Runefyre Posted April 29, 2016 Share Posted April 29, 2016 Allied detachment are treated as a separate detachment from the primary detachment, the only time NL night vision is shared is in a shattered legion theme (were HH book 6 explicitly states that it is shared). Actually, RaW Night Lords don't even get night vision if they're taken in an allied detachment, the rule states all models in a NL primary detachment gain night vision. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4379042 Share on other sites More sharing options...
Charlo Posted April 29, 2016 Share Posted April 29, 2016 Is there any particular gear or such I could take in either army for night vision? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4379222 Share on other sites More sharing options...
Runefyre Posted April 29, 2016 Share Posted April 29, 2016 Not that I'm aware of, IIrc only Raven Guard have access to infravisors (and even those are situational at best, you generally only need NV on turn 1 but you take blind tests at I1 for the entire game). Tbh I think the case could be made for giving NL's night vision even if they're in an allied detachment, it fits RaI in my opinion. I'd also like to hear somebody else's opinion on the wording for that rule. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4379342 Share on other sites More sharing options...
Charlo Posted April 29, 2016 Share Posted April 29, 2016 It says Priamary detachment, but also says those without the LA rule. A weird oversight to be honest, but it's not a big deal. "Oh no, power armour is getting a cover save against my ap5 volkite..." :P Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4379446 Share on other sites More sharing options...
Terminus Posted April 29, 2016 Share Posted April 29, 2016 Well, it's all the "Artillery and dreadnoughts" and all that other stuff you mentioned that cares about it more than the volkites. It screws your opponent's shooting too, though, so it's even. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4379513 Share on other sites More sharing options...
Lord Asvaldir Posted April 29, 2016 Share Posted April 29, 2016 Actually, RaW Night Lords don't even get night vision if they're taken in an allied detachment, the rule states all models in a NL primary detachment gain night vision. Might slap someone if they tried to insist my Night Lords didn't get night vision just because I was using an allied detachment. As Charlo mentioned though if you only take weapons with poor AP values, don't really matter. Runefyre 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4379521 Share on other sites More sharing options...
Charlo Posted April 29, 2016 Share Posted April 29, 2016 Barrage essentially "nopes" cover does it not? I'm unclear if I'm honest... Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4379562 Share on other sites More sharing options...
Slips Posted April 29, 2016 Share Posted April 29, 2016 Essentially yes since you're allocating wounds from the centre of the blast templates final position instead of from the shooter itself. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4379565 Share on other sites More sharing options...
Runefyre Posted April 29, 2016 Share Posted April 29, 2016 But barrage doesn't ignore usr's like stealth or shrouded, does it? I always thought it just ignored cover derived from terrain. Night Lord's 5+ cover save is basically a stiffer version of shrouded. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4379581 Share on other sites More sharing options...
Slips Posted April 29, 2016 Share Posted April 29, 2016 Yeah, you'd still get Cover Saves from Stealth and Shrouded and the like. AFB but I'd probably look at the way Barrage Works again in the 7th ed BRB Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4379588 Share on other sites More sharing options...
Flint13 Posted April 29, 2016 Share Posted April 29, 2016 Essentially yes since you're allocating wounds from the centre of the blast templates final position instead of from the shooter itself. You're allocating wounds from the center of the first template placed. That's a big part folks seem to forget with barrage in 7th. If you drop the first medusa shell in front of an Aegis line all of the shots of that particular group are subject to a cover save, regardless of where the templates after the first has landed. Slips 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4379601 Share on other sites More sharing options...
ThatOneMarshal Posted May 2, 2016 Share Posted May 2, 2016 So something I just realized was that with the new buff to raptors hitting on a 2+, is there any need for a chaplain in that unit? Is there any other use for a chaplain in a Terror Assualt list? Also was wondering what peoples thought's were on running a pride of the legion list. How well do vets compete with terror marines? Otherwise I was thinking an all terminator list might be fun. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4381763 Share on other sites More sharing options...
helterskelter Posted May 2, 2016 Share Posted May 2, 2016 Chaplain Is there for those pesky 1's that sneak in. Just imagine the carnage if you maxed out your onslaught roll, and armed with chainglaives for 2's to wound vs T4 Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4381817 Share on other sites More sharing options...
Flint13 Posted May 2, 2016 Share Posted May 2, 2016 ^While hilarious and very satisfying, the biggest problem Raptors typically have is overkilling things and being left hanging in the breeze b/c they've wiped out a unit on the charge and have to sit around through the opponent's entire shooting phase. Balthamal 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4381890 Share on other sites More sharing options...
Balthamal Posted May 2, 2016 Share Posted May 2, 2016 Terror Marines trump vets from a pure damage output perspective. Preferred enemy infantry is massive and if you're first thought is to send them against non inftantry then you're using them wrong. Plus I can't overstate just how easy it is to take massive chunks from units when they have Volkites. What vets lack in raw damage they make up for with versatility. Sniping bolters or frag missiles anyone? They're a better option when dealing with bikes/jetbikes/mechanicum for that reason alone. I've found they can compliment themselves very well too. Plus the vets are always scoring as they have implacable advance. Pride lists are typically pretty sound providing the relatively low model count is offset with some hard hitting units to compliment them. Plus assault terminators with Talent for Murder are hilarious. Be interested to see an overall composition. Terror Assault obviously favours Terror Squads but has the crippling lack of heavy support options but then again, when running Konrad with it, it's on the verge of being overpowered. Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4382160 Share on other sites More sharing options...
SkimaskMohawk Posted May 2, 2016 Share Posted May 2, 2016 The problem with konrad and terror assault is that you quickly run out of good units to put him with. Terror marines aren't a possibility due to infiltrate and night raptors are kind of a trap in terror assault as they provide more melee anti infantry and take up a good amount of points for a unit whose role is redundant. I like him a lot more in horror cult lists where them being troops makes them hugely attractive, as well as not competing for anti infantry roles with other compulsory units Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4382234 Share on other sites More sharing options...
Balthamal Posted May 2, 2016 Share Posted May 2, 2016 Agreed, but then again, even with the compulsory Terror Squads and Night Raptors to run with him, fielding a Primarch is usually the preserve of 2.5k upwards so there's still a good chunk of points to devote to anti tank. I had a very strong game a few weeks back with Konrad/Raptors/Terrors and a siege breaker/rapiers/plas support/outriders and 2 levis in pods at 3k. Konrad himself killed 2 contemptors and a leviathan so he's far from powerless against AV13 and down. Thing to bear in mind with Terror Squads in any case is being selective with their targets. Obviously infantry but that shouldn't be taken as carte blanche to go after anything foot slogging. Tactical Blobs can absorb even the relatively high amount of damage they can inflict whilst dedicated assault units like Templars/Invictari/Palatine Blades will mince them in assault not to say anything of heavy infantry like Lernaeans/Justaerin/Firedrakes/Butchers Bottom line really, depends on how you're able to make it work. If you can handle the dance of engaging the right targets with the right units it's devastating. 1 list it will struggle with though is anything with more than 1 AV14 vehicle or tyhpon totting gun lines Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4382503 Share on other sites More sharing options...
SkimaskMohawk Posted May 3, 2016 Share Posted May 3, 2016 How did he possibly kill 2 contemptors and a leviathan? He glances armour 12 on 6s, armour 13 is immune to him. I agree a typhon sucks to face as Night Lords as most of their buffs revovles around boosting their cover Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4382627 Share on other sites More sharing options...
Slips Posted May 3, 2016 Share Posted May 3, 2016 Probably hitting Rear/Side Armour if they were immobilized or something? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4382637 Share on other sites More sharing options...
Lord Asvaldir Posted May 3, 2016 Share Posted May 3, 2016 2 contemptors and a levi immobilized in one game would be most unusual. WIsh Curze had rending just so he could at least glance contemptors. Tactical Blobs can absorb even the relatively high amount of damage they can inflict whilst dedicated assault units like Templars/Invictari/Palatine Blades will mince them in assault not to say anything of heavy infantry like Lernaeans/Justaerin/Firedrakes/Butchers Unless you're constantly up against 20 man tac squads with apothecaries, don't see how terror squads have any problem murdering tacs quickly. Smaller squads will lose a fair number to volkite, then with preferred enemy plus outnumber terror squads they will make short work of tacs in an assault. That being said, I am a fan of raptors in terror assault, sure they are not needed all the time but they can go after more dangerous assault units that terror squads can't handle. Plus they are an awesome escort for Curze, minimum of +4 cover is super handy. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4382643 Share on other sites More sharing options...
Perry Posted May 4, 2016 Share Posted May 4, 2016 I'm a little annoyed with GWs new draft faq. Apparently a rule everyone has been getting wrong is one grenade attack per squad in close combat per turn. So a squad of vets with melta bombs can only attack with one measilly bomb. Even though everyone in the unit would have them. This will make tank hunting much harder for us and I bet mechancum players are delighted, one krak grenade attack per squad per cc phase. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4384946 Share on other sites More sharing options...
Flint13 Posted May 4, 2016 Share Posted May 4, 2016 ^My Castellax have a question to axe power blade you. But for seriously, that seems a tad silly. I can understand the throwing one grenade thing (why bother with bolters when you can huck krak grenades?) but I'm doubting the one in combat will stay around past the secondary feedback phase. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4385022 Share on other sites More sharing options...
Lord Asvaldir Posted May 5, 2016 Share Posted May 5, 2016 Let's hope that's the case, my terror assault list would really take a hit in its anti tank capabilities if the grenade rule changes. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4385097 Share on other sites More sharing options...
Flint13 Posted May 5, 2016 Share Posted May 5, 2016 I mean, when we're talking about 30k Astartes, I'm already used to just using one grenade per squad b/c the Sgt is the only one in a despoiler squad to have a melta bomb. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4385102 Share on other sites More sharing options...
Aeternus Posted May 5, 2016 Share Posted May 5, 2016 (edited) The days of meltabomb tank hunter vets hunting down spartans seem to be over. Edited May 5, 2016 by Aeternas Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/36/#findComment-4385114 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now