MephistonTheLordOfDeath Posted June 4, 2014 Share Posted June 4, 2014 Played my first game in 7th edition this afternoon. It was a 1750 point match vs. Dark Angels. This post is not a bat rep, especially since I did not keep track of the specific details of every turn, but rather commentary on using Mephiston with Corbulo. First off, I had Corbulo join Mephiston as per the new IC rules in 7th edition. They were transported in a land raider. Mephiston's rolled from biomancy, giving him, iron arm, life leech, enfeeble, and of course smite. As one might expect, iron arm is amazing for Mephiston- strength and toughness of 9, and AP 2 close combat attacks, thanks to smash. Pairing him Corbulo makes the 2 of them near impossible with just about anything, even in the open. As pointed out later in this thread, at toughness 9, it's going to require a weapon str of at least 6 to even roll for a wound against them, anything below str 7 will get Corbulo's FnP 2+ save (and 3+ armour save if it's AP is 4 or higher), and anything that double toughs Corbulo, like lascannons, and melta weapons can easily be taken by Mephiston and his 5 wounds with a Look Out Sir!, and subsequent 2+ armour save or FnP save courtesy of Corbulo. They are a force to be reckoned with on the battlefield! The original post was edited to get rid of the mistakes I made in my game and listed in the original post to avoid confusion to newer players like myself, based on the analysis of the more experienced players who made excellent points later in this thread. Thanks to everyone who pointed these things out, making this combination, and others listed in this thread, even more powerful. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/ Share on other sites More sharing options...
knife&fork Posted June 4, 2014 Share Posted June 4, 2014 A potent buddy-team indeed! Besides getting shot down in the stormraven there's not much to fear. Their greatest enemy is the force org chart :P My elite slots! Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708580 Share on other sites More sharing options...
Demoulius Posted June 5, 2014 Share Posted June 5, 2014 Wouldnt Corbulo have a 2+ FNP against that plasma hit, probably negating it completly? Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708594 Share on other sites More sharing options...
Blindhamster Posted June 5, 2014 Share Posted June 5, 2014 Yeah... its wounding on 5s wither way due to 'majority' toughness, mephy has a 5 up, corbs has a 2 up Better example would be vs a lascannon or melta Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708596 Share on other sites More sharing options...
Xenith Posted June 5, 2014 Share Posted June 5, 2014 Ahh, interesting, they got rid of the 'no joining 1 model units' rule! Maybe this means mephiston will get the MC rule? Incidentally, did you embark meph onto the raider Turn 1? BA land raiders are all dedicated, so he cannot begin the game in one. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708600 Share on other sites More sharing options...
MephistonTheLordOfDeath Posted June 5, 2014 Author Share Posted June 5, 2014 Yes I did embark him on turn one. With regard to the FnP vs. plasma, like I said, due to my embarrassing mistake that turn I treated the unit as toughness 4. Just shows that these guys rock together, even if the guy controlling them is a dope! :) I should have never had to do what I did and they still didn't take a wound! Also I understand he wouldn't have been double tough'ed but like I said I'm a bit of a dope at times! Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708604 Share on other sites More sharing options...
Demoulius Posted June 5, 2014 Share Posted June 5, 2014 My guess is that Mephi will take a hit to his stats and will get IC again,... I can see that happening way earlier then the MC rule Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708640 Share on other sites More sharing options...
Orblivion Posted June 5, 2014 Share Posted June 5, 2014 My guess is that Mephi will take a hit to his stats and will get IC again,... I can see that happening way earlier then the MC rule He actually needs IC with his stats remaining the same, either that or a decent cost reduction. Right now he is outdone by Skarbrand for less points. Psychic powers can tip that scale, but not reliably. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708642 Share on other sites More sharing options...
Demoulius Posted June 5, 2014 Share Posted June 5, 2014 Tbh the stats are a little overboard. The price to pay with the current dex is him beeing a 1 man unit. Last edition you couldnt join IC's to him. Now that said restriction is gone, I dont see him keeping the same stats and getting the IC USR. Simply because of the things mentioned in this thread (nothing wrong in it, its in the rules after all. But I doubt that its something GW wants in the game). If he losses some of the stats and gets IC though he would pretty much be back where he was before the current dex if im not mistaken. Keep in mind, Mephi is a marine sized model with MC stats. Skarbrand may have better stats but hes also part of a completly different army. Hes also quite a bit bigger target then Mephi is and has pretty good reasons to have those stats. Fluffwise theres only so much to explain why Mephi is as awesome as he is. I dont dislike a little mystery nor do I mind us having a very powerfull HQ but also keep in mind that for game balance and fairness of play (specialy compared to other marine dexes) his stats are a little....much. Thats my opinion on it anyway. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708679 Share on other sites More sharing options...
Sanguine Eternal Posted June 5, 2014 Share Posted June 5, 2014 I've rocked Corbs for my first 3 games, and he is a beast. Glad to hear you've had success with him too. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708713 Share on other sites More sharing options...
Shaezus Posted June 5, 2014 Share Posted June 5, 2014 Awesome stuff :) Using the majority toughness thing may seem a bit cheeky but you know what, I would do it. It's about time we had some filth of our own to catch up with everyone else. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708759 Share on other sites More sharing options...
Morticon Posted June 5, 2014 Share Posted June 5, 2014 Unless theyve changed the Toughness table, T8 + cant be wounded by S4. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708782 Share on other sites More sharing options...
knife&fork Posted June 5, 2014 Share Posted June 5, 2014 Unless theyve changed the Toughness table, T8 + cant be wounded by S4. That's correct, didn't spot it the first time. With T9 you are immune even to S5 weapons, very useful to keep Mephiston immune to force swords and axes. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708844 Share on other sites More sharing options...
Ushtarador Posted June 5, 2014 Share Posted June 5, 2014 With T9, you can easily drop Mephiston+Corbs out of a stormraven straight into the open field and they will not die, this is pure awesome! And if your opponent actually tries to come into close combat, you have AP2 now, yay. Really the only problem I see is that they need a 200+pts transport to actually get where they need to, which irks me a little. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708948 Share on other sites More sharing options...
knife&fork Posted June 5, 2014 Share Posted June 5, 2014 It's not quite as good as it seems like at first glance. Mephiston is generally needed to bash really scary things in close combat, Corbulo won't last long in those situations unless it's a single model that Mephiston takes in a challenge. Points spent on a second psyker might actually help more since you'll have a better chance of landing the vital blessings Meph needs. Of course, there's nothing that prevents you from disengaging corbulo once the enemy shooting phase is over. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708967 Share on other sites More sharing options...
J-rich54 Posted June 5, 2014 Share Posted June 5, 2014 I just can't figure out where you can see they got rid of the 1 man unit rule if someone can tell me a page reference that would be great! Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3708977 Share on other sites More sharing options...
Morticon Posted June 5, 2014 Share Posted June 5, 2014 I just can't figure out where you can see they got rid of the 1 man unit rule if someone can tell me a page reference that would be great! Hahhaa- J - you're asking us to provide you for a page where they no longer have the rule? :P May be a bit tough, bud!! It's not that there is a rule that says and IC can join a 1 man unit, just that an IC can join another unit, unless its a MC. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3709008 Share on other sites More sharing options...
MephistonTheLordOfDeath Posted June 5, 2014 Author Share Posted June 5, 2014 Unless theyve changed the Toughness table, T8 + cant be wounded by S4. That's correct, didn't spot it the first time. With T9 you are immune even to S5 weapons, very useful to keep Mephiston immune to force swords and axes. Wow guys, thanks for pointing that out! Another blunder on my part! I was still allowing 6s to wound them. I'm a fairly newer player and thought I had the table down pretty well. I guess not. Regardless, this makes it an even crazier combo. I hope they don't change Mephy's stats- with some of the cheese other armies seem capable of rocking, I do not feel bad one bit about rocking our cheese. Plus- it's not like we are guaranteed to get those stats, and to get those two on the table with a capable transport will cost between 555 to 585 points. Not exactly cheap for 3 models. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3709031 Share on other sites More sharing options...
Jolemai Posted June 5, 2014 Share Posted June 5, 2014 Think I'm going to have to grow my beard to use this combo... Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3709043 Share on other sites More sharing options...
knife&fork Posted June 5, 2014 Share Posted June 5, 2014 Yeah, it almost feels wrong.... until you consider how much better in general just about every codex is. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3709172 Share on other sites More sharing options...
Shaezus Posted June 5, 2014 Share Posted June 5, 2014 Reading this thread has inspired me to try out this tactic. I've put my tweaked list up on the army list section. Got a tourny coming up next month and I have the new rulebook but don't think I will get time to practice, so any feedback really would be appreciated. In the name of Sanguinius :) Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3709383 Share on other sites More sharing options...
Nemisor Posted June 6, 2014 Share Posted June 6, 2014 so would a mephiston+iron hands lord of killface+ corbs+libby+elete chaplin unit be an option? Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3710146 Share on other sites More sharing options...
Morticon Posted June 6, 2014 Share Posted June 6, 2014 Yup. But, Iron Hands guy wouldn't get a 5+ FNP and the majority toughness would be lower since the average (highest majority) is T4. You'd need a T6 (meph), T4 (Corbs) and then T5 (Biker Lord) Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3710163 Share on other sites More sharing options...
Exile Noctis Posted June 6, 2014 Share Posted June 6, 2014 Quite an interesting tactic. Might have to try this out when I play with my BA again. E: Wonder if I could *efficiency* ally them with my GK; more psykers the better. I'll have to play with some lists.. Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3710309 Share on other sites More sharing options...
knife&fork Posted June 6, 2014 Share Posted June 6, 2014 It's like 550-pts for the BA detachment alone. Maybe use the GKs to spam psychic vehicles and psybolts? Link to comment https://bolterandchainsword.com/topic/291993-7th-ed-game-mephistoncorbulo-combo-wow-the-mephistar/#findComment-3710331 Share on other sites More sharing options...
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