incinerator950 Posted April 24, 2014 Share Posted April 24, 2014 Nice list so far, I'm starting to see a general consensus here. As for deep striking, I think most people are too worried about a little risk, it definitely pays off when it works though so I wouldn't discount that option entirely. if it requires less strategy and nets you more than the cost, it's better. At least that's the mentality this meta offers. Link to comment https://bolterandchainsword.com/topic/289870-competitive-and-uncompetitive-units/page/2/#findComment-3662226 Share on other sites More sharing options...
maskpking Posted April 24, 2014 Share Posted April 24, 2014 Nurgle biker lord Helldrake MoN oblits Link to comment https://bolterandchainsword.com/topic/289870-competitive-and-uncompetitive-units/page/2/#findComment-3662338 Share on other sites More sharing options...
Rune Priest Ridcully Posted April 24, 2014 Share Posted April 24, 2014 I'm thinking a big bike or raptor unit with a lord or sorcerer with the key could be usefull for allowing terminator or obliterator units to deepstrike without scatter, plus be fairly strong itself. Link to comment https://bolterandchainsword.com/topic/289870-competitive-and-uncompetitive-units/page/2/#findComment-3662444 Share on other sites More sharing options...
the jeske Posted April 24, 2014 Share Posted April 24, 2014 the problem with key is that it activates like a lictor , way past the time when deepstrike units already droped. Link to comment https://bolterandchainsword.com/topic/289870-competitive-and-uncompetitive-units/page/2/#findComment-3662497 Share on other sites More sharing options...
Rune Priest Ridcully Posted April 24, 2014 Share Posted April 24, 2014 If you have a warlord with master of deception then the raptor unt could infiltrate forward to get into combat early. Link to comment https://bolterandchainsword.com/topic/289870-competitive-and-uncompetitive-units/page/2/#findComment-3662532 Share on other sites More sharing options...
the jeske Posted April 25, 2014 Share Posted April 25, 2014 only if you go second and not every community lets people spread the infiltration by attaching an HQ , but what is more important the warlord would be at risk . One would have to take ahriman/huron[building an army around a one d6 roll on the warlord table , with no manipulation of what you get would be foolish] and the key lord . And we would have to go second. There would have to be targets for the raptors[smallest problem] , but we would still be giving up slay the warlord to use the key. Link to comment https://bolterandchainsword.com/topic/289870-competitive-and-uncompetitive-units/page/2/#findComment-3663455 Share on other sites More sharing options...
Dam13n Posted April 25, 2014 Share Posted April 25, 2014 only if you go second and not every community lets people spread the infiltration by attaching an HQ , but what is more important the warlord would be at risk . One would have to take ahriman/huron[building an army around a one d6 roll on the warlord table , with no manipulation of what you get would be foolish] and the key lord . And we would have to go second. There would have to be targets for the raptors[smallest problem] , but we would still be giving up slay the warlord to use the key. Actually you wouldn't. Huron/Ahriman would be the Warlord. The Lord with the Key would not. So while you may end up giving up 2 Kill Points in games that use them, there wouldn't be Slay the Warlord unless Huron/Ahriman get themselves killed (chances are they wouldn't infiltrate themselves). Link to comment https://bolterandchainsword.com/topic/289870-competitive-and-uncompetitive-units/page/2/#findComment-3663472 Share on other sites More sharing options...
the jeske Posted April 25, 2014 Share Posted April 25, 2014 that is only if people let infiltration spread , if not you need to roll infiltration 3+ to get 2 units minimum and we are talking here about a big investment as points as the unit has to survive 1 turn of short range firing , making the rest of the army smaller[already small from having other units in reservs and the stuff we normaly have in reservs] , which leads to giving up slay the warlord easier. unless the warlord is in reservs too. But then we have what on the table turn 1 , oblits and the raptor+key unit? That could end up with tabling turn 2. Link to comment https://bolterandchainsword.com/topic/289870-competitive-and-uncompetitive-units/page/2/#findComment-3663564 Share on other sites More sharing options...
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