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Hotshot Volleyguns


L30n1d4s

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With the recent rumors about the new Scions being out, I am particularly interested in the Hotshot Volley guns that are now available as Special Weapons for Stormtroopers.

 

Stats I have seen say they are S4 AP3 Salvo 2/4, 24" range.

 

That is quite impressive, especially if they squad can use the 4 shot option by standing still or getting Relentless (i.e. Endurance power from Biomancy). It also makes for a great "seize the objective and hold it as a fire base" type squad, since Stormtroopers/Scions still have the Deep Strike rule.

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...still only S3...four shots...8/3 hits...8/9 wounds...less than one dead MEQ. Plasma is 5/9 dead MEQs at long range (but can kill a vehicle), 10/9 at short range, 25% better than 8/9. The question is, is that, in combination with S7 being useful against tanks and high-T and TEQ models, worth 'gets hot?' I say yes...plasma for me!
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...still only S3...four shots...8/3 hits...8/9 wounds...less than one dead MEQ. Plasma is 5/9 dead MEQs at long range (but can kill a vehicle), 10/9 at short range, 25% better than 8/9. The question is, is that, in combination with S7 being useful against tanks and high-T and TEQ models, worth 'gets hot?' I say yes...plasma for me!

Pretty sure rumors are str 4. Which puts the wounds at 4/3 which is 12/9 or 20% better than a plasma gun at killing MEQ. More shots also means pychic powers that improve shooting will make a bigger difference in percentages. Then there is just the fact that you have more dice, so luck could bless you and lead to much higher numbers.

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It's S4, not a rumor.

 

Four guns in a command squad, at long range kill 5.3 marines without cover/inv.

 

Four plasma guns kill 2.2 marines without cover/inv, at +50% points cost. Also comes with a 33% chance of overheating one of your nearly-30-point-weapon. Even at short range they still only ace 4.4 marines, and a 136% chance of overheating once.

 

In equal points situations (6 volley guns to 4 plasma guns) you're acing 8 marines to the plasma's 2.2 still. It's going to be the volley gun every time for me. Why waste all that AP3 shooting at vehicles?

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Volleygun does sound nice.


The plasma gun does over something else. Versatality. Which means you can use it for other stuff in a pinch, which has a value. But in an IG list, where oftenly there are enough guns, i doubt there is need for such flexibility, if you can just take more guns.

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I'd take them if I could get four of them in a command squad...but it sounds like that's not an option?  In that case, I'm back in the plasma camp, the rest of the squad's hellguns will have to do the marine-killing, I want my S7 and AP2 to add an additional capability to the squad.

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