Indefragable Posted May 6, 2021 Share Posted May 6, 2021 I'm so used to taking a Crusade FOC that I forget others exist. But essentially, as long as you satisfy all requirements for everything, there's no reason you couldn't, right? On that note, you could run Stone Gauntlet (or any other RoW) in an Allied Detachment? Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5695768 Share on other sites More sharing options...
Darkwrath121 Posted May 6, 2021 Share Posted May 6, 2021 According to pg10 of the Legiones Astartes Army List book, rites of war are not legal with alternative force org charts. Though, it's the kind of thing you can hopefully talk through with your opponent. Indefragable 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5695773 Share on other sites More sharing options...
Cris R Posted May 15, 2021 Share Posted May 15, 2021 (edited) Two questions: 1) I had some leftover units from another 30k project and putting together a ZM list with two squads of Breachers, one squad of Tartaros Terminators with the Storm Shields, and the new IF Tartaros Praetor with the Storm Shield when it comes out. What are the pros and cons of using ZM Assault Force versus the Stone Gauntlet? 2) What are fluffy options for Contemptors that work well with ZM? Thanks! Edited May 15, 2021 by Cris R Gattopardo 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5699868 Share on other sites More sharing options...
Slips Posted May 15, 2021 Author Share Posted May 15, 2021 Two questions: 1) I had some leftover units from another 30k project and putting together a ZM list with two squads of Breachers, one squad of Tartaros Terminators with the Storm Shields, and the new IF Tartaros Praetor with the Storm Shield when it comes out. What are the pros and cons of using ZM Assault Force versus the Stone Gauntlet? 2) What are fluffy options for Contemptors that work well with ZM? Thanks! You get a better invuln save on your breachers getting a +1 in certain situations, you dont have to pay +15 to get your terminator squads the ability to deeptrike; those are the big ones the 'can do a bit of everything' loadout oh Kheres, Chainfist + Graviton Gun will be able to perform aight; Graviton Gun with haywire makes taking doors down a bit more reliable while also dropping a difficult terrain pieplate at that location. Chainfist gets you armorbane for other dreads or to punch doors instead. Kheres gets you an S6 gun with rending. Cris R 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5699953 Share on other sites More sharing options...
The Scorpion Posted May 17, 2021 Share Posted May 17, 2021 Consider the humble Multi-Melta. It's two biggest disadvantages: short range & armored ceramite, are nullified in ZM. Cris R 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5700553 Share on other sites More sharing options...
Slips Posted May 17, 2021 Author Share Posted May 17, 2021 (edited) Being a heavy 1 weapon is really what lets it down since unlike the Lascannon, its not even twin-linked. Edited May 17, 2021 by Slips Cris R 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5700556 Share on other sites More sharing options...
Marshal Vespasian Posted May 17, 2021 Share Posted May 17, 2021 Id advocate for cc weapon + chainfist with either grav or melta in them. Grav has the added benefit of hindering your opponents movement, which is helpful in zm. 2 meltas can scratch enemy dreads before you charge them. Havoc launchers will rend in zm. Our terminators assault cannons will rend on fives. Which is hilarious. Cris R 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5700570 Share on other sites More sharing options...
Cris R Posted May 20, 2021 Share Posted May 20, 2021 (edited) Another question: what are the strengths of using Vets and Warders as a dread hunting unit that can double as an anti-MEQ close combat one in Zone Mortalis games? I'll be posting a 1,500 point ZM list soon and have the option of running one of these two units. The RoW I would use with the Vet list is ZM Assault Force; the Warder list has the flexibility of using ZM Assault Force or Stone Gauntlet. Thanks! Edited May 20, 2021 by Cris R Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5701567 Share on other sites More sharing options...
Slips Posted May 20, 2021 Author Share Posted May 20, 2021 Another question: what are the strengths of using Vets and Warders as a dread hunting unit that can double as an anti-MEQ close combat one in Zone Mortalis games? I'll be posting a 1,500 point ZM list soon and have the option of running one of these two units. The RoW I would use with the Vet list is ZM Assault Force; the Warder list has the flexibility of using ZM Assault Force or Stone Gauntlet. Thanks! Melta weapons (such as Guns, Combis and Bombs) are the only reliable thing these squads have and the only one that allows the whole squad to participate is the Meltabombs. Outside that, only vets can take Machine Killers for more reliability between the two units. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5701610 Share on other sites More sharing options...
Indefragable Posted May 20, 2021 Share Posted May 20, 2021 Just posted a set of lists to review. Any feedback appreciated: http://www.bolterandchainsword.com/topic/370350-vii-legion-on-the-wall-modular-lists/?p=5701645 Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5701647 Share on other sites More sharing options...
Claws and Effect Posted August 19, 2021 Share Posted August 19, 2021 Hey there Sons of Dorn. I need to pick your brains a bit. My son is turning 11 soon and plays Fists in 40k (as well as Necrons, Tyranids, and Tau. Kid has more armies than we do). So for his birthday my wife and I pulled the trigger on getting him a start at a 30k Fists army. It includes Dorn, Sigismund, some Templar Brethren, some Phalanx Warders, Breachers, and a Deredeo. Thing is, the kid really loves tanks and the army we sprung for doesn't include any. Question I have for you is, aside from Land Raiders and Spartans, what tanks are good for the Fists as well as being thematically appropriate. My gut says to get him a Typhon Siege Tank, but I'm not sure. Tips on other units to add to the force would be appreciated as well. I play Raven Guard and my wife plays Blood Angels, so our knowledge base on 30k Fists isn't great. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5732786 Share on other sites More sharing options...
Slips Posted August 19, 2021 Author Share Posted August 19, 2021 Honestly, pretty much anything from Predators to Sicaran-Chassis to, and especially, Artillery Tanks. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5732787 Share on other sites More sharing options...
Marshal Vespasian Posted August 20, 2021 Share Posted August 20, 2021 I love my squad of 3 vindicators. Feels pretty thenatic as well. AlexisSonOfDorn 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5733093 Share on other sites More sharing options...
Tiger9gamer Posted November 30, 2021 Share Posted November 30, 2021 since I am on a huge black templar kick, how viable is a templar brethren army list? Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5768501 Share on other sites More sharing options...
Unknown Legionnaire Posted December 12, 2021 Share Posted December 12, 2021 since I am on a huge black templar kick, how viable is a templar brethren army list? 1. Them zealot basterds can get expensive really quick (points wise). 2. Need a method of delievery. Meaning an assault vehicle. Hello Land Raider Phobos, my old friend ( ... which brings you back to point one ... ). 3. If you want them to be scoring, you will need to bring Siggy ... which is something you might want to do ... or not. I wish there was a different option to make them scoring, honestly. Justy my two cents ... or three. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5771913 Share on other sites More sharing options...
LameBeard Posted December 12, 2021 Share Posted December 12, 2021 Zone Mortalis? No need for Land Raider and Elites are scoring too? Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5771976 Share on other sites More sharing options...
Marshal Vespasian Posted December 12, 2021 Share Posted December 12, 2021 (edited) Siggi in a templar squad with an apithecary out of a lr is scary. But dont expect to shift anything with 2+ saves in a timeley fashion. Love my templars though. Think I'll build a third one in predominantly black at some point. Edited December 12, 2021 by Marshal Vespasian Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5772005 Share on other sites More sharing options...
Indefragable Posted January 15, 2022 Share Posted January 15, 2022 Are Huscarls a straight-up improvement over A. Regular TermiesB. Command Squad?A seems like yes, other than cost (duh) and the ability to take a Spartan as dedicated Transport.For B....you're trading out wargear options (including shooty ones) and a 2W banner guy for a larger squad size, the Shield Wall ability of Phalanx Warders, and the ability to take Solarite Gauntlets. A regular command squad is more of a force multiplier while Huscarls are more straight-up fighty.....though given that both Shield Wall and the +1T from Stone Gauntlet don't work if you are the one doing the charging, so even as a QRF, Huscarls seem like not as straightforward good as they might be. Just planning out to do as I finish building out my VII Stone Guantlet force. I keep leaning towards A, vanilla Termies with storm shields to save some points and to get that precious FOC-less Spartan. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5784659 Share on other sites More sharing options...
Bung Posted January 16, 2022 Share Posted January 16, 2022 Huscarls are a side grade to regular Terminators with Stormshields. If you go for Tartaros Terminators with Fists / Shields and Teleport Homer there isnt much price increase. Huscarls are great for conversions and can be played as an HQ choice especially in Zone Mortalis games. If you want a FOC-less Spartan gonfor Phalanx Warders. They are troops in Stone Gauntlet and can have a Spartan too. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5784784 Share on other sites More sharing options...
Scammel Posted January 19, 2022 Share Posted January 19, 2022 I think one thing worth noting with the Huscarls is that their solarite gauntlets are very reliable, especially when paired with shield wall - hitting the vast majority of targets on 3s with a reroll per chap is rather tasty, while their regular counterparts will be seeing half their powerfist attacks just vanish into the ether in many situations. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5786467 Share on other sites More sharing options...
Slips Posted March 29, 2022 Author Share Posted March 29, 2022 (edited) Here are the phase 3 Playtest rules leaks for IF there are a few pages of stuff missing such as the Phalanx Warders options (they are pretty much unchanged from what I know) and the IF armory/consul page. First impressions: Stone Gauntlet got better Hammerfall Strikeforce is useable New Templar RoW is neat Stormshields can now be taken on PA ICs Templar flat 2W across the board and any of them can take a Plasma Pistol if you want Phalanx Warders have Power Axe, bolter, bolt pistol as baseline, sick, and are generally improved Polux got buffed to 2+/3++ from 3+/3++ Sigismund got better - always on instant death now Dorn got more expensive but also got better; always swinging at S8 Ap2 but instant death isn't always on; his armor got improved to being wounded on a 4+ or worse instead of 3+ or worse his bolter is also assault instead of Salvo may have lost Aetos Dios as a unique option though, sadly. He also lost Rampage so he cant get 9 attacks anymore but retained WS8 (which can still go to WS9 with Phalanx Warders) and 6A base is still better than before. If this is what we're getting - more or less - at launch, then I am a happy camper. Edited March 29, 2022 by Slips Scammel 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5809110 Share on other sites More sharing options...
Scammel Posted March 29, 2022 Share Posted March 29, 2022 (edited) Are you single, Slips? I could marry you. I concur that these look like some very solid buffs across the board, and I love that the Templar RoW is practically free (no restrictions on HS is particularly notable). Sigismund probably got a little better on net - I don't think it's irrelevant that he and his unit loses the the +1 I on the charge, but that's made up for by the horrible, terrible, bowel-wrenching things he does to MCs. Edit: Just noticed that all ICs - not just Terminators and including special characters - can now deep strike! Edit edit: Any model with a powerfist can now upgrade it to a gauntlet - including, I assume, basic Terminators! Edit edit edit: Unless the new iteration of deep strike disqualifies it, it seems possible to reaction-charge during the next movement phase? And Siggy allows an extra attempt at this via his WT? Edited March 29, 2022 by Scammel Slips 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5809120 Share on other sites More sharing options...
Slips Posted March 29, 2022 Author Share Posted March 29, 2022 (edited) Are you single, Slips? I could marry you. I concur that these look like some very solid buffs across the board, and I love that the Templar RoW is practically free (no restrictions on HS is particularly notable). Sigismund probably got a little better on net - I don't think it's irrelevant that he and his unit loses the the +1 I on the charge, but that's made up for by the horrible, terrible, bowel-wrenching things he does to MCs. These were leaked on 4chan so arent coming from me so please no marriage proposals ty But some things I missed in my initial take: +1BS to bolt and AUTO weapons means it affects things like autocannons as well now. But, we did lose our rerolls in challenges for our characters. And if this affects our Dreads and Vehicles, well... Polux's WLT also got slightly weaker but we dont know just what reactions can do yet so remains to be seen. Otherwise, his Power Fist was upgraded to a Sol Glove making it S10 Ap1 Master-Crafted in CC now meaning he can _really_ hurt vehicles on top of pulping anything T5 or lower if Hammerblow remains unchanged. Siggy also has 3+ Precision Strikes so even if your opponent tries to challenge block him he has a chance at killing the intended target anyways. Edited March 29, 2022 by Slips Scammel 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5809123 Share on other sites More sharing options...
Bung Posted March 29, 2022 Share Posted March 29, 2022 Pollux already had a mastercrafted Power Fist, so he only got the Ap Bonus. But Command Squads can take Stormshields. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5809164 Share on other sites More sharing options...
Scammel Posted March 29, 2022 Share Posted March 29, 2022 I never actually played with the original Stone Gauntlet as I was never enthused by Breachers, but I love the fact that it's now a fairly simple 'this is the Warder RoW'. The invun. reroll seems less attractive at first glance compared to T5, but without the Breacher tax I feel it likely comes out ahead in overall power. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/69/#findComment-5809177 Share on other sites More sharing options...
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