Frater Cornelius Posted May 31, 2014 Share Posted May 31, 2014 So I have been working on this list for a while and I like it thus far. The 1308 points are pretty set in stone and show great versatility as well as efficiency. This is a quick summary: Pask Punisher, MM sponsons, Relic Plating, Dozer Blade Executioner, PC sponsons 423 2x lvl2 Primaris Psyker 150 3x Grenadiers, 3x melta gun, Taurox 465 Wyvern Battery 2x Wyvern 130 Hydra Battery 2x Hydra 140 1308 Total Last 192 until 1500 are left until my 1500 tourney list (or 1480 + Errant Knight for my 1850 list). There are several options: Demolisher, a great terror unit and can keep vehicles stun locked with guaranteed pen as well as turning MC and heavy infantry into dust. Add dozer blade, relic plating, extra armour and you have a 188 points of murder and terror that forces the enemy to divide fire. The cons are the range, obviously. It might not unfold it's full power turn 1. I am tending towards the Demolisher but I am not sure, due to the points it costs. In the end, the psychic effect on the opponent is greater than the firepower. What do you think? Alternatives would be an Extermiantor with LC, MM or PC sponsons, relic plating for long ranged support but less destructive potential than the Demolisher. Or maybe 1-2 TP squads with 2 HB servitors to give Primaris a squad to hide in (they foot slog solo behind the LR hiding), to repair Pask Squad and allow them to devastate 3 squads in 1 shooting phase (PotMS). This leaves enough points to buy random upgrades like camo nettings and the sorts. The problem is that Pask becomes a true Death Star and it will eat too much fire. Any comments? Pro Demo or do you have similar alternatives for 180-190 points? Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/ Share on other sites More sharing options...
hendrik Posted May 31, 2014 Share Posted May 31, 2014 what will be your most frequent opponent, as that will dictate a lot! Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703023 Share on other sites More sharing options...
Frater Cornelius Posted May 31, 2014 Author Share Posted May 31, 2014 what will be your most frequent opponent, as that will dictate a lot! Aiming for all comers list. Remember, this is not for my meta but rather for tourneys, thus I need to be prepared for everything from FMC spam to grot tank bonanza :D Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703026 Share on other sites More sharing options...
hendrik Posted May 31, 2014 Share Posted May 31, 2014 in that case i'dd go for the demolisher. it'll be capable of dealing with both vehicles and 2+ armoured guys. Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703106 Share on other sites More sharing options...
librisrouge Posted May 31, 2014 Share Posted May 31, 2014 The Demolisher is still a beast. I don't leave the muster without two. Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703117 Share on other sites More sharing options...
march10k Posted June 1, 2014 Share Posted June 1, 2014 The Demolisher is still a beast. I don't leave the muster without two. QFT...two is all you need, and a single demolisher fully justifies a heavy FOC slot. /edit/ But you already knew my opinion Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703291 Share on other sites More sharing options...
Frater Cornelius Posted June 1, 2014 Author Share Posted June 1, 2014 The Demolisher is still a beast. I don't leave the muster without two. QFT...two is all you need, and a single demolisher fully justifies a heavy FOC slot. /edit/ But you already knew my opinion Heh, indeed. Your opinion on the Demolisher is well documented. Since my points do not allow to run 2 I suppose I need to deal with 1. Seeing how the Pask squadron is an equal and maybe even bigger threat, they can move up together. One will shoot, that is for sure.I have been thinking and rethinking it, but no other LR variant outside of the IA annihilator seems to cut it for my needs. Do you think extra armour is worth it? On the one hand it allows him always to move forward and even tank shock or ram with s10, but on the other hand av14 is not easy to pen in turn 1 outside of s10 ordnance spam or lances. The alternative would be a nice LC on Pask hull. Any experience there? Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703317 Share on other sites More sharing options...
march10k Posted June 1, 2014 Share Posted June 1, 2014 definitely take the LC!!! My pasquisher gets two results a turn like 90% of the time...one would be meh Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703328 Share on other sites More sharing options...
hendrik Posted June 1, 2014 Share Posted June 1, 2014 edit: lol, early morning, entirely wrong topic! Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703353 Share on other sites More sharing options...
librisrouge Posted June 1, 2014 Share Posted June 1, 2014 I've actually taken five Demolisher Cannons to a tournament once (two LR Demishers, two Thunderers, and a Baneblade.) The whole tourni 'Time of my Life' was playing in my head and two opponents were personally mad at me. Good times, good times. Also, it was just bad luck that those two opponents were Paladins and Deathwing! Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703361 Share on other sites More sharing options...
WarriorFish Posted June 1, 2014 Share Posted June 1, 2014 A Demolisher solves most problems, I've never been disappointed when I put demolisher cannons on the table. Even if they do more for me drawing fire than throwing it out! Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703535 Share on other sites More sharing options...
Frater Cornelius Posted June 1, 2014 Author Share Posted June 1, 2014 So what you are all saying is that I should include that demolisher, point it together with pask at an enemy and rub my hands with glee and laugh like a James Bond villian while purifying the unclean with a righteous bombardment of holy shells while a choir of angels takes flight to witness the cleasing of the enemies of Mankind? I will certainly try ;) So at 1500 I will include a Pask hull LC and a Demolisher with dozer blade and relic plating for 1498 points of holiness. At 1850 I will remove the Pask LC and another 10 points to bring the Errant Knight for 1848 points of righteousness. At 1999+1? No idea yet :D Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703600 Share on other sites More sharing options...
librisrouge Posted June 1, 2014 Share Posted June 1, 2014 Yes, that is exactly what I'm saying. Go forth brother. Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3703834 Share on other sites More sharing options...
Nicodemus Doloroso Posted June 1, 2014 Share Posted June 1, 2014 This thread convinced me that I need to find points for my Demolisher to bring to Astronomi-con. Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3704020 Share on other sites More sharing options...
WarriorFish Posted June 1, 2014 Share Posted June 1, 2014 Nobody needs convincing to take a Demolisher - just reminding ;) Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3704029 Share on other sites More sharing options...
Frater Cornelius Posted June 1, 2014 Author Share Posted June 1, 2014 Nobody needs convincing to take a Demolisher - just reminding I am going to include that quote into my sig, it's just good :D Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3704030 Share on other sites More sharing options...
march10k Posted June 1, 2014 Share Posted June 1, 2014 At 1999+1? You can call it 2000 now...the double FOC at 2k+ thing is history...now you can have two FOCs at 360 points if you're playing IG... Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3704073 Share on other sites More sharing options...
Nicodemus Doloroso Posted June 2, 2014 Share Posted June 2, 2014 Question: for those of us with access to the thunderer (like my DKoK) do you think having the Demolisher cannon turret mounted plus a hull heavy flamer/bolter is worth 30 points? Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3705304 Share on other sites More sharing options...
hendrik Posted June 2, 2014 Share Posted June 2, 2014 yes, well, it can be! it makes the tank a lot more usefull when it gets immobilised since it still has a free arc of fire due to being turret mounted. the turret also has a better line of sight while hiding most of the hull, so you can get a better cover save! Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3705337 Share on other sites More sharing options...
librisrouge Posted June 3, 2014 Share Posted June 3, 2014 I like to field them in paid, with the thunderer hiding behind the Demolisher for cover while the Demolisher faces the biggest threat and uses its turret to good effect. Also, don't forget the heavy Bolter on the demo. It won't do much but it's a 50/50 for saving your main gun. Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3705672 Share on other sites More sharing options...
Ulrock Posted June 8, 2014 Share Posted June 8, 2014 Brought 2 to a 1,000pt game and they pretty much destroyed his entire army alone. Took out some broadsides, hammerhead, warlord, crisis suits nothing was spared insta death by s10 shots. Always taking them now. Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3712625 Share on other sites More sharing options...
librisrouge Posted June 8, 2014 Share Posted June 8, 2014 Good man. Keep up the good siege tanking. Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3712704 Share on other sites More sharing options...
WarriorFish Posted June 9, 2014 Share Posted June 9, 2014 Know your place, filthy blue skins! Good job Ulrock, this is what we like to hear! Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3712993 Share on other sites More sharing options...
CoffeeGrunt Posted June 9, 2014 Share Posted June 9, 2014 Demolisher Cannons...the one thing my O'Mortal Tau Warlord fears, and he's tanked a lot in his time... I was debating that my third Russ be a Demolisher. I have a Pask Vanquisher alongside his buddy in an Executioner, so I can split them with Orders and use Pask to hunt vehicles while the Executioner gets re-rolls on Gets Hot from his Warlord Trait. A Demolisher Cannon would probably work as an aggressive linebreaker to push forward and make the opponent poop themselves a bit. I'm thinking letting my opponent go first and luring them forwards so my Demolisher can get range would work pretty well! I think you guys have sold me on this... Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3713035 Share on other sites More sharing options...
WarriorFish Posted June 9, 2014 Share Posted June 9, 2014 Magnetise it for extra fun, and don't forget the hull heavy flamer for clearing out things that get too close or if you lose the main gun :) Link to comment https://bolterandchainsword.com/topic/291722-demolisher-still-glorious/#findComment-3713050 Share on other sites More sharing options...
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