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Inquisition Valkyrie how would you equip yours?


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As the title suggests, what options would you give your Valkyrie, would you take it bare bones or would you indulge in the options given?

 

Personally i would take heavy bolter sponsons, but other than that not really sure.

 

Any ideas, views or preferences welcome.

 

Sirus

id take the las can all day every day (i know its BS 3 but still), other options are meh. Rocket pods mixed with servo skulls could be fun, but i dont think your getting the bang for the points and there are more points efficient options for anti inf. I think this is a nice cheap anti air/ late turn drop a cheap hench squad on objective is the real gem of the Val. Id just add the Las cannon and a small aquad of acolytes with maybe combis or hell guns....or natta the squad is to taste.

I tend to agree with Maximvs.  In my mind, the best compliment of weaponry is a multilaser/2 rocket pods/heavy bolter sponsons for an anti-infantry/light vehicle support.  It still has a semidecent chance at glancing other fliers with the multilaser and 2 heavy bolters (since the average flier AV is 10 or 11).  Anti-armor seems a waste with only a single lascannon and some one shot missiles.  I think the anti-infantry is a better synergy of weapon options.

I think that 125 points for lascannon/heavy bolters and AV 12 front and side is a bargain. Sure one will struggle to kill a storm raven but it will do far better than it should!

 

If you have no other anti-air option then 2 or 3 Valkyries will be an absolute pain to deal with and remember you can start the valk in reserve and the squad on the board so you don't have to buy a squad that complements them at all. Also since DT's don't have to only transport the squad that they were bought for then any scoring unit left alive towards the end of the game can be used to grab objectives.

 

If you have a better anti-flyer option then of course use that instead and run valks as transports and harrassing units but they aren't the worst anti-flyer unit in the game.

The major issue that i have is MRP versus Hellstrike Missile. As multilas and bolter sponsons seem to be an obvious choice. Plus for the turns it could be on the board i think two high str missiles may be the better option.

At BS3 though...this is why no one took anything except rocket pods on IG Valks. Blast weapons don't care what your BS is, they just wanna party. 

This is the reason why you end up firing both missiles at once at BS3 you are hitting on fours so you need to guarantee that one of them hits. You can reason that either the lascannon OR one missile will hit but I'd much rather risk 3 hits at 12.5% I think.

 

Although it's better than the 6 missiles the DA fliers come with at S6 you fire two a turn to try to glance AV12 and curse that you can't fire more!

 

This is the reason why you end up firing both missiles at once at BS3 you are hitting on fours so you need to guarantee that one of them hits. You can reason that either the lascannon OR one missile will hit but I'd much rather risk 3 hits at 12.5% I think.

Ordnance good sir, means only one per Shooting phase. Unless you go stationary in Hover Mode, which is basically just consigning your AV12 plane to an early grave (Flyer defenses are what make them so great, when they go Skimmer mode it should only be to drop off cargo). 

 

 

Although it's better than the 6 missiles the DA fliers come with at S6 you fire two a turn to try to glance AV12 and curse that you can't fire more!

 
DA Flyers are a complete travesty of design, rules and cost. No DA player actually uses them, most pretend they don't exist. 

 

 

This is the reason why you end up firing both missiles at once at BS3 you are hitting on fours so you need to guarantee that one of them hits. You can reason that either the lascannon OR one missile will hit but I'd much rather risk 3 hits at 12.5% I think.

Ordnance good sir, means only one per Shooting phase. Unless you go stationary in Hover Mode, which is basically just consigning your AV12 plane to an early grave (Flyer defenses are what make them so great, when they go Skimmer mode it should only be to drop off cargo). 

 

>> 

Although it's better than the 6 missiles the DA fliers come with at S6 you fire two a turn to try to glance AV12 and curse that you can't fire more!

 
DA Flyers are a complete travesty of design, rules and cost. No DA player actually uses them, most pretend they don't exist. 

 

 

It says under p51 of the rulebook under Ordnance that you can't shoot other weapons if you are a non-vehicle model.  So it seems ok for a Valkyrie to shoot multiple ordnance missiles unless there is something else that says otherwise

 

shooting ordinance weapons causes other weapons to be snapfired, and you cannot snap fire any template weaponry

 
Cheers, knew it was something like that. Hence my point, just take the rocket pods and blast a drop zone clear for your cargo. 

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