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[HH1.0] 30k Alpha Legion Tactics


hivey

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It's mainly the Harrower who is a beast with 4 attacks and option for a re-roll (which I would always take at 5 points and balk at 10 points, so go figure).  But yes, between volkites and the venom harness, they are among the few terminators who would make a solid impact against increasingly popular militia swarms through sheer volume of attacks.  That's two S5 shots that can potentially cause more wounds, followed by an auto-hit at S4 I10, followed by their attacks.  The models will probably be crazy good, too.  The fact that nothing I model up (even with the fancy hydra cataphracti shoulders I had 3d printed) will approach whatever crazy design they come out with is my main reason for not having a unit of these guys yet.

 

I'm slowly reading through this (very long) thread, but it seems like the consensus is that most of the AL-specific units are kinda "meh".

 

If I were to start AL, what would you recommend me to pick up?

 

It seems like they are less vehicle-reliant than the other Legions (probably due to infiltrate), although I'd imagine that gives them some survivability/anti-armor issues if they go completely on foot.

Actually, being able to infiltrate with your vehicles (or outflank) makes transports that much better for me.  I don't get the hype of infiltrating large tactical blobs.  Hey, let me take this unit that dies to a lot of common weapons, and give them a huge footprint so blast templates are more effective, and then put them closer to the enemy so they are easier to get in shooting and charge range.

 

I mean, I've tried the 15 breachers with vigilator to deploy 12" away in cover and nuke a vehicle with the graviton guns, and then play the "whacha gonna do now?" game.  I infiltrated some rapiers to go along with them for a forward fire-base and the breachers had a nuncio-vox to help deep strikers support them.  It would be great if it weren't for the horrendous cost of breachers.

 

Anyway, to answer your question, the Calth set should get you squared away on basic infantry.  You actually get 33 torsos in the box, and you'll be needing lots of arms/legs for the headhunters and Alpha torsos (I use the latter for my veteran sgts) anyway.  I built 2 barebones sgts, 18 bolter marines, 2 vexilla, 4 heavy bolters, 4 plasma guns, and 2 melta-guns. Combined with my various vet sgts (who carry an assortment of fists and/or combi-weapons), I can run some combination of two basic tactical squads, two sniper veteran squads, a tank-hunting melta veteran squad, and a plasma support squad.  If you build that 33rd left-over guy as a heavy bolter, you could also run a min-sized heavy bolter support squad, but I don't know why you ever would want to do that (I guess for cross-play into 40K gladius? but then you only need 4, so you're already there).

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Terminus, I am very curious what they will do with the AL termies, hence why im holding back on modelling them using any vanilla substitutes! I do hope they will eventually update them and allow you to choose whether to use cataphracti or Tartaros armour though. Say make the model, that kinda represents both, hence allowing you to choose whichever fits your gameplay more.

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Seeing as the Larneans fluff is blitzing, taking and holding an objective and becoming an immovable object they probs won't get access to Tartaros.

 

If anything they should change out the conversion beamer, that's the weirdest thing about thier kit. As mentioned in the Thread before a Volkite Culverin would make more sense. Although I suppose they may use the close ranged blast as sort of a disorienting burst to enemy troops.

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Hey Guys,

Getting my AL army started and going to run an onslaught Hydra list (2 troops choices huzzah! Though only 2 HQ's and who cares if I have to deploy/go second because 4+ seize with re-rolls).

I am looking at units for Alpharius and stuck between the Invictarus Suzerains or the Deathshrouds. (As I want to convert them into more of a greek phalanx sort of unit to suit Alpharius with his spear, and feel the Suzerains would fit it most (Plus their axes with preferred enemy jesus!). Deathshroud as well can work well as a nice 2 wound terminator bodyguard that will allow you to run people down due to their tartarus armour.

 

So what's your favourite bodyguard unit for Alpharius?

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Hey all!

 

 

Got some time put aside next week to finally start assembling my b@c and get my alpha legion started. I'm planning on magnetising things (for the most part) so I should manage to avoid the worst of dodgy unit weapon options... But so far as an overall build goes... Haven't got a clue of what I'm looking at would work. I'd love a bit of critique about this if you guys wouldn't mind...

 

Legiones Astartes: Crusade Army List (Age of Darkness) (2946pts)

 

Autilon Skorr (125pts)

 

Legion Praetor (190pts)

Artificer Armour, Digital Lasers,Iron Halo, Master of the Legion, Paragon Blade, Thunder Hammer

 

Legion Tactical Support Squad (325pts)

Legion Sergeant, 9x Legion Space Marines, Melta Guns

 

Legion Tactical Support Squad (325pts)

Legion Sergeant, 9x Legion Space Marines, Plasma Guns

 

Legion Terminator Squad (331pts)

Cataphractii Terminator Armour with Combi-bolter and Power Weapon, Chainfist, 3x Combi-Weapon, 7x Legion Terminators, 4x Power Fist

Legion Terminator Sergeant, Power Dagger, Thunder hammer

 

Legion Veteran Tactical Squad (270pts)

2x Heavy Bolter and Suspensor Web, 9x Legion Veteran Space Marines,

Implacable Advance, Legiones Astartes, Sniper (Sniper), Veteran Tactics

Legion Veteran Sergeant

Artificer Armour ), Power Dagger ), Power Fist)

 

Legion Veteran Tactical Squad (335pts)

9x Legion Veteran Space Marines, Melta Bombs, 2x Missile Launcher with Suspensor Web and Flakk Missiles), Nuncio-Vox

Implacable Advance, Legiones Astartes, Tank Hunters (Tank Hunters), Veteran Tactics

Legion Veteran Sergeant

Artificer Armour, Power Dagger, Power Fist

 

Legion Veteran Tactical Squad (325pts)

Furious Charge, 9x Legion Veteran Space Marines, Melta Bombs, 4x Power Weapon, Venom Spheres

Furious Charge (Furious Charge), Implacable Advance, Legiones Astartes, Venom Spheres, Veteran Tactics

Legion Veteran Sergeant

Artificer Armour, Power Dagger, Thunder Hammer

 

 

Contemptor-Cortus Class Dreadnought Talon (315pts)

Cortus Dreadnought

Dreadnought Close Combat Weapon with inbuilt twin-linked bolter, 2x Graviton Gun

Dreadnought Talon, Fleet, Move through Cover

 

Cortus Dreadnought

Graviton Gun, Multi-Melta

Dreadnought Talon, Fleet, Move through Cover

 

 

Contemptor-Mortis Dreadnought (180pts)

Two Kheres Pattern Assault Cannons

Atomantic Shielding, Helical Targeting Array

 

Legion Rapier Weapons Battery (225pts)

Legion Rapier Weapons Battery (75pts)

Graviton Cannon

Legion Rapier Weapons Battery (75pts)

Graviton Cannon

Legion Rapier Weapons Battery (75pts)

Graviton Cannon

 

And that's it!

 

THe terminators are the main punch unit, the two shooty vet squads are planned to be used alongside the support squads, to whittle down/finish off units.

The combat vet squad is going to be used As a bully unit, to assault weaker squads like heavy weapon squads, or support squads.

Army tactics will likely be infiltrate,

Skorr will probably opt for infiltrate warlord trait to advance the dreads up the table, and add to the pressure.

 

Truth be told though, I have no idea if I have gone too generalist, if the units I have can get the job done, or if I will be wiped turn 1.

 

Got feeling tells me I need to specialise into a bit more heavy shooting or meele, but that could just be the 40k mentality lingering over...

Edited by Robzilla
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In the current global meta, such as it is, are the Alpha Legion competitive if they aren't built around Alpharius, Dynat or Skorr? In other words, can they stand against others without special characters?
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I know this isn't actual tactics talk, but I was thinking it would be cool if Forgeworld released a Multi part AL Primarch with 3 slightly different heads that could represent Alpharis, Omegon or the other supposed brother.
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I know this isn't actual tactics talk, but I was thinking it would be cool if Forgeworld released a Multi part AL Primarch with 3 slightly different heads that could represent Alpharius, Omegon or the other supposed brother.

Wait...the other? XD I personally hope they have Omegon hiding on the other side of the scenic base, out of sight in all the pics on the site haha.

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I know this isn't actual tactics talk, but I was thinking it would be cool if Forgeworld released a Multi part AL Primarch with 3 slightly different heads that could represent Alpharis, Omegon or the other supposed brother.

You do know Atia was joking when she said that tidbit in the N&R section, right? There is no 3rd Alpha Legion Primarch.

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I know this isn't actual tactics talk, but I was thinking it would be cool if Forgeworld released a Multi part AL Primarch with 3 slightly different heads that could represent Alpharis, Omegon or the other supposed brother.

You do know Atia was joking when she said that tidbit in the N&R section, right? There is no 3rd Alpha Legion Primarch.

 

 

That is JUST what an AL spy would say.

 

*leans in*

 

Hydra Dominatus

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Has anyone thought about making a Skyhunter Phalanx with Alpha Legion Tactics ?

 

Jetbikes are probably the best line units around (in terms of pure gear, not gear/points ratio) and with Alpha Legion Mutable Tactics you can afford to give them extra deployment options, or killing power from Tank Hunters.

 

Jetbikes are Legionaries that is better in every way than a Tactical Marine : T5, 2+, extra attacks in melee due to their gear, enough movement to be where they need to be, heavier weapons than line Legionaries and even heavier than Veterans unit wide, and deployment option in the form of Deep Strike.

 

Now, imagine if all the possibilities with Mutable Tactics. Literally, you're making zebest solider. The ultimate Astartes Warrior, the ultimate swiss cheese of all cheese. :biggrin.:

 

EDIT : Just picture this, for 2k points you have 30 Jetbikes + a Command Squad with the Praetor for the extra melee punch. Your troops have range, speed, dakka, resilience, the ability to deploy however they want.

The cheese is real.

Edited by GreyCrow
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Well, against lighter tanks like Rhinos it's Okay, but consider the points you have to spend exclusively to get rid of Spartans and Super Heavies. It's much higher than the actually cost of the model.

 

So, I'd rather invest in full superiority by having the auxiliary elements to kill off the other Troops even more efficiently to not have to deal with the volume of return fire.

 

Besides, the Jetbikes have the mobility and the deployment options to avoid a Typhon or to screw it up :D Picture this : Outflank them and Turboboost them right next to another unit so that even if it moves, the Typhon blast will get it. He will be less inclined to shoot them and risk a scatter probably.

 

I admit that hiding the Jetbikes behind line of sight is going to be tricky in squads of 10, but how about in squads of 5 or 6 ?

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Hey Guys,

I have seen a lot of debate in regards to the Coils of the Hydra Rite of War and Mutable Tactics, infiltrate not working with it?

In regards to the rulebook, the selection of Warlord Traits your Warlord & other special rules that might apply (Mutable Tactics, Rites of War, etc.) take place in the Choosing Your Army step before the game has even started.

So in this case the "list building" phase or what ever you would like to call it. (Please see pages 116 - 127 of 7th ed RB). Is done at the same time warlord traits etc are worked out. As RAW must all be done before the game is even taking effect. I have looked through the game setup rules and it doesn't state that warlord traits are rolled for at any point during deployment or setup, and is done during the army building phase.

The only part that goes over deployments is the "standard deployment method" on page 132 which does not list at all when warlord traits are rolled for.

So if anyone else would like to read through that rules section and please double check for me, I'd love to know if I am correct as looking at it, Warlord Traits and Mutable tactics is done in the List Building phase same as when Rites of War are selected (not that it ever says when RoW's are selected).

Cheers for reading and hope you guys can give me some thoughts :)

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Not to thread jack and all but want some thoughts on a list im running vs 40k armies (only 30ker in the area and my group let me cause its cool).

 

2000 points

 

Preator- IH, Paragon, Nanyte, power dagger (Coils)

 

3 x 10 man tacs- extra ccw, artficier, power weapon, melta bomb, vexilla

 

2 x 3 gun quad mortars - shater shells

 

5 man deathshroud w/ melta bombs

 

Fire raptor - reapers

 

Whirlwind scorpius.

 

All that leaves me with about 200 points. I dont own rhinos so i cannot put the tacs in them (i know i should). Could put my temptor in there.

 

Suggestions?

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One thing I'd say on your tactical squads, for the minimal points it will cost make the power weapons into power Fists. You get an extra attack over other sergeants and it gives you that wonderful flexibility that the AL adore.

 

You can strike at I1 with ap2 and S8 or you can strike at I4 with S3 ap3 and rending. Quite nice.

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In all seriousness, buy 3 Rhinos.

 

Are you choosing Infiltrate as your Mutable Tactic? Coz then you might not need them. Then you could drop a Deathshroud and give the unit a Land Raider Phobos...

Yes i tend to run infiltrate with coils due to the null deploy first alpha strike it makes more likey.

 

Rhino are on ym list but as a FW junkie im building up slowly to having 100 quids worth of diemos rhinos.

One thing I'd say on your tactical squads, for the minimal points it will cost make the power weapons into power Fists. You get an extra attack over other sergeants and it gives you that wonderful flexibility that the AL adore.

 

You can strike at I1 with ap2 and S8 or you can strike at I4 with S3 ap3 and rending. Quite nice.

Hadnt thought of that. Brilliant idea. Thanks.

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Hey Guys,

I have seen a lot of debate in regards to the Coils of the Hydra Rite of War and Mutable Tactics, infiltrate not working with it?

 

In regards to the rulebook, the selection of Warlord Traits your Warlord & other special rules that might apply (Mutable Tactics, Rites of War, etc.) take place in the Choosing Your Army step before the game has even started.

 

So in this case the "list building" phase or what ever you would like to call it. (Please see pages 116 - 127 of 7th ed RB). Is done at the same time warlord traits etc are worked out. As RAW must all be done before the game is even taking effect. I have looked through the game setup rules and it doesn't state that warlord traits are rolled for at any point during deployment or setup, and is done during the army building phase.

 

The only part that goes over deployments is the "standard deployment method" on page 132 which does not list at all when warlord traits are rolled for.

 

So if anyone else would like to read through that rules section and please double check for me, I'd love to know if I am correct as looking at it, Warlord Traits and Mutable tactics is done in the List Building phase same as when Rites of War are selected (not that it ever says when RoW's are selected).

 

Cheers for reading and hope you guys can give me some thoughts :)

Warlord traits are rolled "immediately before you deploy your first unit", but yes, per RAW, mission selection, army selection, terrain set-up, determining who goes first, and warlord traits/mutable tactics all take place "before the game". Warlord traits are even called out as a specific example of something that occurs before the game.
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