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No worries, and thanks for the reply Slips.

 

I tried to wrap my mind around Hammerfall, but have to admit I've come to the same conclusions, more or less, especially regarding reserve manipulation.

Hammerfall seems kinda superfluous, especially with the IF options for DS'ing Terminators, which is kinda sad, leaving the RoW unused. I'd really liked the idea of DS assault sans pods. It probably would work smoothly when combined with an allied detachment, but it cripples itself by not allowing any to be taken I guess.

 

 

I'd almost drop a single lascannon marine to get your Delegatus TDA and a Stormshield so that he can tank for the squad.

 

 

 

I dropped the lascannon for Artificer armour and added in a Solarite gauntlet, mainly because I didn't have the time to paint up some TDA with a stormshield. The armour saved his ass in two games so it was very useful. He never got into assault so the gauntlet was useless.

 

The lascannon squad came out fairly well, either killing armour effectively or being such a large threat they soaked up fire from the opponents army for two turns while my mechanicum ally got into position.

 

The missions where maelstrom ones from the BRB, although I don't play HH games much it still felt a bit strange trying to fufil random objectives as the cards were drawn. Most of the time we couldn't complete while opponents just seem to be rolling in VP's. Winning or placing wasn't something I was going for, I got to play games with decent people and had fun.

 

For Dorn! 

http://i.imgur.com/3KYMIGNm.jpg

As people are interested in him larger picture here - http://imgur.com/3KYMIGN and side view here http://imgur.com/G83IDVd

 

Pretty sure it's a modified Guilliman with extra hair. I'll go back to lurking now and let this thread go back to IF tactics.

  • 2 weeks later...

I know that there's always been an issue trying to combine Sigismund and terminators with Storm Shields as you can't fit a 5 man squad and Sigismund in a LR and a Spartan becomes prohibitive quickly. Has anyone tried Siggy + Praetor in Cataphractii + Cataphractii command squad?

 

At 2k with PotL you can get:

 

Siggy

Cat Praetor, paragon blade, SS, digiweapons, mantle

Primus Medicae, AA, power axe, combat shield, MBs

Cat command squad, 3 SS, chainfist, power weapon (x2)

LR Phobos, ceramite, MM, EA

 

A couple of min size squads of marksmen vets with HBs in rhino and a little over 500 points for fire support.

 

Obviously it's very top-heavy, but that unit can now handle anything from power armour to termies and still tank wounds nicely (13 wounds, 7 EW), Siggy and the Praetor will pump out 11 higher strength AP2 attacks before anyone else swings (unless they get charged by Emperor's Children or a primarch). From a fluff standpoint, I could totally see Sigismund tagging along with the chief Huscarls on a decapitating mission.

 

Anyway, just curious if someone had play tested something like this before.

Hi there sons of Dorn! I am primarilly a Blood Angels player, but wanted to change things up just a bit. I am wanting to add an allied detatchment to help fill some gaps in my list and just to paint something different. So, I've decided that our awesome brothers in yellow are a prime choice.

 

A few questions:

1) Can I give an allied detatchment a rite of war? PotL seems very useful and I like the idea of a small, elite detachment attached to a BA force.

 

2) What would be a good HQ choice if PotL is not an option?

 

3) What is the general feeling about heavy support squads? The fact that fists get tank Hunter seems like a very useful boon. I'm thinking that a squad of lascannons could help remove vehicles while my BA assault marines can focus more on infantry.

heavy support squads are good in theory , and can be in execution as well. 

The issue with them is actually protecting them so they can do their job. 

If you plan on taking a heavy support squad I would strongly suggest getting a cheap bunker for them so they can actually do their job without being the target of enemy large blasts /  typhons. 

heavy support squads are good in theory , and can be in execution as well. 

 

The issue with them is actually protecting them so they can do their job. 

 

If you plan on taking a heavy support squad I would strongly suggest getting a cheap bunker for them so they can actually do their job without being the target of enemy large blasts /  typhons. 

 

How do you take a cheap bunker? I only see two fairly expensive options for fortifications in the red book :/

“Fortification: Fortification Detachmentsmay be chosen from any Imperial-type fortifications shown in the Warhammer 40,000 Stronghold Assault expansion, as well as those in Forge World’s Horus Heresy books, but may not be of 500 points or greater, or be armed with Destroyer type weapons (these are part of the Lords of War option instead)”
 
Excerpt From: World, Forge. “The Horus Heresy Legiones Astartes: Age of Darkness Army List (eBook).” Forgeworld (Gamesworkshop Ltd), 2016-07-07T09:25:50Z. iBooks. 
This material may be protected by copyright.
 
Check out this book on the iBooks Store: https://itun.es/us/MyCCdb.l

Page 9  bottom right hand corner. 

 

“Fortification: Fortification Detachmentsmay be chosen from any Imperial-type fortifications shown in the Warhammer 40,000 Stronghold Assault expansion, as well as those in Forge World’s Horus Heresy books, but may not be of 500 points or greater, or be armed with Destroyer type weapons (these are part of the Lords of War option instead)”
 
Excerpt From: World, Forge. “The Horus Heresy Legiones Astartes: Age of Darkness Army List (eBook).” Forgeworld (Gamesworkshop Ltd), 2016-07-07T09:25:50Z. iBooks. 
This material may be protected by copyright.
 
Check out this book on the iBooks Store: https://itun.es/us/MyCCdb.l

 

Page 9  bottom right hand corner. 

 

 

Oh sweet! Thank you!

I haven't  ,  usually it depends on how well you can place the bunker , realisticly they wont be your ONLY anti tank  , but they will have tremendous hitting power , and when in a bunker its like them having a land raider they can shoot out of, so your opponent is presented with two choices. 

1. Deal with the bunker ,  meaning finding a way through all that killing power of the 8  las cannons  to deal with the AV14 building. 

2. Ingore it and avoid its fire lanes. 


With 1 your probably getting some quality shooting on high value targets due to the fact they need to send something that can handle AV14  to deal with it. 

With 2 you get into one of my favorite  aspects of  the game , which is  the psychological stuff , funneling the opponent Denying him area due to sheer threat.  


The Bunkers main purpose is to protect your investment , but its secondary effect can alter the way the opponent had to approach the game. 

Placing too much stuff to a bunker makes it a deathtrap instead of deterrent.

 

Ammo dump is enough and if you place another team on top of it to shoot quad gun it will instead of tricking your enemy to either avoid or deal with it make it quite easily the center point for the battle.

 

If you want to make a central line in larger games I would suggest using Imperial Defence Network with redoubts.

Also you can model your bunker a bit better than the basic GW bunker, which has mediocre placement for the firing slits :)

I'd caution modelling for advantage- depending on your gaming group it's a fast way lose your name.

Definately you need to be careful with that thing and approve it before playing it.

 

I am not talking about huge differences but instead applying slight curvature and placing the slits a bit higher than normally.

 

Those basic bunkers are meant to be used in batches of two or three as those Wall of Martyrs emplacements and lines are meant to add slight curvature to the placement of firing slits when placed together.

 

Of course if one overdoes it to look like bastion with 360' firing slits three" above the ground he deserves to be feel ashamed.

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