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General Codex: Adepta Sororitas questions thread


Dosjetka

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Hello!

 

Quick question about arming Battle Sister Squads: should I go with "signle focus" squads (ie. pure melta or pure flamer as upgrades) or should I go with "double focus" squads (ie. 1 meltagun and 1 flamer/heavy flamer)? I see pros and cons for both and can't really decide. I'm leaning slightly more to mixed squads, just to have that extra tactical flexibility, but then again perhaps pure melta is also viable since you get plenty of anti-infantry shots with the basic boltgun.

 

Thoughts?

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I personally prefer to specialise my squads. Unfortunately, there's a slight lack of synergy with flamers in the army at the moment - they're great on Seraphim and Retributors, but Battle Sisters and Dominions' Acts don't affect them at all.

 

That said, I usually field a Heavy Bolter BSS and a twin flamer BSS, then save my limited supply of meltaguns for my Dominion squads.

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It is entirely a theme/preference thing as there are plenty of merits for both. Mixing gives you tactical flexibility and specialising gives your squad some real punch - what do you want/need? You can quite easily have both, so it's not really a decision you must make :)

 

Take a mix of squad types, play with the ratio over games and find what works for you. I mostly take mixed squads, with my specialised preference being the odd pure melta squad usually.

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Thanks to the two of you for your answers. Right now, I don't really have a preference, hence the topic and question :lol: But yeah, I'll go with your suggestion, WarriorFish, and roll with one squad mixed melta/flamer (vanilla or heavy?) and another squad with two meltas.

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Heavy flamers are of course better, the extra strength is great but the best bit is the AP4 as it lets you roast all but heavy infantry with no saves - but you must pay for it. I really like the HF, but if you're not up against 4+ saves all that much you can save the points and take a normal flamer smile.png

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I go with specialized squads.  It is my opinion that it is better to be good at one thing than half-assed at two.  Where this changes is with the transports.  I like Repressors for Dominions since the heavy flamer on the repressor can target the unit bailing out of the vehicle the dominions just melta-ed.

 

I normally take one unit of 5 BSS armed with melta and 2 units of 10 carrying flamers. 

Fast Attack is same as always with a melta dominion squad and a flamer seraphim squad.  I don't have a solid preference yet on the third squad; either is good because of the mobility that lets them get close for optimal fire.  I don't face the amount of heavy armor like I used to in 6th so a 2nd melta dominion squad is often used on softer targets.  On the other hand they are great for digging Thunderfire Cannons out of fortified ruins in the rear corners.

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Really depends on your list. I'm still stuck in C:WH mind set and believe Immolator spam Is the only competitive option unless you use the allies matrix. With the digital codex Immolator spam got way stronger. That being said. For synergy run troops in Multi melta immolators arming your squads with flamers normal and or heavies. This unit can pop open cans and cook everything inside while being mobile and scoring all for 135 points. Let your Dominons and Exo's be dedicated tank/hvy meq/MC hunters.
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I tend to specialise my squads because a single meltagun never cuts it!

 

That said I often run BSS with no upgrades or stormbolters, so what do I know? ;)

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OK, cheers peeps! I'll test the different special weapon configs and see how they work!

 

Now, what's your opinion on the Veteran Sister Superior upgrade? The C:SM has a similar option (Veteran Sergeant) and it's generally not taken (from what little I've read, so I may be wrong). Is it the same with the Sisters or is it actually worth it? I'm thinking that it would be worth it if you take a Ministorum Preacher, since you get to test with Ld 9 instead of Ld 8 for the War Hymns, but is there any other reason to have that +1 Ld and +1 A?

 

EDIT: Also, I'm guessing that the Simulacrum Imperialis is an auto-include option now? Seems good enough to be one to me, though I'd also like to have your thoughts on the question too, if it's not too much to ask for ;)

 

EDIT #2: Cleaning up text to make things correct/clearer! :pinch:

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Veterans are a good idea if you dont have any special characters or laud hailers (or litanies) in the squad, otherwise I would pick those options first for the sake of efficiency.

 

Simulacrums are personal choice as well I'm afraid ;)

Personally I don't bother. Either my units only need one act of faith, already have an extra through Uriah Jacobus, or simply can't use them in the first place. Generally speaking a unit is only really going to get good use out of one faith act per game, when all is said and done.

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OK, cheers peeps! I'll test the different special weapon configs and see how they work!

Now, what's your opinion on the Veteran Sister Superior upgrade? The C:SM has a similar option (Veteran Sergeant) and it's generally not taken (from what little I've read, so I may be wrong). Is it the same with the Sisters or is it actually worth it? I'm thinking that t would be worth it if you take a Ministorum Preacher, since you get to test with Ld 9 instead of Ld 7 for the War Hymns, but is there any point to have that +1 Ld and +1 A?

EDIT: Also, I'm guessing that the Simulacrum Imperialis is an auto-include option now? Seems good enough to be one to me, though I'd also like tohave your thoughts on the question too, if it's not too much to ask for msn-wink.gif

Ok well i have the opinion that if you can, you should upgrade these lil ladies and the dif between ld 9 and ld 8 is massive. If you have a priest in the squad it becomes less needed as you're fearless. The biggest reason i bring them allong isnt for the acts of faith/ hymn tests, its for moral. My sisters have a tendancy to run and they Shall know fear sad.png. With the Sac Imp i run one on only 2 diff squads ever, any battle sister unit with jacobs (three acts per game!) or a retributer squad. These are the only squads that ever consistanly need more than one AoF. One of my new fav squads has been 10 Ret's w/ 4HB, storm bolter, sac-imp, and jacobs deployed mid field. They love dumping rending shots all over the place, and usually do so 3 times per game smile.png

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i use 20 man squads of sisters with nothing but bolters.. 250 points for 20 boltrs is nothing to sniff at.

i leave flamers to the seraphim and meltas to the dominions.. specialise my squads.

 

it has pros and cons but seems to work for me

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 Generally speaking a unit is only really going to get good use out of one faith act per game, when all is said and done.

This is usually a safe assumption.  Take a look at what the unit will be doing before spending points on upgrades.

 

Retributors in the back may have a good chance of getting 2 or more turns where they could use Rending.

On the other hand, a small forward BSS will not survive first contact with the enemy to have a second turn of faith.

Then we have Command Squads.  Well, what's the point?  It costs a special weapon slot, the Act can only be used right before they get stuck in close combat and the Act is not that great to begin with.

 

I look at it this way: assume you can only have 1 Simulacrum in your army.  Where would it do the most good?

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I don't bother with Veteran upgrades or Simulacrums anywhere except the Retributors. ^^;

 

I just wish Seraphim still came with a free one...

Would it apply to Celestine and her resurrection I wonder?  Then she could still tank for 3 turns...

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For defensive squads (objective holding), I usually run the flamer/hvy flamer combo. Offensive, usually melta guns. Remember that the benefit of the flamers extend both offensively and defensively.
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Ah, great! Thanks to y'all for all of the advice.

 

I'm never (and I mean never) disappointed when I'm looking for help and ask the good people here for their input :tu:

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I run ten girl squads. With a Repressor! I also run a Vet Sister in charge. My squads have a meltagun and heavy flamer. That way I can deal with tanks (although at close range) and cover along with large units. Plus since sisters are one of the few armies that can use them and since they are assault you can move and flame on! Every weapon in the squad can fire full force after doing a move. Plus the benefit of removing the cover save is nice to have! I feel that you have to make sure that you can do more then one job since in war you never know what you may face or have a chance to shoot!

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I am still a neophyte with Sisters, but I'm with. Collective Conscious here. I put my meltas in my dominion squad. That may due to the fact that I only have 4 melta models!

 

I was putting a multi melta in the BSS, for backfield cover, but I found that I kept having to snap fire it. I really don't know where to put multi meltas. Beside immolators of course!

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I am still a neophyte with Sisters, but I'm with. Collective Conscious here. I put my meltas in my dominion squad. That may due to the fact that I only have 4 melta models!

 

I was putting a multi melta in the BSS, for backfield cover, but I found that I kept having to snap fire it. I really don't know where to put multi meltas. Beside immolators of course!

Multi-meltas on retributors or a command squad can hide in a building and play area denial for your backfield, but more often then not I simply run them as extra counts as meltaguns :p

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I honestly cant find a place for my Mmeltas. They are sweet lookin figs but i always find that when i bring them there was a better choice. Ive also been using them on min battle sister squads for objective sittin. They are a little meh in general on reg infantry. I used them when they could be on a relenless squad (zomg i actually made preferance do a WD dex unit!!!) I may actually may start some counts as melta action.

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I honestly cant find a place for my Mmeltas. They are sweet lookin figs but i always find that when i bring them there was a better choice. Ive also been using them on min battle sister squads for objective sittin. They are a little meh in general on reg infantry. I used them when they could be on a relenless squad (zomg i actually made preferance do a WD dex unit!!!) I may actually may start some counts as melta action.

If I had to use MMs I would put them in a command squad in a repressor, never tried it though. Correct me if I'm wrong but I thought that the new rules let any weapons fire from the repressor. The melt as on my dominions and my inmos is enough for me.

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If I had to use MMs I would put them in a command squad in a repressor, never tried it though. Correct me if I'm wrong but I thought that the new rules let any weapons fire from the repressor. The melt as on my dominions and my inmos is enough for me.

There is no restriction on what weapons may be fired but they are not going to be relentless so most likely will be snapshots.

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