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  1. After the absolute kicking I received from Ted's Chaos Knights, I was eager to temper myself against them once more and see if I can beat them - he's the only person in my club to beat my Blood Angels so far, and they won't stand for it! The last game was an absolute whitewash, something like 40 - 95, and so I wanted to approach this one a little better, and using basically the same army I used before. We tried to set up the terrain more like GW's tourney maps, with the 4 large obscuring pieces in the centre and then the smaller pieces round the edges. BA List 2000 Blood Angels Arks of Omen (Elites): Captain on Bike - Warlord (gift of foresight), relic (Indomitus), angel exemplar (artificer - mantle), thunder hammer, storm shield (-3cp) Sanguinary Priest - pack, selfless healer 5 infiltrators - medic 5 infiltrators - medic 5 sanguinary guard - 2 fists, 3 swords, 5 inferno 5 sanguinary guard - 2 fist, 3 swords, 5 inferno sanguinary ancient - fist, inferno, wrath of baal (-1cp) Death co - 5 inferno, 2 fists, 3 swords Death co - 5 inferno, 5 swords 10 Vanguard Veterans - 10 storm shields, 1 thunder hammer, 3 fists, 3 swords, 3 claws 3x MM Attack bikes. 5 Assault marines, 2x melta, eviscerator, serge with inferno, thunder hammer. 5 Assault marines, 2x melta, eviscerator, serge with inferno, thunder hammer. Whirlwind 3 eradicators, heavy, MMelta. Chaos Knights - iconoclast (+1A and AP in 1st round of combat) Knight Abominant - volkte thing, gift of the dark master, 6++ relic, winds of chaos Knight Desecrator relic laser gun, 5++ feel no pain when awakened trait 7x Wardog from left to right in below pic: Undivided melta gatling nurgle melta gatling undivided wardog claw+sword Slaanesh beguiling wardong claw and sword undivided claw and sword Tzeentch with dual autocannons Deepstrike one with gatling and sword in reserve. Mission Scouring (3vp for perfoming an action on an objective) Secondaries: BA: Behind enemy lines; bring it down; banners Knights Ruthless Tyranny; Storm of Darkness; Grind them down I started out by hiding everything in the large obscuring ruin, with one unit of infiltrators guarding my left flank, and the whirly on the right, eradicators and assault marines started in reserve. The knights won the roll off, I chose to forlorn a DC unit out front to try and bait him to charge them and move closer to me, maybe this was a mistake, but it was a 115pt lure. Tower defence CK Turn 1 movement. CKT1: The knights all moved forwards, very little could see, some stubbers shot at the DC, causing 4 wounds, all failed saves, then they were charged by a wardog and wiped. One starts the warpstorm, one starts the mission primary and they're all in dread range for 8. 8-0 to knights. BAT1: Death co go into assault doctrine. The attack bikes drove out to target the autocannon armiger, 4 hits, 4 wounds, dead armiger, great shot! The second unit of DC popped out to try and charge the slaanesh dog on the objective, but inferno pistolling the one that killed the other DC - the inferno pistols did about 4 damage, and the DC had to charge that one threatening my lines instead, killing it. In retrospect, I could have gotten a SG unit out to target this one also, and send the DC into the slaandog to try and net 2 melee kills from the start. One unit of SG jumped left to that objective and raised a banner, the infiltrators raised the banner on my home objective and a SG started the mission secondary on it. 4 for bring it down, 3 for the mission. 8-7 to the knights. CKT2 On 3 objectives for 12, big knights move forwards and everything shoots and wipes the attack bikes. Bikes are within banner range, so 1 manages to fire the MM into the central wardog, bracketing it. central bracketed wardog charges the DC who manage to only lose 3 models and punch it hard back. Deepstrike knight comes in near the SG on the left objective and peppers them killing 2, fails charge. Abominant stands on central objective and gets off the fnp. then starts to curse it. Storm completes (4) and They start the storm again and do another mission objective (3) and have the guaranteed 5 for 24pts total. 32-7 to knights. BAT2 On 2 objectives for 8, 2 for banners. I think this is the turn I have to do something or lose the game, so I go all out I also learned that the 4+ max to hit thing on the knight is only after it's activated, which it isn't yet, so I need to do some serious damage before it kills 5 models. Vanvets into assault doctrine and jump out to the aboninant, along with the captain and ancient. Priest jumps to the left hand SG unit and brings one back, they have strung out to be in melta range of the deepstrike dog and be revived by the priest. SG2 jump out to charge the melta/gatling wardog and kill it. I forget the mission action. Left hand infiltrators guerilla warfare out of there. Death co melta the dog they're in comat with and kill it, eradicators some onto the right flank and shoot the slaandog who pops the 4+ invuln and they do maybe 4 damage. Assault marines drop in behind cover in their dz and ASM2 drop in 92 from the slaandog, and their meltas don't do anything. Left SG1 charge the deepstrike dog and knock it down to 2w after it popped the -1D strat - acceptable as long as the -1d doesnt go on the abominant. Vanvets, captain and banner charge into the abominant, the hammer doesn't do great as my rerolls are useless, but between them they do 13 damage, almost bracketing it. Abominant attacks back splitting between captain and ancient. I get lucky and it does 3W to the ancient and 4w to the captain after the mantle. I stupidly used my CP earlier for a reroll, and should have kept it for Angels Sacrifice here. I get 4 for bring it down, 2 for grind, 4 for behind enemy lines for 18. 32-27 to knights. CKT3 2 Objectives. Now he's down to 3 wardogs and losing board control. desectrator moves to bail out deepstrike knight from the SG, kills one eradicator then charges and wipes the SG, consolidating onto my left objective and starting storm (so he can't move next turn). Slaandog goes after the assault marines within 12, charges, and kills 4, wounding the serge. Serge hammers back for 3D. Nurgle gun knight shoots the eradicator and fails, then charges the SG2. It's bracketed, but uses a dirty strat to turn each hit into 2(!)mw, wiping the SG. Abominant cannot cast the 5++ as it's warp storming, which then completes for 4. I then attack with the ancient doing 2 damage, the abominant attacks and I spring angels sacrifice, and make him put everything into the 1W ancient who unsprprisingly dies to save everyone else. The captain smacks a flat 9 wounds through then the VV's finish off the abominant...which then explodes, doing 3 MW to the captain, killing him, and 5 to the VV's killing 2.5. 4 for storm, 3 for tyranny. 3 for grind. I get 4 for bring it, 50-31 to knights. BAT3 1 Objective as the obsec nurgle dog consolidates onto the centre one, 1 banner as the desecrator knocked mine off. ASM1 serge falls back behind LOS blocking ruins, ASM2 jump onto the opponent's right objective near the slandog and mission primary for 3, the eradicators move towards it as it's already -1 to hit anyway, and melta. Infiltrators appear back on in opposing DZ guaranteeing BEL. Priest jumps over, heals and revives a vanvet, who then charge the nurgle dog. which survives on a few W. Infiltrators 2 advance towards slandog objective. Erads wipe the slandog. 2 for bring it, 4 for BEL. 50-44 knights CK T4 2 objectives, no mission secondary. Warp storm completes, deep strike dog pops into the sky again. Big knight can't do anything. vanvets finish the nurgle dog. 4 for storm, 0 for the tyranny. I max bring it for 1. 57-45 BAT4 3 Objectives for 12 and 1 banner. ASM2 jump towards opponent's right objective to take it t5. erads move onto opposing left objective and banners. Priest heals and restores a vanvet, then does mission primary. whirly moves out as a distraction and to block the deepdog from getting near my duds in the middle. infiltrators 2 advance onto central objective. Infils 1 move around and shield the asm1 serge from a potential deepstrike from the deepdog. 15 primary, 1 banner, 4 for BEL makes it 54-67 and I take the lead. CKT5 Deepknight cant land anywhere useful due to infiltrators, so settles for the whirlwind, but being majorly bracketed he does nothing, big knight fails to do anything, and stays on the objective so I can't banners it. 0 for tyranny. 54-67 to BA. BAT5 No point going for kills as I've maxed BID. 12 for primary, 2 banner. vanvets jump onto opposing right objective and banners it. ASM2 jump onto it and perform the mission primary, erads put up a banner on opposing right objective. ilfils banner the central objective. 3 for mission primary, 4 for BEL. put the score on 54-86, going to 64-96 to the BA. We'd actually recorded the score as soemthing like 78-91, so I've messed up somewhere in the retelling and it was a bit closer, but the BA still won through in the end! Knights t3 assault phase, after killing the ancient, but before the abominant exploded. End of my T3 End of the game
  2. Good Day B&C! So, I have come back to my roots so to speak. Some of the older members may remember me from years back when I had an Angels Sanguine army. They were my first real army and when I got dark imperium I couldn't decide what to paint the primaris as... Angels Sanguine won! To that end I then went on ebay as I am an idiot and lo and behold picked up a load of stuff! None of this is my painting but I plan to re base a lot. Then change bits to suit my style. So few highlights. Different shades etc and then get to work on the primaris. http://i.imgur.com/PGIniRA.jpg http://i.imgur.com/Sp17aH4.jpg http://i.imgur.com/cUSGM2w.jpg I will prob have a go at a scout to ease my way back in as I currently have Iron Warriors for 30k and Deathguard and Tau for 40k on the go! So lot's to be doing. Plus I am buying a house! So I will update when I can. On the gaming side I haven't played since 4th I think. But it looks like BA are taking a kicking in 8th... Thoughts? Cheers!
  3. The Bloody Harvest (more to come) Geenseed What little geenseed that has been extracted from corpses of members of The Bloody Harvest all bear the hallmarks of sons of Sanguinius, some has been from Blood Angels but just as much has been from Flesh Tearers, Archangels and various other chapters of Blood Angel Descent, it is thus theorised that only Blood Angels successors are allowed to join the warband (barring of course, the cultists that throng to its call) Little is known of the warband's original inception though it appears that it was originally simply formed of renegades from multiple different chapters banding together in the service of Khorne. Since that time a coup was led by Drakos Gorenash with most of the members being slain in Khornes name and replaced by the descendants of Sanguinius Notable members Overlord of The Bloody Harvest Drakos Gorenash: Drakos used to be a Flesh Tearer, before doing what many had before him and forgetting himself in the heat of battle. When the fog of the Red Thirst had left him all that was left of the battlefield were mutilated bodies, Imperial Guardsmen, Orks and Flesh Tearers alike littered the ground around him, and his trusty eviscerater was lodged in the helmet of the marine who had once been his sergeant. Knowing what would happen next Drakos swore his soul to Khorne in return for somehow escaping his dire situation. It was then that The Bloody Harvest made planet-fall. Drakos joined them and then half a century later, in the middle with a vicious war against a slaneshi cult, he staged a coup, Purging those not of the blood of Sanguinius from its ranks, Drakos became the leader of the Bloody Harvest. Lord of the Blood Wing Alesandro Valleta Valleta was once a proud member of the Archangels space marine chapter, but when faced with an extremely trying situation that caused him nothing but frustration he declared his succession from the imperium and dragging half of the 6th company with him. When his insurrection was eventually crushed, he, along with the Librarian Arren Zou and his honour guard, fled into an area of realspace instability. Arren harnessed the bloodshed of their revolution and focused it at the instability which created a tear in reality which they fled. They discovered that this tear led them into the Eye of Terror. In the Eye they encountered Drakos to whom Alesandro offered his services. Drakos accepted and since then he and his surviving honour guard, redubbed the Blood Wing have acted as scouts, mobile harrying units, and weapons of fear in the wars and campaigns of The Bloody Harvest Haemomancer Arren Zou: Arren Zou was a librarian of the Archangels and was present at the Bordas Betrayal. It was thanks to him that Alesandro managed to flee his seemingly assured destruction, by detecting an instability and using the immense amount of blood that had been spilt to tear a whole in the immaterium, uttering the All-Slayers name as he did so. A vortex of swirling blood appeared, inside of which the winds of the raw power of chaos, the immaterium howled like some kind of demented beast. One by one Alesandro and his honour guard entered the portal, though it took much of Arren's persuasion to convince them to do so. When Arren himself stepped through last, and one the other side fell into a deep slumber. Only because of the fact they he had saved him did Alesandro instruct Arren to be cared for. When he awoke he could no longer remember much of his magic, but he had an amazing mastery over blood, and the ways of summoning daemons, Arren deemed it a more than fair trade and gave a thousand thanks to Khorne. Since then he has become a preacher of the power of Khorne, but the first, and rightly feared Haemomancer, one whose magic is dedicated to the Lord of Skulls The Blood Wing The Blood Wing are a group of warriors who once served as Alesandro Valleta's honour guard. Now they, like him, have fallen to the worship of Khorne. Like their lord they have become cruel and spiteful. Their personalities resonating in the warp strongly enough to begin to affect a change over the Blood God's warriors. Where once they wore beautiful deathmasks, they now wear the snarling visage of daemons. Where once they flew through the air on beautifully ornate jetpacks, with decorative wings they now fly with the wings of bats, their defunct jetpacks gaining a sentience of its own that delights in creating bursts of fire to incinerate foes. The members of the Blood Wing are no longer post-motal space marines, they are something darker, something greater. Where they go they sow terror and fear as they materialise almost out of nothing to cut a bloody path through unsuspecting prey. Even in this the blood god has blessed them. Now they have the ability to switch to prey-sight as they name it. A way of seeing the world in grey scale, with only the pumping blood of their foes in vivid colour. Notable Conflicts Averon Massacre: The Bloody Harvest mostly stayed within the warp and simply fought and skirmished against other rival warbands, but with the addition of Valleta and his so called Blood Wing, they struck out into realspace for nearly the first time since they had fallen. Utilising a combination of speed, terror tactics, and in the later stages outright numbers, The Bloody Harvest caused carnage across Averon and its neighbouring planets, coming into contact with and destroying and regiment of Cadians, as well as the PDF's of three planets Bordas Betrayal: During the time of what would later be known as the Bordas Betrayal, Alesandro Valleta was the 6th company master, and was viewed by many as the main candidate to replace Araquiel Harbex as the new chapter master, Araquiel himself was subtlety throwing tests at Alesandro to see how he would handle them. His final test was set for the Bordas system, an area of constant Chaos incursion. Araquiel gave Valleta the 6th company but put him under the command of an Astra Millitarum Commander from the Vostroyans. This was mainly a test of his patience and of his diplomacy skills. In this it was a major failure as Valleta and many of the 6th company grew tired quickly of the Vostroyans, who could match them for their Arrogance. Valleta led a full half of the company to the call of Chaos and went around the planet slaughtering the entire Imperial Guard detachment. The insurrection was only put down by the intervention of the 3rd company. Alesandro and his honour guard managed to escape into the warp, where they quickly found allies in The Bloody Harvest Specialised Troops and Tactics Unholy Berserkers: Unlike other Khornate warbands, the Bloody Harvest do not employ former World Eaters as the shock troops known as Khorne Berserkers, instead they use their comrades that have fallen to the black rage, Where once a chaplain would guide these righteous incarnations of the emperors fury Dark Apostles lead them onwards to do their grizzly work. To become a member of the Bloody Harvest means to slay one of these Unholy Beserkers in single combat, a task deemed exceedingly difficult as the bersekers genetic rage and fury is only increased and boosted by worship of the blood god. The ironic part of this is that these cursed space marines still believe themselves loyal, and that the loyalist space marines that kill are the traitors, this is a source of endless idle amusement to the saner members of the warband
  4. I've recently got back into 40k and dusted off the old BA to start painting again. I wanted to use Evil Sunz as my base colour for a really bright red that would stand out well but it just takes so long to basecoat. I've tried priming stuff with Mephiston Red spray but that needed like 4 thin layers of evil sunz before it looked half decent and I also tried army painter pure red primer but the finish on it came out really rough and obscured detail every time I tried in different conditions (ruining my shiny new Hellblaster in the process). At this point I'm wondering if it wouldn't just be worth giving up and using Mephiston as the base colour for the army over Evil Sunz. Any advice on what I should do in this situation?
  5. I've been out of the game since 5th. finally put together a ton of blood angels models and starting games next month. this list interests me and i want to know how it would play. i know the BA meta is sanguinary guard and hiding until turn 4 but i don't really want to do that when i have these models. Am i insane for taking corbulo, his chalice giving me assault doc every turn on a blob of 18 assault primaris with mephiston there to give a bubble shield/unlease rage to the most expensive squad. Seems like i can try to get into combat ASAP and follow up the punch with the dreadnought, chap on bike. Vets held in reserve to either wipe out whatever the oponent deepstrikes or gets into my back lane. heavy ints for sitting on rear objective. is my chapalin built well? i need to know if the exorcation of rage gives cumulative +1 to wound like the red thirst gives already. planning to overwhelm with early charges boosted by the characters and fight twice with the thunder hammer assault marines. deredao and sicarian near each other trying to prevent stikes/reserve within 9inch as they sit back and shoot. considering dropping mephiston for another unit of outriders or more assault marines. Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) + HQ + Brother Corbulo [6 PL, 115pts] Chief Librarian Mephiston(Primaris) [8 PL, 155pts]: 2. Unleash Rage, 3. Shield of Sanguinius Primaris Chaplain on Bike [6 PL, 115pts]: 1. Litany of Faith (Aura), 1. Speed of the Primarch, Litany of Hate, The Armour Indomitus, Warlord + Troops + Assault Intercessor Squad [10 PL, 119pts] 5x Assault Intercessor: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Heavy Bolt Pistol Assault Intercessor Sgt: Heavy Bolt Pistol, Power sword Assault Intercessor Squad [10 PL, 124pts] 5x Assault Intercessor: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Heavy Bolt Pistol Assault Intercessor Sgt: Heavy Bolt Pistol, Power fist Assault Intercessor Squad [10 PL, 153pts] 6x Assault Intercessor: 6x Astartes Chainsword, 6x Frag & Krak grenades, 6x Heavy Bolt Pistol Assault Intercessor Sgt: Heavy Bolt Pistol, Thunder hammer Heavy Intercessor Squad [7 PL, 150pts]: Heavy bolt rifle, Heavy bolter 4x Heavy Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades Heavy Intercessor Sergeant + Elites + Death Company Dreadnought [7 PL, 140pts]: Meltagun, Smoke launchers, Storm bolter Blood talons (pair): 2x Blood talons Deredeo Dreadnought [11 PL, -1CP, 220pts]: Boreas air defence missiles, Twin heavy bolter, Volkite falconet battery Dreadnought [7 PL, 120pts]: Assault cannon Dreadnought combat weapon w/Storm Bolter Vanguard Veteran Squad [14 PL, 257pts]: Jump Pack Vanguard Veteran: Lightning Claw, Storm shield Vanguard Veteran: Lightning Claw, Storm shield Vanguard Veteran: Lightning Claw, Storm shield Vanguard Veteran: Lightning Claw, Storm shield Vanguard Veteran: Lightning Claw, Storm shield Vanguard Veteran: Bolt pistol, Thunder hammer Vanguard Veteran: Bolt pistol, Thunder hammer Vanguard Veteran Sergeant: Storm shield, Thunder hammer + Fast Attack + Outrider Squad [6 PL, 150pts]: Outrider Sgt 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle + Heavy Support + Sicaran Battle Tank [10 PL, -1CP, 180pts]: Heavy bolter Created with BattleScribe (https://battlescribe.net)
  6. Hello again fellow brothers and sisters of Baal. A while back I created a blog as part of an attempt to build my "Imperial Vengeance Fleet", a set of BA and allies sent to scour the galaxy in vengeance for the imperium starting to fall. After a while I realised that actually I was really unhappy with both some of the painting, the posing of the models and the load outs I had given them. So.........to cut a long story short I sold 90% of my models on eBay to start a new BA project. So the new plan is to build the entire Blood Angels legion, or at least my version of it. Its going to be a long project but I'm excited to get it started and see it grow. The aim is to make it a mix of 30k units and 40k units so I can play both. So this is my intention, and no it won't be 100% codex compatible as I find it difficult to accept that a space marine legion wouldn't have access to the full armoury and options. THE GOLDEN HOST The Primarch Sanguinius (when we eventually get him for 30K) Lord Commander Dante (40k) Azkaellon/Sepharan (hopefully we will get a FW character) 29 Sanguinary Guard - 10 Finished - 15 ready to paint The Sanguinor THE ARCHANGELS 1ST COMPANY Captain Raldoron (hopefully a FW character I can use as a 40K captain also) Command Squad 50 Terminators (a mix of Maximus, Tartaros, Cataphractii) 10 Finished - 5 Ready to paint The terminators will be assault heavy with a few TDA 30 Vanguard Vets 20 Sternguard 3 Contemptors (WILL BE A WIP UNTIL WE GET TO SEE WHAT BA SPECIFIC FW UNITS WE GET) 2ND COMPANY "THE BLOODED" Captain Donatos Aphael Command Squad Techmarine and Servitors ​Sanguinary Priest Librarian Chaplain Tactical Squad Favus + Rhino Tactical Squad Drazen + Rhino Tactical Squad Gaius + Rhino Tactical Squad Arvus + Rhino- Ready to paint Tactical Squad Tactical Squad Assault Squad - Ready to paint Assault Squad - Ready to paint Devastator Squad + Razorback- Ready to paint Devastator Squad + Razorback - Ready to paint 3 Furioso's - 1 Finished 3RD COMPANY - 5TH COMPANY Captain with Command Squad - 6 Tactical Squads 2 Assault Squads 2 Dev Squads 3 Dreads in each 6TH - 7TH COMPANIES Captain with Command Squad 10 Tactical Squads (potentially Primaris Marines) 3 Venerable Dreads in 6th 3 Deredeo's in 7th 8TH COMPANY Captain with Command Squad (all JP) 7 Assault Squads Squad of Breachers 20 Bikes - 6 + 1 Assault bike complete Assault Centurions 3 Leviathan Assault Dreads 9TH COMPANY Captain with Command Squad 9 Dev Squads (all with different heavy weapons inc grav cannon squad) 6 Dev Centurions - 3 Ready to paint 3 Leviathan Heavy Weapon Dreads 10TH COMPANY Captain with Command Squad Mix of scouts and scout bikers (Struggling with this one as I think that scouts are the weakest kits aesthetically that GW make) Land Speeder Squads RECLUSIAM Astorath the Grim Squad of Erelim 10 Chaplains - 1 Chaplain in each company (1st and 2nd Company done) (mix of JP, Bike and TDA) Lemartes (leader of DC) - Painting 4 DC Chaplains 1 DC squad in Storm Raven (x5) 1 DC squad in rhino (x10) 1 DC squad in Drop Pod (x10) 1 JP Unit (X10) 3 DC Dreads - 1 Finished SANGUINARY PRIESTS Corbulo 1 Sanguinary Priest per company (2nd and 3rd Company done) 1 Sanguinary Novitiate per Command Squad 1 DC Sanguinary Priest LIBRARIUM Mephiston 1 Librarian per company (1st, 2nd, 3rd and 4th Company done) 1 DC Librarian 2 Librarian Dreads - 1 Finished ARMOURY Master Techmarine and Command Squad 1 Techmarine per company with servitor squad (2nd Company done) A few rapier cannons, thunder fire cannons, quad mortars TRANSPORTS FLYERS..... Golden Stormbird for Sanginius Golden thunder hawk for Dante and SG DC Storm raven 4-5 Storm ravens - 1 FINISHED Squad of Storm Talons 2-3 Xiphons Storm Eagle (1st Company) 2 Fire Raptors - 1 FINISHED Assault Ram Ground....... 1st Company will be manly LR with a few Spartans and a Mastodon thrown in Other companies will be a mix of rhinos, razorbacks, LR, Drop pods and a few other specials like a Damocles and some command tanks for captains A number of heavy artillery vehicles such as vindicators (FW and GW variants), Whirlwinds, Hunter, Stalker and FW medusa/basalisk Squad of Sicarans 1 Finished Fellblade, Typhon, Cerberus, Falchion BAAL Predator squadron 2-3 1 Finished So that my plans and I've no doubt missed things out but I will add those as I go but hopefully things like the ETL will keep me going on this endeavour Hopefully I might get to play a lot more as well
  7. Heya folks! So I'll preface this by saying that I'm a very new collector to 40k and don't have many models at all. No vehicles, no dreadknights, no transports, nuffin. So it was pure infantry by necessity and not choice, that being said here we go! Playing with 100 PL My Knights; Brotherhood Champion Castellan Crowe Voldus 2 5 man Paladin squads with 1 hammer, no special guns 2 5 man Interceptor squads with 1 hammer, no special guns 1 Purgator squad with 4 Psilencers Allies; 1 Custodian Guard Squad, 2 with Guardian Spears, 3 with Storm Shields DELETED 5 Eversor Assassins cause I needed to fill 20 PL at the end and didn't have enough models I'm realizing that this probably isn't thoroughly battleforged. Unless maybe I took a TON of allied detachments? Maybe? Idk the rules for how you would take assassins in an allied detachment. But if you're still interested read on! Blood Angels; 3 Drop pods (the pattern that transports dreads) 2 Dreadnought Librarians with force spears 2 Dreads with 4 autocannons A DELETED bunch of other dreadnoughts with combinations of twin lascannons & Dread CCW with Heavy Flamers. I can't remember how many but it was the standard loadout. Mission: Deadlocked Deployment Style: Corners So we've got a very cluttered board, half forest terrain and half city. Blood Angels get to choose the map and deployment type. We start deploying and I've got the 5 Eversores to put into 'Deep Strike' so he ends up getting first turn. On the board are my Interceptors (with GoI), Purgators (far away in cover), my Custodes, 1 Assassin, Brother Champ, and Crowe. Everyone is hiding. All other units in Deep Strike Turn 1 BA: 8 autocannons fire on my Interceptor squad and reduce them to 2. Autocannons. Another 2 autocannons fire on my other interceptor squad removing 2. Autocannons. Rest of his turn is moving to grab the objectives he generated. GK: Move to secure objectives. Brotherchamp moves alone up toward a dread&pod holding nearby objective. I hope his hammer hand will give him the edge against the Dread. Discussion ensues as to whether or not the pod blocks line of sight. Discussion ensues as to whether the pod block charging. Drop pods are still dumb...DEEPSTRIKE EVERYONE!!! Assassins all over the board, Paladins popping up near objectives, Voldus appears on highground near the middle of the map. Psychic Phase: Voldus with his Leadership 10 (+1 warlord trait) casts Purge Soul on the dreadnought threatening the Brother Champ. POP! Well not total pop, mostly popped. Smites from Voldus and Brotherchamp finish it off. Purgators GoI onto the highground with Voldus. I am intrigued by how the Psilencers will do. Interceptor squad with only 1 casualty shunts near an objective and dreadnought, other Interceptor squad with 2 remaining hide in back lines holding objective. Shooting Phase: Ok here's the fun bit. Most of the shooting does little pecks or dings here and there, remember I've only got storm bolters besides the Purgators. BUT...the Purgators open up on his HQ Dreadnought Librarian! Voldus gives them reroll 1's. 24 shots rerolling 1s is no laughing matter. Wounding on 5's, HQ has 3+. HQ gets :cussing PLASTERED! Did a few wounds, but the d3 roll of damage cranks it up to a total death. Psilencer Purgators...interesting. Charging: only the 4 man interceptor squad makes it into combat. Do a couple wounds then get wrecked down to 2 with D CCW. ... ....... Ok this is gonna take too long and be too wordy. So suffice to say Paladins prove to be excellent objective holders, especially when the Objective is in cover! Purgators GoI to a better spot and Voldus follows them on the next turn. GoI avoids the Heavy Weapon limitation so they can shoot without penalty, and they wreck FACE. Not sure how it'd do against something with more than 8 wounds...but they did a good job. Custodes, Voldus, Brotherchamp, and Crowe never see combat. Purgators make a 24inch ':cuss YOU' bubble that the dreads wont enter, giving me center control hard. Assassins do some OK damage, but surprisingly aren't that damaging to dreads, their 3d6 charge helps make some big moves and tie up shooty units though. Game was called 11 to 7 for the Grey Knights, with only 1 dread left on the table. Casualties for the Grey Knights were 7 Interceptors, 3 Paladins, and 3 Assassins Take Aways Psilencers may be worth taking in big groups. I don't think 1 psilencer is gonna do the trick, but reroll buffed they hurt. Just a couple of d3s on a multiwound high toughness model is enough to wreck its day Force Swords are great. You're wounding on 5's usually, but the -3 AP and d3 wounds per hit can make a difference. Every one of those has the AP and damage of a powerfist. Hammers are great for the guaranteed 3 damage, but 2 sword wounds can easily result in 3 each and avoid the -1 to hit Paladins in cover are a bitch to get rid of Purge Soul with buffed Voldus isn't a half bad idea assuming you have a valid target. There's a lot of IFs before it pays off, but it can pay off really hard. Eversor's probably shine better against hoards, but weren't awful. Is there a way to take multiple assassins now? Or are you obligated to take only 1 due to allies? I guess I could have had SEVERAL allied detachments and just lose all my command points? I only used 1 all game anyways Lemme know if you have any questions! Didn't realize there was a cuss filter, my bad
  8. Hi all, I don't often venture out of the Blood Angels subforum, but I'm looking for help on painting my Sniper Scouts and that seemed more appropriate here. The official paint scheme for Scouts has always bothered me. Bright white pants for a bunch of dudes that are supposed to be under cover, never worked for me. I wanted to paint them more like Special Ops troops and go for a mostly black color scheme, but I don't think that will work as I still need some variance in colors so they stand out. I probably should have a bit of red in there as well so they tie back to the rest of my army. I was thinking of something like this: Anyway have any idea or has done something similar? Thanks!
  9. Hello there! Welcome to the revival thread of my Blood Angels painting WIP/showcase. I used to have a thread here on B&C that got lost in the warp (lost during the B&C crash many years ago) and I didn't bother reviving it until now. First off...bit of a background. I've been a Blood Angels painter/collector going on 10+ years now with my first models purchased back in early 2010. I've always been fascinated with GW models ever since stumbling into a GW shop in my early teens (think the first one was in West Edmonton Mall) though could never really afford the models at an early age. Fast forward to about 10 years later when I graduated from University and got my first adult job, I treated myself to a box of Space Marine sniper scouts and paint set which has lead to this crazy addictive hobby. Over the years I've dabbled in many other armies and even model ranges but have always come back to the Blood Angels as I love the colour red and the entire model range of the army is in my opinion one of the best looking and versatile (from a bits perspective) in all of GW's lineup. Some quick points about my army: - I estimate I have over 20k points of painted models as of early 2020 - Painted model count is 360+ - I paint all my models using an airbrush first followed by manual brushwork afterwards - My latest red recipe is basecoat/prime with Vallejo Surface Primer Black, airbrush GW Mephiston Red, airbrush GW Evil Sunz Scarlet Reference Picture from an army photo done in Q4 2016 (approx. 15k 7th ed points) Models since the last army shot: Reaver Titan: And some non-army models:
  10. BLOOD ANGELS VS BIEL-TAN 2000 POINTS MISSION: SECURE & CONTROL Blood Angels list: Biel-Tan List BLOOD ANGELS DEPLOYMENT Scouts take up position in the fort, tanks and transports fan out, Rapiers, Devastators and Captain in ruins and jump units in orbit… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6950.jpg BIEL-TAN DEPLOYMENT Sneaking in the shadows, out of sight… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6952.jpg BIEL-TAN TURN 1 Eldar swarm over the side of the fort and make short work of the Blood Angels scouts… First Blood http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6957.jpg The Crimson Hunter and Artillery barely scratch the paintwork of the Blood Angels armour but the Vyper does some damage to a Baal Predator after a Farseer weakens it with Doom… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6956.jpg The War Walkers take out a Rapier before it has a chance to fire – the gunners duck for cover and come out unscathed… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6955.jpg BLOOD ANGELS TURN 1 The Sanguinary Guard and their commanders descend from orbit and make an immense leap to slice through the Eldar artillery like a hot knife through butter… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6966.jpg The Blood Angels armour focuses fire on the Crimson Hunter and blow it out of the sky… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6967.jpg BIEL-TAN TURN 2 The Vyper finishes off the Baal Pred… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6972.jpg Despite their master-crafted armour and concealed position, the Sanguinary Guard take heavy losses from massed Eldar firepower… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6973.jpg BLOOD ANGELS TURN 2 The Red Thirst takes the Sanguinary Guard and their escort, and they charge headlong into a massacre of overwatch and failed charges… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6975.jpg The remaining Baal Pred and Devastators whittle away at the Eldar in the fort… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6977.jpg BIEL-TAN TURN 3 It takes the entire Eldar force to bring down the Blood Angels HQs… Slay the Warlord http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6980.jpg BLOOD ANGELS TURN 3 With the forward position overrun, the Blood Angels consolidate to defend their own objective… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6979.jpg BIEL-TAN TURN 4 The Eldar march en-masse, taking pot-shots as they go… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6984.jpg BLOOD ANGELS TURN 4 Blood Angels covering fire makes short work of the Guardians… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6986.jpg BIEL-TAN TURN 5 The remaining Eldar continue to put pressure on the defenders… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6989.jpg BLOOD ANGELS TURN 5 The beleaguered Angels make a last stand around the objective, with the Devastators and Rapier providing covering fire under command of the lone Captain… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6995.jpg BIEL-TAN TURN 6 In a brutal round of shooting, the remaining Eldar take down the tactical marines to a man. Dire Avengers move on the objective and jetbike-borne Farseers threaten the Blood Angels’ position… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_6997.jpg BLOOD ANGELS TURN 6 Devastators and Rapier fire whittle down the Dire Avengers and destroy another Walker. The Rhino rams the Avengers killing another, but three remain to claim the objective. The other Rhino does likewise to the Farseers but fails to finish them… Linebreaker http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_7001.jpg Meanwhile the lone Warlock has sneaked onto the Eldar’s own objective… http://www.themightybrush.com/wp-content/uploads/2017/07/IMG_7003.jpg FINAL SCORE BIEL-TAN: 9 BLOOD ANGELS: 0 A sad day for Baal. Lessons learned: spectacular as the charge from deep strike was (I rolled 11, 10, 10 and 9 to bring the Guard, Libby and Priest all into combat), this left them in a vulnerable position with so many of the Eldar still being in that half of the battlefield. This was compounded when the Red Thirst took me and I attempted to make another assault the following turn, when I should have counted my blessings and fallen back to a defensive position – especially as the Priest can revive one squad member per turn (and indeed did so once). In general I also spread my forces out too much and should have kept everything tighter, units supporting each other. I forgot until the last turn that Rhinos can charge (and thus eat Overwatch!). I also kept forgetting my Command Points and ended the game with 6 out of 7 un-spent…
  11. Given that I have a bunch of nicely painted terminators from the Space Hulk box, I've been looking into ways of using them in my lists with the new codex. Naturally I noticed the Strike of the Archangels strategem, and was both excited and a little disappointed. Rerolling ALL hits until the start of your NEXT turn (so your turn, then your opponent's turn) seems great. But at the same time, I like to maximize. And I usually run my terminators in deep strike reserve, then set them up somewhere to provide a strongpoint/reinforcement to battleline squads. So I can reroll shots when I come in from deep strike, but making a charge after deep strike is...unlikely as we have all experienced by this point. So it maybe that you can only reroll one round of shooting when you use the strategem. But if you CAN get into combat on the turn you activate the strategem, you get to reroll close combat attacks on you turn AND your opponent's turn. So I did a bit more thinking, and started looking into the pre- requisites to use the strategem, "Use this strategem immediately after a BLOOD ANGELS TERMINATOR unit from your army is set up on the battlefield". So I started looking around for things that "set up" units on the battlefield and I noticed disembarking from a transport used the EXACT same terminology "Any unit that begins its Movement phase embarked within a transport can disembark...When a unit disembarks, SET it UP on the BATTLEFIELD". So in essence brothers, we can load up a terminator squad in a transport, disembark them from that transport near a unit we REALLY wanna delete, activate the strategem and get rerolls to hit on all those juicy close combat weapons. Suddenly, those power fist & thunder hammer attacks are gonna hit a lot more. And if you took tactical terminators, you'll REALLY be able to clear some chaff when all your stormbolters shots are suddenly hitting. Wanted to share that wisdom with you all, cause that makes the transport & terminator combo very potent in my opinion. I wouldn't even want to add any characters into the mix because that strategem is so strong, any of the auras we have would be better used elsewhere. Has anyone had any experience with this strategem yet? Any other creative ways of employing it?
  12. Ramiel sighed as the still smouldering body of their last remaining astropath was dragged from the command centre. "Well, that settles it, we are truly alone." "Two dozen sub orbital craft, a handful of planet skippers." One of the auxilia officers read off a data slate. "We could make it to a handful of the other worlds or moons in the system." Ramiel snorted. "If any other world had the capability to carry life, we would already be there. A murmur ran through the command post, Astartes officers and the mortals of the 411th Sanguine lifeguard both showing their unease. A figure in black stepped into the corpselight of the tactical display. Chaplain Selephiel his armour painted the sable black with crimson crosses, the ancient Baalite symbol of those who have resigned themselves to death in service. Around him, his followers too wore the black, his great executioners axe glinted in the darkness. "Our hand is forced then, no more thoughts of withdrawal or survival. Only death, ours and theirs." "I see you have already dressed for the occasion." Asbeel the moritat chuckled. "Your levity is unwanted." The chaplain banged the pommle of his axe, the cave floor. "I am not dying on this dustball!" Growled the crimson clad moritat. Two black clad veterans stepped between the moritat and the chaplain, their lightening claws crackled a sickly green. The moritat turned to face them slowly. Ramiels metallic hand pressed against the moritat's breastplate. "Leave them holstered, we have too few brothers remaining to waste on petty infighting." He glared back at the chaplain. "The Night Lords have taken more than enough of our brothers. It is time we repaid the debt." The chaplain turned and left his retinue in tow. "You know the men are starting to see things his way." Asbeel warned, the Praetor nodded. "Deploy the lifeguard, we need to secure a water source as soon as possible." The praetor ordered. "And....find me some of that damned black paint."
  13. T hey vilify us for our methods, yet nobody questions the results. We are the chosen Scions of Sanguinius, tempered weapon of the Emperor Himself. Our enemies quake with fear even before we strike first blood. They will soon know it is a fear well founded! Let them fear the Angels’s of Death, let them fear what is left of their short future; let them pray for death. Brothers, we will answer those prayers….. Commander Isiah, Chapter Master of the Flesh Eaters Greetings Brothers, Let me introduce to my first project log in the WIP forum, my take on the infamous 3rd founding Chapter, the Flesh Eaters. Now I’ve always been a Blood Angel, ever since I was a fresh faced 14 year old when Angel’s of Death came out. After dropping out of the hobby for a good while I returned to it a couple of years ago and picked up my beloved BA during the pdf.codex. I have currently got around 1500-1700 fully painted army with other stuff built. At this point it was either carry on building/painting more BA or have a change of direction with something different and a more hard core successor while it is still possible. It’s something that was always niggling at the back of my mind during the build of my Angels, and I finally took the plunge towards the end of the year. I looked at the more common bad-ass poster boys the Flesh Tearers, the hardcore Knights of Blood who have appeared in the new codex, and the equally hardcore Flesh Eaters; the latter described in the codex as being “fatally undone by their geenseed” a theme I think I could definitely work with. “How could GW destroy one of their original Rogue Trader Chapters in one sentence?” I here you cry! Tut-tut http://bolterandchainsword.com//public/style_emoticons/#EMO_DIR#/dry.png . Also helping with the decision were a few other more practical reasons; including a uniform colour scheme that I can easily apply to my existing marines (I dislike all the different coloured heads and the rise of Assault Squads over Tacs has meant my BA look like a yellow headed successor nowadays!), anybody who knows of my work will know I like a heavy vampire theme, to the point of more so than the standard BA. I also like to cover my dudes in blood, guts for a gritty look instead of bling-bling showroom fresh shine http://bolterandchainsword.com//public/style_emoticons/#EMO_DIR#/devil.gif meaning the time has come for the change, so here I am repainting my BA army lol. Check out my Flesh Eater test marine HERE, it shouldn’t be too difficult to convert my BA to FE. I want them to look border line Loyalist/Traitor – a sort of are they or aren’t they, so expect a hard core look with lots of trophies, and I’ll be using the old RT era colour scheme with the current Chapter symbol of a monstrous fanged maw. Once I start making new models, I plan to use a lot of Corvus armour (esp for the Veterans) as this is ideal with the 3rd founding history. Anyways, enough boring stuff, pictures are much more fun, yes? All only my old stuff repackaged and re-badged so you must bare with me if you are familiar with my BA army for the time being. Enter the Flesh Eaters……. Tactical Squad Gabriel http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00910.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00917.jpg Sgt Gabriel himself:- http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00912.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00913.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00915.jpg Some of my fave Battle Brothers:- http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00920.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00919.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00911.jpg Assault Squad Orlok http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00921.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00935.jpg Sgt Orlok:- http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00926.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00927.jpg Magnetized back pack/jump pack:- http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00933.jpg And right arm:- http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00928.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00929.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00931.jpg ^Flesh Eaters have a habit of taking heads and flaying them for trophy's http://bolterandchainsword.com//public/style_emoticons/#EMO_DIR#/devil.gif ^ In fact they are all magnetized:- http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00923.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00925.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00940.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00943.jpg This guy has shaved down Berzerker legs:- http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00939.jpg http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00938.jpg Group shot awaiting pie plate:- http://i256.photobucket.com/albums/hh190/MidnightRunner81/DSC00936.jpg
  14. Hello, I'm trying a new thing with this little guy, choosing a ultima founding chapter, successor of the blood angels. I'm still debating what to do with him, so any comments and advice weclome! Actually missing, freehand for chapter symbole, weathering and small details. I don't know what to do with the base, maybe urban themed? http://i.imgur.com/KFja2oe.jpg http://i.imgur.com/4w4g6xG.jpg Thanks for looking! Anamnesis
  15. From the album: Furyion's Blood angels

    mainly dark angels parts
  16. From the album: Furyion's Blood angels

    mainly dark angels parts
  17. furyion

    Bb Lib15

    From the album: Furyion's Blood angels

    conversion useing mostly dark angels parts and a few odds and ends from the blood angels range.
  18. From the album: WIP blood angels knights

    my WIP death company dread based on old metal chaos dread with heavily converted arms
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