Blicket Posted December 12, 2013 Share Posted December 12, 2013 What do you guys think of a 40 man blob squad inside a scouting or outflanking Stormlord? Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/ Share on other sites More sharing options...
Argun Posted December 12, 2013 Share Posted December 12, 2013 It definitely has potential... Heck, if it was allowed... outflank a Warlord titan! With Creed, anything's legal (aside from cavalry...) Any plans on how to utilize that though? I'd suggest maybe... 2 blobs of 20 apiece? For when they come on... and you disembark them to hit both sides! Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3544249 Share on other sites More sharing options...
Blicket Posted December 12, 2013 Author Share Posted December 12, 2013 That would be nice but can only transport one unit I think. Blob of 40 with 4 melta guns, krak grenades, and power axes. Maybe 4 auto cannons as well since 20 models can fire from the back. Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3544252 Share on other sites More sharing options...
Argun Posted December 12, 2013 Share Posted December 12, 2013 Forgive me if I am wrong, but can't superheavies transport more than one unit at a time? Been a long time since I last played Apoc, so haven't brushed up on the rules recently Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3544257 Share on other sites More sharing options...
Blicket Posted December 12, 2013 Author Share Posted December 12, 2013 It doesn't have any special rule that says so in the Escalation book. No idea about Apoc. Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3544358 Share on other sites More sharing options...
Uberlord Gendo Posted December 12, 2013 Share Posted December 12, 2013 It is in the rules about superheavy transports. Â You can stick as many squads as will work. Â That's why Thunderhawks can transport several squads. Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3544370 Share on other sites More sharing options...
WarriorFish Posted December 12, 2013 Share Posted December 12, 2013 Argun and Gendo are right, it's legal but the question is really more of "is it good?". To which I have to say it doesn't matter because it sounds awesome That aside, it depends on what you equip the squads with and expect them to do. Lumbering straight into enemy territory could be landing you in very hot water so the squads might end up protecting the Stormlord more than anything else. What about substituting some Guardsmen with Veterans? They could deliver a punishing salvo with their special weapons and enhanced BS. This might be something that you can only do a few times so I don't think you should worry too much about getting it "right", that and it seems a bit cruel Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3544471 Share on other sites More sharing options...
Blicket Posted December 12, 2013 Author Share Posted December 12, 2013 Well since multiple squads are legal then Veterans would be best for sure. Maybe even a Straken Command Squad or Ogryns...Endless options all of which sound awesome! Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3544631 Share on other sites More sharing options...
hendrik Posted December 13, 2013 Share Posted December 13, 2013 but what if it blows up and takes those veterans with him? will the army that is left still be viable? what if you're unlucky and the stormlord arrives late? personally i think the benefits of not outflanking your superheavy  but having it on the table on turn 1 far outweigh the outflanking benefits Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3545404 Share on other sites More sharing options...
Oz of the North Posted December 13, 2013 Share Posted December 13, 2013 I feel if you go first it would be recommended to start on the board, but if you go second it might be a detriment to have it start on the board, because the enemy will more than likely dump everything they have into the super heavy, which could really be to your detriment, if when they go kaboom and follow the same rules for apoc where the radius is much larger than normal and this can really hurt guard with low armor saves. If the blast is just the normal d6 then my argument is moot. Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3545446 Share on other sites More sharing options...
hendrik Posted December 13, 2013 Share Posted December 13, 2013 before deployment you know if you're going first or second so you could always "reserve" it as normal if you're going second, bringing you the same problems as outflanking it though Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3545741 Share on other sites More sharing options...
crucial Posted December 14, 2013 Share Posted December 14, 2013 Stormlord... I cant even find the damn thing on forge world. What IA book is it in? Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3545996 Share on other sites More sharing options...
Argun Posted December 14, 2013 Share Posted December 14, 2013 Normal apoc book... it's one of the plastic kits that GW makes Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3545999 Share on other sites More sharing options...
crucial Posted December 15, 2013 Share Posted December 15, 2013 Feel like an idiot saying this but... I cant find the model anywhere... :'( Â Ive looked on forge world and GW and cant find it. I know it looks like a baneblade with an open topped chasis but jus cant find it for sale or anything. Have I gone mad? Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3546813 Share on other sites More sharing options...
Argun Posted December 15, 2013 Share Posted December 15, 2013 Fear not! In GW's 'wisdom', they have sought fit to combine the stormlord tank into the Baneblade kit. You just have to go past some of the pics here, just about 2 clicks on the right arrow for the gallery and you should see one. http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1120008a&prodId=prod2130074a Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3546931 Share on other sites More sharing options...
crucial Posted December 16, 2013 Share Posted December 16, 2013 Thanks Argun that makes more sense now. Â Another question: Has this always been the case for the baneblade kit? I ask because I have a baneblade still in its box on its sprues from about 4 years ago. It says nothing about a stormlord on the box (it only shows two variants) sp was the extra sprues added afterwards? Can I make a stormlord out of that or do I need a newer version of the baneblade kit? Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3547250 Share on other sites More sharing options...
Argun Posted December 16, 2013 Share Posted December 16, 2013 It's only recently been changed, for reasons only known to GW. If you're looking for some tips on how to magnetize it (the stormlord & variants) I've got a little topic here on the B&C. Look for Hexblade, and within you will see my tank. Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3547259 Share on other sites More sharing options...
Nicodemus Doloroso Posted December 16, 2013 Share Posted December 16, 2013 Seems like an awful lot of eggs in one basket for a 40K game, but guess it depends on how many points you're playing! Â How do structure points translate into hull points? The PDF datasheet available on GW indicated three structure points and the same armour as a Demolisher. Which means, if structure points = hull points, it will die as easy as a Demolisher but for about triple the cost. Guess that's what balances out this Escalation business. Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3547268 Share on other sites More sharing options...
Argun Posted December 16, 2013 Share Posted December 16, 2013 They said this a while ago, before the 6th ed. apoc book. Take # of structure points, and multiply that by 3. Baneblade (and anything on it's chassis) had 3 structure points= 9 hull points Warlord titan had 9 structure points= 27 hull points Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3547274 Share on other sites More sharing options...
WarriorFish Posted December 16, 2013 Share Posted December 16, 2013 Nico! Good to see you back I'm curious to know if this has been done, or if anyone's planning on doing it in the future? I don't think anyone is expecting it to be amazing and even if it is it will likely be only the once but it's something that feels very Guardy. Massive tank surging into the enemy lines firing death from might cannons and then disgorging angry Guardsmen on the enemy - what's not to like? Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3547421 Share on other sites More sharing options...
crucial Posted December 16, 2013 Share Posted December 16, 2013 Yeah it sounds epic with creed and a gunline providing backup cover fire! Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3547836 Share on other sites More sharing options...
hendrik Posted December 16, 2013 Share Posted December 16, 2013 the problem is, will it make back it's points? a stormlord is 480 pts+40 guardsmen (200 pts minimum)+creed (85 pts) is at least 765 pts, and that's without any upgrades! that's almost half your army, outflanking (so the side they arrive on might not be the one you want!), and possibly coming in late. not to mention the fact that if the stormlord blows up the surrounding platoon will most likely be gone as well.... personally it's not a tactic i'm favouring due to a lot of uncertainties (bullocks, i know, but still) and the fact that half my army will be facing roughly twice their points untill that monster unit arrives... Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3548042 Share on other sites More sharing options...
Dono1979 Posted December 17, 2013 Share Posted December 17, 2013 You'll find that most of the Super Heavy options are not actually all that great in lower point games, yeah you get an awesome model on the table and it is scary tough but you have just sunk a HUGE amount of points into to the detrement of the rest of your army. Especially for IG, who can actually excel at lower point games, it may not be worth doing, however on the other hand, BECAUSE IG can field so many units, it might be one of the armies who actually can field a Super Heavy and still manage to field enough support units. Â Stormlords are awesome..... until they blow up; then everything inside dies along with most of the stuff in the immediate vicinity. It is one of the few way to mobilise large squads of soft IG bodies, plus the vulcan mega bolter spits out a world of hurt. Â It could be good to get a huge detachment of infantry forward early and then disembark them before the enemy has time to focus too much fire power on the Stormlord, continue rolling forward with the Stormlord forcing your opponent to focus fire on it, then (with luck) you might be within explosion range so that when they do take out your Super Heavy you take some of them with it. Â Be very very aware though that a unit like the Stormlord is often played as a suicide unit, because of its purpose; to deliver huge amounts of infantry and deliver close firesupport, it will most likely get targeted, and will likely die. That gives your opponent 3 Victory Points..... Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3548148 Share on other sites More sharing options...
WarriorFish Posted December 17, 2013 Share Posted December 17, 2013 I don't agree with measuring something by how many points it makes back, it's too simplistic. I'm sure we've all had games where a unit earned few points for you if at all but won the game through other means! The starting questions should always be "what do I want it to do", "how does it fit into my army" and "can I do the same better/cheaper", from there you can add your own flair such as "does it look cool" Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3548246 Share on other sites More sharing options...
hendrik Posted December 17, 2013 Share Posted December 17, 2013 off course just stating will it make back its points is too simplistic, but none the less it stays true. a 40 man blob and a standard stormlord will still "only" be able to demolish 2 units maximum/turn. with al raheim/creed you can do a much cheaper job to have an outflanking platoon. My main concern is that the remainder of your army might not be able to hold the table untill the stormlord arrives... Link to comment https://bolterandchainsword.com/topic/284445-creed-stormlord/#findComment-3548270 Share on other sites More sharing options...
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