Jump to content

New Dex


gory_v

Recommended Posts

I would really like to see somthing to counter random charge range and/or overwatch. y'know so i can use assault units again..................i miss assaults cry.gif

Mmmmmm ...... Assaults ......... I like Snorris take but I cant see one upcoming codex like ours getting elevated above any of the others that have gone before. Shooting has become dominant and it would be illogical for say only BA to ge given a means of taking all of the Tau and Eldar shooting dice off them. Unless BA get ridiculously cheap combat troops with jump packs that can horde down all those dice. And thats all it would take, simply a means of mitigating all those dice rolled at you by having more models on the table. Call it points reduction or whatever but keep our current rulesets, a tweak here and there like our Captains armour, Dante, Meph and the Sanguinor get 6thed. Then a few point reductions to make up for losing I5 on the charge. Thats the guts of it. I dont want a freaking man barbie bat vampire thing thats like eyeball to eyeball with the eldar man barbie. Blood Angels dont need to compensate.

see to me a horde SM army doesnt fit the fluff. small strike forces of elete warriors. they need to play that up more.

if you look at C:SM the new tricks in there, while not OP do make them more compeditive as a shooting army. bolter drill, auspex etc.

maybe jump units could force overwatch hits to be re rolled? charge range to be 6" + a D6? or morts idea about FNP could work too. but i just dont think they would go the way of the horde for BA.....at least i hope not.

or just assault drop podswub.png

4+ FnP would be beyond broken for death star purposes.

It would be, but since our codex doesn't have a deathstar unit, I don't think it would break anything, and it certainly would make ASM units a lot more playable smile.png

erm, Death Company? 30 dudes with a 4+ feel no pain?

4+ FnP would be beyond broken for death star purposes.

It would be, but since our codex doesn't have a deathstar unit, I don't think it would break anything, and it certainly would make ASM units a lot more playable smile.png

erm, Death Company? 30 dudes with a 4+ feel no pain?

And how many people used that in 5th edition when we had it?

4+ FnP would be beyond broken for death star purposes.

It would be, but since our codex doesn't have a deathstar unit, I don't think it would break anything, and it certainly would make ASM units a lot more playable smile.png

erm, Death Company? 30 dudes with a 4+ feel no pain?

And how many people used that in 5th edition when we had it?

due to the price tag and the 3+ save ( because 3+ is still 3+) never seen a compeditive army with a DC

GW consistently closed all ways of assult in 6th.

 

1) from rhions (the most severe nerf (to me at least))

2) from reserves (outflanked bikers, stormraven+dreadnought, plain reserves... all is just  f***ed up)

3) overwatch ( say hello to new RW or Tau)

4) infiltrators\scouts got nerfed (seeya scout bikers\ trait'ed CC units)

5) vehicle nerf spawned insane amounts of AI dakka + the rise of FMCs -> direct ASM\elite armies counters (the core of current BA dex, all other troops are purposefully subpar)

6) our Vanguards will be "updated" to be in line with current SM ones, we will be getting one more useless unit.

 

 

So, in reality it will take ALOT of effort to make 2-3 10 man ASMs worthy force. We will be gettin OP or gimped core unit, latter is more expected due to consistency.

 

for the same reason we will not be getting ANY means to assult from reserves (drop pods, flyers etc.)

 

Sadly, but dakka is the trend of 6th -> ASM cannot do dakka\cross the bord -> no need in ASMs.

Do we expected have acces to cost effective AA? No, we are not -> 'drake\bakery dominance -> no need in TACs

Do we expected to have bikes as troops? Nope.

So 3 x 5 scouts is way to go for troops for main BA detachment.

 

I whould be glad to have been mistaken, but this is how I see it

4+ FnP would be beyond broken for death star purposes.

It would be, but since our codex doesn't have a deathstar unit, I don't think it would break anything, and it certainly would make ASM units a lot more playable smile.png

erm, Death Company? 30 dudes with a 4+ feel no pain?

And how many people used that in 5th edition when we had it?

FnP was different then way too easy to negate.

GW consistently closed all ways of assult in 6th.

 

1) from rhions (the most severe nerf (to me at least))

2) from reserves (outflanked bikers, stormraven+dreadnought, plain reserves... all is just  f***ed up)

3) overwatch ( say hello to new RW or Tau)

4) infiltrators\scouts got nerfed (seeya scout bikers\ trait'ed CC units)

5) vehicle nerf spawned insane amounts of AI dakka + the rise of FMCs -> direct ASM\elite armies counters (the core of current BA dex, all other troops are purposefully subpar)

6) our Vanguards will be "updated" to be in line with current SM ones, we will be getting one more useless unit.

 

 

So, in reality it will take ALOT of effort to make 2-3 10 man ASMs worthy force. We will be gettin OP or gimped core unit, latter is more expected due to consistency.

 

for the same reason we will not be getting ANY means to assult from reserves (drop pods, flyers etc.)

 

Sadly, but dakka is the trend of 6th -> ASM cannot do dakka\cross the bord -> no need in ASMs.

Do we expected have acces to cost effective AA? No, we are not -> 'drake\bakery dominance -> no need in TACs

Do we expected to have bikes as troops? Nope.

So 3 x 5 scouts is way to go for troops for main BA detachment.

 

I whould be glad to have been mistaken, but this is how I see it

 

Here's the thing: look at the codices they've designed so far. Have any of them been losers?

 

I know there are Chaos players who are kind of disappointed with their codex, but everyone outside that factions says it's just fine. The Tau codex breathed new life into a moribund army. The Eldar codex is fun and neat, even if it doesn't give Eldar players everything they ever wanted.

 

My brothers, I think we are in a time of excellent codex design. I think that we are going to see a fun codex that produces an army that plays like the Blood Angels should.

 

Exactly what is that supposed to mean? I don't know, exactly. The Tau have the tools they need to stay out of combat - it's entirely reasonable to predict that GW will give us the tools to get into combat.

 

Additionally, combat isn't all the Blood Angels are all about. I could also see us transitioning into the close-range-firefight-and-also-good-at-melee-when-the-chips-are-finally-down army. Although I, too, will miss the days of charging an enormous blob of death company into a fully loaded enemy squad and coming out the other side... can't you see how making the Blood Angels tough, nasty, close-quarters scrappers who are ready to mix it up in combat when the time comes would be really neat? Can't you see the fun - the narrative - of having to fight it out with short range shooting before you charge into combat?

 

I don't know... but if I admit that I don't know what I don't know, there's a lot of room to be hopeful.

 

 

Honour guard can't doubletap and charge. they also must chose their power weapons on the roster. Mastercrafted almost makes up for the additional attack. I am not saying thast sanguinary guard are great, but 30 points is a little nuts. I think 32-35 is going to be the cost.

 

you're suggsting 35 pts for s4 i4 a2 CC model without invulnerable save?

 

in game where tau guys can dish out million s7 and s5 TL shots across the bord without the need of LOS AND do plasmashower without cover at a whim?

 

emm... I hope this will never come to be.

 

right now based on SM dex their cost 25-28,  30 is top cap, where they will lose competition to 33 pts honour guardsmen with 2 s7 ap2 12"

 

Tau have nothing to do with this.

 

Honour Guard are 0-1 per HQ slot.

Honour Guard cannot be made troops.

Honour Guard do no have access to jump packs, nor Descent of Angels.

Honour Guard can never benefit from FnP or furious charge.

 

Our whole army can get relentless Lol. Bolters then charge!

 

you mean, PLASMA CANNON AND CHARGE! RAAAARRRR!

I'd rather have our characters striking at initiative than ap2. Kind of hilarious that our legendary chapter master strikes last if he actually makes it into assault....same for Astorath.

 

From the codices they have been releasing so far there are one or two weapons that are AP2 but strike in initiative order. Even Farsight with his Dawn Blade is AP2 at I5. We'll get one as well when they finally redo our release. Hopefully we'll get 2 because we're supposed to be an assault army but I wouldn't hold my breath. Personally I would love to see this ability given to Mephie and/or the Sanguinor but I have a feeling it will be Dante with his Axe Mortalis.

Dante surely deserves it, especially when you consider Khârn has it.

 

Nothing against Dante, but I've always seen Mephie and the Sanguinor as being more survivable. Mephie because he is T6 so is unable to be instant deathed by high strength weapons and Sanguinor because he has Eternal Warrior with a 3++. Although Dante I suppose can join squads. Thats another thing I would like to see on the Sanguinor, indpendent character status.

I doubt mephiston will get nerfs. For as long as he csnnot join units, he needs to stay this way to function as a pseudo MC.

 

He got nerfed with the invention of  grav weapons, therefore I hope he will be adjusted at least with FNP to have at least some defense against recent changes.

That fast unit of bikes with grav weaps with capt and special ethernal SS, that everyone is moaning about, will make it onto tables for sure.

 

Moreover main use of grav weaps is either make sure that T6+ MC is dead,those 2+ chars cry, and enemy flyer/skimmer is on the ground. Not to shoot against normal guardsman, like you would with plasma.

 

Therefore I think grav weaps will suit those special dedicated "hunter" units, not general purpose ones.

Unless a mc is T7 or more (none of which are without ironarm), Grav weapons are not better because nearly all of them have a 3+ save. Good luck killing flyers taking 1 hull point on a 6, with no skyfire option. They have their uses, but I would not hold my breath.

I'm guessing our new Jump infantry will  be 17 points to match those in the new marine dex.  One thing I'm not looking forward too is the nerf bat coming Mephiston's way : l. 

 

I see him losing wings, losing Sang Sword and losing rage.  I rate like the other chapters, we'll get 1 BA power thats unique to him, and the rest from the squad.  

With his loss of wings, i can see him becoming an IC - but remaining the same cost.  

The loss of wings alone - ic or no - would probably stop me from playing him as much.

In regards to mephiston he will not change dramatically. No character has had any dramatic changes that were not buffs in 6th thusfar.

 

Every pskyer in 6th lost the powers they had in 5th, though. So, unless they keep wings for him, i think thats a big ding.  Wonder if he'd go back to his 4th ed self?  *cries*

 

Really hope Sanguinor gets something, and Dante becomes the legendary tactician he's supposed to be.  If he could choose his Warlord trait each game, that would rock. 

Well, transfixing gaze -used- to be a psychic power, now it's a stock ability. My money would be on him either keeping that as a psychic power, or him keeping wings. Dante needs to be usable, I agree with Mort. He's supposed to be a great tactician, one of the best (if not the best) the Imperium has to offer. Not someone that oogy-boogies an enemy IC and then rocks up with a power axe and gets dropped by a tactical sergeant with a power fist.

 

Speaking of Warlord Traits - what do people think we'd get?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.