ElectricPaladin Posted May 28, 2014 Share Posted May 28, 2014 Same applies to Sarges. No sarges are Independent Characters, because they don't join units. They are purchased as part of a unit. They aren't ICs - they can't leave the unit, they can't join another unit once the unit they were bought with die. They're characters. So the FAQ isn't broken. It's just dumb. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698652 Share on other sites More sharing options...
Res Ipsa Loquitur Posted May 28, 2014 Share Posted May 28, 2014 It's not. With respect, you're just reading it wrong. See Morollan's post, above. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698653 Share on other sites More sharing options...
JamesI Posted May 28, 2014 Share Posted May 28, 2014 So from whats been said none of our hq leaders can join units any more as they are characters not independent characters. Same applies to Sarges. The FAQ is broken Independent character is a rule, not a unit type. All our ICs still have that rule, Mephiston and Sanguinor still do not. No change in this way. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698654 Share on other sites More sharing options...
ElectricPaladin Posted May 28, 2014 Share Posted May 28, 2014 Eh... also, this isn't true. Independent Character is a... Ah. Ninjaed. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698655 Share on other sites More sharing options...
GAZ_AV_NZ Posted May 28, 2014 Share Posted May 28, 2014 ive emailed black library to confirm this. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698660 Share on other sites More sharing options...
Jorre Posted May 28, 2014 Share Posted May 28, 2014 I will not stop playing my Blood Angels I don't care how bad they are!!! Now let's look at this a little more rationally! Did gw remove fast vehicles? Yes Was it intentional?? I highly doubt it! Did they nerf our chaplains? Yes Was it intentional? I highly doubt it. To me this looks like I rushed job to get a faq out and there are cut and paste errors. The person who did this FAQ should be shot, we required alot more attention than copy and paste! Hopefully if we all send gw a polite email they will take notice and quickly fix the errors! Assuming they fix these errors not much has changed at all. In fact we have probably improved with the cheaper ml2 psykers and dreads. Edit Sorry forgot about the mephiston nerf. That does sting a bit! Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698667 Share on other sites More sharing options...
GAZ_AV_NZ Posted May 28, 2014 Share Posted May 28, 2014 At the end of the day we have a new codex coming out. Hopefully it sorts all this out. Space wolves have also been nerfed. There psychics are gone. Maybe ours was removed then they will make new ones and sell psychic cards when our codex comes out. Marketing ploy. Dispite all this ill continue to play BA. Im currently halfway through painting 200 ba and vehicles and a fellblade. Ill stick with my Chapter but Im a little dissapointed. Removing our unique abilities could be a marketing ploy to make us buy allies to supplement our weaknesses. Sounds silly but with GW its possible. This will be clear when our codex comes out what is really going on. I thought lucifer engines was a nice aspect to compliment Ba style of play. Pulling that was pretty rank If Frag Cannons go....hmmmm...might be some black rage going on Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698688 Share on other sites More sharing options...
Sanguine Eternal Posted May 28, 2014 Share Posted May 28, 2014 My main hope for this FAQ was to allow DC to score in Maelstrom missions... since EVERYONE scores now, why can't they hold an objective for 1 turn? It's malarky I tell you.I'm not overly concerned with everything else. Looks like it was a rush job typo. I will continue to play with fast vehicles if I want. At the same time, I use all pods and jump packs anyways. Psychic powers are crazy good, biomancy is amazing. I haven't used any psykers yet in my 3 games so far, but biomancy is looking pretty good right now... Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698706 Share on other sites More sharing options...
Res Ipsa Loquitur Posted May 28, 2014 Share Posted May 28, 2014 DC don't count for Linebreaker any more, either. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698716 Share on other sites More sharing options...
ChapelXIII Posted May 28, 2014 Share Posted May 28, 2014 ... Wow super ninja'd apparently. How did I get so far behind? Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698731 Share on other sites More sharing options...
Red-beard Posted May 28, 2014 Share Posted May 28, 2014 Yeah, losing the codex powers sucks. The bright side? Mephiston rolling on biomancy with three powers and a free primaris... Gets Smite for free: Another ranged attack that he can fire every round. Gets three of the following: 1) Iron arm: Would result in S9, T9, and smash. Smash makes all his attacks AP2.....finally an AP2 Meph! 2) Enfeeble: His opponents are trying to wound T6 while their Strength is reduced by 1.....not bad. 3) Life leech: Regening Meph....yes please 4) Warp Speed: Meph hitting on initiative 10....nice bonus against those pesky Eldar. 5) Endurance: 4++ save and eternal warrior...sign me up even if it is warp level 2. 6) Haemorrhage: Nice ranged attack, but warp level 2. Losing wings hurts his speed, but toss him in a transport and he's good to go! Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698736 Share on other sites More sharing options...
GAZ_AV_NZ Posted May 28, 2014 Share Posted May 28, 2014 Yep Biomancy is great as you say I miss the BA power fear of the dark as i routed lots of gun line units off many tables with that nevermind we go with what we got Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698762 Share on other sites More sharing options...
Emperors Immortals Posted May 28, 2014 Share Posted May 28, 2014 I thought I was the only one using fear, JP libbie dropping in with 5man RaS and its bye bye Mr.Tau. of course then Mrs.Broadside gets all up in my grill but that's a different story! Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698786 Share on other sites More sharing options...
aura_enchanted Posted May 28, 2014 Share Posted May 28, 2014 So "all friendly models with the Blood Angels Faction" means what exactly? Did our Blood Chalice just gain the ability to affect allied guard blobs? Its cool, I played UM cause they sucked, ill stick by BA forever. Baals still have fast, but I ran fast preds and razorbacks too so I'm upset. Aura_enchanted that's a nice offer, but our manly tears might stain your girly dresses. ;p And Perhaps you would like to ride around in my 4++ land raid... Awww too soon!! Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698812 Share on other sites More sharing options...
Nova_chron Posted May 28, 2014 Share Posted May 28, 2014 So I would like to point out that no where in the FAQ is the lucifer engine rule said to be gone... I would take this to mean we are still fast. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698823 Share on other sites More sharing options...
GAZ_AV_NZ Posted May 28, 2014 Share Posted May 28, 2014 Only preds and land speeders are fast read the faq Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698834 Share on other sites More sharing options...
Emperors Immortals Posted May 28, 2014 Share Posted May 28, 2014 Yeah unfortunatly the baal is classified as fast but no other rhino chassis is, there just tank. A 4++ land raider sounds like fun, and hopefully now you can be competitive dress wearing emos. :) Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698872 Share on other sites More sharing options...
Plague Angel Posted May 28, 2014 Share Posted May 28, 2014 RIP Wings of Sanguinius. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698875 Share on other sites More sharing options...
appiah4 Posted May 28, 2014 Share Posted May 28, 2014 Is it me or can Death Company Tycho join units now? (EDIT: I think not, still no Independent Character SR) Also no more deep striking for Storm Ravens? (EDIT: No more deep striking Storm Ravens, but that's not new.. or is it?) Also Corbulo no longer provides 2++ apparently? (EDIT: Yeah, normal FNP check now, I think..) Also, all of a sudden Death Masks look very cool? (EDIT: Ld or WS1 is pretty cool, especially if you have some Ld debuffs to back it up) Sad to see Fast Rihons and Razborbacks go, but the only Armor I have are Baal Predators anyway (Infantry all the way!) so I don't mind too much.. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698884 Share on other sites More sharing options...
Plague Angel Posted May 28, 2014 Share Posted May 28, 2014 There's nothing that suggests DC Tycho can join a unit now. I'm not sure where the question comes from? The Storm Raven lost Deep Strike in 6th. It's a Flyer, and Flyers have their own rules for deployment now. Nothing says Corbulo lost his 2+ FNP. Death Masks are the same as they've always been, too. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698905 Share on other sites More sharing options...
Smendrik Posted May 28, 2014 Share Posted May 28, 2014 "All friendly units with the Blood Angels Faction within 6" of the Sanguinary Novitiate have the Furious Charge and Feel No Pain special rule.' Does that include Cybots? Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698908 Share on other sites More sharing options...
GAZ_AV_NZ Posted May 28, 2014 Share Posted May 28, 2014 Corbulos rule amendment is in regards to factions and the fnp rule (the benefits of units near him recieve ) He still retains 2+ It does not say it has been removed. The units have infantry etc beside them to make clear what is infantry , bikes etc. Infantry can enter buildings etc bikes cannot in the new rules. So its there to clarify Vechicles have there type beside it ie tank or walker. Putting fast beside only two vehicles means just those two fast ones noted retain lucifer engines supposedly but it is very unclear to an extent and i wonder if we should retain until our codex comes out. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698918 Share on other sites More sharing options...
Emperors Immortals Posted May 28, 2014 Share Posted May 28, 2014 "All friendly units with the Blood Angels Faction within 6" of the Sanguinary Novitiate have the Furious Charge and Feel No Pain special rule.' Does that include Cybots? Apparently its every unit from codex BA, whether that includes allied BA or not I don't know. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698930 Share on other sites More sharing options...
Jolemai Posted May 28, 2014 Share Posted May 28, 2014 Why are people saying Chaplains are nerfed? As for me, I was currently playing mech and using Shield of Sanguinius quite heavily... I'm not that peeved by it as it's an excuse to try out something new with my Blood Angels! Remember folks, it's not a setback, it's an opportunity! Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698934 Share on other sites More sharing options...
Plague Angel Posted May 28, 2014 Share Posted May 28, 2014 It would be, yes. Basically the reason for the change is because Unbound lists have no such thing as "detachments." So they can't put "in the same detachment" like they would have in 6th. You could mentally replace "Blood Angels Faction" with "friendly units from Codex: Blood Angels." And the reason they didn't just put "friendly units from Codex: Blood Angels" is because 7th is leaving the option open that not every unit will actually be from a codex. It might be from a dataslate, or a formation, etc. But every unit will have its Faction specified, so it will be consistent in the edition throughout each Faction. Link to comment https://bolterandchainsword.com/topic/291489-7th-edition-faq-is-up/page/3/#findComment-3698935 Share on other sites More sharing options...
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