shandwen Posted September 15, 2013 Share Posted September 15, 2013 I had a 3 v 2 match earlier today, kind of weird, especiallyas each side was limited to 3k points, so I had to squeeze as much as I couldinto that tiny amount. I went for what Iconsidered a non-fluffy list, but what ended up as a quite effective army. HQ- Chap with jump pack and the codex relic armor Troops- 5 sniper scouts with a missile launcher 5 Tacmarines in a rhino Elite- 5sternguard with 4 combi flamers and a heavy flamer in a rhino 5Vanguard a mess of equipment Heavy- Vindicatorwith siege shield Stalker My two team mates were tau, and white scars. Both of them had what you would expect fromsuch, but the tau player was a particularly poor player. (He had no idea aboutrules, didn’t know anything about his own army, etc.) The enemies were a necron flyer list, and aspace wolf army relying on two drop pods and a large unit of jump infantry witha tricked out character. We had the initiative stolen, and the white scars player hadquite a few bikes shot out because of it. In our first turn we managed to put quite the dent into the wolf guy’slongfangs, and nearly shot down two small squads of necron warriors (the wolfplayer forgot about bringing in his first drop pod... My marines did basicallynothing this turn. I shuffled up the sideof the board to push my rhino with tacs and stalker down the side, and broughtmy vindicator up behind the white scars bikes. Second turn started off with two drop pods, two necronflyers, a group of space wolf scouts, and an 11 man space wolf jump infantryrolling to arrive. The jump troops had amishap and went into ongoing reserves, but the others came in, and a few gotsniped out by the riptide. They didmanage to kill a few bikes, but nothing serious. It seemed that the bikes drew all the fire,and they ignored my vindicator. At thestart of my turn we managed to get a sunshark on, and my outflanking sternguardcame on right next to the puppy scouts, dropping nearly all of them with aheavy flamer and a combi-flamer, and cleaning them up with bolter shots fromthe other rhino. My Vindicator managedto roll poorly on scatter and only kill one puppy elsewhere, but my vanguardand chaplain charged into them, and murdered all of them, my chaplain dying ina challenge where he killed the wolf-something-or-other at the same time. I lost one other vet. It was quite brutal. My stalker got a pen and a glance on a necronflyer, but he got lucky and jinx’d them both. From the third turn on it went bad, not by my units doingpoorly, but by the white scar player having to leave, and that putting my teamdown by quite a few points. Myvindicator did manage a good shot that killed a wolfpriest and his squad, butthe stalker failed his next two turns of shooting, with nothing but 1s, 2s, and3s rolled on the damage table. The tauplayer got rolled, and the necron player had managed to only have one of his 5?6? Flyers brought down. The flyers basically picked of all my rhinos andwhatnot from the on, it turned out ugly from there on. If the white scars player had stayed it would have been agood fight to the end, but without him we were at too far of adisadvantage. The ravengaurd tactics didnot actually help me, other than outflanking sternguard. (Which would haveprobably done more as a drop pod unit, but I don’t have one of those yet.) I did find the vets to be worth it, and thestalker did a good job of hitting enemy flyers. (I just flubbed damage rolls.) I can’t say that there was too much for me tolearn from a game as small as it was. Link to comment https://bolterandchainsword.com/topic/280260-my-first-match-with-new-codex/ Share on other sites More sharing options...
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