jeffersonian000 Posted June 28, 2014 Share Posted June 28, 2014 I can see The Shrouding coming back, where every range attack against GK units is treated as Night Fighting, or all GK units are considered to have Stealth at all times. Even though our old mechanic was clunky, it did make it easier for our guys to footslog back in the day. SJ Link to comment https://bolterandchainsword.com/topic/292628-i-discussion-area-new-grey-knights-codex-for-7e-i/page/2/#findComment-3731929 Share on other sites More sharing options...
Valerian Posted June 28, 2014 Author Share Posted June 28, 2014 ...where every range attack against GK units is treated as Night Fighting, or all GK units are considered to have Stealth at all times. In 7e, that's exactly what Night Fighting is...all units get Stealth. I'd love for this to come back, by the way. V Link to comment https://bolterandchainsword.com/topic/292628-i-discussion-area-new-grey-knights-codex-for-7e-i/page/2/#findComment-3731995 Share on other sites More sharing options...
IndigoJack Posted June 28, 2014 Share Posted June 28, 2014 dreadnoughts gain access to deep strike. Venerable dreadnoughts are removed, and venerable becomes an upgrade for regular dreadnoughts at 20pts. Link to comment https://bolterandchainsword.com/topic/292628-i-discussion-area-new-grey-knights-codex-for-7e-i/page/2/#findComment-3732108 Share on other sites More sharing options...
Valerian Posted July 29, 2014 Author Share Posted July 29, 2014 The reliable source that has fed Lords of War Gaming is still announcing that Grey Knights are up next, so I'll be wrapping up this phase (generating questions) in the next couple of days, and get started with phase two (placing bets). Link to comment https://bolterandchainsword.com/topic/292628-i-discussion-area-new-grey-knights-codex-for-7e-i/page/2/#findComment-3758615 Share on other sites More sharing options...
Dread Posted July 29, 2014 Share Posted July 29, 2014 Ok, I'm game! I'm ready to play this one Valerian! Link to comment https://bolterandchainsword.com/topic/292628-i-discussion-area-new-grey-knights-codex-for-7e-i/page/2/#findComment-3758755 Share on other sites More sharing options...
Deamon Wolf Posted July 29, 2014 Share Posted July 29, 2014 Im guessing that Dragio will no longer be an HQ but will become a Lord of War will we get a chaplin HQ choice? ( yes i know the Bro Chimp dose similar effects but a Chaplin GK would be cooool ( s8 maul ) will the purgation squads gain access to sky fire rule? will purgation squads gain access to new weapon types? will a GK detatment gain a special rule for following radical inquiaitors ? ( such as distrusted allies or come the apoclypse ) Link to comment https://bolterandchainsword.com/topic/292628-i-discussion-area-new-grey-knights-codex-for-7e-i/page/2/#findComment-3759407 Share on other sites More sharing options...
Bionicman Posted July 30, 2014 Share Posted July 30, 2014 Massive point increase or nerf bat for Coteaz, maybe cancel him completly when removing henchmen AA options from c:sm, striker maybe? Psilencer change, special rules like this new space wolves "hellfrost" stuff. Just wild guessing here. If we loose henchmen and assassins (which would be a major turn off) they have to give us some new toys. Hopefully not just copy+paste from the space marine book... Link to comment https://bolterandchainsword.com/topic/292628-i-discussion-area-new-grey-knights-codex-for-7e-i/page/2/#findComment-3760337 Share on other sites More sharing options...
Quozzo Posted July 31, 2014 Share Posted July 31, 2014 Massive point increase or nerf bat for Coteaz, maybe cancel him completely when removing henchmenAs he's in C:I it really won't matter what happens to him in C:GK. If they remove him then just use C:I, if they give him a nerf, or points increase... just use C:I. Not sure if it has been said yet, although most of ideas seem to be shunned by V , C:GK will receive a new unit. C:GK will be called something else. Is there a bet thread yet? I would like to amend these few, just for clarity. 12. The Brotherhood Champion will gain a Wound.12. The Brotherhood Champion will gain at least one Wound. Either Grand Masters or Brother Captains will have an option to swap for Articifer Armour.Grand Masters or Brother Captains will start with, or have an option for, Articifer Armour. 21. Will gain two more Headquarters selection options (new types).Whats a selection option type? Link to comment https://bolterandchainsword.com/topic/292628-i-discussion-area-new-grey-knights-codex-for-7e-i/page/2/#findComment-3760939 Share on other sites More sharing options...
Quozzo Posted July 31, 2014 Share Posted July 31, 2014 delete please V/RD (double post, they irk me) Link to comment https://bolterandchainsword.com/topic/292628-i-discussion-area-new-grey-knights-codex-for-7e-i/page/2/#findComment-3760951 Share on other sites More sharing options...
Valerian Posted July 31, 2014 Author Share Posted July 31, 2014 Is there a bet thread yet? The bet thread is already going; it's pinned to the top of the sub-forum. Link to comment https://bolterandchainsword.com/topic/292628-i-discussion-area-new-grey-knights-codex-for-7e-i/page/2/#findComment-3761532 Share on other sites More sharing options...
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