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New Dex


gory_v

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I usually dont stoop to inter-dex comparisons, but the fact that HG get arty armour and PWs (ala SG) and are priced at 25pnts is quite telling for me (and it does grate me a tiny bit ><; ). Although, im hoping it means that SG shouldnt be more than 30 points (and likely to be closer to 28) in the "new dex".

SG have Angelius Bolters and can chose which type of power weapon on a wim. Not sure 30 points will be the target.

As can the Honour Guard...and they have more variation in what PWs they can choose and have more attacks with them. sad.png

Honour guard can't doubletap and charge. they also must chose their power weapons on the roster. Mastercrafted almost makes up for the additional attack. I am not saying thast sanguinary guard are great, but 30 points is a little nuts. I think 32-35 is going to be the cost.

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Honour guard can't doubletap and charge. they also must chose their power weapons on the roster. Mastercrafted almost makes up for the additional attack. I am not saying thast sanguinary guard are great, but 30 points is a little nuts. I think 32-35 is going to be the cost.

 

you're suggsting 35 pts for s4 i4 a2 CC model without invulnerable save?

 

in game where tau guys can dish out million s7 and s5 TL shots across the bord without the need of LOS AND do plasmashower without cover at a whim?

 

emm... I hope this will never come to be.

 

right now based on SM dex their cost 25-28,  30 is top cap, where they will lose competition to 33 pts honour guardsmen with 2 s7 ap2 12"

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In the new Codex I can see us getting access to the Stormtalon gunship, and maybe the Land Speeder Storm (Transports your sniper scouts to new positions, or gives a us another option to drop CC armed scouts into the thick of it.) because I think it would fit our fluff and chapter's fighting style.

 

I don't want to see us have access to Thunderfire cannons or the new Centurions. To me, that doesn't fit with the generalized ideal of the Blood Angels. Too slow and will be left behind whilst the rest of the taskforce is already stuck in with the enemy.

 

If I were to wishlist and think on what could be added to our Chapter, a return/reimainged of Veteran Assault Squad, or something akin to the Centurions but without slow and purposeful and jumpjets. (BattleTech Elemental crossover.)

 

@Snorri. I love that take on the Red Thirst. Fluffy and makes things more interesting. Hopefully whomever writes the next Codex takes that into account.

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I miss CC as well. Geez....my blood angels have become a tank regiment with little to no assault marines... sad.png CC is now bullpoop and blood angels really need a better way.

I don't think CC is dead, but it's weaker than it used to be.

My current Blood Angels build involves a lot of our powerful assault vehicles - a stormraven and a land raider - with big units of marines inside. That way I can use my IFVs to kill things, but have dudes hop out of them to mop up units and claim objectives. I use a tactical squad inside a stormraven and an assault squad in a land raider, as well as a jump squad with plasma guns as fast harassers. There's other stuff for support, and I waver on where my HQ librarian belongs - on foot with the assault marines in the land raider with Biomancy powers? Or with a jump pack and Divination powers with the assault marines? - but that's the heart of the list. I lost the one game I've played with it so far, but I was this close to winning, and I felt like the list did work, however the game turned out, so I think I'm onto something.

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Hypothetical, 

 

What would people think about BA losing their FNP aura, but the priest buffing FNP to 4+ within a squad he's joined to? Thoughts?

 

 

Seems like it would alleviate a lot of the combat issues- and make the considerably more resilient to all sorts of stuff en route to combat.

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As wolf pack said, it fits more for death star units purposes. Buffing one unit only means that you can maneuver this unit freely without worrying to be in the bubble range with your other units. But how much cheaper is it gonna be? I guess it should be cheap enough to make it worth it, taking him for 1 unit only?

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In the new Codex I can see us getting access to the Stormtalon gunship, and maybe the Land Speeder Storm (Transports your sniper scouts to new positions, or gives a us another option to drop CC armed scouts into the thick of it.) because I think it would fit our fluff and chapter's fighting style.

 

I don't want to see us have access to Thunderfire cannons or the new Centurions. To me, that doesn't fit with the generalized ideal of the Blood Angels. Too slow and will be left behind whilst the rest of the taskforce is already stuck in with the enemy.

 

If I were to wishlist and think on what could be added to our Chapter, a return/reimainged of Veteran Assault Squad, or something akin to the Centurions but without slow and purposeful and jumpjets. (BattleTech Elemental crossover.)

 

@Snorri. I love that take on the Red Thirst. Fluffy and makes things more interesting. Hopefully whomever writes the next Codex takes that into account.

What is the difference between the Veteran Assault Squad and Vanguard Veterans really? I haven't been playing BA long enough to ever have access to Veteran Assault Squad so I don't know what they do

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What do people think of Sanguinary High Priests returning as an HQ option? I miss being able to lead my army with a beefed-up apothecary. Maybe even shift sanguinary priests to the HQ slot instead of the elites slot to get space, with the option for 1-3 priests as now, with one being able to be a high priest with a slightly better stat-line for their cost, and our special character coming separate (Corbulo). Thinking along the lines of Dark Eldar here, who have exactly the same thing with their haemonculi (Haemonculus/Haemonculus Ancient/Urien Rakarth); works well for them so it is definitely doable, and would free up our crowded elites slot a little bit.

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In the new Codex I can see us getting access to the Stormtalon gunship, and maybe the Land Speeder Storm (Transports your sniper scouts to new positions, or gives a us another option to drop CC armed scouts into the thick of it.) because I think it would fit our fluff and chapter's fighting style.

 

I don't want to see us have access to Thunderfire cannons or the new Centurions. To me, that doesn't fit with the generalized ideal of the Blood Angels. Too slow and will be left behind whilst the rest of the taskforce is already stuck in with the enemy.

 

If I were to wishlist and think on what could be added to our Chapter, a return/reimainged of Veteran Assault Squad, or something akin to the Centurions but without slow and purposeful and jumpjets. (BattleTech Elemental crossover.)

 

@Snorri. I love that take on the Red Thirst. Fluffy and makes things more interesting. Hopefully whomever writes the next Codex takes that into account.

What is the difference between the Veteran Assault Squad and Vanguard Veterans really? I haven't been playing BA long enough to ever have access to Veteran Assault Squad so I don't know what they do

 

Basically, C:SM got a beefed up version of our Assault Veterans of yore. They used to be very customisable units, with loads of options for either close-combat or short-ranged combat, and they were solely available to Blood Angels. Then, C:SM 5th edition hit, and Vanguards appeared, to which we got updated. I like the 'new' idea of that unit, however I'd like to have the choice to pay an extra amount of points for Heroic Intervention and keep all of the other options available.

 

Gydeon:

Cheers! Yeah, I hope that as well, or at least that GW's game designers read some fandexes or their older works to gather ideas. I don't care where it's from as long as it's fluffy and it works well. I think it's closer to the background to have marines succumb to the Red Thirst in the middle of battle rather than at the beginning. Also, the chances to succumb are higher. Perhaps, when thinking about it, one could add a bonus on the roll for enemy units being within a certain range.

 

 

 

Snorri

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I could see us having the option of the jump pack and backpack for every unit.

Sanguinary Guard vehicles and jumping tacticals/devastators.

Then we could leave jumppack/vehicles if we wanted.

 

Today might be the day of the gun, but afterwards comes the night of the long knives. I'll be ready.

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Hypothetical, 

 

What would people think about BA losing their FNP aura, but the priest buffing FNP to 4+ within a squad he's joined to? Thoughts?

 

 

Seems like it would alleviate a lot of the combat issues- and make the considerably more resilient to all sorts of stuff en route to combat.

 

i would prefer that over the bubble. never been a fan of having units packed that close anyway.

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I could see us having the option of the jump pack and backpack for every unit.

Sanguinary Guard vehicles and jumping tacticals/devastators.

Then we could leave jumppack/vehicles if we wanted.

 

Today might be the day of the gun, but afterwards comes the night of the long knives. I'll be ready.

 

I just got an image of jump pack Devastators dropping down into a horde of Xenos firing their heavy bolters (Obviously equipped with a suspension harness.) And long bayonets attached beneath their blackened muzzles. Thanks ; P

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Hypothetical, 

 

What would people think about BA losing their FNP aura, but the priest buffing FNP to 4+ within a squad he's joined to? Thoughts?

 

 

Seems like it would alleviate a lot of the combat issues- and make the considerably more resilient to all sorts of stuff en route to combat.

Seems reasonable to me.

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Things I would love to see in a new Blood Angels Codex.

 

1) Both Mephiston and Sanguinor hitting at AP2 (Could just make them Monsterous Creatures for this)

2) Another wound on the Sanguinor

3) Terminator Character (Gideon or Lorenzo would be great)

4) Moriar The Chosen back as a named Dreadnought

5)  Something to make our assault marines survivable again. Ironically enough the Eternity Shield in the New Marine dex is ideal for this

6) Oh and while we're at it, give our Captains their Artificer Armour back

 

Obviously overall we also need a reduction in points costs for some of our stuff. If we do get access to a big thing I wouldn't mind having something like the Dreadknight.

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Well the only problem with making a new BA codex is, what will they add to it?

Kit wise right now the BA are pretty good:

Big Kit/Flyer: Stormraven

Elite Unit: Sang Guard

Duel Kit that makes basic guys or special guys: Check, you can even make Tacticals, Assault or Death Company.

Special Tank: Baal Predator

That's Fast, Heavy, Elite and Troops right there plus almost the entire Marine range. What's left? HQ? Plastic special characters? Giant Robo-bats?

Plastic contemptor dreadnoughts whistlingW.gif

GW has laid it out as a fact that they will never undercut Forgeworld. Never.

Yeah well the lack of BA themed dreadnought gear always still strikes me as something that they should somehow make up. Now granted we have a plastic kit but I would like something extra super fancy to pine over.

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I would really like to see somthing to counter random charge range and/or overwatch. y'know so i can use assault units again..................i miss assaults cry.gif

Mmmmmm ...... Assaults ......... I like Snorris take but I cant see one upcoming codex like ours getting elevated above any of the others that have gone before. Shooting has become dominant and it would be illogical for say only BA to ge given a means of taking all of the Tau and Eldar shooting dice off them. Unless BA get ridiculously cheap combat troops with jump packs that can horde down all those dice. And thats all it would take, simply a means of mitigating all those dice rolled at you by having more models on the table. Call it points reduction or whatever but keep our current rulesets, a tweak here and there like our Captains armour, Dante, Meph and the Sanguinor get 6thed. Then a few point reductions to make up for losing I5 on the charge. Thats the guts of it. I dont want a freaking man barbie bat vampire thing thats like eyeball to eyeball with the eldar man barbie. Blood Angels dont need to compensate.

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