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IF Identity Units and Rules


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Over in this thread: http://www.bolterand...phase-finished/, Black Cohort is looking on some input for the key units and rules that identify the IFs. The thread is to re-build the CRB and 'dexes from the ground up. I'm looking for your input brothers. What units do you feel are key? Are there any rules that you feel are key to running an IF army?

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https://bolterandchainsword.com/topic/292126-if-identity-units-and-rules/
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Well tac squads are not really a stand out neither would devistators, based on that the fists are codex adherent and would therefore have the same number of tacs and devs than any other chapter, hency why I leaned more towards heavy support. Yes dev centurions make sence becuase they do have alot of those suites compared to others as well as things like Vindicators, whirlwinds, thunderfire cannons all which lean more towards the fact that the fists first and foremost can actually have more of those 4 things than other chapters and that they prefer siege warfare which also leans toward more use of these types of war machines therefore requiring more of them in order to use.

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