Lord_Urbonov Posted March 23, 2014 Share Posted March 23, 2014 So, with the confirmation of the unit of 3 deepstriking especially crazy helbrutes via the new dataslate, I turn my mind to how best to use them. At its barest minimum, a unit of 3 with multi-meltas and 3 power fists clocks in at around 300 points, so one must consider any upgrades carefully. With that many multi-meltas, its easy to see this as a strong anti-armour or anti monstrous creature unit. Ignoring the complications caused by the increased crazed rolls, is this the best use for such a unit though? Would it be better to take plasma cannons and try and wipe out heavily armoured squads, or fill the unit with power scourges and hope they live long enough to charge in and rip/tear their way through the core of the enemy army? How would you use deep striking Helbrutes? The warp aches for your wisdom. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/ Share on other sites More sharing options...
Kilofix Posted March 23, 2014 Share Posted March 23, 2014 I'm doing my Mayhem bare bones MM and Fist or MM and Fist w/HFlamer. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3630508 Share on other sites More sharing options...
incinerator950 Posted March 23, 2014 Share Posted March 23, 2014 If someone convinces me that a Helcult or Mayhem pack is worth shifting my upcoming army list, I'm game to slab a few choices and go for it. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3630825 Share on other sites More sharing options...
Ishagu Posted March 23, 2014 Share Posted March 23, 2014 Meltas and Plasma Cannons are the best choice weapons.Don't forget to give the Brutes a flamer to go with their CC weapon... Good for clearing Eldar and Tau in cover! The Hellcult is definitely worth it, as it makes two blobs of cultists fearless and you end up with a Helbrute with a 3+ cover save, equip him with Missiles and Las Cannon and he becomes a pretty well defended long range platform. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3631236 Share on other sites More sharing options...
incinerator950 Posted March 26, 2014 Share Posted March 26, 2014 So, Helcult or Mayhem would be a preferred option? Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3634298 Share on other sites More sharing options...
Lord_Urbonov Posted March 26, 2014 Author Share Posted March 26, 2014 I personally think the Mayhem may be a little more useful. Sure they are auto taking crazy rolls, but if you pull off a good deep strike deployment, most of the crazy results are fairly advantageous. The problem I have with the helcult, is that the poor thing still has to slog it across the field, I want to get up in their faces with 3 dreadnaught stand ins! Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3634369 Share on other sites More sharing options...
incinerator950 Posted March 26, 2014 Share Posted March 26, 2014 Aye, but you don't need the helcult to slog across the field if the Helbrute is a fire support unit. One cult unit will be its shield, the other can cap. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3634378 Share on other sites More sharing options...
Kilofix Posted March 26, 2014 Share Posted March 26, 2014 Aye, but you don't need the helcult to slog across the field if the Helbrute is a fire support unit. One cult unit will be its shield, the other can cap for the duration of the Helbrute's life. They can't cap after? Don't they just get Zealot if the Helbrute goes down? Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3634390 Share on other sites More sharing options...
incinerator950 Posted March 26, 2014 Share Posted March 26, 2014 Aye, but you don't need the helcult to slog across the field if the Helbrute is a fire support unit. One cult unit will be its shield, the other can cap for the duration of the Helbrute's life. They can't cap after? Don't they just get Zealot if the Helbrute goes down? I forgot what Zealot entitled, belay my last message. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3634391 Share on other sites More sharing options...
Ishagu Posted March 26, 2014 Share Posted March 26, 2014 Zealot is hatred + fearless so they still don't run. Hellcult Brute should be equipped with TL Lascannon and Missile Launcher. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3634392 Share on other sites More sharing options...
incinerator950 Posted March 29, 2014 Share Posted March 29, 2014 Well, what are some viable mayhem configurations? The crazed roll doesn't apply on the move from reserves, but what happens if you don't get in to use the MMs? Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3637234 Share on other sites More sharing options...
Scribe Posted April 16, 2014 Share Posted April 16, 2014 Im running a Helcult (AC/ML) tonight, will let you know how it goes! Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3654919 Share on other sites More sharing options...
Lord_Urbonov Posted April 16, 2014 Author Share Posted April 16, 2014 Im running a Helcult (AC/ML) tonight, will let you know how it goes! I would very much to hear how that goes. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3655186 Share on other sites More sharing options...
Lord_Urbonov Posted April 16, 2014 Author Share Posted April 16, 2014 Well, what are some viable mayhem configurations? The crazed roll doesn't apply on the move from reserves, but what happens if you don't get in to use the MMs? The Multi Meltas are kind of the reason I'd want to deepstrike them. You're not having to pay anything to upgrade the weapons, and it is still possibly 3 strength 8 shots being fired from close up, assuming you didn't scatter too badly. Also, if I'm not mistaken, while they deepstrike together, the helbrutes are separate units, so you might be able to pop more than one thing the turn you arrive. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3655190 Share on other sites More sharing options...
Scribe Posted April 17, 2014 Share Posted April 17, 2014 So it was pretty much as advertised, 2 super cheap fearless objective holders soaked some shooting, and sat on objectives, while the 1 provided cover for the Helbrute to do his thing. Shifting fearless 4 point models is a staggering waste of firepower, and the cover providers also absorbed 2 multi melta before finally getting wiped in two turns with a MSU Biker squad in Turn 4. The Helbrute itself didnt have much to shoot at that was mechanized, so will likely hit the field next time with a Scourge to help his objective camping friends. The other squad was sitting on a different objective, took a few shooting casualties, but shrugged them off while gazing longingly at the Helbrute on the other side of the table. :p A few more models to fill out the 'Cover Me' squad, and a much larger 2nd squad for forward moving probably wouldnt be a bad idea, but at 200 odd points for the formation, its likely going to be a fixture for me. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3655532 Share on other sites More sharing options...
incinerator950 Posted April 17, 2014 Share Posted April 17, 2014 Well, you could always make the cover squad the buffed squad, and just keep the rear cap squad at 10 men with little to no upgrades. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3655626 Share on other sites More sharing options...
Scribe Posted April 17, 2014 Share Posted April 17, 2014 Yeah totally, just depends on what your looking for. Our backfield support as Daemons/CSM can be weak, keeping a dread back there with a fearless little blob just worked out nicely for how I like to play. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3655948 Share on other sites More sharing options...
incinerator950 Posted April 17, 2014 Share Posted April 17, 2014 True. My suggestion is mostly geared for those who want to take their dreads to the front. I'd prefer to keep the cultists even.However I ditched my Helcult check in for the Mayhem Pack. Hopefully I don't regret it. Link to comment https://bolterandchainsword.com/topic/288487-a-new-day-for-helbrutes/#findComment-3655954 Share on other sites More sharing options...
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