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Daughters of the Emperor worth it?


Pure

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Hi, im slowly returning myself into world of 40k again. All my gaming friends decided to start playing 40k and i went along. I used to roll with witchhunters aeons ago. And today i saw an add for Daughters of the Emperor deal. I realize its the same cost if i buy them in blisters, but still.

 

Q. Is it a good collection of models for me to start burning heretics again? I have 3 battle sisters, 2 heavy flamers and a rhino atm. 

 

And if its not, what would you buy instead? I have around 600€ to raise my small army. And yep, i got the codex.

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From what I understand Sisters are still playable. I haven't seen the new 'dex, so I don't know what options you have exactly, but the one thing I'll say is: Skyfire. How are your Sisters going to cope with fliers, because I don't think they have any fliers of their own or any dedicated AA units.

Pure,

 

Don't get sucked into the set UNLESS you really want to collect games workshop memorabilia (such as the poster).

 

I'd say get rid of the seraphim, the penitent engine, and the stormbolter sisters and add in melta sisters, priests, and another immolator (or an anti-air fortification).

Personally I think Seraphim are one of the best things we have, but that's just me.

 

Here's something to think about:  How many people in your area are really playing with fliers?  Honestly, most fliers have an armor value of 10 or 11, and only 2 hull points.  That's at the range that a heavy bolter squad of Retributors can bring one down.  12 shots is 2 sixes from heavy bolters, of which you're getting a glance just from a heavy bolter on average.  Exorcists are a little more dicey from shot count...

 

The point is, do you really want to plan your entire army around the possibility that someone may be flier heavy?  It's one unit.. if you're playing to mission objectives, will one flier honestly trash your entire plan?  A flier heavy army is one thing, an average army though....

 

Something to think about.  Fliers will give us a hard time, but that doesn't make Sisters unplayable.

 

Now the dollar investment for that much metal..ugh..

The point is, do you really want to plan your entire army around the possibility that someone may be flier heavy?  It's one unit.. if you're playing to mission objectives, will one flier honestly trash your entire plan?  A flier heavy army is one thing, an average army though....

 

The people most likely to bring flyers are also most likely to bring Storm Ravens and Heldrakes. Either of those against an army unprepared for flyers can ruin your day pretty much by itself. It's probably a good idea to have at least a Quad-cannon Aegis Line in your collection, just for when you think you might face either of those things.

Daughters of the Emperor is a nice army, but it has too many dross models (Sister with Storm Bolter x3, Sister with Multi-Melta x1) to really be a better idea than just putting the army together from individual blisters... unless you love the poster and want to spend the extra money replacing those with useful heavy weapons (there's no point trying to sell them on, nobody sane will buy them).

Welcome back to 40k :)

 

Sisters are totally competitive still; I regularly play against Necrons, Tau, Eldar, and of course, Space marines and still win. Some of these are power lists and tournie champions, so I have no doubt against Sisters viability.

I would personally advise against fearing flyers. No matter how many there are, you can avoid them or play to objectives. In other words, don't think of skyfire as a must have, because its not true.

 

Now the real issue with SOB is the sheer expense of collecting them. If you are really prepared for that, then you are in for a fun time :) Make a list at 1000 points and post it up! Then we can help refine it and you can have something to build to :)

Welcome back to 40k :)

Sisters are totally competitive still; I regularly play against Necrons, Tau, Eldar, and of course, Space marines and still win. Some of these are power lists and tournie champions, so I have no doubt against Sisters viability.

I would personally advise against fearing flyers. No matter how many there are, you can avoid them or play to objectives. In other words, don't think of skyfire as a must have, because its not true.

Now the real issue with SOB is the sheer expense of collecting them. If you are really prepared for that, then you are in for a fun time :) Make a list at 1000 points and post it up! Then we can help refine it and you can have something to build to :)

I must disagree, in smaller games if the enemy has a hell turkey and it comes in on time it WILL kill every sister squad and poses. Flyers seem to cause less trouble in larger point games.

Welcome back to 40k smile.png

Sisters are totally competitive still; I regularly play against Necrons, Tau, Eldar, and of course, Space marines and still win. Some of these are power lists and tournie champions, so I have no doubt against Sisters viability.

I would personally advise against fearing flyers. No matter how many there are, you can avoid them or play to objectives. In other words, don't think of skyfire as a must have, because its not true.

Now the real issue with SOB is the sheer expense of collecting them. If you are really prepared for that, then you are in for a fun time smile.png Make a list at 1000 points and post it up! Then we can help refine it and you can have something to build to smile.png

I must disagree, in smaller games if the enemy has a hell turkey and it comes in on time it WILL kill every sister squad and poses. Flyers seem to cause less trouble in larger point games.

Well I can't say I've had that much trouble with them... especially only 1. Sure they kill things but at least Sisters actually get a save against them. Then you can use spacing, Rhinos, movement and hanging out on level 2 or greater of ruins for static squads or simply getting into assault to avoid them. If you have a decent amount of objectives then you have a good chance of getting some skyfire too should the need come up. Obviously the helldrake is the extreme example for power-armoured armies, but one of them should not be that much trouble.

We're still more likely to survive a Baledrake strafing run than any other power armoured army except Tzeentch Chaos Marines.

Besides, with Repressors on our side, the Baledrake can fly around looking pretty forever and not do much until we've wiped out his ground troops. biggrin.png

Got to love the good old Repressor. Has to be my favourite dedicated transport. (If only it had an assault ramp or something)

 

Anyway, if you really feel like you have to take AA, take fortifications. At least then you don't have to ally.

With seven S6 shots & TWO, not twin-linked, lascannons, the Avenger makes StormTalon pilots envious & sends Nephilim pilots away in tears. Plus you can toss on a pair of napalm missiles to remind heretics what SoBs do best. Hint it ain't talk nicely to the heretic.

Pure,

 

Don't get sucked into the set UNLESS you really want to collect games workshop memorabilia (such as the poster).

 

I'd say get rid of the seraphim, the penitent engine, and the stormbolter sisters and add in melta sisters, priests, and another immolator (or an anti-air fortification).

 

Wait Seraphim are bad? I just picked a few up from ebay.

 

Pure,

 

Don't get sucked into the set UNLESS you really want to collect games workshop memorabilia (such as the poster).

 

I'd say get rid of the seraphim, the penitent engine, and the stormbolter sisters and add in melta sisters, priests, and another immolator (or an anti-air fortification).

 

Wait Seraphim are bad? I just picked a few up from ebay.

No, they are not bad.  Highly mobile double tapping flamers with shred are the perfect meta for 6th edition.

Seraphim are by no means BAD, but its just they're competing with Dominions...

 

I'd still take Seraphim IF I were running Celestine, as a bodyguard squad (and what a body! :P )

 

Though IMO, I'd simply rather put the points into a unit of dominions with immolator.

Seraphim are by no means BAD, but its just they're competing with Dominions...

I'd still take Seraphim IF I were running Celestine, as a bodyguard squad (and what a body! tongue.png )

Though IMO, I'd simply rather put the points into a unit of dominions with immolator.

Ah, so it's not that I wasted my money on a useless unit, but that there's a better option for the slot? I can live with that.

To be fair, Seraphim aren't actually worse than Dominions. They're two points more expensive per model, but ten points cheaper for equivalent special weapons (10 points rather than 20 for flamers, or 30 points rather than 40 for meltas). They're more mobile once they're on the field (jump packs rather than a transport) and can deploy just as freely (deep strike vs outflank). They're slightly more durable (rerolled Shield of Faith)

 

The main thing is that Dominions can now kill Terminators in cover, while Seraphim are better at massacring things with lower saves in cover, and the same (at shorter range) at killing strong enemies out of cover (if you give them inferno pistols).

 

Edit: My math fails. Or my reasoning, at any rate. Four hand flamers are the same price as four flamers, but four meltaguns are 20 points more expensive for the Seraphim.

 

 

Pure,

 

Don't get sucked into the set UNLESS you really want to collect games workshop memorabilia (such as the poster).

 

I'd say get rid of the seraphim, the penitent engine, and the stormbolter sisters and add in melta sisters, priests, and another immolator (or an anti-air fortification).

 

Wait Seraphim are bad? I just picked a few up from ebay.

No, they are not bad.  Highly mobile double tapping flamers with shred are the perfect meta for 6th edition.

 

Wait what? Double hand flamers with shred? Is that even fair? I mean throw that against any IG or ork squad and it would simply vanish from the table, and marines aren't going to be happy with that either. Man if it weren't for the ally table I would almost add some small sister force in just for that.

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