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Furioso Librarian Dreadnought, 7th Edition


Jolemai

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Possibly the one unit that has changed the most following our 7th Edition FAQ, the Furioso Librarian Dreadnought is starting to work it's way into many lists. However, how should we be using it?

 

First, the changes:

  • No more Codex Psychic Powers
  • Gains the Psychic Pilot USR, Mastery Level 2 and Force
  • Has access to Biomancy, Daemonology, Divination, Telepathy and Telekinesis
  • Benefits from a change to the vehicle rules
Previous tactics involved, but were not limited to:

~ Taking Wings of Sanguinius and Shield of Sanguinius to provide mobile cover for Mech and Jump forces

~ Taking Blood Lance or Fear of the Darkness and deploying by Drop pod

~ Taking Shield of Sanguinius and a Lucius Drop Pod for a 3++

 

... and sadly these are no longer applicable, but can we modify them?

 

If you roll on the same table you get a free Primaris, so that would be Smite on the Biomancy table. Smite and a Storm Bolter seem a little underwhelming though...

 

We could drop them off by Stormraven, but they aren't generating Warp Charges by being off the table...

 

We could start them on the board but with a movement of 6", they will get left behind many lists...

 

What new could we try and what are your thoughts?

BRB Psychic Power reference

I've run them the same in 7th as I did in 6th:Podded and rolling on telekenesis or telepathy. 

 

Telekenesis got a lot better in this edition, with the amazing levitation power in particular. Telepathy have a good shooting primaris and the now completely bonkers invisibility.  

 

Biomancy and Divination are not good sets for the dread. Too many complete duds. 

 

Even though force got worse they can still hunt MCs thanks to the new 'smash' usr. Very unlikely to get popped in a single turn now.

What are you seeing in Levitation?

 

It's an extra move outside of the movement phase. Huge potential for scoring in maelstrom of war play or just getting out of a tight spot. Your rear AV might be exposed or you want out of melta range or maybe something scary that could tarpit/kill you in assault. 

Last edition the FAQ ruled that whilst we could cast Wings of Sanguinius when immobilised, we would not be able to move. As this is no word in the current FAQ, do we feel Levitation would allow an immobilised Dreadnought to move or not?

Re: Levitation, the wording is 'the psyker and his unit immediately make a move', and the vehicle damage result for immobilised says 'an Immobilised vehicle cannot move' so I'd come down in the no camp on that one.

 

For them more generally, a run down. Biomancy could be useful as support (Iron Arm is a bit crap but everything else is decent) but it's probably better on a regular Librarian. Enfeeble gets bonus comedy points for letting you Instant Death a farseer with a boltgun. Divination is atrocious (yes, you read that right) - Foreboding is practically useless, Perfect Timing on a storm bolter isn't great, Precognition is pretty rubbish, and Scrier's Gaze is hugely situational. Telekinesis is OK but hampered by the short range on most of its powers, meaning the Furioso is likely to get left behind. Telepathy is, in my opinion, the best. Psychic Shriek is amazing, Dominate is fairly solid, Mental Fortitude is the worst spell but still has its uses (make damn sure those marines don't run off an objective), Terrify makes a nice combo with Psychic Shriek and can force things to fall back - it's basically Fear of the Darkness but trading -2 to their leadership for -1 and lasts longer, Shrouding isn't amazing but works nicely to keep the dread itself alive (and other things if you have a supporting firebase), Invisibility is pretty broken, and Hallucination is pretty good (bonus points for the pinning test also working nicely with Terrify).

 

Summary - Telepathy or Biomancy are the best bets, I'd say, in that order. Biomancy if you want to buff your army, Telepathy to try and neuter your opponents.

Regarding the weapon id say it is unusual weapon (or w.ever is the official name, but same as glaives are classified) therefore it is AP 3. On the other hand you get to do all attacks at Initiative with the Blood fist at S10 +1 A for 2 CC weapons.

Please correct me if I am wrong , perhaps I did it wrong for the whole 6th ed smile.png

~BT

I think it's bad for a Furioso specifically, it's good in general. Three of the six spells in the tree only affect the psyker (well, two are Psyker and his unit, but in this case that's the same thing). Foreboding - anything that charges a furioso has to be pretty certain it can kill it, making counter-attack kind of moot, and a full-BS overwatching Storm Bolter isn't great. Perfect Timing - an Ignores Cover Storm Bolter isn't exactly worth rendering the power rubbish unless you manage to grab a good witchfire power off of another tree. Precognition lets you re-roll hits, wounds and saves - better than the other two, but again you won't necessarily make it to combat, and your only shooting weapon is a Storm Bolter (again, unlikely to do much unless you grab a decent witchfire power from elsewhere).

 

I think Divination is a good lore in general, but not for a Furioso librarian. On a normal librarian in a unit, I'd happily take it.

 

+EDIT+ BloodTzar - it's not an Unusual Force Weapon because it doesn't have any unique combat rules (p 178 of the rulebook). It's closest to a halberd in design, meaning it counts as a force axe.

  Telekinesis is OK but hampered by the short range on most of its powers, meaning the Furioso is likely to get left behind. 

 

I don't see that as a huge problem as his place is at the front. He'll be podding or flying in, not walking.

  • 3 weeks later...

With the addition of "unbound" play, I've been looking at making an all dreadnought army.  Sadly, this model is only available in your codex, but I would like to modify and adapt it to the use of my Deathwing.  

 

Is it just me, or is this thing really beast?  13/12/10, 3 hull points, ML2 Psycher with the same power access as C:SM ?  DCCW and Force "Weapon" (Halberd counts as Axe) means good charges, etc.  

 

What are the downsides to this model other than being a Dreadnought?  I don't have a BA Codex, so I'm not sure on points, but are they excessively expensive or what is the catch?  

 

I'm debating buying one next week to take down to my Mom's house for the Holiday to have something to assemble.  Any reason not to?  

 

LMK

 

Paul

It costs 50 points more then your "bare bones" venerable Dreadnought entry and can have no further upgrades than what is listed in the Codex. You do get +1A for having two close combat weapons and it does benefit from Furious Charge should there be a Sanguinary Priest/Novitae (Sanguinary Novitaes are found in our Honour Guards) nearby.

 

Other than that, it has the usual downsides that a Dreadnought has. We tend to find them slow, so they arrive either by Drop Pod or Stormraven.

Dont forget he has red thirst, a 1/6 chance that he has furios charge himself so he doesent need that SP :P

 

BUt as Jolemai already said it basicly has whatever weaknesses normal dreadnoughts have. It does have WS6, front AV of 13 and its a psyker but whatever generally kills normal draednoughts can also kill him. I will say this, hes immume to krak grenades to the front AV which can be a life saver!

So,

 

Libby Dread needs a delivery system, that isn't hard.  No further upgrades?  I assume that means that the model has DCCW+Stormbolter and then Force Weapon?  No mag grapples or upgrades to it's attached weapon?  Not a big deal, not really there to be shooty.  I want him to come down and rip something apart.

 

Seem good overall, especially with ML2 Psycher and the like.  I assume that it is not Venerable?  

 

Paul 

Not "venerable" per se - its AV13 and WS6, but no rerolls.  Also, no upgrades allowed on it with the wording what it is/was.  

 

 

I dont know which powers would best suit it to be honest.  Id want to get that 1:6 chance of IWND on biomancy, and then rock something fun in Sanctic but, chances are not high. 

I can see IWND being the biggest WIN, but at only a ~17% chance, I don't think it's worth the risk.  I am assuming that I'll always go Telepathy unless there is a reason not to.  

 

Mainly it will be a painting/modeling project for me, I don't get to play nearly as often as I would like, but I really enjoy the hobby side of it.  If I do get to play, I want to make sure it's a reasonable investment.  It may only see play in Apocalypse, but it's still more dice in my Psycher pool.  I presently have 20 Librarians as part of that force, so these are a good fit.  Librarian Dreads to go with their counter part Chaplain Dreads :)  

 

I'll be picking one up on my way home this evening.  It's a really cool model and it'll be a nice project that isn't too messy to take with me to work on in the evenings.

 

Paul

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Walkers ignore 'unwieldy'

The furioso lib is really good at killing MCs, so I'm not super concerned with the powers he'll generate. 'Force' will likely be the most important one and everything else is a bonus. Telepathy is nice and telekinesis is ok. You could draw from biomancy but those cards are for Mephiston tongue.png

It's not really possible to make him a a worthwhile witchfire spammer without allying in a ton of cheap psykers.

If you can generate force with him and charge him at an enemy MC chance is fairly high that he will instant-gib it if he gets to swing (and your opponent fails his invunerable save, if he has any)

 

S7 without furious charge is nothing to sniff at. With its S8 meaning hed instant-gib MEQ models even without force :lol:

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