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My first match with new codex


shandwen

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I had a 3 v 2 match earlier today, kind of weird, especially
as each side was limited to 3k points, so I had to squeeze as much as I could
into that tiny amount.  I went for what I
considered a non-fluffy list, but what ended up as a quite effective army.



HQ- Chap with jump pack and the codex relic armor



Troops- 5 sniper scouts with a missile launcher



                5 Tac
marines in a rhino



Elite-     5
sternguard with 4 combi flamers and a heavy flamer in a rhino



                5
Vanguard a mess of equipment



Heavy-  Vindicator
with siege shield



                Stalker



 



My two team mates were tau, and white scars.  Both of them had what you would expect from
such, but the tau player was a particularly poor player. (He had no idea about
rules, didn’t know anything about his own army, etc.)  The enemies were a necron flyer list, and a
space wolf army relying on two drop pods and a large unit of jump infantry with
a tricked out character.



We had the initiative stolen, and the white scars player had
quite a few bikes shot out because of it. 
In our first turn we managed to put quite the dent into the wolf guy’s
longfangs, and nearly shot down two small squads of necron warriors (the wolf
player forgot about bringing in his first drop pod... My marines did basically
nothing this turn.  I shuffled up the side
of the board to push my rhino with tacs and stalker down the side, and brought
my vindicator up behind the white scars bikes.



Second turn started off with two drop pods, two necron
flyers, a group of space wolf scouts, and an 11 man space wolf jump infantry
rolling to arrive.  The jump troops had a
mishap and went into ongoing reserves, but the others came in, and a few got
sniped out by the riptide.  They did
manage to kill a few bikes, but nothing serious.  It seemed that the bikes drew all the fire,
and they ignored my vindicator.  At the
start of my turn we managed to get a sunshark on, and my outflanking sternguard
came on right next to the puppy scouts, dropping nearly all of them with a
heavy flamer and a combi-flamer, and cleaning them up with bolter shots from
the other rhino.  My Vindicator managed
to roll poorly on scatter and only kill one puppy elsewhere, but my vanguard
and chaplain charged into them, and murdered all of them, my chaplain dying in
a challenge where he killed the wolf-something-or-other at the same time.  I lost one other vet.  It was quite brutal.  My stalker got a pen and a glance on a necron
flyer, but he got lucky and jinx’d them both.



From the third turn on it went bad, not by my units doing
poorly, but by the white scar player having to leave, and that putting my team
down by quite a few points.  My
vindicator did manage a good shot that killed a wolfpriest and his squad, but
the stalker failed his next two turns of shooting, with nothing but 1s, 2s, and
3s rolled on the damage table.  The tau
player got rolled, and the necron player had managed to only have one of his 5?
6? Flyers brought down. The flyers basically picked of all my rhinos and
whatnot from the on, it turned out ugly from there on. 



If the white scars player had stayed it would have been a
good fight to the end, but without him we were at too far of a
disadvantage.  The ravengaurd tactics did
not actually help me, other than outflanking sternguard. (Which would have
probably done more as a drop pod unit, but I don’t have one of those yet.)  I did find the vets to be worth it, and the
stalker did a good job of hitting enemy flyers. (I just flubbed damage rolls.)  I can’t say that there was too much for me to
learn from a game as small as it was.



 

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