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Blood Angels' Fire Raptor


Jolemai

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I think a double raven list would be well suited taking one fire raptor and one normal raven. 

 

I think the hell strikes are str 8 ordinance.  So you'd be rolling 2 d6 for armor pens and taking the highest. You could only shoot one a turn though because ordanance makes it so you can only shoot 1 weapon, but it can be bypassed by firing one with POTMS. 

I think a double raven list would be well suited taking one fire raptor and one normal raven. 

 

I think the hell strikes are str 8 ordinance.  So you'd be rolling 2 d6 for armor pens and taking the highest. You could only shoot one a turn though because ordanance makes it so you can only shoot 1 weapon, but it can be bypassed by firing one with POTMS. 

 

In which case it sucks to be Chaos.

 

Yep, only ras, vanguard, sang guard, death co and anybody else with ajump pack... Not very many things at all.......

Forgive me, I should have worded it differently; also I'm speaking from a non-blood angel standpoint when I say the revelation battery could have been more tactically useful for you all if the special beacon missile effect would be applicable to units with descent of angels and  deep strike.  Suddenly you aren't locked into just units with jump packs (which in my findings are a gamble unit, and assault doesn't seem as viable as it was a few editions ago).  I'm sure some angels players out there would've liked the option for some flexability- maybe deploy a veteran squad via droppod, or a dreadnought, etc. in a tactically beneficial location and not necessarily be locked into assault units (and yes, I realize those squads have things like the special boltgun and inferno pistols, but those still have their issues like range for the pistols looking at the book)

 

What I'm trying to say is that this revelation battery had the potential to give the blood angels a lot more options for army list construction and possibly made blood angels stronger competitively.  I'm sure someone will find a way to make this work really well with your assault oriented units; just speaking from the perspective of c:sm/bt player- if the revelation battery had been opened up to all sm codexes and been applied to deep strike?  You'd see pedro kantor sternguard drop pod spam from last edition turned up another notch towards 11 on the dial; and other ridiculous things.

 

Sorry I wasn't more articulate earlier, a bad night's sleep will do that to your internet debate skills.

Lack of range can be mitigated by our Assault squads having normal special weapons (meltaguns and plasmaguns, not just the shot-ranged pistol versions). Also, Honour Guard Squads can take 4 special weapons (4 x plasma is fairly popular). So range isnt a down-side, especially when you are arriving with pinponit accuracy within 6" of an enemy unit (even if you need to get in pistol range). So we cant do it with Sternguard - take an honour guard and thats 8 plasma shots, who really needs a sternguard squad with that as an option? 

 

Jump troops are only a gamble unit if you cant be sure where they will arrive (which the missiles cut out), when they arrive (DoA helps there), and if your only thought is how to get them into CC (which given the amount of shooting upgrades you can give them is not necessary if you dont want to do it - a standard RAS can kick out 3 meltagun or 6 plasmagun shots on the turn it arrives, on top of the bolt pistol shots, enough to make a mess of any vehicle or heavy troops nearby or shred light infantry). Equipped that way they become similar to GH or bike squads - shoot the enemy up, harrass them and use mobility to manouvre roudn their strong points to set up your favourable combats or make your enemy moev away from your threatened assaults...

Maybe the Warhead could allow you to deep strike out of sequence - i.e. in the shooting phase immediately after the warhead has been fired? It wouldn't really affect what the unit could/couldn't do on arrival (I think) and I'm sure there are prescedents for "out of phase" stuff like this. It would make it more useful than having to wait another turn of the game to be able to DS off it and since it relies on the Fire Raptor turning up first anyway I don't see it would be particularly OP. Basically, in my head I see it working as a sort of watered-down DWA.

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