The Rogue Gamer Posted December 3, 2013 Share Posted December 3, 2013 I'm sure that this has probably been done to death through out all editions of the game but I couldn't put my hand on a post for it so here goes. I play Dark Angels and have 2 razorbacks (1 with the heavy bolters and one with the las). I'm looking to give my trusty Ravenwing a rest as its all I have been playing for the last 2 years and as I haven't got my Deathwing to where I'd like it to be, in built and painted terms, I thought I'd go back to my green marines. Looking at the current cost of a Razorback and noticing that there isn't anything in points terms between most of the up grades for the turrets. What is possibly the best way to arm one of these work horses of the Imperium? I'm not looking for in this scenario or that. Just a solid choice that's a good all rounder. The two that I'm Looking at are the las plas and the twin linked assault cannon. I can see benifits for both. Las and plas is good meq killer and resonable armour breaker while the assault cannons are good alround troop killers, can deal with light and some mid range armour and with 4 shots twin linked could be used against flyers. I'm leaning towards the assault cannons but before I start convering, I thought I'd get some views from the greater community. Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/ Share on other sites More sharing options...
Fibonacci Posted December 3, 2013 Share Posted December 3, 2013 Are you asking about tactics or which is better (easier? cooler?) to model? And before you make a choice, have you thought about magnatizing? Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3536505 Share on other sites More sharing options...
DanPesci Posted December 3, 2013 Share Posted December 3, 2013 im never sure about upgrading my razorback armaments these days, as they are really non-durable, and you arent gonna be popping smoke with them as they should be firing. I play space wolves, not sure on the DA points cost, but for me, the 30 odd points it costs to upgrade to TL ass.cannons over a twin linked heavy bolter just isn't worth it, even though i wish it was as assault cannon razorbacks just look awesome. I used to play las/plas razorbacks quite a bit, as they can dual-role depending on the circumstances (sit back and support heavies with an extra lascannnon, then drive forward to intercept enemy units and plasma them). Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3536520 Share on other sites More sharing options...
Major_Gilbear Posted December 3, 2013 Share Posted December 3, 2013 What is possibly the best way to arm one of these work horses of the Imperium? I'm not looking for in this scenario or that. Just a solid choice that's a good all rounder. Okay, well the two free options (default heavy bolters and the free flamer swap) are the least useful in general because of what they can reliably hurt. The three +20pt upgrades are all more flexible in that they can all affect a wide variety of targets more easily, and that's why they cost more points. Obvious, but worth stating! Stock for the heavy flamer option goes up for Blood Angels thanks to who can ride in the Rhino (DC) and to the turbo-charged engines. For everyone else, it's a bit mediocre, and doubly so if you mount the turret at the back of the tank - the template will struggle to cover much of anything then, and you'll have wasted the opportunity. Aside from agreeing with Fibonacci, I'd also specify further that it's worth magnetising the whole turret (less fiddly), and that you can get the turret sprues from GW direct IIRC. Also, the heavy bolter turret and the assault cannon turrets from the Land Raider vehicles are a perfect fit for the Razorback, so if you magnetise those, you can swap between vehicles as needed (i.e., you probably won't have all the tanks in your list, so pick the turrets you want from those you're not using if you want to). The Land Raider Crusader sprue is available from GW direct on its own too, and the big Redeemer flamestorm cannons can be fudged into flamer turrets of you like. Finally, if you only want to make one or two set configurations, you need to think about what you want to shoot at with them and choose accordingly. Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3536521 Share on other sites More sharing options...
Gurth Posted December 3, 2013 Share Posted December 3, 2013 You don't need to magnetise anything to make the weapons on a Razorback swappable. Just remove both sides of the axle on the upright piece of the turret — that's it. Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3536618 Share on other sites More sharing options...
Xenith Posted December 3, 2013 Share Posted December 3, 2013 As with every other army list selection: Pick the armament that compliments the rest of your army. If you have lots of lascannons, go with the HVB for some troop killing. If you dont have too many lascannons in the army, have lascannon razorback. I would generally prefer the lascannon razorback and then arm the squad inside with a heavy bolter. This means your anti tank firepower doesnt wast any shots (like a lascannon in a combat squad) and the squad inside have anti infantry firepower. Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3536681 Share on other sites More sharing options...
Seleucus Posted December 4, 2013 Share Posted December 4, 2013 All my rhinos are magnetised so that I can swap out the top hatch for the Predator/Razorback turret base (which I can put either way round to help the flamers!) and I have magnetised all the Razorback options, plus a couple of Predator turrets. There are lots of tutorials both on here and various blogs to show you how to do it: https://www.google.co.uk/search?sourceid=navclient&ie=UTF-8&rlz=1T4ADRA_enGB343GB344&q=magnetising+razorbacks Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3536921 Share on other sites More sharing options...
Bung Posted December 4, 2013 Share Posted December 4, 2013 Or you go the easy way with the chapterhouse Turret Kit, there u get everything with magnets. I think its one of the cheapest ways to get every turret option: http://chapterhousestudios.com/index.php?route=product/product&path=85_78&product_id=227 Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3537180 Share on other sites More sharing options...
Seleucus Posted December 4, 2013 Share Posted December 4, 2013 Or you go the easy way with the chapterhouse Turret Kit, there u get everything with magnets. I think its one of the cheapest ways to get every turret option: http://chapterhousestudios.com/index.php?route=product/product&path=85_78&product_id=227 True. But not much use if you want to play a game in a GW store or GW sponsored tournie! Somehow I don't think they would be happy to see Chapterhouse products within miles of their shops/tournies! Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3537707 Share on other sites More sharing options...
Bung Posted December 5, 2013 Share Posted December 5, 2013 Im no one who cares for the happienes of GW. They have to accept that there are small companies producing add on parts for their models like any other miniature manufacturer. For example you go buy a Tank from Dragon but you aint happy with some parts, buy a new muzzle from ABER and some new Tracks from Friul to have it more realistic and go to a miniature show, nobody will say something, even if that event was sponsored by Dragon. Same goes for miniature railroads and the like. The only problem is GWs crappy attitude. Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3538014 Share on other sites More sharing options...
Toxichobbit Posted December 5, 2013 Share Posted December 5, 2013 I'm not convinced that any of the Razorback upgrades are worth it anymore. They die so quickly in 6th, between the large amounts of weapons that can penetrate their armour and the introduction of hull points. 75pts for an ARM11 tank is a lot. So bearing that in mind, i'd go with the one I liked the look of the most. For me it'd be the assault cannons (that they are also easier to model as you don't need to convert them also helps). I love the look of miniguns, so having more in the army, even if it's on an expensive ARM11 chassis is always welcome. To echo others thoughts earlier, i'm totally in agreement that magnetising is a good way to go. Im no one who cares for the happienes of GW. They have to accept that there are small companies producing add on parts for their models like any other miniature manufacturer. For example you go buy a Tank from Dragon but you aint happy with some parts, buy a new muzzle from ABER and some new Tracks from Friul to have it more realistic and go to a miniature show, nobody will say something, even if that event was sponsored by Dragon. Same goes for miniature railroads and the like. The only problem is GWs crappy attitude. You've got things the wrong way around. It's players that have to accept GW's attitude when playing in GW stores and GW tournaments. GW's property, GW's game, GW's miniatures, GW's rules. GW do not have to "accept" that there are small companies making a living off of their IP(which is why they are so vigorously defending it) and they most certainly are under no obligation to allow the parts from those companies to be used in their events or stores. Whether this is morally right or wrong is open to interpretation, but what isn't open to interpretation is that when it's a GW owned store of a GW run event, they set the rules and players either follow those rules or don't play. Just like in an independent store or independent tournament, the owner/TO sets the rules and anyone who wants to play there follows them or doesn't play. Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3538153 Share on other sites More sharing options...
Bung Posted December 5, 2013 Share Posted December 5, 2013 @ Toxichobbit Sure they dont need to allow it in their shops and events, on the other side they should think about it. Why should a player go to a GW sponsored event or even a GW Shop when they are not alloed their conversions with third party bits? And you are wrong with GW do not have to "accept" that there are small companies making a living off of their IP They have like any other miniatures company. If they dont have, why is chapterhouse still selling their goodies after the case was closed? Just look above GW and Wargaming miniatures. Why are there companies like ABER, Friul and the like selling add on parts for other compannies produkts? What GW tries to do was treid before by other miniature companies and they failed and i wont see why GW will get a special treatment cause its GW. Here in Trier is a small GW shop and i talked with the Red-Shirt and for him its pretty simple. He closes the eye for third party produkts or most customers will go to the independent Nerd-Store. Maybe not possible everywhere but still something to think about. And there is still the another option: Just say you converted / modeled it yourself. ;) Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3538211 Share on other sites More sharing options...
Hemal Posted December 5, 2013 Share Posted December 5, 2013 Guys - on topic please''' Link to comment https://bolterandchainsword.com/topic/284082-the-dilemma-of-arming-a-razorback/#findComment-3538428 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.