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Castellax upgrade options viability


Haranin

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Reading through HH 2; and I am wondering at some of the rules.

 

A Castellax is a MC... which has smash, base attacks are AP2. Why would you "upgrade" and lose concussive for AP3 power weapons...?

 

Need some more time to review the book...

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Ive been reading the Castellax entry and it gets 3 weapons, the mauler bolt cannon and two bolters, as far as I know you can only fire 2 weapons as a MC so its a bit useless I think, although upgrading the bolters to flamers will make them brutal in overwatch with D6 hits per Castellax..I just think its weird (unless Im mistaken or missed something) that a model has more weapons than it can fire...

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Yeah that does make more sense, I think flamers are the better option, makes them scary in overwatch and if you can get close enough to the enemy you can cast Rite of Destruction and shoot twice, 4 flame templates per Castellax is just too awesome to pass up..

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Ive been reading the Castellax entry and it gets 3 weapons, the mauler bolt cannon and two bolters, as far as I know you can only fire 2 weapons as a MC so its a bit useless I think, although upgrading the bolters to flamers will make them brutal in overwatch with D6 hits per Castellax..I just think its weird (unless Im mistaken or missed something) that a model has more weapons than it can fire...

 

Wraithlords and wraithknights can have four weapons, and only fire two.

 

The bolters are only more useful if you have a MM and wish to fire at guardsmen within 12", but the flamers, as noted, are a very good option.

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