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A new day for Helbrutes


Lord_Urbonov

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So, with the confirmation of the unit of 3 deepstriking especially crazy helbrutes via the new dataslate, I turn my mind to how best to use them.

 

At its barest minimum, a unit of 3 with multi-meltas and 3 power fists clocks in at around 300 points, so one must consider any upgrades carefully.

 

With that many multi-meltas, its easy to see this as a strong anti-armour or anti monstrous creature unit. Ignoring the complications caused by the increased crazed rolls, is this the best use for such a unit though?

 

Would it be better to take plasma cannons and try and wipe out heavily armoured squads, or fill the unit with power scourges and hope they live long enough to charge in and rip/tear their way through the core of the enemy army?

 

How would you use deep striking Helbrutes? The warp aches for your wisdom.

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Meltas and Plasma Cannons are the best choice weapons.

Don't forget to give the Brutes a flamer to go with their CC weapon... Good for clearing Eldar and Tau in cover!

 

The Hellcult is definitely worth it, as it makes two blobs of cultists fearless and you end up with a Helbrute with a 3+ cover save, equip him with Missiles and Las Cannon and he becomes a pretty well defended long range platform.

I personally think the Mayhem may be a little more useful. Sure they are auto taking crazy rolls, but if you pull off a good deep strike deployment,  most of the crazy results are fairly advantageous.

 

The problem I have with the helcult, is that the poor thing still has to slog it across the field, I want to get up in their faces with 3 dreadnaught stand ins!

Aye, but you don't need the helcult to slog across the field if the Helbrute is a fire support unit.  One cult unit will be its shield, the other can cap for the duration of the Helbrute's life. 

 

They can't cap after? Don't they just get Zealot if the Helbrute goes down?

 

Aye, but you don't need the helcult to slog across the field if the Helbrute is a fire support unit.  One cult unit will be its shield, the other can cap for the duration of the Helbrute's life. 

 

They can't cap after? Don't they just get Zealot if the Helbrute goes down?

 

I forgot what Zealot entitled, belay my last message.

  • 3 weeks later...

Well, what are some viable mayhem configurations?  The crazed roll doesn't apply on the move from reserves, but what happens if you don't get in to use the MMs?

 

The Multi Meltas are kind of the reason I'd want to deepstrike them. You're not having to pay anything to upgrade the weapons, and it is still possibly 3 strength 8 shots being fired from close up, assuming you didn't scatter too badly. Also, if I'm not mistaken, while they deepstrike together, the helbrutes are separate units, so you might be able to pop more than one thing the turn you arrive.

So it was pretty much as advertised, 2 super cheap fearless objective holders soaked some shooting, and sat on objectives, while the 1 provided cover for the Helbrute to do his thing.

 

Shifting fearless 4 point models is a staggering waste of firepower, and the cover providers also absorbed 2 multi melta before finally getting wiped in two turns with a MSU Biker squad in Turn 4.

 

The Helbrute itself didnt have much to shoot at that was mechanized, so will likely hit the field next time with a Scourge to help his objective camping friends.

 

The other squad was sitting on a different objective, took a few shooting casualties, but shrugged them off while gazing longingly at the Helbrute on the other side of the table. :p

 

A few more models to fill out the 'Cover Me' squad, and a much larger 2nd squad for forward moving probably wouldnt be a bad idea, but at 200 odd points for the formation, its likely going to be a fixture for me.

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