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CustomTitle

  1. Title says it all, Who here plays 30k in New England? In Central Mass here!
  2. Fratres et Sorores, I'm starting my journey into 30k, and unlike when I bought Calth and Burning of Prospero, I am actually going to paint the miniatures this time! I am planning to do two large armies, Sons of Horus and Dark Angels, and will start with the Sons of Horus. While waiting for the very exciting launch box, I have started a Veteran Tactical Squad using current CSM bodies and some 3D Printed heads and shoulder pads. They are supposed to represent very late Heresy Sons of Horus in the Sol System or Siege of Tera. So far I have a few done, and have photographed my test model, so I have something to show! Hoping to knock out the first squad before big box drops. Here is my test lad. I departed from my usual basing scheme to try something a little more interesting for my heresy armies, and because other SoH models I googled for inspiration were often based on mars bases, and it looked cool with the green-blue armor. The 3D printed pads don't look so obviously 3D printed and horrible at normal real life distances, at least to me.
  3. "Milites! cur pugnamus?" "nam Imperator populusque humanity!" "filii Imperatore! mors inimicos eius!" - Coms excerpt from 95th company during compliance of 1929-27. High Gothic was the standard battle tongue of the 9th Millennial. "I am my father's son. His shadow weighs a ton" - unknown Terran philosopher, 3rd millennium. Chapter Master Karonghyontye stared out from the balcony, drinking in the views from the fortress monastery. His captains had left, the cheers and their acclaim still ringing in his ears, following his confirmation as the new master of the Red Eagles. His reverie was broken by the polite cough of the Chief Librarian, standing in the shadows. He approached Karonghyontye and produced a stasis tube containing a battered, old book. “Again, congratulations my lord. I’m afraid to puncture the moment of your ascension but I must divulge to you the true history of the chapter that you are to lead…” +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ In the closing decades of the Great Crusade the 1929th expedition was sent on a long term mission to achieve the compliance of Wagar's Reach. The reach was home to numerous advanced xeno species and lost human worlds. Such an undertaking required significant fleet, army and legion power including: - 3rd Legion, 9th Millennial - 8th Legion, 5th Chapter - 13th Legion, 22nd Chapter - and 15th Legion, 60th Company. Warp unrest in Wagner’s Reach meant that the tumultuous Post-Ullanor events of the late crusade passed the 1929th by. Only upon it’s triumphant return to imperial space, did we become aware of the storm brewing in the galaxy. - “The Betrayed Phoenix.” By Sergeant Ali Pasha 95th Company, 9th Millennial, 3rd Legion Lord Commander Joseph Brant “The Red Eagle” was elected leader of the expedition. He was a Terran veteran of the Unification Wars, well regarded by our cousins of the other legions but less so by the Primarch. Brant’s assignment to the 1929th was a welcome exile from political foes like Lord Commander Primus Eidolon. On the eve of our return to imperial space, 9th Millenial stood approximately 3000 strong in 4 battalions of 5 companies. 91st-100th and the 391-400th companies. We of the 95th were a veteran line company, unbroken by the horrors of the crusade; but the news of our legion’s betrayal shook us to the core. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thus begins the third incarnation of this army. I've been playing since 2nd edition and got into heresy when the card game came out and we had no forgeworld models. The first version of this army was a cobbled together affair using the chaos codex. The second with actual rules, models and to completion. And then came truescale. I'd been aware of the different methods for years and idly had a go one day. This may have been a mistake as now I'm retrofitting the whole 95th company. My test model and new scheme after the KizzDoggs method. It's so shiny!
  4. So as part of the current IF challenge being held in the IF forum i have finished the start of a small Siege of Terra force, and thought i should post it down here for you all. This army started out as a idea to do a kill-team based on one of the ones in Saturnine (which if you haven't read is great), and i settled on the one lead by Garro. While this plan was a starting point i have soon started adding more models which don't quite fit into a ZM ideology, so the currant plan is to do a 2500 point centurion list and then start adding vehicles, and as such i am currently halfway there with the first 1250 points: Breacher squad 1 Breacher squad 2 Terminators Dreadnought Apothecary Delegatus Champion And finally a group shot of them all: Next up in the painting table is a 15 man Phalanx warder Squad, a 5 man support squad, and Garro himself which will bring it up to 2000 points. After that i will do a 10 man autocannon heavy support squad, and 3 quad rapiers. Following that a Caestus assault ram (for the terminators) a rhino (for the support squad) a defense line (for the heavy support) and a Sicaran Arcus (for the lol's). This will have me at 3000 points if i don't use Garro, and my plan then is to add some White Scars and some Blood Angel allies. Hope you like them and any comments and criticism is gratefully received. For Dorn and the Emperor!
  5. Hey all! Really should have posted this a while back when we first got around to releasing the last major updates to the Liber Panoptica and more, but oh well - we're here now! As you're probably already aware if you're reading this - the Liber Panoptica was a project made by the community and released on HH2.0's launch day to ensure all models which didn't have official representation in the rules were usable, as well as providing a full FAQ / Errata / Balance update to the game. This original release is now many moons behind us, and we've moved to another platform (itch.io), added a whole heap more content, and have some big plans to share with you all! We've made some pretty big quality of life improvements for this release, first among which is the splitting of the FAQ, Errata, and Balance Changes into their own book, apart from the unit additions. Our second one is to add colour coding to all FAQs, Erratas, and Balance Changes, to make them easily distinguishable at a glance. The two new supplements will carry different names for ease of distinction; Liber Panoptica will continue to be the FAQs and so on, whilst Liber Centura will be all the new units for the Legiones Astartes. That's not all though - as we've been busy reaching out across the community to other groups, and we're excited to reveal that these supplements are not just from the Panoptica Team; we've taken the drastic step of unifying our work with that of prominent community ruleswriters from other teams to ensure all future content from us bears their ideas, concepts, testing, and approval. This, married with our rigourous playtesting and proofreading, will help to ensure all community rules are of the highest possible standard. It's the Panoptica Team's aim to make it so that instead of the normal question asked, "Are we using X or Y's changes?", instead, you will only have to ask, "Are we using the Community FAQ and Rules?" instead. Our collaborators are as follows - and I personally, as well as the rest of the team, want to stress how grateful we are they agreed to come on board to start this journey with us! - The Mournival Events Team - The Veterans of Terra Team - AUS30K Events - King Fluff Events Now we've got the Liber Panoptica & Centura in general release, our aim will be for the Liber Ingenium to see the light of day in the near future. Hot on its heels will be two Xenos races many have wanted to see brought to HH2.0 - and so, the Eldar and the Orks will take to the field soon enough... The supplements are linked below - I hope you all enjoy these, and have a lot of fun trying them out across the battlefields of the 31st millenium! https://hh-ageofdarkness.itch.io/liberpanoptica https://hh-ageofdarkness.itch.io/libercentura
  6. Hello! I'm starting a plog for my nascent Emperor's Children army!! This summer, I'll have a lot of warhammer stuff to do which is awesome (especially with that 3rd ed boxset!! Mk II is my fav!!) and I have already very nearly fully painted a miniature (see below) and I am very satisfied with the scheme!! <lore section> I'm not sure anyone is interested in the pages of lore I have on these guys, so to summarize, the 28th Millennial is essentially "what if the Iron Warriors were purple?". When the Emperor's Children stopped exclusively fighting alongside the Luna Wolves, the 28th was soon assigned to battle alongside multiple Grand Battalions of the IVth, and was struck with the ambition to surpass the sons of Perturabo in their own specialty of siege warfare. Initially, even though they were trying to emulate the Iron Warriors, the 28th was distrustful of automata, only employing them in small groups, and rarely. However, Fulgrim soon received word of how the 28th had developed, and was not pleased with their high casualty rates: for the Phoenician, maintaining the Legion's numbers was absolutely paramount. To appease him, the 28th began inducting large amounts of automata into their ranks to act as expendable siege-fodder. However, the 28th slowly came to regard these Mechanicum troops as valued battle-brothers, appreciating the perfection that a finely calibrated machine could achieve. Commander Paitux, leader of the 28th Millennial, was covertly informed of the Horus Heresy before it would start, and stood very firmly alongside his Primarch. At Istvaan III, the Millennial would start barrelling down a path it could scarcely come back from... </lore section> Anyways, here's my nearly-finished Techmarine, Ornest Redlos, who was made a techmarine a few years before the Heresy, and received a suit of Mk IV armor when he went to Mars for his training. Before the Siege of Mykana (c. 003.M31), Mk IV power armour was a rare sight in the 28th, who often operated far from resupply ships and among which many stubbornly clung to their tried-and-tested Mk II and IIIs. I'll take some more professional-looking pictures once it's all done (tomorrow I'll receive my Microset and Microsol so I can apply transfers, then I'll do weathering, then I'll varnish!!)
  7. Good evening I've been working on a mission pack for a little while now that can be used for standalone play. It has a few quirks and is a set of quite simple but thematic missions for casual play. This is just the first of many packs I'll be making. The bones are 3ed missions with some tweaking to take advantage of 2,0 special rules Direct Link https://archive.org/details/standard-missions-v-1_202409 Embed in the post ( Hopefully!) Please let me know what you think! Standard missions v1.pdf
  8. Due to being off work a week for surgery I've caught up on some modeling Somewhat depressingly the infantry here are less than a third of the total in my 3000pt list aha. I'm now off to lazily build 7 whole stormcast models over a weekend
  9. Allo Continuing on with the theme of my fiscal irresponsibility behold the siege breaker I have built. I don't run siege breakers and decided to build this on a whim. Unfortunately for me the parts needed included one arm from the Sons of horus weapon set. I don't play Sons of horus ended up buying the pack for one bit. He do be handsome tho I also received all the bases I need for my solar aux infantry
  10. Allo It is well known and spoken of amongst the clouds above that I am not a smart man Many have described me as "upright" and "lacking in brain wrinkles" Perhaps as of a result of this I decided to buy into the solar aux and also buy fancy bases Luckily I am too empty thought to have worked out how much this will cost in the long wrong but considering there's 100 infantry I expect its going to be a bad time
  11. Forgot this was a thing tbf I have content! Content a plenty! Many factions to photograph and write lore for So lets do itttt
  12. Let's see how the whole blog thing goes. In my last WIP update, I had done some GS work. I've done more. I used a template for chainmail to get the pattern and placed it over the stripped down leather strips. Once dry, any excess was removed. The inner shoulder pads were dry-fitted and glued into place. This gave me all I needed to assemble the bodies (Mk6 included for scale). I'm a bit annoyed at myself for the one on the far left. I didn't realize that one arm went straight out like that or I would have positioned the head differently. Here are two close ups: The angle of viewing means one can't see a bit of an overhang where the torso rests on the GS ball. It is noticeable on the back, but I'm going to cover that with a tank for the flamers.
  13. If you're new to 30k for whatever reason and are wanting to get started by getting your hands on the rule books these are them: This Topic will be updated as new books are released. Book 1: Betrayal Contains the old rules and fluff for:Sons Of Horus World Eaters Emperor's Children Death Guard Also contains: Istvaan III Campaign System Zone Mortalis System Book 2: Massacre Contains the old rules and fluff for:Iron Hands Salamanders Word Bearers Night Lords Also Contains: Dropsite Massacre Campaign System Book 3: Extermination Contains the old rules and fluff for:Imperial Fists Raven Guard Alpha Legion Iron Warriors Also Contains: Victory Is Vengeance system Blood In The Void System Book 4: Conquest Contains the rules for:Solar Auxilia Questoris Knights 30k Generic and Army Specific Relics Also Contains: Conquest Campaign System:Strategic Raid City Fight Character Advancement Liberation Mission Relic Hunt Missions etc. Book 5: Tempest Contains the rules for:Ultramarines Updated Word Bearers Titan Legions Imperial Militia / Warp Cults Stormbird Xiphon Interceptor Deredeo Dreadnought Also Contains: Betrayal At Calth Campaign Book 6: Retribution Contains the Rules and fluff for:Blood Angels & 2 Unique Rites of War Dark Angels & 2 Unique Rites of War White Scars & 2 Unique Rites of War Shattered Legions Black Shields Knights Errant Additional Rites of War:10 Generic 1 Per Released Legio Mastodon Tank Legion Delegatus, Praevian and Herald Leviathan Dreadnought Legion Support Quad Launcher (updated Rapier Quad Mortar) Contemptor-Cortus Dreadnought etc. Also Contains: Retribution Campaign Shadow Wars in the Age of Darkness Battles in the Age of Darkness Core Missions Book Seven: Inferno Contains the rules and fluff for: Thousand Sons & 2 Unique Rites of War Space Wolves & 2 Unique Rites of War Talons of the Emperor (Legio Custodes, Sisters of Silence and Ordo Sinister Warlord) Acastus Knight Porphyrion Vulturax Stratos-Automata Karacnos Assault Tank Also Contains: The Fall of Prospero CampaignLegiones Astartes: Age of Darkness Army List ​Contains the most up to date rules for: All Generic Legion Units found within Books 1-6 Updates and points rebalances to older units such as Legion Assault Squads A new Unit: Jetbike Skyslayer Support Squadron AVAILABLE DIGITALLY Legiones Astartes: Age of Darkness Legions Contains the most up-to-date version of rules for:Sons of Horus World Eaters Emperors Children Death Guard Word Bearers Iron Hands Salamanders Night Lords Imperial Fists Iron Warriors Raven Guard Alpha Legion Ultramarines Mechanicum Contains the most up to date rules for:Mechanicum Units from Books 1-5 Crusade Imperialis Army Contains the most up to date rules for:Solar Auxilia Questoris Knights Imperial Militia and Cults A DIGITAL VERSION OF THIS BOOK IS AVAILABLE FROM BLACK LIBRARY Horus Heresy Rulebook Contains: Essentially the 7th Edition Warhammer 40k BRB 30k Specific Alterations of the above
  14. ==Martian Death Ray Club== Come brothers and sisters, gather ‘round the hearth. I bid you welcome to the Martian Death Ray Club. (Which will henceforth be shortened to the ‘MDRC’) We do not care whether you are loyal to the throne or not. Nor do we care if you are man or machine. Say it with me - Choom... Rules of the Club You do not talk about the MDRC. You DO NOT talk about the MDRC. Everything to do with Volkites goes in this thread. If it is not related to Volkites in whatever fashion, do not bring it here. Comparisons are permitted. Talk focussing on entirely different weapons are not. Do not quote-train. Keep your quotes to the point. If you are replying to a particular point to someone’s post, edit the quote down to show that point. If you are quoting someone and there’s a large picture in the quote, cut it out. No-one needs to see that picture more than once. Volkite’s go ‘choom’. They DO NOT go ‘pew-pew-pew’. No shirts, no shoes. If this is your first post in this thread, bring something to the table. A picture, a concept, a theory, a talking point. Whatever it is, lay it on us. Let’s keep this thread interesting. Oh and yes, I realise we really only have three four serious rules. The Purpose of the MDRC Now that we have that out of the way - what, I hear you cry, is the purpose of the MDRC? I shall tell you. But first we shall talk of the weapons that inspired the club in the first place – Volkites. Long gone are the days when a Space Marine went to battle armed with a Volkite weapon as his standard armament. In the waning days of the Great Crusade and in the dark times of the Horus Heresy, Volkite weaponry fast became a rarity on the field of battle. The preserve of the specialist and the privileged, these powerful yet fickle guns burn those they touch with contemptuous ease. Flak armour is no shield against such scarlet rays of doom and even vaunted Astartes power armour is not fully proof against the power of deflagration. Hidden Content Known Volkite Weapon Types Serpenta Hidden Content http://thefirstexpedition.smugmug.com/Other/Bens-blog/i-dRZMv7m/0/O/moritat%201.jpg (Image courtesy of Hyperion, with permission) The smallest of the family, the Serpenta, often is found in the hands of officers and assault specialists, its short range of little issue when you are charging down the enemy. One variant, known as the Incinerator, is mounted in the chest of Mechanicum Ursarax Cohorts. Utilised as an assault or melee weapon, the Incinerator gets vastly more powerful at point blank range, defeating even the heaviest of personal armour in one overpowered blast. Charger Hidden Content http://stonecoldlead.webs.com/wip%20sol%20group.JPG (Image courtesy of Stonecoldlead, permission not sought) The Charger, more befitting the hands of line-infantry, sees service not only with Astartes but also with the mortal soldiery of the Solar Auxilia. The inner workings of the Charger, more capable that the pistol version, allows more shots to be taken and therefore increases the chances of wispy piles of ash on the battlefield. Any Volkite Charger is also known as the ‘Volkite Sentinel’ when pintle-mounted on Triaros Armoured Conveyors. Caliver Hidden Content http://1.bp.blogspot.com/-0Dmrz-lnkDE/UwI6XNoMkdI/AAAAAAAAFv8/gO33foVqPxo/s1600/DG-VolkiteCalivers01.jpg (Image courtesy of Dave Taylor, permission not sought) The Caliver, through and through a specialist weapon, is a decent, if unwieldy, gun – the Caliver has the range to allow the bearer to stand off and let rip, instead of getting in close and shooting someone in the face. It is cumbersome, no doubt, and is better used from a stable position rather than fired on the move. Blaster Hidden Content The Blaster, a known variant of Volkite weaponry that has survived to the 41st millennium, can perhaps be considered an offshoot of the humble Charger. With a higher rate of fire, the Blaster is an admirable personal arm and is perfect for dealing with lower quality troops. Culverin Hidden Content http://i1143.photobucket.com/albums/n621/Sinaath_Sanvael/Death%20Guard/DeathGuardVolkiteCulverins_zpsb8a74ccb.jpg (Courtesy of Brother Sanvael, with permission) The Culverin, larger again than the Caliver, can be carried by infantry but also sees service on vehicles. A heavier weapon than its smaller cousins, the Culverin has the range and capability to lay down withering fire into enemy formations from behind the front line. Due to its rate of fire, massed Culverin salvoes are incredibly effective against infantry – especially lightly armoured foes. Demi-Culverin Hidden Content http://www.beastsofwar.com/wp-content/uploads/2014/12/Leman-Russ-Incinerator.jpg The Demi-Culverin, the first of the Volkite weapons to be solely vehicle mounted. A fearful weapon that can take on light vehicles and heavy troops easily, this version of the Culverin boasts greater strength and a higher rate of fire due in thanks to the stable platform a Leman Russ can provide. Chierovile Hidden Content http://www.belloflostsouls.net/wp-content/uploads/2014/11/styrix-6.jpg The Chieorovile, one of the heaviest classes of Volkites, can usually be found on Styrix knight chassis along with other exotic weaponry such as rad-cleansers and graviton guns. A step up from the Culverin class of Volkite weapons, the Chieorovile can lay waste to any infantry short of those clad in tactical dreadnought armour. Carronade Hidden Content http://belloflostsouls.net/wp-content/uploads/2014/04/glaive-grey4.jpg The Carronade, a beast of a cannon and the heaviest of all Volkite weapons, is mounted upon a Fellblade chassis, on a vehicle known as a Glaive. Be wary of any vehicle that bears this potent cannon, as the beam will travel not just through men but through vehicles too and with terrifying ease. Only the most heavily armoured targets will stop the crimson fire in its tracks, and usually at great cost. Anyway, let us move on. The reason you’ve been gathered here, my fellow devotees to the Martian Death Ray, is to celebrate and revel in that which is the Volkite. The veritable Death Ray we speak of. Its rarity matters not to us, nor does its costly maintenance. No! Such glorious purveyors of ash and dust belie the beauty of the complex Volkite. So, I ask of you my brothers and sisters, bring pictures of your armies and units armed with their beautiful Volkites. Bring concepts and discussion to this, the MDRC, so that we may better know the Volkite and learn from each other. Anything will suffice, so long as they bear the Martian Death Rays. We heartily welcome choom x100 Moritats. We look forward to seeing entire squads toting glorious Volkite tastiness. We want the biggest damn Volkites you got. Badges of Membership For those of you who wish to show your membership to the MDRC, there is a small variety of badges that you can use. There won’t be a proper banner (unless there’s a large demand for one) mainly because of the lack of space in many people’s signatures these days. Here we have the full 100x100 versions: This is the middle set, which can be used in conjunction with some of the kill-claim tokens: Here is the smallest variety, perfect for those of you with very little space left: And finally, for a touch of variety, we have a Volkite ribbon for those of you who would prefer to use a picture with different dimensions: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Concept - Volkite Ordinatus As the first post, I will bring the first item of discussion – a concept. What I am thinking is this; do you remember the Ordinatus that we recently saw with its huge weapon array? Well how about we replace that with... you guessed it, a Volkite cannon. And not just any Volkite cannon. Ooooh no. In my mind there would be a central ‘cannon’ called a 'Volkite Columbiad' (credit for the name goes to Skalpynock) surrounded by three Carronades placed co-axially at the two, six and ten o’clock positions, rotating around the main cannon (because why not? Credit to Slipstreams for that one). This set-up would be subject to change but it would depend on two things. 1) What the actual rules are for the real Ordinatus and its weapon, and 2) Just quite how powerful the Volkite Cannon would be, alongside its three Carronades. By my reckoning, Ordinatus should theoretically be comparable to naval-grade weaponry. The Carronade is powerful, but not ‘Armada Imperialis’ powerful. Hence mounting three on a platform that uses a more powerful primary gun. And, would you believe it, I’m of a mind to say that they all fire at the same time as the main cannon does. Clearly, with the upscaling of armament and the need for the Ordinatii to be a fearsome unit, the main cannon cannot be any strength other than ‘D’, imo. An AP of 2 seems reasonable enough to me, as does a range of somewhere between 60” and 72”. As for special rules, well, Deflagrate and Haywire are a given, I think, as is Heavy Beam and a blast of some kind. The blast itself doesn’t have to be super-powerful so let’s say it has a large blast of 5”... which could be rolled up into the Ordnance 1 Blast rule. That sounds sensible, right? Rules and stats of the Columbiad (full credit to Hesh Kadesh): Volkite Columbiad Range; 144", Strength D, AP2; Primary Weapon 1, Ultra Heavy Beam, Ignores Cover, Deflagrate, Shield Stripper, Concentrated Wave, Targeting Matrix Ultra Heavy Beam; This works exactly like Heavy Beam, with the exception that the beam is 2" wide, and when striking against Super-heavy vehicles, Gargantuan Creatures, or large intact building/fortifications (bastion sized or larger), the attack is only blocked should the model not be destroyed, killed, or otherwise removed from the table. Super-heavy Vehicles, Gargantuan Creatures and large intact building/fortifications (bastion sized or larger) take D3+1 hits in such an event, but suffer -1 to the roll on the Destroyer Weapon Attack table on these hits) In addition, the damage done to transported models is increased to 2d6 S7 AP3 hits with the deflagrate special per unit carried within (units with 31 or more models count as 2 units for this purpose). Against buildings or models with notably different troop transport areas, only those transport areas in the line of the beams effect are hit; those in other sections do not count. Shield Stripper; In addition to the main weapon, a trifecta of Volkite Carronades are synced into the firing sequence in order to strip a heavily protected targets of Void Shields, allowing the main weapon to drill into its target stripped of its ablative bubbles. When you fire a Volkite Columbiad, if you hit a model protected by a Void Shield, work out the distance between the target and the muzzle of the Columbiad. Depending on the distance between the two, you can strip the Void Shields more effectively. Against models protected by a Void Shield, up to 3 additional attacks effect the shields, each one causing D3 S8 AP2 hits with the Haywire Special rule against the Void Shield. The amount of attacks is dependent on range from the muzzle of the Columbiad and the point at which the heavy beam comes in contact with the hull or base of the model, whichever is closer; if it's 48" or closer, 3 hits are sustained, 2 hits between 48" and 96", and between 96" and 144", only a single hit is sustained. Any left over hits are ignored; effectively the damage is already included the Destroyer damage of the main weapon. Any model being reduced to 0 Void Shields as a result of attacks by a weapon with this special rule must reroll any successful rolls to restore Void Shields. Concentrated Wave; This weapon may only be fired every other turn (i.e if it fires in one shooting phase, it may not fire in the next), unless the beam crosses the base or hull of one model that was crossed the previous shooting phase. This model must be a Super Heavy Vehicle or Gargantuan Creature, as only threats of significant nature and size are considered worthy of the attention of a Magos at the helm of an Ordinatus piece. Note that if such a model starts Zooming or Flying after being hit in the previous, they are taking evasive action, and due to the slow tracking speed of the main gun, they do not count if they're under the beam. Targeting Matrix; due to the nature of the threat posed by enemy Titans, and the size and energy signature produced by such monstrous god machines, then an Ordinatus piece may be kept ready to ambush once it's picked up on its threat radar. If an enemy army contains one or more models held in reserve with some variant of the Towering Monstrosity special rule (or by agreement with your opponent of an equivalently sized model), then the Ordinatus piece may elect to forego firing its main gun until a model as noted arrives on the battlefield. This weapon then gains the Interceptor rule, but it must target such an enemy model the first time it shoots. Rite of War concept: Sol Crusader
  15. + A DEATHWATCH 30,000 ROLEPLAYING CAMPAIGN + + THE HORUS HERESY + ++] THE SERPENT'S COWL [++ "War is the crucible in which we burn. In the fires of battle is the past consumed and the future born on tongues of flame. No greater fire has there been in our times than the three bloody hours of the Drop Site Massacre." — Malcador the Sigillite, Regent of Terra LOCSIT: 235014-336629 DROPZONE: URGALL DEPRESSION STATUS: .... The confusion did not last long. Legion communications plied the frequencies for medical assistance, covering fire, safe harbour to re-arm and regroup, but there was only silence, the terrible disquiet of open channels with no-one speaking through them. It was not until the Bolters spat and Lascannons blazed that anyone knew the treachery had poisoned not only those at the front, but they who dwelled behind, reinforcements not for the Emperor, but to close the jaws of the trap the Warmaster laid. Horus Lupercal, the best and brightest, now with the might of several Space Marine Legions, seeks to crush the remaining resistance, to reign supreme over a battlefield of betrayal and bloodshed, with eyes lifted to the darkness, spearing the blanket, black veil which hid Terra, the seat of his father's, his enemy's power. Dark dreams of conquest begin to knit in his breast, a labyrinth of hatred and resentment, the High Prince of the Legiones Astartes, the Warmaster, the Champion now, not of humanity, but Chaos, whether he feels the bridle of thorns or not. Irrelevant. All that he must do is to destroy the hounds the Emperor has sent - all of them, here, now. He must command the greatest fratricide the human galaxy has ever seen, plunging in back into an age of darkness. The Southern Foothills, IMPERIAL OPERATION +2 HRS: With battle all around, a small Imperial Army unit are embedded in hasty defensive positions. At the centre of their pocket, which is slowly being encircled, a Legio Cybernetica Inducted Maniple of the XVIII Legion fights. Their firepower harries the traitors, massacring the deluded and debauched that are hurled at them, yet their position is not only desperate, but is also a draw to friend and foe alike. It is a rallying point for anyone who is trying to stay alive in the utter chaos. To the left of this 'centre' is Legio Atarus. Warhorns and weapons of annihilation blaring, they duel with the traitor War Engines in a dance of death, pulverising boulders, broken tanks and any infantry stupid or unlucky enough to tear at each other in their shadow. To the right, the Word Bearers press into wounds cut by pockets of Worldeaters. Salamanders Astartes fight from cover, and cleanse the area around them with flame, plasma and melta wash, but although it thins the tide, it fails to stem it. Isolated, cut-off from your respective Legions, the open ground lies between you and the Imperial Army, and the best chance of regrouping with any Loyalists at all. As you look on, anti-material weapons cut the Maniple to pieces, and sorely damage the last unit standing. It stands there, in defiance alone, as the Legio-controller is turned into chunks of smouldering meat. When the thread opens, please use your first post to describe your immediate situation, any observations your character may make, and their general intentions. Obviously, this is a one-shot loosely on rails, so use the Imperial Army post as the focus to bring your 'squad' together. Feel free to add any narratively interesting fighting, obviously bear in mind the types of opposition you must face (no God Mode running through World Eaters etc), but go ahead and add any action you want. + Players may post at will +
  16. Just a quickfire note here for now: We've got a few players kicking about that could be employed elsewhere. I was thinking about running a complimentary game which would provide some diversion if you follow my drift, but not competition to Time of Reaving. A simple, narrative, rules-lite (but reliant - ie, need to roll BS etc, but I want to try and keep the crunch low...er) one-shot, set on the sands of Isstvan before the dropship comes in - the players are already Shattered Legion, 2 x Techmarines, and a potential Psyker. You are in receipt of orders from command to hit an objective that is jamming comms lines to call for extraction or cohesion of the first wave Legions. The initial team is as follows: @Machine God IH Librarian (ish) @Xin Ceithan IH Techmarine @Necronaut RG Techmarine Note that my time is limited, thus The Serpent's Cowl is planned as a low commitment affair, so it will tick over whilst Reaving cruises. Thoughts?
  17. I figured I start this thread since no one else has, granted these are mostly my observations since my 30k experience is limited. So please, if you have suggestions post it. I'm still fully building my SOH army is I am by no means the authority on SOH Tactics. First Discussion: Troops Choice Reavers vs Tactical Marines It seems better to take Maloghurst than ROW Black Reaving to have Reavers as troops but are Reavers as Troops better than the 20 man blob of Tacticals with apothecary ? 20 tactical marines w. Vox and sergeant w. PW (maximize merciless fighter) and artificer armor for 280 The best tactical load out can be discussed in length but I am just looking for a baseline to compare Reavers Vs 15 Reavers w Banestrike Bolters Cheiften w. PW and artificer armor runs 380 So for 100 more points you get five less marines, lose the ability to re-roll failed morale but gain outflank and AP 3 Bolters with precision shot. It seems as if instead of replacing Tacticals for Reavers as the troops backbone they do a better job complementing each other on the battlefield. As the Tacticals slogg upfield towards an objective the Reavers come in on what seems to be Turn 2 with the ability to re roll 1 on reserves, to claim a midfield or backfield obj and support your army by getting in their shorter range ap 3 precision shots. What do you guys think? Have you ran purely footslogging Reavers or have you paired Tacticals and Reavers or do you find it better to give them rhinos or assault packs? (This post is in pieces because my iPad likes to time out before I post)
  18. a thread for using the alpha legion rules from the horus heresy, but playing against 40k and 30k. i'll kick it off with what i believe was my post in the other thread: keep in mind, im thinking for playing against all armies, not just HH legions. for units to steal with the AL rite, i like the idea of using iron havocs. give them autocannon, and 2 or 3 missile launchers, and they can do a good bit damage to nearly any type of unit. the only thing theyd really struggle to hurt is AV14, because of the missiles still needing 6s just to glance. one strategy im looking to try is having a full 20-man tactical squad with extra CCW. put a vigilator and master of signal in the squad. take the infiltrate special rule for the whole army. infiltrate the squad as close to its target as possible (probably only 18 inches), then use the scout move from the vigilator to move closer still. first turn, fury of the legion. second turn, you can probably get a charge off at something if theyre still on the table. putting alpharius in this unit will just make it hurt that much more when they hit home.
  19. Brothers and cousins, I approach the board with a simple question, for I am unable to find the answer on my own from among the rules. When a Rite of War tells me "you MAY take unit x as troops choices....", does that mean that they can no longer be taken into the army list in their original battlefield role, like elites or fast attack, and only as a troops choice if your army is using the rite of war? Alternatively, can I take said unit X into troops slot and/or in their original battlefield role? Apologies if this question has been asked and answered previously, at least I didn't manage to find a thread about this. Thank you for any and all answers beforehand!
  20. This maybe a PSA for people running Storm Eagles dropping in (I love them!) but something has come up, more than once, but I don't see much acknowledgement, so I'm throwing it here to raise awareness Premise: due to some questionable proof reading the Storm Eagle seem to have had a MultiMelta removed from its upgrade in V2 Background: in HH v1, and 40k a Storm Eagle (SE) can upgrade it's nose twin-linked heavy bolters, for twin-linked MultiMeltas Present: in HH v2, a MM (MultiMelta) is twin-linked by default (cf: infantry carrying only one of them, are still TL), that in effect means it's a twin-linked melta The SE can currently upgrade it's twin-linked Heavy Bolters for A SINGLE MultiMelta (!) The model has two Problem: This means RAW the SE has 1 shot of a weapon it has TWO of, which have twin-linked by default, when it should have 2 shots Solution: the SE should have 2 shots of a MultiMelta, considering it literally is modelled with 2 MM keeping with the HH v2 format, this should mean it's a Gravis MM (2 shots, and twin-linked), thus duplicating the rules found in both HH v1 and 40k cheers for hashing it out with me
  21. I had a thought - in the fluff, we hear quite a bit that Imperial Fists favored Indomitus terminator armor during the heresy, and it absolutely true that the VII Legion has quite a few toys to play with when it comes to vanilla terminators, but after reading Praetorian of Dorn I had a brain-blast in terms of a new Imperial Fists-specific terminator squad. I'd love to get your input! Also, apologies in advance if this isn't the right place for this - mods, please feel free to move if needed! -- Imperial Fists - Huscarl Terminator Squad The elite warriors of the Primarch Rogal Dorn’s personal bodyguard, Huscarl Terminators were equally at home wading into the thick of battle with sword and shield as they were overseeing the fortification of the Imperial Palace in the days leading up to the Siege of Terra. Huscarl Terminator Squad - 270 Points WS 5 / BS 4 / S 4 / T 4 / W 2 / I 4 / A 2 / Ld 8 / Sv 2+ Huscarl Terminator Castellan WS 5/ BS 4 / S 4 / T 4 / W 2 / I 4 / A 3 / Ld 9 / Sv 2+ Unit Composition – 4 Huscarl Terminators, 1 Huscarl Terminator Castellan Unit Type – Infantry Wargear – Indomitus-Sol Pattern Terminator Armour, Vigil-Pattern Storm Shield, Power Weapon Dedicated Transport – A Huscarl Terminator squad numbering five models or less may take a Land Raider Proteus or Phobos as a Dedicated Transport. Special Rules · Legiones Astartes (Imperial Fists) · Stubborn · Chosen Warriors · Unbreakable Defense · Praetorians of Dorn Options · The squad may include: o Up to 5 additional Huscarl Terminators … +50 points each · For every 5 models in the squad, one Huscarl Terminator may exchange their Vigil-Pattern Storm Shield for one of the following special weapons. o Heavy Bolter … Free o Heavy Flamer … +5 points o Illiastus-Pattern Assault Cannon … +10 points o Reaper Autocannon … +10 points · Any Huscarl Terminator may exchange their Power Weapon for a: o Lightning Claw … + 5 points o Power Fist … +5 points o Thunder Hammer … +10 points o Chainfist … +5 points · The Huscarl Castellan may exchange his Power Weapon for a: o Lightning Claw … +5 points o Power Fist … +5 points o Thunder Hammer … +10 points o Chainfist … +10 points o Solarite Power Gauntlet … +10 points · The Huscarl Castellan may exchange his Power Weapon & Vigil-Pattern Storm Shield for: o Pair of Lightning Claws … +15 points Indomitus-Sol Pattern Terminator Armour – A unique pattern of terminator armour wrought by master artificers deep in the bowels of the Imperial Palace complex on Terra, Indomitus-Sol pattern terminator armor eschews the in-built refractor field generators of Cataphractii plate in favor of more densely-packed fibre bundles and fast-twitch servos. When paired with a Vigil-Pattern Storm Shield, the armor provides nigh-impenetrable defense while still allowing Dorn’s chosen to fight unencumbered. Indomitus-Sol Pattern Terminator Armour confers a +5 invulnerable save and makes any model equipped with Indomitus-Sol Pattern Terminator Armour count as having assault grenades for the purpose of resolving charges. Unbreakable Defense – A Huscarl Terminator or Huscarl Terminator Sergeant may re-roll failed invulnerable saves of 1 when in base-to-base contact with at least two other models from this unit. Praetorians of Dorn – A Huscarl Terminator squad may be chosen instead of a Command squad as a bodyguard for any Terminator armor-equipped Praetor of the Imperial Fists (or the Primarch Rogal Dorn himself). Huscarl terminators must always be modelled/painted to be visually distinct from standard Legion Terminator models when used in this fashion.
  22. Shock assault Search and destroy Pursuit operations Punitive and excoriation campaigns "brutally swift" "a shock-assault force as well as tireless pursuers and a peerless hunter-killer force" "its campaigns unsubtle, but brutally swift" "Conditioned to hold a near-suicidal disregard for danger" "a force that has honed in battle against [..] their own wayward brothers" Aside from what is to come by official ruling, let's talk about the fluffside of tactics. To me the tactics that suit the Space Wolves' style of warfare best are as follows: Seeker-squads Sounds like they are made for the Space Wolves. I wouldn't be surprised if we got our own special unit substitution for seekers. They are the most "search and destroy" units the Crusade Legions army list has to offer. Drop-pods/airborne transportation "Suicidal" dropping into the heat and punishing precisely what has to be gone. Like a Wolf. Caestus, Storm Eagles, Spartans delivering pain exactly where it has to be applied. Fast units Continueing the above .. either by means of transports or wargear like bikes or jump packs our units should be fast straight where their force is to be applied. Anti-MEq This is another thing Space Wolves are about. Following dissidents. So let's bring squads designed to counter marines. By this I mean AP<3 .. Unit size Holding the line or win by attrition ..this is not the way of an execution force. So small veteran squads maybe fit more than large tactical blobs. Or don't they? No artillery As above. Artillery is cumbersome, cannot be deployed swiftly and has its place in attrition based warfare. Also: Furious charge over Stubborn. Those are the basic principles I design my army around. Feel free to object or chime in. What is your vision of heresy-era Space Wolves and their tactics right now?
  23. Afternoon all. My local Warhammer shop is running a Zone Mortalis campaign soon which I'm keen to take part in. I'm haven't had much of a chance to play HH 2.0 yet, so still fuzzy on most rules and building an army for this edition/ruleset. I know how to build a list, but finer points of wargear selections and unit combos still elude me. Below is my first attempt at a list for Zone Mortalis. HQ Legion Cataphractii Centurion with Legatine Axe, Combi-Melta and Grenade Harness Legion Chaplain with Crozius and Plasma Pistol Troops Legion Tactical Squad with Vexilla, Augury Scanner, bayonets and Sergeant with Power Sword and Artificer Armour Legion Tactical Squad with Vexilla, Augury Scanner, bayonets and Sergeant with Power Sword and Artificer Armour Elites Cataphractii Terminator Squad with 4x lightning claws, 3x volkite chargers, Plasma blaster, and vexilla, sergeant with grenade harness, volkite charger and thunder hammer 10 man Praetorian Breacher Squad with vexilla, sergeant with legatine axe I may go traitor for this force to use the Pride's Dark Power warlord trait, as the extra reaction in the assault phase might be quite useful in a close quarters game. Plus it plays into the narrative I'm writing for my Heresy era Ultramarines where they are the force that will later go on to become the Libators successor chapter, one of the more brutal and uncompromising UM successors. Please rip this to shreds. My gut feeling right now is that list lacks high strength shooting/melee incase of dreadnoughts, and I have the parts on hand to make a Fulmentarus squad. I've also got a variety of characters, contemptors and Cataphractii and Indomitus Terminators with various options which can be made ready in time.
  24. HQ Delegatus Master-crafted Power Fist Artificer Armour Boarding Shield Cyber-Familiar Elite Contemptor-Mortis Dreadnought Two Kheres pattern assault cannons Contemptor-Mortis Dreadnought Two Kheres pattern assault cannons Contemptor-Cortus Class Dreadnought Talon Contemptor-Cortus Dreadnought Chainfist Graviton Gun Graviton Gun Contemptor-Cortus Dreadnought Chainfist Graviton Gun Graviton Gun Contemptor-Cortus Dreadnought Chainfist Graviton Gun Graviton Gun Techmarine Covenant Legrion Rhino Armoured Carrier Dozer Blades Troops Legion Predator Tank Heavy Bolters Dozer blade Legion Predator Tank Heavy Bolters Dozer blade Legion Predator Tank Heavy Bolters Dozer blade Legion Predator Tank Lascannons Dozer blade Legion Predator Tank Lascannons Dozer blade Legion Predator Tank Lascannons Dozer blade Heavy Support Sicaran Venator Tank Destroyer Leviathan Pattern Siege Dreadnought Twin-linked Volkite Caliver Twin-linked Volkite Caliver Armoured Ceramite Liviathan Storm Canon Legion Vindicator Siege Tank Squadron Legion Vindicator Mine Plough Legion Vindicator Mine Plough 2500 points armoured breakthrough ROW --------------- 6 Dreadnoughts 9 Tanks 1 Command Rhino This is my fist time posting after reading a lot of on this site. Although I do not own a primach or super heavy I do face them. And comments are welcome,
  25. I fielded a 3500pts variant of this army a few nights ago for an Extermination (Mission 6) game and it worked really well as an alpha strike list. Ideally, you need to go first – the aim is to swamp your opponent with infiltration. Alpha Legion 3000pts – Coils of the Hydra HQ Armillus Dynat - [200] Troops 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 5x Support Squad – Meltaguns - (Armillus Dynat) - [175] Drop Pod – Deep Strike - [35] Elites 10x Cataphractii Terminators – 5x Chain Fists – 5x Power Fists – Deep Strike – 2x Reaper Auto Cannons - [430] 10x Dark Fury Assault Squad - Infiltrate – [325] 3x Laser Destroyer Rapier - Infiltrate or Outflank – [165] 3x Laser Destroyer Rapier - Infiltrate or Outflank – [165] Fast Attack Xiphon Pattern Interceptor – Chaff Launchers – [210] Primaris Lightning Fighter- 4x Kraken- Ground Attack Auguries - [195] Heavy Support 1x Land Raider Proteus – Explorator Augury Web – Armoured Ceramite – [270] Legion Whirlwind Scorpius – 115 Legion Whirlwind Scorpius – 115 Start turn 1 by · Drop pod Support Team + Armillus straight into enemy deployment to deal with heavy support. · Rhino’s flat out towards enemy deployment (Who cares if they die… it’s more about bringing the fight straight into their deployment - if your playing objectives you may want to do this differently). · Infiltrating all of your Laser Destroyer Rapiers in range of anything you wish to remove. · Infiltrate Dark Fury’s so they can hold middle board or start covering ground for a turn 2-3 charge. Follow this up in turn 2 with · Either disrupt enemy reserves so they suffer a total of -2 to reserve rolls or give yourself the bonus using the Proteus. · Attempt to Deep Strike your deathstar of Terminators - (Armillus provides re-rollable Deep Strike to a single squad) by turn 3 this will eat anything… · Hopefully get your flyers in – (Xiphon for Anti-Air/Primaris for Anti-Lord-of-Wars). · Disembarking the troops if they still have their Rhino’s. Finish up around turn 3 by · Declaring every charge you possibly can – Dark Fury’s, Termies, Legion Tacticals… Detaching Armillus from the support squad can be useful for separate charges. · Mop up with your remaining Whirlwinds, Proteus sponsons, flyers and Rapiers. Would love any suggestions or further ideas – I originally ran Armillus inside the Proteus and he took care of any enemy drops on the back-board heavy support. I figured the Cognis bonus on the support squad + more chaos in their deployment would come in handy. If you don’t get first turn it would be a good idea to outflank the Rapiers and Dark Fury squad.
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