WarriorFish Posted January 27, 2014 Share Posted January 27, 2014 They are bought as a single FOC slot (i.e. a single Troop entry) but function as entirely independent units on the table top. The exception is if you blob some infantry squads together of course, but they will still operate as a separate entity to the other parts of the Platoon. Lascannons only get a single shot, but at S9 and AP2 it is a potent one. Vehicles can not receive orders, so your best bet is to take more if you're not getting results or put the points elsewhere. It's the Guard way - when in doubt add more! :) My two Lascannon Armoured Sentinels usually stalk ahead with infantry pushes. This is supported with other Fast Attack units (Hellhounds et al are great for this) and Chimeras usually, where my opponent will have some difficulty with all the troopers and AV12. Sentinels are good support units but don't like being alone and being a walker they complement infantry well :) If you need any more rules help don't hesitate to ask. We've recently had a topic on the artillery rules that you might find useful! Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3579787 Share on other sites More sharing options...
robins_d Posted January 27, 2014 Author Share Posted January 27, 2014 Here's an updated list as I try to get to 1000 pts: HQ – CCS +bolt pistol +power fist +vox caster +regimental standard +medic +meltagun +carapace armour + 2 X bodyguard TOTAL: 177 pts 2nd HQ – Lord Commissar +bolt pistol +power sword +carapace armour TOTAL: 90 pts 1st Infantry Platoon – PCS **Anti-Infantry** + bolt pistol + power sword +vox caster +platoon standard +medic +heavy flamer Infantry Squad +melta bombs +vox caster +flamer Infantry Squad +melta bombs +vox caster +flamer Heavy Weapons Squad TOTAL: 302 pts 2nd Infantry Platoon – PCS **Anti-Armour** +vox caster +platoon standard +medic +plasma gun Infantry Squad +vox caster +grenade launcher Infantry Squad +vox caster +grenade launcher Heavy Weapons Squad +lascannon (is the lascannon pt cost per weapon, or for the entire team, it wasn’t clear?) TOTAL: 290 pts Armoured Sentinel Squad 2 x Sentinel +lascannon TOTAL: 140 ABSOLUTE TOTAL 999 pts I gave the anti-infantry the melta bombs because I figured they'd be more mobile than the anti-armour and more likely to get within a range that the bombs would be useful. I had planned for the Lord Commissar to join the anti-infantry IP and the Armoured Sentinel's to back up the anti-armour IP. The CCS could then choose where to best position based on situation. Mortars are with the anti-infantry to thin out opposition forces from afar. Thoughts? Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3579897 Share on other sites More sharing options...
Argun Posted January 27, 2014 Share Posted January 27, 2014 Interesting list here... and yes, lascannons are per weapon, not for whole squad unfortunately. Are those infantry platoons grouped together, or all seperate? Grouped they've got some more surviability (in numbers) but if they're footslogging they're gonna die quick. Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3579922 Share on other sites More sharing options...
robins_d Posted January 27, 2014 Author Share Posted January 27, 2014 Interesting list here... and yes, lascannons are per weapon, not for whole squad unfortunately. Are those infantry platoons grouped together, or all seperate? Grouped they've got some more surviability (in numbers) but if they're footslogging they're gonna die quick. I had planned on them being separate but they could easily be together if it works better. This list is built for fighting two other infantry forces (those of the two guys I play with); one being CSMs and the other SMs (for fluff's sake we usually create some sort of rebellion narrative if I'm fighting SMs). We're not super particular about "official" rules. I've probably invested the most funds out of anyone, and no one is especially experienced or min-maxing, so thus far my footslogging guard have held up well enough. Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3579963 Share on other sites More sharing options...
clanfield Posted January 27, 2014 Share Posted January 27, 2014 I would drop the powerfist (x2 str =6)vs a power wepon (axe +2 str=5) a lot less points nice but I would drop some of the bits like medics and vox I rarely need em and maybe add a chimera or 3 with the assult platoon very sound list Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3580056 Share on other sites More sharing options...
WarriorFish Posted January 28, 2014 Share Posted January 28, 2014 I wish it was per team rather than weapon! :lol: Do you mean the power axe clanfield? The axe is +1S AP2 and the maul is +2S AP4 so maybe that was what you're thinking? Your list looks solid, though I'd keep the PCSs cheaper like dropping the standard and the medic maybe as they're a small unit and not as important as the CCS so the best protection they can get is being unassuming. I generally run them with one or two special weapons and a Vox for orders and they do well enough :) Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3580477 Share on other sites More sharing options...
clanfield Posted January 28, 2014 Share Posted January 28, 2014 yep me bad sorry Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3580789 Share on other sites More sharing options...
robins_d Posted February 6, 2014 Author Share Posted February 6, 2014 HQ – CCS +bolt pistol +power fist +vox caster +regimental standard +medic +meltagun +carapace armour 2nd HQ – Lord Commissar +bolt pistol +power sword +carapace armour +melta bombs 1st Infantry Platoon – PCS +bolt pistol +melta bombs +power sword +vox caster +platoon standard +medic +heavy flamer Infantry Squad +vox caster +flamer Infantry Squad +vox caster +flamer Heavy Weapons Squad 2nd Infantry Platoon – PCS +bolt pistol +vox caster +platoon standard +medic +plasma gun Infantry Squad +vox caster +grenade launcher Infantry Squad +vox caster +grenade launcher Heavy Weapons Squad +lascannon Armoured Sentinel Squad 2 x Sentinel +lascannon TOTAL 1001 pts This is what I decided to go with. I'm not overly worried about drawing too much attention to my CCS or PCSs yet, as I don't think my opponents will be quite that strategic while we learn the rules through playing. I plan on adding some tanks in the future, so when I get to that stage I can revisit the composition of those squads while trying to fit the tanks in.Thanks for the input everyone. I've begun assembling my second battleforce box and once my models are all painted up and nice I'll post a pretty picture! Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3588258 Share on other sites More sharing options...
WarriorFish Posted February 6, 2014 Share Posted February 6, 2014 Learning by playing is the best way - both for learning and in having fun doing so! Good luck with your games, I hope to hear tales of your success soon and I'm looking forward to seeing your army pictures :D Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3588266 Share on other sites More sharing options...
robins_d Posted October 7, 2014 Author Share Posted October 7, 2014 Wow, 7-ish months since I last posted in this thread! Well, I finally finished assembling my IG force based on the list above and most have been primed - a few have been painted. Timing is pretty good, as with winter around the corner I'll have plenty of motivation to paint and stay warm. My brother (who plays SM) recently broke his femur in an accident and wanted to get together for a quick game. Without the time to set-up a big game, I thought we could maybe try Kill-Team.Can my list above be effectively morphed into a foot-slogging Kill-team force? WarriorFish, I await your wisdom. :) Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3827660 Share on other sites More sharing options...
elmo Posted October 7, 2014 Share Posted October 7, 2014 Being new to the AM myself and still in the process of slapping paint on models I cannot offer any advice above what WarriorFish has already given... Try different lists and tactics till you evolve a play-style which you enjoy. With my other armies I enjoy the fun of playing a wacky or fluff force and not just the same list every time. Sometimes it can throw off your opponent when you do something unexpected and it keeps the game fresh especially if you are going to regularly play against the same opponent. Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3827693 Share on other sites More sharing options...
WarriorFish Posted October 8, 2014 Share Posted October 8, 2014 Good work, that sort of dedication is what makes a fine Guardsman I am eager to see what you've done so post up some pictures as soon as you can As for Kill Team I'm afraid I'm new to this incarnation of it so I'm no expert. 200pts goes quickly (even with Guard) so you've more than enough models for choices. I went for a Veteran squad and Chimera because aside from wanting to use the models anyway I reckon they should be quite versatile. I thought about a Platoon as an option for another time but you'd be stuck with that as your only choice due to the base cost. Most opponents would struggle to deal with so many models though, so it could be quite effective! A Veteran squad supported by a Sentinel or two could be good if you proxy your Guardsman as Vets, your other option is to take a Platoon and shove as many special weapons on them as you can and crush your brother under the feet of your Guardsman horde! I am musing on a Kill Team currently with a focus on the specialist traits as this is new to me so you're more than welcome to join in :) Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3828146 Share on other sites More sharing options...
robins_d Posted October 8, 2014 Author Share Posted October 8, 2014 I was playing around in Army Builder last night and pretty much came up with the exact two foot-slogging options you described above - vets with sentinel support, or a straight up Platoon. Since the game is likely (I'm guessing) to go pretty quick I may just bring my whole host of models and a few lists to try out. 200 pts DOES go quickly. Thanks for the input guys. I'll try and snap some photos on my phone of the battle and post them next week. Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3828569 Share on other sites More sharing options...
WarriorFish Posted October 8, 2014 Share Posted October 8, 2014 Glad to hear it, that's what I'm planning on doing. I'll be taking along a Marine Kill Team too and getting in as many games as I can :) Link to comment https://bolterandchainsword.com/topic/278744-new-to-imperial-guard/page/3/#findComment-3828581 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.