Fallen11 Posted October 25, 2016 Share Posted October 25, 2016 Do you use new tactical support squads. WIth flamers they were not bad, but I found that I rarely had opportunity to actually use them. But now since volkite chargers are free, and calivers only 5pts, they might not be bad at all. Have them with calivers sit in terrain and shoot with S6, you can threathen vehichles too. For a price of a bit more than 200pts the might be worth it? Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4543758 Share on other sites More sharing options...
Unknown Legionnaire Posted October 25, 2016 Share Posted October 25, 2016 I've been using plasma gun tac support squads in vehicle rush or infiltrating lists, as well as melta gun tac support squads in deep strike / drop pod lists (with Dynat in this case) in the past. Both specialised units can perform very well if they can engage the right targets, as usual. As for Caliver tac support squads, yes they're quite usable, but should fill a role in your list not already occupied by another unit. Haven't fielded them in my AL (and probably won't), but if I ever start a second Legion army I'm likely going to build a squad of them. This is the loadout I'd prefer: 10 Legionnaires, 9 Volkite Calivers; Boltgun, AA and Aug Scanner on the Sarge. The main issue here being they clock in at 230 pts. ... it's easy to figure out you can get more Dakka for that amount of points, but then they're a fine scoring unit after all. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4543836 Share on other sites More sharing options...
Charlo Posted October 25, 2016 Share Posted October 25, 2016 Nice scoring and 30" range is admirable. Essentially super Tau fire warriors at that point :P Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4543878 Share on other sites More sharing options...
Terminus Posted October 25, 2016 Share Posted October 25, 2016 The refined gentleman prefers culverins. Charlo, Khornestar and IronDrake28 3 Back to top Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4544171 Share on other sites More sharing options...
Galron Posted October 26, 2016 Share Posted October 26, 2016 Flamers make for the cheapest unit in 30k I can think of for marines. Stick them in a droppod and incinerate a nearby target. I have wiped terminator squads and scatbike squad with farseer off the board in 1st turn kills. He thought he was safe in cover from my shooting. Otherwise I stick to meltagun squads. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4545383 Share on other sites More sharing options...
Sete Posted October 27, 2016 Share Posted October 27, 2016 (edited) Hi guys! So I'm jumping into heresy with one other guy. He has salamanders and we are facing each other January. Using my undercover agents, I found out that he will use one bad ass mofo Dreadnaught as warlord probably. Since I like small specialised teams I was thinking on going with pride of the Legion with 3 Legion Vets as troops. One for CC with the Warlord One with Marksman with HB One with Tank Hunter with ML And 5 Seekers for that AP2. Now im divided between Infiltrate or Counter Attack and my Anti Armour Options. Should I take a Land Raider Phobos, or a Twin Linked Lascannon Dreadnaught (regular one) with 2 HS missiles and a Land Speeder with Multi Melta and 2 HS Missiles aswell? It's a 1k point game. And he might take termies or a second dreadnaught. Edited October 27, 2016 by Sete Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4545736 Share on other sites More sharing options...
Terminus Posted October 27, 2016 Share Posted October 27, 2016 Not worthwhile to do a dedicated Machine killer/tank hunter veteran squad with missile launchers. Yeah it's a rerollable S9 but the rest of the unit is useless chaff. In fact you're better off just giving your melee unit a few combi-meltas. Heavy bolters are crap IMO, but you can use the missile launcher squad as your snipers (blasts can give more chances to rend), and still have the option to go tank hunter/machine killer if you come across a Solar Auxilia or Legion Tank list. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4545847 Share on other sites More sharing options...
Galron Posted October 27, 2016 Share Posted October 27, 2016 1k will probably take most of your points in those three squads. I would take meltaguns instead of the missile launchers. The question on your tactics are do you want to use transports or not? Use a delegatus for a warlord to save points. I think in your case I would take 2 vets and a tac support squad. You lose tank hunter but you gain 5 meltaguns and use infiltrate to get in his face turn one. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4545849 Share on other sites More sharing options...
Sete Posted October 27, 2016 Share Posted October 27, 2016 Not using Transports. Since he is going sallies i think he is aiming for mid range to burn me up that's why I am trying to get the long range advantage and one unit for the close range. I will make some changes. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4545855 Share on other sites More sharing options...
Sete Posted October 27, 2016 Share Posted October 27, 2016 (edited) So my list is: Praetor with Paragon Blade, Digi Lasers, Power Dagger, Bolt Pistol, refractor field, Venom Grenades. 3 Veteran Squads 5 Man each 1st Squad HB Marksman. For the occasional sniper shot. Buffer unit. 2nd Squad weapon masters. Sargent with Thunder Hammer, 3 Power Swords 1 flamer, Venom Grenades, Praetor escort. 3rd Squad Machine Killers. 3 Combi Melta. Barebones Seeker Squad. Dreadnaught with Twin Linked Lascannon 2 Missiles Land Speeder multi Melta 2 Missiles. Exactly 1k Edited October 27, 2016 by Sete Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4545939 Share on other sites More sharing options...
Sete Posted October 29, 2016 Share Posted October 29, 2016 (edited) My first post! yay! What do you think of this combo: Step 0: Armillus Dynat Step 1: Saboteur with combat augment array Step 2: Outflank into the enemy's deployment zone Step 3: Sabotage attack with combat augment array (6) AND "Harrowing" +1 on damage table Step 4: any "normal" vehicle = target destroyed for granted or - (1+D3) hull points for super heavies Woth the points? Thank you. My Draco dreadnought problem is solved. Edited October 29, 2016 by Sete Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4547941 Share on other sites More sharing options...
Slips Posted October 29, 2016 Share Posted October 29, 2016 My first post! yay! What do you think of this combo: Step 0: Armillus Dynat Step 1: Saboteur with combat augment array Step 2: Outflank into the enemy's deployment zone Step 3: Sabotage attack with combat augment array (6) AND "Harrowing" +1 on damage table Step 4: any "normal" vehicle = target destroyed for granted or - (1+D3) hull points for super heavies Woth the points? Thank you. My Draco dreadnought problem is solved. Doesnt actually work in practice since you have to activate the Array at the start of your turn but cant since the Saboteur isnt on the table yet due to how its deployed. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4547946 Share on other sites More sharing options...
Sete Posted October 30, 2016 Share Posted October 30, 2016 (edited) My first post! yay! What do you think of this combo: Step 0: Armillus Dynat Step 1: Saboteur with combat augment array Step 2: Outflank into the enemy's deployment zone Step 3: Sabotage attack with combat augment array (6) AND "Harrowing" +1 on damage table Step 4: any "normal" vehicle = target destroyed for granted or - (1+D3) hull points for super heavies Woth the points? Thank you. My Draco dreadnought problem is solved. Doesnt actually work in practice since you have to activate the Array at the start of your turn but cant since the Saboteur isnt on the table yet due to how its deployed. hmm true... Edited October 30, 2016 by Sete Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4547993 Share on other sites More sharing options...
Flint13 Posted October 30, 2016 Share Posted October 30, 2016 Yeah that was one that Internet armchair generals flipped over for a hot five seconds before getting debunked pretty quickly. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4547996 Share on other sites More sharing options...
Unknown Legionnaire Posted October 30, 2016 Share Posted October 30, 2016 At a mere 1.000 pts. you'll have to be quite cost efficient, especially if your opponent brings multiple units with an AV value, and from the sound of it there may as well be Firedrakes as opposed to regular Legion Terminators. I'd start out with Autilon Skorr (select the WL trait that let'S you ifnfiltrate 3 units + your HQ choice) and roll for Chosen Duty. 2 units of Vets. One with Combi-Meltas (Machine Killers), one with Hvy Bolters (Marksmen). Spice up with Melta Bombs. 1 or 2 Contemptors (Cortus ?). Then go from there. And I strongly advise from picking multiple units of only 5 Legionnaires, they'll scatter like dust in the wind. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4548156 Share on other sites More sharing options...
Sete Posted October 30, 2016 Share Posted October 30, 2016 I know he is bringing Draco the dreadnaught and 5 terminators at least. That's 500 points already. Dynat is expensive but I can deep strike a unit right on his back with meltas. Gonna work on a list. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4548163 Share on other sites More sharing options...
K3nn3rs Posted October 31, 2016 Share Posted October 31, 2016 I'm pretty sure the Sallie HQ dread is immune to the effects of melta so you'll need to hit him early on whilst he's still in his deployment zone to make best use of Dynats buff. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4549501 Share on other sites More sharing options...
Flint13 Posted October 31, 2016 Share Posted October 31, 2016 ^Cassian Dracos is immune to melta, armorbane, lance, anything that adds and extra die to penetration or drops his armor. However, he's only Av10 to the rear. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4549539 Share on other sites More sharing options...
Sete Posted October 31, 2016 Share Posted October 31, 2016 Yep it's my best chance. A deep strike. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4549834 Share on other sites More sharing options...
K3nn3rs Posted November 1, 2016 Share Posted November 1, 2016 Getting to the rear is a high risk strategy as it will require a very accurate deep strike, any scatter will risk you going off the table (assuming Draco is kicking around in his deployment zone). A plan B may be required (hard at 1000pts- Javelins or MM jetbikes?)) or a way of increasing the chances of an accurate deep strike (nuncio vox in infiltrating squads). Or just take the risk, at least you'll have Dynats re-roll. My recommendation would be to use infiltrate to counter deploy and ignore him. From memory his damage output at range is minimal - focus on his other stuff, play the mission and accept that when Draco finally catches up with one of your squads it's going to die but hopefully you've won the mission by then. Sete 1 Back to top Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4550242 Share on other sites More sharing options...
Flint13 Posted November 1, 2016 Share Posted November 1, 2016 Dracos's damage potential is limited to combat and heavy flamer range. It's a bit of a balancing act, isn't it? He's such a worthwhile target, but he tanks pretty much everything except grav to the front. The few times I've seen him, the Salamanders player uses him as a fire magnet to soak up futile anti-tank fire. Dracos is annoyingly sturdy. Fortunately your opponent probably won't have much more armor at this lower points level. Sete 1 Back to top Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4550307 Share on other sites More sharing options...
adreal Posted November 1, 2016 Share Posted November 1, 2016 Couldnt you just run a basic sabotour and dynat, outflank the sabotour into deployment zone and take the +2 to the automatic pen (+1 from dynat, +1 from now being ap2) and hope for the best, play the mission and hope for the best Sete 1 Back to top Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4550919 Share on other sites More sharing options...
Lord Asvaldir Posted November 1, 2016 Share Posted November 1, 2016 You could do that, but a one in three chance of Draco blowing up which isn't great. Something like a drop pod full of plasma or melta guns who can get to the rear armor is a whole lot more reliable. Sete 1 Back to top Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4550955 Share on other sites More sharing options...
Terminus Posted November 1, 2016 Share Posted November 1, 2016 An immobilize result would be just as bad, so that's a 50% chance to erase him from existence/relevance. Sete 1 Back to top Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4550994 Share on other sites More sharing options...
Flint13 Posted November 2, 2016 Share Posted November 2, 2016 An immobilize is so much worse for a combat dread than an Explode. Both remove him from the game, but one is spitefully hilarious. Sete, shandwen and Caillum 3 Back to top Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/55/#findComment-4551075 Share on other sites More sharing options...
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