SkimaskMohawk Posted April 7, 2016 Share Posted April 7, 2016 66% chance to come in means they're usually there turn 2 with teleporters, maybe a damocles if you want to boost it Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4357896 Share on other sites More sharing options...
Flint13 Posted April 8, 2016 Share Posted April 8, 2016 ^Damocles are a good investment for several reasons. It gives you a little boost to that reserves roll, gives you a 24" bubble of no-scatter deep striking, and you get a little bombardment like the master of signals. Not bad for the points they're asking. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4358259 Share on other sites More sharing options...
Lord Asvaldir Posted April 8, 2016 Share Posted April 8, 2016 My only issue with the damocles is it's just a rhino chassis, so if your opponent has a chance to get any shots of on it chances are it won't last. Really comes down to the board you usually play on. If you have some good terrain to hide it behind, it's a solid investment, if you don't it's difficult to keep the damocles alive till turn two. Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4358498 Share on other sites More sharing options...
Flint13 Posted April 8, 2016 Share Posted April 8, 2016 Yeah, it is a little odd that the Scorpius that never needs to get into LoS has predator equivalent armor, but the Damocles that is supposed to facilitate the maneuvers of an entire battle company is still working stock ^_^ Brother Sutek 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4358542 Share on other sites More sharing options...
Perry Posted April 8, 2016 Share Posted April 8, 2016 The Damocles would help, but the terminator unit would still not be in combat till turn three at the earliest. If a dreadclaw was used turn two combat would be possible and they can support my podded leviathan Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4358805 Share on other sites More sharing options...
SkimaskMohawk Posted April 9, 2016 Share Posted April 9, 2016 Transponders usually aren't used for melee oriented terminator units, their strength lies in delivering combi-plas and melta into critical range. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4358982 Share on other sites More sharing options...
TheCelticRaven Posted April 21, 2016 Share Posted April 21, 2016 Transponders usually aren't used for melee oriented terminator units, their strength lies in delivering combi-plas and melta into critical range. if only we could give legion termies multi meltas... Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4371655 Share on other sites More sharing options...
Runefyre Posted April 21, 2016 Share Posted April 21, 2016 Is there any general consensus regarding methods of utilising the Sacrificial Offering RoW? I've been unable to find any such discussion. Anyway, I've been thinking that perhaps SO is a good way to finally make use of Sevatar's warlord trait, and make all that outflanking much more reliable. I'm still not convinced I want half or more of my army dependent on a super fickle 3+. Thoughts? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4371663 Share on other sites More sharing options...
Lord Asvaldir Posted April 21, 2016 Share Posted April 21, 2016 I mean you just stated the huge drawback to that RoW, if I'm going to have a very large portion of my army coming from reserves there's no way I'm relying on a +3, and given you can't have a damocles start on the table the only way to mitigate the reserves rolls is a lucky warlord trait roll on the strategic table, not something I'd rely on. Sure, it would make Sevetar's trait more useful, but I'd still rather not risk having a few units not show up when I need them. Now if the RoW allowed you to grab drop pods and have at least a fun units come from reserves in those, maybe it would be worth it. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4371764 Share on other sites More sharing options...
Charlo Posted April 21, 2016 Share Posted April 21, 2016 I mean you just stated the huge drawback to that RoW, if I'm going to have a very large portion of my army coming from reserves there's no way I'm relying on a +3, and given you can't have a damocles start on the table the only way to mitigate the reserves rolls is a lucky warlord trait roll on the strategic table, not something I'd rely on. Sure, it would make Sevetar's trait more useful, but I'd still rather not risk having a few units not show up when I need them. Now if the RoW allowed you to grab drop pods and have at least a fun units come from reserves in those, maybe it would be worth it. Dark Compliance says hellllooooo! Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4371772 Share on other sites More sharing options...
Lord Asvaldir Posted April 21, 2016 Share Posted April 21, 2016 Ya if you want to mix milita&cults with astartes, dark compliance works far better. Yes you can't take more marine than militia units, and no RoWs but besides that there's no drawbacks. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4371777 Share on other sites More sharing options...
Charlo Posted April 21, 2016 Share Posted April 21, 2016 Yep. Sure you can't take terror assault with it, but your compulsory troops can now be levys or any other militia squad with any provinces you may want :) you aren't limited in heavy support and you get allies! Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4371782 Share on other sites More sharing options...
exsanguis Posted April 22, 2016 Share Posted April 22, 2016 Hey guys, So I have been toying with my old Terror Assault list and have come up with this: Night Lords 2500 Terror Assault (2503pts) Legiones Astartes: Crusade Army List (Age of Darkness) HQ Legion CenturionArtificer Armour, Melta Bombs, Nostraman Chainglaive, Refractor Field ConsulPrimus Medicae Legion PraetorArchaeotech Pistol, Artificer Armour, Iron Halo, Jump Pack, Melta Bombs, Paragon Blade, Trophies of Judgement Master of the LegionTerror Assault Troops Terror Squad7x Executioner, Legion Drop Pod, 8x Volkite Charger HeadsmanArtificer Armour, Melta Bombs, Nostraman Chainglaive Terror Squad9x Executioner, Legion Drop Pod, 10x Volkite Charger HeadsmanArtificer Armour, Melta Bombs, Nostraman Chainglaive Terror Squad9x Executioner, Legion Drop Pod, 10x Volkite Charger HeadsmanArtificer Armour, Melta Bombs, Nostraman Chainglaive Elites Contemptor-Cortus Class Dreadnought Talon Cortus DreadnoughtDreadnought Close Combat Weapon with inbuilt twin-linked bolter, 2x Graviton Gun, Legion Dreadnought Drop Pod Legion Quad Launcher Support Battery3x Legion Rapier, Shatter Shell Legion Terminator SquadCataphractii Terminator Armour with Combi-bolter and Power Weapon, Chainfist, 3x Combi-Weapon, 4x Legion Terminators, Plasma Blaster, 3x Power Fist, Teleportation Transponder Legion Terminator SergeantCombi-Weapon, Power Fist Fast Attack Primaris-Lightning Strike FighterBattle Servitor Control, Ground-tracking Auguries, 2x Two Kraken penetrator heavy missiles Heavy Support Leviathan Siege Dreadnought Talon Leviathan Siege DreadnoughtGrav-flux Bombard, Legion Dreadnought Drop Pod, Leviathan Siege Drill, Phosphex Discharger Legion Legion AstartesTraitor, VIII: Night Lords What do you think? Most of it is pretty standard stuff that can't be avoided (Terror Squads, if only we could make do with two!) plus the obligatory Leviathan, but I'm pretty happy I managed to shoe-horn some Atramentar in there (thanks for those Cataphractii shoulder pads Forge World!). This is my logic for the list: Praetor and Medicae go with the 8-man Terror Squad unit. They come down in the first wave with the Dreadnoughts. Kraken Lightning, Leviathan and Contemptor are my alpha strike anti-tank units. Shatter shell Thudd Guns for follow up AT duty and general template harassment. Terminators are my anti-heavy infantry unit. Thoughts? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4372431 Share on other sites More sharing options...
Slips Posted April 22, 2016 Share Posted April 22, 2016 (edited) Any reason why you're taking an Archeotech Pistol? Just know that since your Preator has a Jump Pack he's bulky so takes up 2 Slots in a Transport that can hold Jump Infantry (which Drop Pods cannot) Edited April 22, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4372434 Share on other sites More sharing options...
exsanguis Posted April 22, 2016 Share Posted April 22, 2016 Woops! Good spotting mate. The JP is a left over from when he was tagging along with some Night Raptors. That actually frees up 15 points (I was 3 over)! The pistol is because I didn't know what else to spend the points on. I could give him a Volkite Charger and have 10 points left over for something else... Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4372438 Share on other sites More sharing options...
Slips Posted April 22, 2016 Share Posted April 22, 2016 Well, ditching the Archeotech would leave you sitting at 35 total points to spend. What do you think you could spend that on? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4372440 Share on other sites More sharing options...
exsanguis Posted April 22, 2016 Share Posted April 22, 2016 Not the foggiest. That doesn't get you much in 30k! Volkite and Ceramite on the Leviathan perhaps? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4373012 Share on other sites More sharing options...
Terminus Posted April 22, 2016 Share Posted April 22, 2016 (edited) Transponders usually aren't used for melee oriented terminator units, their strength lies in delivering combi-plas and melta into critical range. if only we could give legion termies multi meltas...Justaerin can and they never bother. Regarding the list above, I rather have two combi-plasma than one plasma blaster. The 35 points I would spend on 2 more kraken missiles (so you can pop off all 4 when you come in). Last 10 points either for volkite nipples on leviathan or a chainfist for the contemptor and/or something better than a power sword for terminator Sgt. Edited April 22, 2016 by Terminus Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4373116 Share on other sites More sharing options...
Sheesh Mode Posted April 24, 2016 Share Posted April 24, 2016 (edited) Justaerin can and they never bother. Don't mislead the man. Justaerin are normally kept as cheap and general as possible because of their price. That is not a reflection on the Multi-Melta's utility but instead the frugality of some of our membership. Multi-Meltas on terminators are extremely useful, particularly Justaerin. Edited April 24, 2016 by Sheesh Mode Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4374104 Share on other sites More sharing options...
Terminus Posted April 24, 2016 Share Posted April 24, 2016 I would never take it. My terminators either have combi-plasmas or volkite (Lerneans, so not even by choice). Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4374129 Share on other sites More sharing options...
Lord Asvaldir Posted April 24, 2016 Share Posted April 24, 2016 I'd just prefer a plasma blaster. Melta just really don't appeal to me much in the world of armored ceramite, I'd rather have the extra shot from a blaster. Especially since the rest of my terminator unit usually has combi plas, they go well together with a blaster. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4374146 Share on other sites More sharing options...
Sheesh Mode Posted April 24, 2016 Share Posted April 24, 2016 I would never take it. My terminators either have combi-plasmas or volkite (Lerneans, so not even by choice). Right, and Lerneans are an anti-elite infantry unit built to secure objectives, not an anti-monstrous creature unit or anti-vehicle unit like Justaerin. It's a matter of effectiveness towards a given purpose that determines the viability of a given selection. I'd just prefer a plasma blaster. Melta just really don't appeal to me much in the world of armored ceramite, I'd rather have the extra shot from a blaster. Especially since the rest of my terminator unit usually has combi plas, they go well together with a blaster. Certainly. Though keep in mind that an Strength 8 Ap1 weapon is still effective even against vehicles with armored ceramite so long as their armor is thirteen or less. As I said, you equip your units to achieve their purpose. If you are looking to field a squad suited to eliminating elite infantry quickly then the multi-melta might not be for you as that is not what it is expressly for. But then again we are getting of topic. This is the nightlords thread. ;) Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4374335 Share on other sites More sharing options...
TheCelticRaven Posted April 25, 2016 Share Posted April 25, 2016 so for terror squads using terror assault. Dreadclaws or normal drop pods? dreadclaws offer you the utility of being able to get back into them but drop pods allow you to be much safer with placement due to the guidance system and they also allow you to get out and start shooting sooner. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4374964 Share on other sites More sharing options...
Count Douclar Posted April 25, 2016 Share Posted April 25, 2016 I'm pretty sure you can jump out of a dreadclaw and shoot something the turn the claw arrives. The heat blast is optional, right? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4375105 Share on other sites More sharing options...
Lord Asvaldir Posted April 25, 2016 Share Posted April 25, 2016 Sure you can get out of a dreadclaw the turn yout drop in, however with no internal guidance it's riskier to drop closer to the enemy to ensure you're in good volkite range. Plus if you plan on your terror squad getting out the turn they show up, why waste pts on a dread claw when a normal pod is significantly cheaper. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/34/#findComment-4375167 Share on other sites More sharing options...
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