Flint13 Posted February 21, 2016 Share Posted February 21, 2016 "Shenanigans" meaning in this case something the bros in ToM's meta didn't specifically prepare for and thus can't just steamroll If we're talking about a blob and death-taxi heavy meta, those medusas would be an excellent investment, Marshall. Barrage ignores Spartan flare shields and does really nasty things to huge squads of marines. ThatOneMarshal 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4314271 Share on other sites More sharing options...
Aeternus Posted February 22, 2016 Share Posted February 22, 2016 Thinking of getting a leviathan as a more ground based HS choice/zone mortalis choice as opposed to a fire raptor. Was wondering, what experience you you have with/against them, are they generally useful, and what is the ideal loadout? (rest of list is basically just a normal terror assault list) Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4315569 Share on other sites More sharing options...
Hesh Kadesh Posted February 22, 2016 Share Posted February 22, 2016 Grav/Claw/Phosphex/Volkite nips in a DDP is my go to build. Gibs most things, and rips through MC's which Legiones normally struggle to deal with. SkimaskMohawk and Aeternus 2 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4315618 Share on other sites More sharing options...
Slips Posted February 22, 2016 Share Posted February 22, 2016 Alternatively, Melta Lance (WHEN WE GET THE DAMN MODEL FOR IT), Drill in a DDP gives you 3 S9 Ap1 18" Melta Shots (who cares about AC, its still S9 AP1) with 1 S8 Ap1 Melta gun Shot alonside S10 Ap2 Armorbane in CC due to the Drill. Great for dealing with AV and can even kill a Knight if it gets the charge off or shoots it twice without the Shield in the way. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4315671 Share on other sites More sharing options...
SkimaskMohawk Posted February 22, 2016 Share Posted February 22, 2016 artillery units have the potential to be the most frustrating, between grav and phosphex; the bombard is a necessary hard counter to artillery as well as threatening ever non-vehicle. Melta lance is too low impact in comparison Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4315702 Share on other sites More sharing options...
Slips Posted February 23, 2016 Share Posted February 23, 2016 Melta Lance will be the most effective vs a Non AC'd Lord Of War such as Knights. If you threaten a knight enough that they doing point their Shield at the Leviathan, you should be getting some good hits in with BS5 S9 Ap1 especially if podded in. Otherwise, stick with the Bombard. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4315747 Share on other sites More sharing options...
Flint13 Posted February 23, 2016 Share Posted February 23, 2016 Alternatively, Melta Lance (WHEN WE GET THE DAMN MODEL FOR IT), Drill in a DDP gives you 3 S9 Ap1 18" Melta Shots (who cares about AC, its still S9 AP1) with 1 S8 Ap1 Melta gun Shot alonside S10 Ap2 Armorbane in CC due to the Drill. Great for dealing with AV and can even kill a Knight if it gets the charge off or shoots it twice without the Shield in the way. Huh, I didn't think of this before now. Levis actually are pretty great against knights while being decently cheaper. If the Levi gets the charge (doubly so with a drill) it has a pretty good chance of an engine kill. Or at least taking a big chunk out of it before getting D-sworded. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4315771 Share on other sites More sharing options...
Slips Posted February 23, 2016 Share Posted February 23, 2016 Pretty much. Consider: Drop in: 3 Av12 Shrouded Ablative Hull Points with the Levi's own 4 Av13 HPs with a 4++ to get through to instagib it. (or 2 Explodes Results w/ failed saves...Sigh. Vehicles...) Shoot 3 S9 Ap1 Shots @ Said knight. Bonus points if you dropped in in melta range. At BS5, odds are all 3 hit. Knights dont have Armored Ceramite and if your in an Arc without the Shield or behind a Lancer who doesnt get the shield to his butt. Most of them (Until we get the new Shooty Knight) have Side and Rear Armor 12 which means 3's to Glance, 4's to pen. With Ap1 thats +2 to damage table so 5+ for an Explode to deal additional Hull Point Damage. So, 1 in 3 Chances per dice that pens (half of those that hit on average vs Av12). This is without accounting for potential +1D6 for Melta. So if you do get Melta Range, odds are all hits = all pens. So, RNGesus willing, you could potentially Deal 3+3D3 Damage in Hullpoints with the Melta Lance alone. You also have a single, normal, meltagun shot too...so thats cool... And then you do that again on your 2nd turn if it (Levi and/or Knight) still lives. Bonus points if the knight didnt move all-that-far enough away to avoid a Charge or if, using a Cerastus Chassis, decided not to run 3D6" away - a good thing either way since its one less shooting phase for said knight. Then you charge into him with 2 S8 Ap- Hammer of Wrath Hits (5's to glance vs Av13), then, at I5, before it can swing, you Kneecap it with 5-6 S10 Ap2 Armorbane Attacks at WS5 (Hitting most Knights on 3's cuz they're WS4...meaning they only hit back on 4s if they survive....lol). And if you dont deal 6 Hullpoints in damage with ALL DAT...then, when you return home from that game, pray to RNGesus for forgiveness for he has forsaken you. shandwen and Guiltysparc 2 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4315782 Share on other sites More sharing options...
Lord Asvaldir Posted February 23, 2016 Share Posted February 23, 2016 Those are all some very good points, I always figured the issue with Leviathan vs a knight the problem is the levi can get close to killing it, but not close enough. Now that we have this new melta weapon, a levi taking a knight on all on his own is possible. With all those melta shots plus i5 charge I'd feel pretty comfortable with a leviathan taking down a knight with no help at all. It is a shame to miss out of the bombard, but I guess it's better to equip your leviathan for what you need, either anti infantry with bombard/phosphex, or anti vehicle with the melta arm. Plus, since terror assault often lacks access to more heavier anti vehicle units, the melta leviathan does sound like a good choice. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4315903 Share on other sites More sharing options...
Balthamal Posted February 23, 2016 Share Posted February 23, 2016 I took one last week with Grav/Claw/Phosphex/Volkites against 40k Eldar and it laughed at them. And that was without a pod to drop in seriously painful places and the 3HP bonus too. This is going to be my default HS choice in a Terror Assault list going forward I think Quick question too for anyone with the new red book, has Sevatar's Warlord Trait been updated to the proper Master of Ambush or is it still the worthless outlank Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316086 Share on other sites More sharing options...
Marshal Loss Posted February 23, 2016 Share Posted February 23, 2016 I took one last week with Grav/Claw/Phosphex/Volkites against 40k Eldar and it laughed at them. And that was without a pod to drop in seriously painful places and the 3HP bonus too. This is going to be my default HS choice in a Terror Assault list going forward I think Quick question too for anyone with the new red book, has Sevatar's Warlord Trait been updated to the proper Master of Ambush or is it still the worthless outlank Just checked for you, it's stayed exactly the same Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316147 Share on other sites More sharing options...
Lord Asvaldir Posted February 23, 2016 Share Posted February 23, 2016 That's a real shame, since I rarely use outflank. If his trait was updated to the 7th edition version of his trait it would be far more useful, especially with terror assault, as we could infiltrate a few more squads alongside terror squads. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316236 Share on other sites More sharing options...
Balthamal Posted February 23, 2016 Share Posted February 23, 2016 (edited) That sucks balls since handing outflank to a Legion whose signature squads already have it is Ah well still no Sev for Terror Assault then Edited February 23, 2016 by Balthamal Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316245 Share on other sites More sharing options...
helterskelter Posted February 23, 2016 Share Posted February 23, 2016 Out flanking terminators could be hilarious Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316282 Share on other sites More sharing options...
Balthamal Posted February 23, 2016 Share Posted February 23, 2016 Meh, overrated when you can just drop them on Sevatar without scatter. or maybe I'm biased because they refuse to enter the side of the board I want whilst trying that. Either way I'd forgo that. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316285 Share on other sites More sharing options...
Hesh Kadesh Posted February 23, 2016 Share Posted February 23, 2016 I still don't understand why they don't let his Warlord Trait be Master of the Atramentar, and just give him a Telehomer as wargear. Because, you know that's what he does. Change Master of the Atramentar to let Termi's with TelePacks roll reserves from first turn. NOr why they don't give him a special rule 'You'll never guess how I got here' giving him Deep Strike. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316291 Share on other sites More sharing options...
Balthamal Posted February 23, 2016 Share Posted February 23, 2016 Nor why they don't give him a special rule 'You'll never guess how I got here' giving him Deep Strike. This would have been absolute gold Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316315 Share on other sites More sharing options...
helterskelter Posted February 23, 2016 Share Posted February 23, 2016 Could you outflank a dreadnought talon? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316370 Share on other sites More sharing options...
Hesh Kadesh Posted February 23, 2016 Share Posted February 23, 2016 You can't outflank anything that doesn't have Outflank special rule, Infiltrate or Scout (which grant it when held in reserve). So, no. All Sevatar does is let you Acute Sense your Vigilators (and attached squads), Terror Squads and Bikes. I'm not sure if it affects Javelins. Also would affect Recon Squads, but they have it anyway. So, garbage. Like giving Heavy Weapons Squads Furious Charge. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316398 Share on other sites More sharing options...
Balthamal Posted February 23, 2016 Share Posted February 23, 2016 Take it back, it gives Outflankers Acute Senses which in 7th I believe is you get to re-roll the dice. Well that's an even bigger sack of :cuss than I first assumed. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316399 Share on other sites More sharing options...
Lord Asvaldir Posted February 23, 2016 Share Posted February 23, 2016 I don't see why it wouldn't effect outflanking javelins, so at least that's something. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316403 Share on other sites More sharing options...
SkimaskMohawk Posted February 23, 2016 Share Posted February 23, 2016 My group plays with a house rule that lets anything that arrives from non-deepstrike reserves assault when they come in, 5th ed style as outflank is pretty weak right now unless you have a lot of melta and get a vehicle. Obviously this makes his warlord trait better, but double obviously its a house rule so can't be applied to general tactics Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316589 Share on other sites More sharing options...
Hesh Kadesh Posted February 23, 2016 Share Posted February 23, 2016 (If acute senses actually did that for Outflankers as well, it would be incredible. I think 40K wolves still get it. If so, it makes their one/two detachments even more dangerous. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4316767 Share on other sites More sharing options...
SkimaskMohawk Posted February 24, 2016 Share Posted February 24, 2016 Oh, it's a rule for all reserves, not specific to acute senses. Acute senses is just stronger as you can get a flank that needs to be impacted Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4317012 Share on other sites More sharing options...
Lord Asvaldir Posted February 24, 2016 Share Posted February 24, 2016 Ya but the problem is I'd much rather either infiltrate my terror squads, or just throw them in drop pods and deep strike in. Pretty much the same case with any other unit that can outflank-dropping in with a pod is just so much better. The only unit I really see a good use for outflanking is javelins, but it's not worth having the acute senses warlord trait for just one outflanking unit. Hesh Kadesh 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/28/#findComment-4317258 Share on other sites More sharing options...
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