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  1. After I have been lurking on this forum for too long and admiring everybody's projects, I decided it was about time I did something about all these unpainted/ half-painted figures sitting on my shelves collecting dust. So I joined up and start this thread to hopefully encourage me to get going and keep going. I have been in the hobby for more than 20 years now and collected, painted and played on and off quite a few times. Hoping to get back into it. Here I want to collect all my painting projects concerning loyal Imperial servants. I got the Burning of Prospero box when it first came out and started working on it, and over the years I have also added some other miniatures to it so I could use the growing Thousand Sons army also in modern games of 40k. For use as generic red painted Space Marines. I also have some forces of the Inquisition still waiting in the wings, half assembled, or half-painted. It is about time some of it actually gets done! So here we go. This is how far I got: Some Tactical Squads Terminators: Contemptor: A Librarian from Scibor Miniatures: These guys because I really adore the miniatures:
  2. Hello everyone! I've been working on this army for a long while and thought i should post it here to see what you all think. I always like to get comments and constructive criticism on my work so please let me know what you think of them all! I've taken some photos of the whole set plus i've added the photos from my entry to Armies on Parade last year. If you want to see any of the models in more detail let me know and i can add photos of them, OR you can check out my other topic in the deathwatch forum here. I'll be updating this as build and paint more models, the first update is already below! I've arranged the army in a rough outline of the watch fortress structure, they all have the correct squad designations on their kneepads and i've got an excel sheet to record who is in which squad! Almost all of them are from different chapters as well (another reason for the excel spreadsheet) I like to make them all a bit unique with the names and chapter background, i endeavor to add some elements of their home chapter to the model but after the 50 most well known ones it gets difficult! So i come up with a feel for their chapter from the name, colour scheme or what i decided to make up for them. I like to add little details like that, as you can see from the photos i am very fond of converting. All of them have the deathwatch wrist scanner, shoulder pad and elbow pad, where possible i also give them the ammo pouches and more! My goal is to build a deathwatch version of every unit currently available to them! So if you can't see something in these photos i will build one eventually! Please let me know what you think of all these!!!
  3. Hello Everyone! Been out the hobby for about 7 years and decided recently the Deathwatch are the army to get me back into it. Decided to record my progress as i go. I'll be adding some inquisition as well when I've got them time. But first i decided to make up some Primaris Deathwatch to get me started. I really wanted to see what the new primaris models were like and thought i might as well make them Deathwatch. Probably won't get any more though, just normal size after this. Here are some pics! Did a fair bit of conversion work on the basic intercessors to get them to be deathwatch. Added the shoulder pads and the elbow detail on the left arms, sculpted shot selectors into the boltguns, filed of the chest eagles and replaced them with pouches, grenades and bullets and sliced up the right arms to incorporate the wrist scanner. Here's a close up of the Sergeant Prior to this i painted up some random servitors i had unpainted from years and years ago as Inquisition for practice. I'll post more when I've painted the primaris squad. Let me know what you all think!
  4. Another I have taken from my pages on the 40k Homebrew Wiki Review of Inquisitor Adahm Klerixus Languages Spoken: High Gothic, Low Gothic, Lingua-technis, Cant Mechanicus, Basic Aeldari Lexicon Skin Colour: Dark Tan Hair Colour: Dirty Blond Height: 5'10" Weight: 200lbs Adahm Klerixus was a Lunar Venatorii Vox Adept turned Cybernetics enhanced Magos Bodyguard and now serves as an Inquisitor of the Ordo Machinum. He is a member of the Heimdall Conclave. A Radical of the Xeno Hybris faction of Inquisition in alliance with Xenarites of Incendius Lux and Mjorn that has migrated to the Heimdall Sector and beyond. Primarily focuses on Forge Worlds and their fleets. History Personality Relations Adam had a good relation with his former Regiment, but after his revival by the Magos of the Cult Mechanicus, the [[Lunar Venatorii Cavalry Regiments]] think him dead. A quiet man who keeps his opinions to himself, Adam has a quirk of reporting only the logical facts as his training has taken most of the colorful commentary out of his reports. His efficiency at accomplishing his missions has led to the greater Inquisition to put trust in his instincts. His retinue respect him but do not love working for him. Being coldly logical can make people feel that if needs be he will spend your life to get the job done. They have over time found that he is unlikely to let go of resources if he could help it, including them. Base of Operations Officially, Adam Clarke works out of the Inquisitorial Fortress of the Hiemdall Conclave but that is just the central place of the Conclave. Lead by the the Inquisitor who is Grandmaster of the conclave has given Adam access to Inquisitorial Fortress on the Ocean World of Kimoa as well as access to a secret network of Bases, Estates, Libraries, Armories, and Safe Houses built by the enclave in addition to his own personal network built through alliances and political maneuvering. The native Storm Troopers of the Conclave, are the Death Troopers, special elite Geno Troopers bred by the Kimoan Gene-Wrights and trained within local Schola Facilities that are ruthless and utterly dedicated and loyal to the mission of the Inquisition. Adam himself commandeered a Excubition-class Cruiser, ''The Gears of Retribution'' that he then used his influence with the Mechanicus to modify to his specifications to where it is hardly anything like Naval classes. It is this ship that he uses as his true base of operations as he flies from one investigation to the next. Wargear Retinue Erxandros, Bloodmoon Hunters Artificer Frank Draken, Mercenary Fio'Vre O'Shera, Tau Engineer Malaskia Vileblade, Drukhari Pirate Alpha Alternative Operative Number Seven, Skitarii Tribune Forces
  5. Hello all. I'm starting up a project for next year, and figured that posting here might keep me on track and get all my painting done. The basic premise for the army is a pair of semi-cooperative Inquisitors piling their resources together and crushing the enemies of the Imperium. Inquisitor Livona is an Ordo Malleus Inquisitor; psychically gifted and accompanied by a retinue of deadly professional killers, sanctioned psykers, and seconded Imperial military officers. Inquisitor Davian, on the other hand, is a Hereiticus member of the Puritan Monodominant faction- a Witchhunter whose holy cause is the destruction of all witches and mutants. He leads a tri-fold warband; one section of skilled infiltrators and spies, one of terrifying Executioners, and the last is a motely rabble of cannon-fodder he recruits from local Emperor-worshiping cults, like the Church of the Red Redemption. The tabletop army will be fairly simple- I'll be running a mainly Scions force with a couple of attached Inquisitors for some fun backup. My Scions will be made using the Solar Auxilia models from Forge World, as I really like how they look and feel that they are both different enough from normal IG but also heavily armored to work as Scions. The really fun of the army will be the acolytes and hangers-on I'm going to have for the Inquisitors (due to the weird Inquisition rules they aren't a viable army, so they won't be on the table top). As I get further along, I will be posting story-clips/backgrounds/fun stuff for the various characters I'll have. I hope you enjoy my little corner of the Imperial war machine! Here is what I have so far, as WIP. From left- Inquisitor Livona, a former pit slave (currently not really sure what band he'll be with), former Imperial Navy officer, Redemptionist preacher, Primaris Psyker, former Commissar, Astropath Up next I have a Cawdor gang to use as Davian's fodder, Kal Jericho as Davian himself, a set of Solar Auxilia (lasrifles and command) plus a Taurox Prime, and some more hired guns for Livona. All should be arriving within the next month...
  6. You might have seen some of my other threads on B&C, but to create some lore and backstory to draw them all together, here's the details of my Inquisitorial warband that I've started putting together. Right now, everything's been converted and mostly basecoated, and I'll expect to start painting them later this month. --- Inquisitor Lady Helena Darrock is an Amalathian in the service of the Ordo Hereticus. Whilst much of her investigative work is conducted under all manner of assumed identities (and wearing garb befitting them), she goes to battle in a suit of artificer power armour. A keen huntress, the right shoulder pad of Darrock's armour bears a trophy from one such expedition between investigations. The suit also incorporates a power fist and a sanctified brazier to ward away the darkness, both spiritual and literal. Darrock is accompanied by owl and wolf familiars, both psybernetically enhanced, amplifying her already potent psychic abilities. Darrock was dispatched to the Idris system to investigate rumours of an iconoclast cult. Initial contact with forces of the Archenemy were intermittent and minor, belying the vast conspiracy present in the subsector. In actuality, a number of planetary governors, PDF commanders, senior magi and the like had become tainted, consorting with the Ruinous Powers and working to achieve massive daemonic manifestations across the subsector - arguably a case better suited to colleagues in the Ordo Malleus. Realising the risk posed, and that her warband would only be able to delay but not prevent the incursions, Darrock summoned nearby Imperial forces. Her request for aid was first answered by the nearby Cantabrigian Preceptory of the Order of the Iron Veil, a mere week's warp jump away. Whilst fanatical in their devotion to Him On Terra, the Adepta Sororitas forces were overwhelmed by the sheer number of chaos cultists and (as the initial phases of the campaign wore on) minor daemons of Khorne. Pleas for assistance were sent out again and again, many astropaths burning themselves out in the desperate effort to penetrate the roiling currents of the warp, they having been swept into a great tumult by cultist activity. The full might of the Imperium arrived in the form of the Black Templars, and the awesome God-Machines of the Legio Defensor. INQUISITOR Lady Helena Darrock "Ignis Judicum" Power fist Psyber owl Psyber wolf ACOLYTES Explicator Nathaniel Horne Flamer Chainsword Explicator Silas Deacon Flamer Chainsword Explicator Giles Dalton-Platt Heavy flamer Heirophant Barzano Brazier of holy flame Auto pistol Interrogator Anna Ignatius Condemnor crossbow Power sword Auto pistol High Interrogator Godrik van Denst Brazier of holy flame Power sword Auto pistol CRUSADER Ser Hektur von Glisson Power sword Storm shield SQUAT ENGINEERS Petr Thengisson Mining laser Auto pistol Todd Holdenstock Harpoon gun Auto pistol
  7. Luther - the fallen

    INQ ST F 2

    From the album: Ordo Xenos

  8. Luther - the fallen

    INQ ST F 1

    From the album: Ordo Xenos

  9. Luther - the fallen

    INQ F

    From the album: Ordo Xenos

  10. Luther - the fallen


    From the album: Ordo Xenos

  11. Luther - the fallen


    From the album: Ordo Xenos

  12. The list originally had a Ministorum Priest to hand out the old +1A aura. I also really wanted Benefice, but Guilliman's requirement of being your warlord prohibits the ability to get any non-Inquisitor, non-Guard warlord traits or relics beyond A Sacred Oath. ++ Battalion Detachment -3CP (Imperium - Adepta Sororitas) [58 PL, -4CP, 1,223pts] ++ + Configuration + Detachment Command Cost [-3CP] Order Convictions: Order: Bloody Rose + HQ + Canoness [3 PL, 65pts]: Blessed Blade, Inferno pistol Celestine and Geminae Superia [10 PL, 200pts] . 2x Geminae Superia: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword + Troops + Battle Sister Squad [3 PL, 60pts] . 3x Battle Sister: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Battle Sister w/ Special or Heavy Weapon: Artificier-crafted storm bolter . Sister Superior: Chainsword . . Bolt Pistol & Boltgun Battle Sister Squad [3 PL, 60pts] . 3x Battle Sister: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Battle Sister w/ Special or Heavy Weapon: Artificier-crafted storm bolter . Sister Superior: Chainsword . . Bolt Pistol & Boltgun Battle Sister Squad [3 PL, 60pts] . 3x Battle Sister: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Battle Sister w/ Special or Heavy Weapon: Artificier-crafted storm bolter . Sister Superior: Chainsword . . Bolt Pistol & Boltgun + Elites + Celestian Sacresants [6 PL, -1CP, 103pts] . 6x Celestian Sacresants (Anointed Halberd): 6x Anointed Halberd, 6x Bolt pistol, 6x Frag & Krak grenades . Sacresant Superior: Bolt pistol, Relic: Blessings of Sebastian Thor, Spear of the Faithful, Stratagem: A Sacred Burden Celestian Sacresants [3 PL, 70pts] . 4x Celestian Sacresants (Hallowed Mace): 4x Bolt pistol, 4x Frag & Krak grenades, 4x Hallowed Mace . Sacresant Superior: Bolt pistol, Hallowed Mace Celestian Sacresants [3 PL, 70pts] . 4x Celestian Sacresants (Hallowed Mace): 4x Bolt pistol, 4x Frag & Krak grenades, 4x Hallowed Mace . Sacresant Superior: Bolt pistol, Hallowed Mace Dogmata [4 PL, 65pts]: 1. Refrain of Blazing Piety + Fast Attack + Zephyrim Squad [4 PL, 95pts] . 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword . Zephyrim Superior: Plasma pistol, Zephyrim Pennant Zephyrim Squad [4 PL, 95pts] . 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword . Zephyrim Superior: Plasma pistol, Zephyrim Pennant + Heavy Support + Retributor Squad [6 PL, 140pts] . Retributor Superior: Chainsword . . Bolt Pistol & Boltgun . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta Retributor Squad [6 PL, 140pts] . Retributor Superior: Chainsword . . Bolt Pistol & Boltgun . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta ++ Supreme Command Detachment +3CP (Imperium - Adeptus Astartes - Ultramarines) [19 PL, 18CP, 380pts] ++ + Configuration + **Chapter Selector**: Ultramarines Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [3CP] + Primarch | Daemon Primarch | Supreme Commander + Roboute Guilliman [19 PL, 3CP, 380pts]: Nobility Made Manifest, Warlord ++ Patrol Detachment -2CP (Imperium - Astra Militarum) [20 PL, -4CP, 395pts] ++ + Configuration + Detachment Command Cost [-2CP] Regimental Doctrine: 9th Iotan Gorgonnes + Agents of the Imperium + Inquisitor [4 PL, -2CP, 65pts]: 1) Terrify, 4) Mental Interrogation, Alpha-Class Psyker, Blackshroud, Boltgun, Ordo Xenos, Power sword, Psyker, Stratagem: Arbiter of the Emperor's Will, Xenos - Esoteric Lore + HQ + Gaunt's Ghosts [7 PL, 135pts] + Troops + Militarum Tempestus Scions [3 PL, 65pts] . 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun . Scion w/ Special Weapon: Plasma gun . Scion w/ Special Weapon: Plasma gun . Tempestor: Chainsword, Plasma pistol Militarum Tempestus Scions [3 PL, 65pts] . 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun . Scion w/ Special Weapon: Plasma gun . Scion w/ Special Weapon: Plasma gun . Tempestor: Chainsword, Plasma pistol Militarum Tempestus Scions [3 PL, 65pts] . 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun . Scion w/ Special Weapon: Plasma gun . Scion w/ Special Weapon: Plasma gun . Tempestor: Plasma pistol ++ Total: [97 PL, 10CP, 1,998pts] ++ Created with BattleScribe (https://battlescribe.net)
  13. From the album: Nicodemus' Astronomi-con WIP

    WIP shot of Lord Inquisitor Soulis partially painted -- as of April 10, 2014.
  14. From the album: Forum Art

    Impetro Respondi Closed Thread animated gif, circa 2001? The best graphic I ever made for the board, IMO!
  15. Greetings Brothers, Ive been thinking of the following list for a bit and would like some feed back on it. I am on the fence about Lord Inquisitor Kyria Draxus. I had initially been thinking that an Ordo Maleus Alpha Psyker with a combi-melta would be a better idea to run in the drop pod with the tactical squad, using the Maleus power to provide another 5++. Switching to that set up would allow me to add 4 more melta shots to the list for 20 total, instead of this versions 16. The factors favoring Draxus is her ability to choose her Smite target and the Paralysis Grenade ability providing 3rd Fight Last ability to the list. Including Draxus does result in a loss of 2 Psychic Casts and 2 Deny the Witch's, but i think being able to snipe characters T1 out of a Drop Pod with a Smite might be too sweet to pass up. +++ Blood Angels Inquisition Task Force (Warhammer 40,000 9th Edition) [99 PL, 8CP, 2,000pts] +++ + Agents of the Imperium + Lord Inquisitor Kyria Draxus: 5) Psychic Pursuit, Smite + HQ + Commander Dante: 4. Heroic Bearing, Warlord Librarian: 2. Unleash Rage, 3) Null Zone (Aura), 3. Shield of Sanguinius, 6. Wings of Sanguinius, Bolt pistol, Chapter Command: Chief Librarian, Force sword, Jump Pack, Psychic Mastery, Stratagem: Hero of the Chapter, Tome of Malcador Sanguinary Priest: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary, Jump Pack, Selfless Healer, Stratagem: Hero of the Chapter, Icon of the Angel + Troops + Assault Intercessor Squad . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . Assault Intercessor Sgt: Heavy Bolt Pistol, Thunder hammer Intercessor Squad: Bolt rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant Tactical Squad . 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Space Marine Sergeant: Astartes Chainsword, Combi-melta . Space Marine w/Heavy Weapon: Multi-melta + Elites + Judiciar Sanguinary Guard . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword Sanguinary Guard . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword + Fast Attack + Bike Squad . Attack Bike: Multi-melta . Biker Sergeant: Quake Bolts, Thunder hammer . 5x Space Marine Biker w/Chainsword: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Twin boltgun . Space Marine Biker w/Special Weapon: Meltagun . Space Marine Biker w/Special Weapon: Meltagun Land Speeders . Land Speeder: Multi-melta . Land Speeder: Multi-melta Land Speeders . Land Speeder: Multi-melta . Land Speeder: Multi-melta + Heavy Support + Whirlwind: Whirlwind castellan launcher + Dedicated Transport + Drop Pod: Storm bolter Created with BattleScribe (https://battlescribe.net)
  16. Ordo Minoris, the lesser ordos of the Inquisition. There are no set number for them, giving us, the fans and the players, free reins to create over own. Or develop the minor ordos since most of them have only a sentence to their name (which sometime is "Unknown purpose"). When it comes to size have the Ordo Militarum been described as large by the standards of minor Inquisition factions, with over 500 Inquisitors currently active, while Ordo Necros only have 5 members. This thread here is for me to list, with links, others' fanmade ordos or discussions on established ones, togheter with my own, as a way to have them all (or rather gateways to them all) in one place. + Fanmade Ordo Minoris + Ordo Agricola - Oversees Agri worlds, overall food production, and the trade and shipping of food products. [by me, Gamiel] Ordo Arcanum - Monitor the Ordos Malleus and Hereticus, in order to keep the threat of corruption at bay. They are also responsible for studying and devising counters for the arcane powers of the warp. [by @Ulrik_Ironfist ] Ordo Explorator - Keep tabs on Mechanicus Explorator Fleets and Rogue Traders. Also monitor the Ordo Xenos, for xenophilic tendencies. [by @Ulrik_Ironfist ] Ordo Foramennigrum - Tries to uncover the different reason why Space Marines have fallen to Chaos or had to be declared Renegade, and what Chapters Chaos Warbands ones was or belonged to. [by me, Gamiel] Ordo Lucrum - Oversees the efficient usage of the imperium's resources. [by Rairaijin on Reddit] Ordo Mentalist - The monitoring of sanctioned research, studies and use of psy-tech, and discovering the illegal development and use of psy-tech. Also deal in xeno psy-tech. [by me, Gamiel] Ordo Opscuros - Monitoring the black ships, notorious for their incarnationist agenda. [by Johan Egerkrans a.k.a. Jeff Vader - have also appeared in White Dwarf 2017 February issue] Ordo Redactor - Goes around deleting files in the Imperium’s archives that are seen as not fitting with the offical line of what happened or is going on. [by Andy Hoare (possibly, see second post below)] Ordo Scorpius [you have to scrole down a bit to get to the info about them] - The ordo to kill all other ordos, in case of extreme danger and threat to the Imperiumme. [by Lukas Adolfsson] Ordo Thoth - Tries to uncover the mystery of the Horus Heresy. [by me, Gamiel] Ordo Trask - Oversees abhumans. [by me, Gamiel] + Fanon regarding established Ordo Minoris + Ordo Astartes - is developed and given a historical Militant Order by our own Brother @apologist here and here. Ordo Redactus - is developed by our own Brother @apologist here. Ordo Scriptorum - is developed by Migs of the IRON SLEET here
  17. There was no noise from the raider's party as the sounds of Imperial artillery fire whistled overhead of the warehouse, the survivors of the failed assault had grouped together at the rendezvous point, it was a pre prepared position that had been kept secure thanks in part to its obscure location as well as relative ease to defend plus its viability as a potential staging area. It was an old warehouse stationed on the edge of a river with a roof that had mechanical systems in place so that it could open itself up for transports to carry goods and materials across the city, the interior of the warehouse was filled with empty metal containers many of which still held an assortment of supplies and materials that the defenders could use to better hold this position The planet was a civilized world, a planet that was in the process of being converted into a hive world due to its growing population but became the interest of the Dark Eldar's Kabal for its viability as a rich source of human slaves in contrast to its average strength PDF. A substantial amount of support for the raid had been garnered by the Archon to undertake this raid including a detachment of the slave force line infantry an initiative started up by the concept of a unit capable of fighting a war of attrition with minimal loss of Eldar life. Acting on this information the Archon of the Dark Eldar's Kabal conducting the raid on this planet had expended the slaves with little more than an after-thought using them to take the brunt of the PDFs attention while the actual Drukhari raiding party attempted to destroy key military positions. However the commander of this PDF had displayed above average intelligence in terms of precognition in this assault and had fortified vital areas of his defense forcing the Kabal to fight in a protracted engagement the sounds of which can still be heard in the distance. Gathering together in the warehouse were both veterans and raw recruits of the raid including actual Drukhari that had volunteered to be part of the raid squads. The Drukhari drillmasters and beast tamers had managed to broaden their spectrum of recruits and have picked only the finest of individuals to become cannon fodder for their armies. The sounds of battle could still be heard in the distance and the mood inside the warehouse was grim, a breakaway force of troops had retreated from the conflict to consolidate here in an abandoned storage building by the river running through the city. The warehouse was situated next to a bridge that forded the river of which additional troops were streaming through but it was unclear if even these would be enough to turn the tide of battle. Inside the warehouse the consolidating forces were arranging metal containers to fortify their position and were taking stock of their available equipment and vehicles but the command structure responsible for maintaining discipline was stretched thin. All the troops gathered in the warehouse were of a typical raider fare. Some were mercenaries and other might be slaves. All of which were having their own ideas on what to do next now that they have consolidated. The raid had made short work of the established defenses of the PDF but the resolve of the Imperial defenders had been more resolute than previously anticipated and had managed to recover from the initial attack with remarkable speed. The mere fact that the PDF had artillery support plus a solid defensive line around the planetary governors palace and even have forces left over to engage the raiders proved that there was some element within the local forces that was far more competent than the average PDF commanders capabilities. A number of squads were leaving the warehouse striking out on their own after the failed assault to follow their own agendas and scattering across the planetary capital, no bid was made to stop them as those that stayed rallied around a central mustering point readying for a counterattack. Those that left were an assortment of individuals, some were deserting the field of battle, others were keen to start looting the area for personal profit and some of the more predatory like the Dark Eldar themselves were setting off to start preying on the citizenry forsaking their charges. Those that stayed had their hands full maintaining discipline but would be setting off to rejoin the battle soon but in the process would likely become more fodder sent to further whittle down the numbers of the PDF. Towards the south was the battlefield that the raiders had just left, a significant Imperial force was engaging other raiders and were seeking to break through to reach the cities military quarter to the north. Although the battle was being held in place for the time being by the remaining Kabal forces still fighting should the Imperial forces break through they could join up with PDF forces in the military quarter and pose a serious threat to Kabal operations. Beyond the battlefield was the Planetary governors palace a stronghold built to withstand air assault and very possibly crawling with the governor's most loyal troops, the Drukhari had wished to not attack this location for now. To the north there was the cities military quarter and the location of the planets tithing station, shortly after the raid started a force of the Kabal had struck at this zone in particular wiping out communications and senior leadership in the area leaving the PDF in disarray and unable to support other elements of defense in the city. Although details of what happened after this initial attack is unclear to the Band of Exiles it is certain that the bulk of the Kabal forces are yet still engaging military targets here to contain the still considerable number of PDF troopers. Deep in the militarized zone stands the tithing station itself which is in fact a space elevator stretching up into the planet exosphere to an orbital harbor, the primary route for planetary tithes to be dispatched off world. Back towards the east across the bridge was the residential district, a large sprawling area which took up the majority of its side of the river and before the raid started was in the process of being converted into a series of hab blocks to replace the smaller civilized world apartment buildings. The Kabal is presently rounding up captives from this location in particular to be transported back to Commoragh and effectively have this part of the city under their control, but issues are arising from confrontations with the planets feral Ork population that had been attracted to the fighting in ever greater numbers. A few pockets of PDF also still yet fight in this area and the local preachers of the Adeptus Ministorum are actively encouraging the Imperial citizenry to take up arms against the Kabal. Towards the west was the cities industrial district a location that had collapsed into anarchy as soon as the attack started, when the communications were shut down the gangers here took matters into their own hands developing into several significant factions that just as readily fight each other as well as any Kabalite or associate forces of the Kabal. In amongst the carnage are also several smaller initiatives started by the Adeptus Mechanicus seeking to protect the machinery of the manufactorums, although poorly equipped to handle combat scenarios they manage to hold onto several critical industrial areas which they among themselves deem logical to defend. To add to the warzone developing in this district the feral Orks have also started to establish themselves here looting from the manufactorums and becoming stronger with each passing moment. Underneath the city was also a well developed network of foundations maintenance tunnels and sewers that had been built to accommodate the cities conversion to a hive city, these passageways stretch all across the city and have been filled with all manner of the basic machinery needed to manage the cities water, motive force and ground cable communications. However in a concerning development just after the raid started all underground communications were suddenly cut by an unknown force although Kabal exploratory forces report nothing but brightly lit empty tunnels. Malaskia Vileblade looked out over the confusion of another hellish battle-scape and sighed. It wasn't that the suffering of so many wasn't invigorating in its own way. She felt the thrill in her empty excuse for a soul. The delights of a real-space raid were as good as they ever were. But ... The Hekatrix sighed. She idly flicked the tail of her agoniser so that it tapped on the nearest wall, leaving a trail of coruscating energy. Malaskia Vileblade was not good with the finer emotions. She had no training in them and was likely to stab anyone that tried to explain them if she even recognized what they were talking about. But a few things were clear. Frank Draken was going to follow her about and try to protect her. Frank was honestly all right with that idea. He was not really equipped to do so in the hostile world of Commorraghan politics, and he was hopelessly loyal. And somehow the thought of him dying made her sad. It shouldn't have mattered, but Malaskia Vileblade knew that she felt sad when she thought about him dying. This made her angry, and if several of her would-be suitors had felt the ... dubious benefits? been the lucky recipients? of her attempts to make the feeling go away in a tide of hedonism, well, they hadn't complained and no-one had been killed. At least not permanently. Like that chap with the boomerang. Malaskia Vileblade couldn't remember his name just now, but he'd certainly been agile. But none of it had worked. Eventually, through some of her more dubious Pirate acquaintances, she's learned of some places they sometimes used as free ports - places to sell whatever they'd raided and get repairs while in realspace. Still not very safe. But, on a still more select few, there were occasional contacts from what the Humans called Rogue Traders. Those were a bit safer, because the Humans liked these people to have somewhere to go. He had been on this job forever. He was hired to find someone special, someone who had baggage, who could be convinced to work for the man who gave him this contract. He had the leverage but he hadn't been ready to go back to his employer. This job had benefits plus, he kinda liked her but, he could not stall any longer and she liked him enough that if he carefully chose his words and asked her to come with him, she would likely follow. Now was the time to get paid and maybe change his profession. He wondered if his employer would accept him as an official permanent hire...he would mention it, only if she was convinced to do the same.
  18. Some of you might know me from the DW forum, I've got a WIP thread over there also. This is just going to be my WIP for just Inquisition stuff since I'm on like a super Inquisition kick lately, and want to get better so C&C is welcome to help me improve. Just returning to the hobby after nearly 20 year hiatus. I snagged a box of each gang from Necromunda and some other models here and there to create some cool stuff. I got Goliath and enforcer's in the mail today and wanted to jump right into making things. The rest should be here by the end of the week. Going to post a couple pictures of my finished Inquisitors and then start doing my WIP stuff. Even finished things are still considered WIP cause I'm always looking for ways to improve them! Inquisitor Eisenhorn Eisenhorn's personal LR (For DW but I used too much red to be really DW so I'll just say it's his personal transport, I may go back and add more black at a later time) Gideon Lorr I got Coteaz primed to paint soon, also got Grand Master Voldus is the mail today too I plan on creating an Inquisitor in termie armor. Librisrogue gave me the idea to use SB's on the acolyte so here is an Enforcer WIP with a SB, and I added in a Auspex just for cool factor. My sculpting skills are pretty basic but I got to learn at some point so just tried to make the Auspex a little longer due to the fact I had to cut it in half to get it off the model. Thinking about adding the Inquisition symbol to the chest if I can make a decent one out of green stuff, or maybe plasticard. The ones from the DW upgrade sprue were too big. I added some Inquisition symbol to the chest and then a purity seal not sure if I like the placement of the symbol still WIP C&C welcome, will post more soon!
  19. The Vhohv are the most elusive enemy I have faced in all my days as an Inquisitor. They swear no allegiance to any cause but their own, let alone been heard utter a single word. No faction has ever claimed them as allies. Their appearances within the Imperium vary wildly, from decades to mere days between encounters. Their methods of travel are untraceable; they use neither The Warp, Webways, or gravity compressions as the Tyranids do. Their weapons are clearly plasma based, but use an energy frequency which does not allow for plasma. Their presence leaves absolutely no trace. Even in death, they disintegrate into apparent nothingness. They do not show up on any advanced sensors, and can only be tracked visually or by basic radar. All the leads I have found within Imperial records have ended nowhere. All the people and locations that have been suspected to be under their influence have turned up nothing. Even now, I hesitate to define their machinations as Chaos, Xeno, or even of AI origin. And yet, when one looks at their offenses, they are tantamount to mere thieves. All of their encounters have resulted in the theft of relatively worthless items, which have been easily replaced. Tubes, gears, blank powerchips, a bolter magazine or two; these things are not worth the effort the Vhohv have gone to obtain them. And while they have appeared in extremely secure areas of Imperium and have fought viciously to escape, their use of force is not excessive. They only return fire at those who shoot at them first. They have adeptly avoided shooting Imperial citizens who have been caught in skirmishes with Our Emperor's forces. They've even gone as far as to deal with unarmed citizens who have actively blocked their path by picking them and just holding them in the air until they are finished with their task, then setting them gently down, completely unharmed. The lengths they go to avoid collateral damage is baffling and only seems to hamper whatever goals they seek. I sometimes wonder if they are one of the most inefficient or the most efficient enemy the Imperium has ever had. But, regardless of their peculiarities, they are linked to the Imperium in some way. They pantomime our vaulted Space Marines in form and function, and all their equipment has direct parallels to ours. Whether this is intentional or not means nothing: this is their main weakness. I will exploit it. The Emperor's light reveals all, and by my hand, the Vhohv will answer to me. - Inquisitor Talnikon Morax SKETCHES FINISHED PIECES [WIP] Hello! This thread will be about the development of my mystery faction: The VHOHV. I will be posting write-ups, sketches, final pieces, and comics pertaining to my faction, as well as welcoming any comments, suggestions, and ideas you may have! As of now, my biggest question is where to post the final drafts when this faction is completed. Liber Astartes? Chaotica? Xenos? Somewhere else? Let me know!
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