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Now that the new Codex is here, might as well dance


Afrikprophet

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Some good news, it looks like the codex Inquisition will let you field battle conclaves, with power weapons (not limited to powers swords) in Land Raiders with attached priests, which solves the issues with at least one of our units. You just have to pay a few points for an inquisitor HQ (and they can be very cheap).

 

It looks like I might be getting a land Raider in the near future...

 

It should be noted that in order to put the priest in a LR he has to be part of the henchman squad, as you cannot attach a priest and then put him in the LR (as battle brothers cannot go in an allied transport, how I wish you could...)  Thus he will loose his IC ness changing his look out sir rolls and other stuff. Of course as they can be 12 men rather than our 10 that is not to much of an issue, I forsee a LRR in my force with an Inq, Priest x2, Crusade x3, DCA x6...

 

The Inq codex gives us the ability to get Air support (if FW is not allowed in the meta), with the only tax being an Inq and henchman squad (which can be in effect our battle conclave we were taking anyway.. less its transport..?) Cheapest option for that is a naked Inq for 25 and 3 Warrior Acylotes for 12 =  min tax of  37 for the first then can have 2nd and thrid for a tax of 12 per. so for a total of Minimum 361 you have 3 flyers (Valkyries). (you might want to change the weapon payload for some more points.)

 

Do you think that is a good option to get some Anti-air into Sisters?

I of course would prefer if we could get our own air options, and some LR's would be great in our codex.. but that is wishful thinking i feel.

 

What are your thoughts?

 

Flaxis

I must say I'm really digging the Canoness, which is great since I love the model. I took a IG+Sisters list to a tournament today, 3 matches, having only played one with almost the same list before (Canoness dueled and took off two wounds from Belial in that one).

 

In the first one against Tau+Eldar (ARGRH!) she was the main reason I earned myself some points, as I charged the enemy's overly cheesy Crisis suit team with what Celestians remained (3 out of 7?), a Ministorum Priest and the Canoness. I think the others caused like one unsaved wound, but then the Canoness whacked 4 wounds on the suits, making me win the battle by 4 wounds and ending up sweeping the opponent, removing his warlord among other things and basically getting me 4 VP. Not that it amounted to all that much as I lost 14-4 (it was a killpoint game). The Canoness died too trying to charge a vehicle (Armourbane would've been so sweet to put to good use), and then a stupid 5-man infantry squad hit with what, 4+ overwatch shots? Hooray for averages. Of course all wounded too and I had two wounds left after being shot after the sweep, so she bit the dust. Still, two expensive suits + the sweep itself, not bad! Still, Marbo definitely helped, having killed 4? of the crisis suits prior to the Canoness charging them. Gotta say that I loathe Tau/Eldar even more now that I've seen them - or rather, their new codex - on the table. The amount of shenanigans they can pull truly boggles the mind. GW playtests their codices... my fat butt!

 

In the second match, a 5-objective game against SW+SM(UM) she whacked 4 assault marines when called upon to do battle, but unfortunately the Celestians were slacking again and killed nothing on that charge, with the priest killing a few at least. The Canoness didn't need to do much else, as shooting was prevalent. Marbo again killed some 6+ wolf guard. Won that one 7-4.

 

Third match against Chaos Marines. Apparently the guy had done somewhat decently in the first two matches, despite it being his first time playing 40k, having previous only played Fantasy. Sadly for him my list was basically the opposite of his - he was trying to rush forward with infantry on foot while I sat back and blasted him to bits with infantry and armor alike - mostly armor though what with the large blasts and him keeping his infantry too tightly grouped. At least the two Leman Russes, Exorcist and Manticore had more luck in this match than the previous ones where they accomplished... not so much. Well, LRBTs did decently against marines I guess, but the Exorcist and Manticore had been all but useless. Now the Exorcist killed 3-4 noise marines and 5 terminators and a Rhino, at least, with the Manticore blasting random infantry to bits. On the downside Marbo accomplished, well, a grand total of 1 chaos marine killed. And sadly for the Canoness she didn't really get to do anything but shoot her bolt pistol once, and then all the opponent's forces were dead in turn 4 already. This was also the only match where my 4x Heavy Bolter Sororitas Command Squad actually killed something!

 

It sucks for me that I forget to use the Acts of Faith all the time. I've used an AoF a grand total of ONE time during the four matches, and that was for the Battle Sisters against TauDar, though it certainly would've been useful to get Furious Charge in the two charges I did in the tournament. Also I tend to forget the damn War Hymns roll. Still, playing SoB (and IG) is definitely a change of pace from playing Black Templars.

with codex: inquisition we do have another anti-air option, in the form of an inquisitor (for as much points as a priest), a henchmen warband (of as much points as a power weapon), and a dedicated transport valkyrie with a lascannon and 2 anti-tank missiles.

I need to get my mitts on it, but I've been reading up on it and it's much as we expected. Which is unfortunate as we were hoping for a bit more meat on the bone but those of us interested in it aren't doing so for the prospective power it provides. Getting an Inquisitor to zoom around on a Valkyrie certainly sounds like fun though!

i have found usefull opportunities in the onset of the new Inq book. That much needed assault unit has just arrived in the form of an Inquisitor and friends in a psy-crusader. I cant think of a problem it doesn't solve.....pity its available to most armies now

an inquisitor and friends in a crusader look a lot less cool than them riding in a valkyrie though. Inquisitor to the rescue!

 

I want to build an inquisitor kryptman, but I have no idea what kind of retinue he'd have and stuff... but it sounds cool!

 

 

Let's not forget we can now divinate our exorcists....

if only we could reroll the number of shots. i know myself id get the psy of and roll a series of 1's for missle number. I love/hate my exo's

Yeah... if only rolling the number of shots was along the same lines of re-rolling to hit....

 

 

 

Let's not forget we can now divinate our exorcists....

if only we could reroll the number of shots. i know myself id get the psy of and roll a series of 1's for missle number. I love/hate my exo's

Yeah... if only rolling the number of shots was along the same lines of re-rolling to hit....

I wish the roll for shots was INSTEAD of rolling to hit.  After my atrocious rolling goes through, I usually end up with 1 or zero wounds.  That's why I don't really rate the exorcist and always preferred my Retris (who never got their act of faith off) and my pen engines.  Now with the changes I'm being forced exorcists down my throat, it is really sad when you tend to roll 1's more then any other number :p

with most wargaming dice, it's supposedly so that everyone rolls more 1's than any other number (about 25% of the time, as opposed to the expected 1/6th). I remember some people doing a full research thing with thousands of dice rolls.

with most wargaming dice, it's supposedly so that everyone rolls more 1's than any other number (about 25% of the time, as opposed to the expected 1/6th). I remember some people doing a full research thing with thousands of dice rolls.

perhaps it is due to the higher volume of solid cube face one the one side (may seem neglegable but im not certian all gaming dice are balanced correctly). thats why vegas dice have flat surfaces. My friend did some research and found a certian brand of flat faced dice to be the most statisticaly average among almost all brands so he only uses these during tournament. He is of course a total tool, and his dice look stupid though tongue.png

with most wargaming dice, it's supposedly so that everyone rolls more 1's than any other number (about 25% of the time, as opposed to the expected 1/6th). I remember some people doing a full research thing with thousands of dice rolls.

Averaging all the rolls I ever make I probably don't roll more 1s than other numbers, but those 1s always happen in the most terrible of places. Like all the time with 2+ saves, which makes using terminators annoying for me. Not that my other saves like 3+ exactly rock, either. On the other end, I'm always rolling big numbers for my leadership tests, it's already a bit of a joke locally at this point.

I am legendary among my group for failing any and all rolls. Well actually, only the ones that matter.

 

Shooting at the last member of an enemy squad? All hits all wounds. Why? It doesn't matter. Needing the clutch 4++ rosarius save? Fail every time, instant death on old Sister Genevieve. All. The. Time

I am legendary among my group for failing any and all rolls. Well actually, only the ones that matter.

 

Shooting at the last member of an enemy squad? All hits all wounds. Why? It doesn't matter. Needing the clutch 4++ rosarius save? Fail every time, instant death on old Sister Genevieve. All. The. Time

Yup, oh-so-familiar. For example sometimes I go into mad save sprees towards the end of a match. Once it took at least 40-50 wounds to kill my BT Marshal. He had 2+ and Bionics, but normally that would've meant he dies from 10 wounds. But as he was the last model on the table, of course my rolling goes well at that point, having sucked during the whole game before that... As an example of "great" rolling, 4 wounds, 4 dead terminators in my second game ever. In my first match of Apoc, Calgar and Kantor died without making a single 4++, that's a total of 7 wounds. Meanwhile Kantor's own 4 attacks did nothing to Slaaneshi Seekers, and Calgar with his 6 took off a single wound from a Bloodthirster (two would've killed it IIRC)... whoop-ti-doo.

Well, the inquisition book is quite interesting but i think SoB can deal with any ennemy without help. 

 

But i have tested just 1 ordo xenos inquisitor with psychic abilities, power sword, storm bolter and 3 servo-skull and it's verry handy:

I use to play him i a unit of 14 sisters behind an aegis, making the unit stubborn with LD10 + rerolls to hit + psykout grenades, that's nice!

+ he has nice warlord traits and his servo-skull stop scout from coming near me: by by ravenwing ^^ 

yeah at just over 60 its certianly a nice tool to have. As a 2nd note he/she can have nice warlord traits, and would allow me to charge forward with my pair on Cannoni with even MORE reckless abandon :) I could see a "come get some" inq passing out buff, hanging back with a hellrifle or beamer too.

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