Slips Posted April 5, 2016 Author Share Posted April 5, 2016 I'm iffy on Lascutters. They only ever hit on 5's at I1 and are 2 attacks at most at S9 Ap2 in CC (they cant be shot like a gun). As part of their 1 in 5 selections, unless you're autohitting, I'd go for something else unless you're looking for a points sink. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4355879 Share on other sites More sharing options...
RedFox Posted April 6, 2016 Share Posted April 6, 2016 How would you envision a breacher squad in a Caestus then ? Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4356131 Share on other sites More sharing options...
Slips Posted April 6, 2016 Author Share Posted April 6, 2016 (edited) If you're deadset on one, even though Storm Shield Tartaros Termies would be a better bet due to the cost of the Caestus, then: 10 breachers 2 Flamers/Melta Guns Melta Bombs Sarge w/ Artificer Armor, Power Fist, Breaching Charge Use them to go after AV Values near exclusively. If you want a CC unit, Terminators or Templar even Phalanx Warders do the job better. Edited April 6, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4356149 Share on other sites More sharing options...
BLACK BLŒ FLY Posted April 9, 2016 Share Posted April 9, 2016 I had a game tonite (1850 points) versus Alpha Legion. We played the Onslaught mission from the fifth book... Batrep to follow this Sunday. Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4359032 Share on other sites More sharing options...
ThatOneMarshal Posted April 10, 2016 Share Posted April 10, 2016 Didn't know if anyone else noticed this but the IF are now immune to pinning. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4359991 Share on other sites More sharing options...
Slips Posted April 10, 2016 Author Share Posted April 10, 2016 (edited) Its cool but its not like its going to come into play all that much, honestly...A lot less than Stubborn in Cover, thats for sure. Edited April 10, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4359993 Share on other sites More sharing options...
Charlo Posted April 10, 2016 Share Posted April 10, 2016 Didn't know if anyone else noticed this but the IF are now immune to pinning. Iron Warriors HATE THIS! Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4360169 Share on other sites More sharing options...
almightyjesus55 Posted April 11, 2016 Share Posted April 11, 2016 Yeah we also got nerfed by loosing reroll to hit in combat to reroll of 1s on combat. And we also cannot voluntarily fail a morale check, so no running away from a dread. Loosing stubborn for Pinning is really dumb, especially since Dorn already helps for pinning with his ld 10 and 3 buildings/fortifications he can buff, and with Polux allowing his squad to auto pass pinning... Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4360761 Share on other sites More sharing options...
Slips Posted April 11, 2016 Author Share Posted April 11, 2016 (edited) Sigh. I literally can't even right now. What was the point of these changes? Its not like we were the most powerful Legion or were overpowered in any sense of the word. :-| :-| :-| At least Dorn is a Monster for his points cost comparatively speaking. Edited April 11, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4360766 Share on other sites More sharing options...
almightyjesus55 Posted April 11, 2016 Share Posted April 11, 2016 Sigh. I literally can't even right now. What was the point of these changes? Its not like we were the most powerful Legion or were overpowered in any sense of the word. :-| :-| :-| At least Dorn is a Monster for his points cost comparatively speaking. This was the one change everyone missed, I was really surprised to see the changes. No one in the internet ever mentioned it. What was even the point? Alot of the other legions got buffed... Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4360780 Share on other sites More sharing options...
Slips Posted April 11, 2016 Author Share Posted April 11, 2016 (edited) Phalanx Warders: I can understand. It gives them more use outside of being an Initiative buff to characters or a purely ZM unit. Dorn: Cool, he needed it. But Reaping Blow wasn't actually needed to make him worth it. Just the removal of Unwieldy. Now? hes VERY good for his points. Unshakable Defense: Why? Pinning is so rare that its more than likely to never come into play. If Dorns on the table, they're LD10 anyways. Besides, it only ever applies when in Cover/Fortifications/Barricades. Stubborn actually makes sense since its a defining Imperial Fists trait. Blood And Honor: Again, why? All it really does is make Master-Crafted worth something for our challenging characters. If anything, this is a Sigismund Nerf and its not like he was literally dominating everything. Sure, he stomps pretty much any Non-Primarch he goes up against but thats the whole point and his only purpose. The fact that they then didnt change our Characters Special Rules such as, like you pointed out, Polux, means that these changes were literally not necessary and serve no purpose except making us slightly weaker when they do come into play. I mean, I've literally NEVER made us of Unshakable Defense due to the way I play Imperial Fists. Edited April 11, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4360788 Share on other sites More sharing options...
Lord Blackwood Posted April 11, 2016 Share Posted April 11, 2016 wait blood and honor got changed? Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4360858 Share on other sites More sharing options...
Slips Posted April 11, 2016 Author Share Posted April 11, 2016 wait blood and honor got changed? Re-Roll 1s to hit in a challenge instead of flat re-roll everything. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4360870 Share on other sites More sharing options...
Lord Blackwood Posted April 11, 2016 Share Posted April 11, 2016 Charlo and Brother Carn 2 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4360879 Share on other sites More sharing options...
BLACK BLŒ FLY Posted April 11, 2016 Share Posted April 11, 2016 It's not that bad for sigs since he's hitting on 3+ almost always. So far being stubborn cover wasn't a big deal for me since my army is mobile. Btw here's my 2nd Batrep which was versus the vile Alpha Legion... http://greenblowfly.blogspot.com/2016/04/full-length-30k-written-batrep-templars.html#more Slips 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4361507 Share on other sites More sharing options...
Slips Posted April 11, 2016 Author Share Posted April 11, 2016 Few questions/things of note: -Sigismund has a Fixed Warlord Trait of +1VP if he kills the enemy Warlord and a further permanent +1 to combat resolution afterwards. -Did your Leviathan Shoot from his pod when he landed? Dont think you mentioned if he did because he can. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4361600 Share on other sites More sharing options...
BLACK BLŒ FLY Posted April 11, 2016 Share Posted April 11, 2016 I didn't know Sigs has a fixed WLT so thanks for bringing it to my attention. The Levi did fire from inside his paid the first turn. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4361628 Share on other sites More sharing options...
Slips Posted April 11, 2016 Author Share Posted April 11, 2016 Cool, well glad you had fun! Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4361638 Share on other sites More sharing options...
BLACK BLŒ FLY Posted April 11, 2016 Share Posted April 11, 2016 (edited) Yeah it was nice to see the Leviathan shine after the game versus Orks. The next day he ate a full Ravenwing command squad along with an Interrogator Chaplain and Librarian. Edited April 11, 2016 by Black Orange Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4361776 Share on other sites More sharing options...
Slips Posted April 11, 2016 Author Share Posted April 11, 2016 May they tremble before his might! I think he's earned some honors by this point! Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4361782 Share on other sites More sharing options...
BLACK BLŒ FLY Posted April 11, 2016 Share Posted April 11, 2016 For sure - such an eager beaver. :) Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4361808 Share on other sites More sharing options...
MakoBoy88 Posted April 13, 2016 Share Posted April 13, 2016 hi gang. How do you guys deal with Rapier teams? Specifically Laser destroyers? Keep getting murdered by them. And then popping my leviathan is a pain!! Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4363517 Share on other sites More sharing options...
Slips Posted April 13, 2016 Author Share Posted April 13, 2016 (edited) Drop your Leviathan with a Grav Flux right beside them with the Pod, hit them with the Grav Flux and Auto-Kill the Rapier Guns because they have no Strength Value to test against the Grav Flux Bombard and thus auto fail, killing them. Otherwise, CC will pretty much guarantee a kill. Edited April 13, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4363520 Share on other sites More sharing options...
MakoBoy88 Posted April 13, 2016 Share Posted April 13, 2016 Holy hellfire is that right?? Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4363531 Share on other sites More sharing options...
Slips Posted April 13, 2016 Author Share Posted April 13, 2016 Its a 1 Wound model that has a Strength Value of "0" or "-" which means it cannot pass the 2D6 Test so, yeah, thats pretty much how that'd work. With Ignores Cover too, they're pretty much getting no saves. If that doesn't work, you're also turning the Astartes Gunners into paste and if they're all gone, the battery can no longer do anything since the guns cannot fire themselves. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/25/#findComment-4363549 Share on other sites More sharing options...
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