade launcher

 

Heavy Weapons Squad

+lascannon (is the lascannon pt cost per weapon, or for the entire team, it wasn’t clear?)


TOTAL: 290 pts


Armoured Sentinel Squad

2 x Sentinel

+lascannon


TOTAL: 140


ABSOLUTE TOTAL

999 pts

 

I gave the anti-infantry the melta bombs because I figured they'd be more mobile than the anti-armour and more likely to get within a range that the bombs would be useful. I had planned for the Lord Commissar to join the anti-infantry IP and the Armoured Sentinel's to back up the anti-armour IP. The CCS could then choose where to best position based on situation. Mortars are with the anti-infantry to thin out opposition forces from afar.

 

Thoughts?

Interesting list here... and yes, lascannons are per weapon, not for whole squad unfortunately.

Are those infantry platoons grouped together, or all seperate? Grouped they've got some more surviability (in numbers) but if they're footslogging they're gonna die quick.

Interesting list here... and yes, lascannons are per weapon, not for whole squad unfortunately.

Are those infantry platoons grouped together, or all seperate? Grouped they've got some more surviability (in numbers) but if they're footslogging they're gonna die quick.

 

I had planned on them being separate but they could easily be together if it works better. This list is built for fighting two other infantry forces (those of the two guys I play with); one being CSMs and the other SMs (for fluff's sake we usually create some sort of rebellion narrative if I'm fighting SMs). We're not super particular about "official" rules. I've probably invested the most funds out of anyone, and no one is especially experienced or min-maxing, so thus far my footslogging guard have held up well enough.

I wish it was per team rather than weapon! :lol: Do you mean the power axe clanfield? The axe is +1S AP2 and the maul is +2S AP4 so maybe that was what you're thinking?

 

Your list looks solid, though I'd keep the PCSs cheaper like dropping the standard and the medic maybe as they're a small unit and not as important as the CCS so the best protection they can get is being unassuming. I generally run them with one or two special weapons and a Vox for orders and they do well enough :)

  • 2 weeks later...

HQ – CCS

+bolt pistol

+power fist

+vox caster

+regimental standard

+medic

+meltagun

+carapace armour

2nd HQ – Lord Commissar

+bolt pistol

+power sword

+carapace armour

+melta bombs

1st Infantry Platoon – PCS

+bolt pistol

+melta bombs

+power sword

+vox caster

+platoon standard

+medic

+heavy flamer

Infantry Squad

+vox caster

+flamer

Infantry Squad

+vox caster

+flamer

Heavy Weapons Squad

2nd Infantry Platoon – PCS

+bolt pistol

+vox caster

+platoon standard

+medic

+plasma gun

Infantry Squad

+vox caster

+grenade launcher

Infantry Squad

+vox caster

+grenade launcher

Heavy Weapons Squad

+lascannon

Armoured Sentinel Squad

2 x Sentinel

+lascannon


TOTAL 1001 pts

This is what I decided to go with. I'm not overly worried about drawing too much attention to my CCS or PCSs yet, as I don't think my opponents will be quite that strategic while we learn the rules through playing. I plan on adding some tanks in the future, so when I get to that stage I can revisit the composition of those squads while trying to fit the tanks in.

Thanks for the input everyone. I've begun assembling my second battleforce box and once my models are all painted up and nice I'll post a pretty picture! smile.png

  • 8 months later...

Wow, 7-ish months since I last posted in this thread! Well, I finally finished assembling my IG force based on the list above and most have been primed - a few have been painted. Timing is pretty good, as with winter around the corner I'll have plenty of motivation to paint and stay warm. My brother (who plays SM) recently broke his femur in an accident and wanted to get together for a quick game. Without the time to set-up a big game, I thought we could maybe try Kill-Team.

Can my list above be effectively morphed into a foot-slogging Kill-team force? WarriorFish, I await your wisdom. :)

Being new to the AM myself and still in the process of slapping paint on models I cannot offer any advice above what WarriorFish has already given... Try different lists and tactics till you evolve a play-style which you enjoy. With my other armies I enjoy the fun of playing a wacky or fluff force and not just the same list every time.

 

Sometimes it can throw off your opponent when you do something unexpected and it keeps the game fresh especially if you are going to regularly play against the same opponent.

Good work, that sort of dedication is what makes a fine Guardsman msn-wink.gif I am eager to see what you've done so post up some pictures as soon as you can thumbsup.gif

As for Kill Team I'm afraid I'm new to this incarnation of it so I'm no expert. 200pts goes quickly (even with Guard) so you've more than enough models for choices. I went for a Veteran squad and Chimera because aside from wanting to use the models anyway I reckon they should be quite versatile. I thought about a Platoon as an option for another time but you'd be stuck with that as your only choice due to the base cost. Most opponents would struggle to deal with so many models though, so it could be quite effective!

A Veteran squad supported by a Sentinel or two could be good if you proxy your Guardsman as Vets, your other option is to take a Platoon and shove as many special weapons on them as you can and crush your brother under the feet of your Guardsman horde! laugh.pngI am musing on a Kill Team currently with a focus on the specialist traits as this is new to me so you're more than welcome to join in :)

I was playing around in Army Builder last night and pretty much came up with the exact two foot-slogging options you described above - vets with sentinel support, or a straight up Platoon. Since the game is likely (I'm guessing) to go pretty quick I may just bring my whole host of models and a few lists to try out. 200 pts DOES go quickly. Thanks for the input guys. I'll try and snap some photos on my phone of the battle and post them next week.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.