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  1. Starting my Log of Completed Models Grey Knights HQ Terminator Librarian Reynald de Vichers Brotherhood Champion Landry de Lauzon Techmarine Talus ELITES Venerable Dreadnought Draper New picture needed Servitor Squads Montessa and Calatrava TROOPS Strike Squad Tancrede de Hautville Strike Squad Gaiwan de Monglane Strike Squad Godfrey de Caux Termnator Squad Tibauld De Gaudin FAST ATTACK Interceptor Squad Philip De Plessiez HEAVY SUPPORT Purgation Squad Everand Des Barres FLYERS DEDICATED TRANSPORTS Razorback "Long Swords" Kill Team Octarius Hand of Titan
  2. Hi guys! I've been playing Warhammer 40k for over a decade now, and have my fair share of armies. I've had small blogs scattered on various forums before, but most haven't been updated in years, are archived and/or are filled with dead images. So I figured I'd just consolidate everything into a single blog, showing some of my older stuff and then continue with stuff I'm working on now or in the future. Apologies if you've seen some of the stuff before. I'm not the fastest nor the best painter, and with my short attention span I generally move between projects often to keep me from getting bored on painting the same stuff constantly. So here's my stuff, I hope you enjoy! I'll update this first post as an index to the posts with content for easy future reference. Tyranids - Hive Fleet Leviathan This was my first army which I started in 2008, after me and a few friends got into the hobby from playing the Dawn of War video games. I just loved the little gribblies and big monsters. Too inexperienced to realize beige is a pain in the ass to paint, I settled on a Leviathan-esque paint job before Hive Fleet Adaptations were a thing. Zoanthrope - Done Carnifex - 1, 2 Gants - Done Gargoyles - Done Trygon - Done Winged Hive Tyrant - Done Hive Crone - Done Swarmlord & Tyrant Guard - Done Tervigon - Done Exocrine - Done Haruspex - Done Tyrannofex - Done Deathleaper - Done Maleceptor - Done Old One Eye - Done Tyranid Warriors w/ Ranged Bio-Weapons - Done Grey Knights I always had a weak spot for the Daemonhunters, so I started this army in 2011 when the first plastic GK models came out together with their 5th edition codex. I also started experimenting with an airbrush around this time after failing to paint their power weapons one too many times (I still fail at blending). Haven't done much with them since 7th really after the Inquisition and Grey Knights got split up in separate codexes, and their current edition codex just feels lacking. Librarian - Done Brotherhood Ancient - Done Apothecary - Done Kaldor Draigo - Done Terminators/Paladins - Done Strike Squad - Done Purifiers - Done Inquisitor Coteaz - Done Ordo Malleus Inquisitor - Done Vindicare Assassin - Done Dreadnought - Done Venerable Dreadnought - Done Nemesis Dreadknight - Done Land Raider - Done Stormraven - Done Eldar - Craftworld Saim-Hann I started collecting Saim-Hann when their 6th edition codex came out in 2013, when the plastic wind riders and wraithguard came out. Jetbikes and wraith constructs are my two favourite aspects about Craftworld Eldar and I liked the vibrant red of Saim-Hann. That they matched the jetbike playstyle didn't hurt either, of course. Autarch Skyrunner - Done Farseer Skyrunner - Done Windriders - Done Vyper - Done Dire Avengers - Done Wave Serpent - Done Fire Prism - Done War Walker - Done Crimson Hunter - Done Spiritseer - Done Wraithguard - Done Wraithlord - Done Wraithknight - Done Blood Angels - 5th Company 'Daemonbanes' I wanted to do a Space Marine army for a while, as the Grey Knight model range is (still) very limited, and I kept seeing one new Astartes release after another that I couldn't include in my army. While I originally intended to do a custom chapter, I already had a Space Hulk set and a Deathstorm box for my Tyranids, so I figured I might as well just do Blood Angels as I already liked their background and already had those models anyway. So in 2015 I began working on the Sons of Sanguinius. Since the previous armies were relatively clean looking, I went for a more grimmer, weathered look for these. I picked the 5th company as the main focus, simply because I liked the black blood drop of that company's insignia best to match the darker look I was going for, plus it seems thematic to ally with my Grey Knights considering they're called the Daemonbanes. Sanguinary Priest - Done Commander Dante - Done Sanguinary Guard - Done Assault Squad - Done Bike Squad - Done Librarian - Done Librarian Dreadnought - Done Furioso Dreadnought - Done Deredeo Dreadnought - Done Death Company Dreadnought - Done Lemartes - Done Death Company - Done Baal Predator - Done Relic Sicaran Battle Tank - Done Drop Pod - Done Sniper Scout Squad - Done Close Combat Scout Squad - Done Captain - Done Suppressor Squad - WIP 1, Done Thunderhawk Gunship - WIP 1, WIP 2 Adeptus Mechanicus & Imperial Knights - Forgeworld Xana II & House Malinax Always been a fan of the AdMech, and generally I go for the tech-priest character in any of the 40k RPGs I've done over the years. After snagging two cheap knights from a Renagade box and getting some Skitarii from the Kill Team starter set, I finally started with the cogboys in 2018. As I already had two red armies and didn't want a third, and I loved the colour scheme of House Malinax from FW, I decided to go with this colour scheme for the AdMech units as well. I know that lorewise they're hereteks/traitors to the Imperium, but I don't intend to go all chaosy/dark mechanicum on them. Skitarii Vanguard - WIP 1 Skitarii Rangers - WIP 1 Sicarian Infiltrators - WIP 1 Armiger Warglaive - WIP 1 Knight Warden - WIP 1 Scenery, Terrain & Gaming Room I'm lucky enough to have a spare bedroom (and a wife that lets me use it) as a dedicated hobby room, and have my own gaming table. I love building scenery, even though it takes me ages to complete any projects because of the amount of work required for the bigger projects. Gaming Table - Done Realm of Battle - Done Fortress of Redemption - Done Skyshield Landing Pad - Done Woods - Done Blastscape - Done Aquila - Done Imperial Sector Buildings - WIP 1 FW Industrial Sector - WIP 1, WIP 2 3D Printing Always wanted to get into 3D printing, but wanted to wait for a printer that could print high quality prints without having thick layer lines, had a large enough volume to tackle larger projects but was still affordable enough. This turned out to be the Phrozen Transform. 3D Printer - 1
  3. By Maxwell Holliston. Posted to Facebook Warhammer 40K: Grey Knights group on 3 July. I, Valerian, have cleaned it up a bit, however. How to Win with Grey Knights in 10th Edition This Army is insanely powerful if you know how to use it effectively. If you're trying to win and not just throw together a "whatever" list to play against your buddies then any list creation must begin with one core idea in mind: maximize strengths and minimize weaknesses. Our strength is mobility, our weakness is anti-tank or high toughness models. What we want to do is maximize how many proverbial swings we get at the things we excel at and minimize how many times per game we have to do something we're crappy at. That means instead of trying to find weird ways to enhance Terminators or Paladins into killing anything that isn't a Marine in close combat, we instead ignore this premise completely. It's like a football team winning the Super Bowl; you win it by giving yourself as many chances at the postseason as possible with an "accuracy by volume of fire" mindset. What we DON'T do is try to force the army to do something it isn't built for. WE DO NOT build Draigo led Terminator bombs to try and kill Wraithguard or Dreadnoughts. That's like trying to turn an Imperial Guard squad into a close combat unit. We accept them for what they're good at and copy/paste. What we're amazing at: -Mobility -Mulching low to medium toughness infantry -Focused mortal wounds (via the Radiant Strike stratagem) What we're terrible at: -Dealing with high Toughness models -Dispersed mortal wounds To give ourselves as many chances at maximizing our Teleport Assault ability, we need to correspondingly maximize how many units we have available at any given time to do so. Many people complain about our model count, but they're doing it completely wrong; we compensate for expensive, flashy, and ultimately useless things like Terminators, Paladins, and named Characters by focusing on the things that maximize our main ability: mobility. We get to move up to three units per turn anywhere we need them (to the objectives). The Teleport Assault ability is disgustingly overpowered, and we need to ensure we're using this on all three units that can use it, every turn, without fail! And the only way we guarantee that is by increasing our numbers to the point where no one is going to be able to bog us down and keep these three units from moving wherever I want them every turn. Recommended Army List: CHARACTER Brotherhood Champion (115 points) • Warlord • 1x Nemesis force weapon 1x Storm bolter • Enhancement: Sigil of Exigence BATTLELINE Strike Squad (135 points) • 1x Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Grey Knight • 4x Nemesis force weapon 4x Storm bolter Strike Squad (135 points) • 1x Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Grey Knight • 4x Nemesis force weapon 4x Storm bolter Strike Squad (135 points) • 1x Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Grey Knight • 4x Nemesis force weapon 4x Storm bolter Strike Squad (135 points) • 1x Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Grey Knight • 4x Nemesis force weapon 4x Storm bolter Strike Squad (135 points) • 1x Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Grey Knight • 4x Nemesis force weapon 4x Storm bolter Strike Squad (135 points) • 1x Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Grey Knight • 4x Nemesis force weapon 4x Storm bolter OTHER DATASHEETS Grey Knights Stormhawk Interceptor (160 points) • 1x Armoured hull 1x Las-talon 1x Twin assault cannon 1x Typhoon missile launcher Interceptor Squad (160 points) • 1x Interceptor Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Interceptor • 4x Nemesis force weapon 4x Storm bolter Interceptor Squad (160 points) • 1x Interceptor Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Interceptor • 4x Nemesis force weapon 4x Storm bolter Interceptor Squad (160 points) • 1x Interceptor Justicar • 1x Nemesis force weapon 1x Storm bolter • 4x Interceptor • 4x Nemesis force weapon 4x Storm bolter Nemesis Dreadknight (215 points) • 1x Gatling psilencer 1x Heavy psycannon 1x Nemesis daemon greathammer Nemesis Dreadknight (215 points) • 1x Gatling psilencer 1x Heavy psycannon 1x Nemesis daemon greathammer The Dreadknights and Stormhawk exist to splash/threaten some limited anti-tank but mostly serve as a “distraction carnifex” (Hey, shoot at me! I'm dangerous, put your heavy weapons into me and please ignore my Strike Squads!). I want the enemy shooting at stuff that really doesn't matter; my Strike and Interceptor Squads are the lifeblood of the army. I want them alive at all possible costs. The Dreadknights and Stormhawk exist to take high Strength shots until they die in glorious distraction, eating fire that could possibly be levied at my PAGK instead. Leverage your elite mobility to stretch out their army. Grey Knights are faster than literally every other faction, and a poor player can be easily manipulated into bad positioning. Sometimes I "spend units" (meaning I deliberately put them into a poor position to die) to "move" one of their units. Most players cannot resist the opportunity to kill one of your units because most people think that means it will help them win. This thought process is patently untrue; the Shooting and Fight phases are the least important in the game. Movement is everything, yours and theirs. Movement IS combat. Maximize your own, and manipulate theirs. That's really it. Stretch out their lines by deliberately sacrificing some of your own units in key moments. Sneak your Dreadknights around the field, hiding behind cover and terrain, prolonging how long it takes to shoot them off the board (like hide them, don't charge units unless you're in a bad position with no other choice and your Dreadknight is on 2 wounds left; move them around to keep lascannons coming their way for as many turns as possible). Build your army list to jam as many 2+ Armor Save PAGK and OC bodies into it as possible, and count on the fact that your opponent probably built their list to fish for a stupid combo. Frequently Asked Questions: Question: "How do you deal with armor?" Answer: I don't. I ignore it. Next question. Question: "What if they bring a Knight?" Answer: Avoid it. Use cover. Make him run all over the board, stupid with blood lust. Feed it 5 man squads all game by making him charge. I win just by forcing him to move it where I want him to. Question: "What about Imperial Guard and all their tanks? You didn't bring any anti-tank!" Answer: You're right, I didn't on purpose. Kill his chaff with your million Storm bolters and S6 Nemesis force weapons. Hide from the tanks to minimize the damage they can do per turn. Enjoy winning 80-15 if you just let him shoot up your army and avoid attacking them. Final Tips: - Never fish for 5+ to Wound. Statistically you cut your lethality by half. If it isn't T4 or lower, I'm not shooting it with Storm bolters. If it isn't T6 or lower, I'm not charging it. If you do, consider that fight lost, your unit destroyed, and table control given to the opponent. Then make a post about "how bad GK are" on Facebook and Reddit. Surgically target elite infantry with heavy weapons on the Stormhawk Interceptor. Eradicators, Aggressors, Terminators, etc. I ignore Land Raiders completely. Sacrifice units on their charge, rarely yours. Make them move where you want them to by offering up a unit in sacrifice. Controlling their movement is better than cocaine. Army composition exists to support the idea of "I want to win, badly." If you like Terminators and Paladins and named Characters I'm not saying you can't win with them, I'm saying it's going to be a lot harder. You will not kill everything off the table with this list. You will likely not even kill half of their army with this list. This list is not built for killing enemy units; it is for playing the objectives and winning games with little else considered. It is not an easy list to play if you're used to just pointing units at other units to roll dice; if you didn't take the Supremacy or Domination secondaries the last couple editions, this will be a hard list for most of you to use at first. Good luck boys. We are the hammer. —-------------- I won 2 more games yesterday, bringing my W/L to 15-1 in the new edition. Only loss, so far, has been against Imperial Knights.
  4. After my games the previous weekend, it's led me to rethink my lists and try new things. Here's a couple I've come up with in light of my humbling experiences. The first one is a slight variation on my original lists. Taking into consideration what I needed to change. Everyone starts on the board to take advantage of the BC's psychic locus. Also, astral aim onto Voldus and the Powerful Adept stratagem to increase his range of Vortex of Doom to 18" and I don't need to see the target. The dreadnought is cheaper and still has long range anti-vehicle weapons with the option of astral aim, but hopefully more reliable damage output. Second list is a bit different: The rhinos for the strike marines. Everyone hides turn 1. The characters start off the board. Some tactical positioning with the rhinos to hold midboard. Turn 2 the characters drop down. The termies gate to them and a mini deathstar of 8 termies go to town. Artisan Nullifier Matrix to help Voldus maximise the vortex of doom. Basically I've protected everyone and I'm then close enough to do damage without my valuables getting shot at.
  5. Hi All, me again... A hypothetical situation I was thinking about today while I was writing lists, reading stratagems, and trying to break rules. Here's the scenario. You have a unit equipped with guns that specifically aren't assault weapons for the purpose of this question. Said unit moves and advances in the movement phase. Psychic Phase! A Librarian casts Edict Imperator onto said unit that has advanced. For those of you not familiar with Edict Imperator, its a psychic spell from Ritual of the Damned, Grey Knights Dominus Discipline. This is taken directly from the book; Now, basically that means, I can make an out of sequence shooting attack, perhaps to clear chaff or screens, so that my psychic attacks can target the next closest unit. And then that unit can move again with its normal movement range. But not advance. That part is pretty clear. The two areas I want to draw attention to is this; 1. I've already advanced with said unit and that unit isn't carrying assault weapons. (Assault weapons let you shoot after advancing) 2. Because this is an advanced rule, the general rule applies that Advanced rules in the Codex's > the basic rules in the BRB. The main goal I want to try and achieve here is this; I want my unit to move the maximum distant possible. 6" move + 6" advance (for the sake of this example) and + a 6" move again in the psychic phase from Edict Imperator. The second point I want to make, is that Edict Imperator is allowing me to shoot as if I was in the shooting phase. It doesn't care that I've advanced. Help break this down please. :D
  6. Grey Knights take it once more at recent tourney! Army list winners: https://spikeybits.com/2020/10/top-3-40k-army-lists-fall-brawl-tournament.html All GK infantry, over 75 models, including a Brotherhood Champion, 10 Interceptors, 15 Purgation, 20 Strikes....AND 30 Purifiers! So cool to show GK army has potential for a variety of competitive builds now. Even surpassing runners up: - 3rd Place DA Deathwing Army (majority Terminator models) - 2nd Place Necrons Army (the beastly Silent King included) Again, so cool!
  7. Greetings, battle-brothers! This week I engaged in arcane battle against the Thousand Sons, led by my treacherous brother! I think I have finally figured out a good use for my Chaplain. I hope you enjoy! https://onelastblade.blogspot.com/2020/09/grey-knights-vs-thousand-sons.html
  8. Hey all, There have a few threads on whether is change is good or bad empirically for the game but not many on why it was made. I think that there are many people myself included who felt primaris were being made to replace first born range. With the only change in statline being attacks and weapon options, this opinion is thrown into question. What do you perceive as being the reasons for this change. Trying to sell more firstborn kits? Massively buffing chaos? Considering meta balance being tailored to 2w models and seeing the dearth of other possibilities? Curious on others takes here...
  9. Hello frater! Veteran Sons of Titan may recall my previous posts in the Grey Knights forum from aeons past. Alas my previous plog is lost to the warp, but as I seem to be painting a few reinforcements for 9th edition I thought I'd start a new plog to capture some pics and thoughts. First up, and fresh off the painting desk is none other than Voldus! Basing still to be done; I'll do a batch job once there's a few models in need of it.
  10. Having not had the pleasure of using the chaplain yet in armies I play. Can someone explain how I use the litanies? I couldn't find anything in the 8th edition codex, or ritual of the damned on how exactly they work. Do I roll a dice to activate it? When do I chose them? Do I have to change each turn? What If I am in deep strike and arrive at the end of the movement phase? How do I activate it? If its at the start of the turn, does that mean I don't have one active for the turn I arrive via deep strike?
  11. Hey everyone! BaconCouch here. I'd like to introduce you to Beards and Bolters Batreps. We're just a couple guys having some fun, trying this stuff out for the first time. Offering both competitive and narrative reports, having started up with the release of 9th edition. /End of Self Plug. In our latest report, we have a 1500 point battle report between the ADEPTUS CUSTODES and the GREY KNIGHTS Which army of the Emperor's Finest Warriors will win? Find out! https://youtu.be/QI5hWShfMoc
  12. Can transhuman physiology be combined with the Grey Knight dominos psychic power Armoured resilience which is -1 to wound roll? Effectively making a target 5's and 6's to wound.
  13. So I guess it's time I started my WIP blog for the pile of unbuilt plastic, pewter, finecast, and resin I have for my Grey Knights (and eventually my other armies when i get back to working on them) along with my primed models and built models. Edit: I'm adding My Raptors, Order of the Valorus Heart and Inquistorial Storm Troopers to this thread Completed models/ squads HQ Terminator Librarian Reynald de Vichers Inquistor (Interigator) Abygayl Selene Brotherhood Champion Landry de Lauzon Techmarine Talus ELITES Venerable Dreadnought Draper TROOPS Strike Squad Tancrede de Hautville Strike Squad Gaiwan de Monglane Strike Squad Godfrey de Caux Termnator Squad Tibauld De Gaudin FAST ATTACK Interceptor Squad De Plessiez HEAVY SUPPORT Purgation Squad Des Barres FLYERS DEDICATED TRANSPORTS Razorback "Long Swords" Kill Team Octarius Hand of Titan Raptors Hqs10th Co Chaplain Arthurus​ Phobos Libraian Hes ElitesChief Apothercary Chraddas and Apothecary La Rocha​ 5th Scout Squad led by Veteran Sgt Helios Troops Fast Attack Heavy Support Dedicated Transports Flyers Lord of War Terrain Other Project Back to Badab Kill Team- Raptors Team 7​ 909th "Hell Rain" Charlie Company (Inquistorial Strom Troopers) HqsOrdo Malleus Termiantor Inqusitor Lord Martyn Odum Ordo Malleus Inquistor Lord MyKel Westen with his Alcolytes Commissar Lord Kiera Lynx Elites Troops Alpha Squad Fast Attack Heavy Support Dedicated Transports Flyers Lord of War Terrain Order of the Valorous Heart Hqs Elites Troops Fast Attack Heavy Support Dedciated Transports Flyers Lord of War Terrain Completed Grey Knight Group Shot (12/05/2021) Raptors Completed Group Photo (02/23/2021) Order of the Valorous Heart Completed Group photo (11/07/2021)
  14. Gang, The Cheat Sheets that I shared earlier for Grey Knights here, and for the Space Wolves over on the subforum for The Fang had too much information on them. So, instead of providing the actual rules, here is a link to a mostly blank Example Cheat Sheet Format that you can fill in on your own to use. All you need to do is go through your Codex and The Ritual of the Damned (as well as the Rulebook, if you wish to get all of the them) and add in the relevant information from any Stratagems that you want to have at your fingertips during a game. You'll see in the Example Cheat Sheet how I have the rows sorted by Timing, so you can quickly access the information about the Stratagems as you flow through the game; I found this to be the most useful technique. So, this will take just a few minutes of work on your part to make a copy of the format and fill in with whatever information you wish. For my purposes, I printed off the Cheat Sheet (once filled in) and slipped into the back laminate area on the outside cover of a 3-ring binder. Inside the binder is my army list, special rules, psychic powers, and all of my unit data sheets, inside document protectors. I don't have to carry the actual codex, but have all of the rules that I need readily at hand. Enjoy, Val
  15. From the album: Inquisition

    Grey Knights squad with Inquisitor at the center. (A converted Reaper mini, Talus Tenspell).
  16. 953 downloads

    Grey Knight Brotherhood logos. Includes the logo for each of the eight Brotherhoods, plus the Chambers of Purity logo. Background layers in grey: 10%, 20%, and 30%.
  17. 686 downloads

    "Chapter Logo" for the Knights Errant (Grey Knights predecessors). In Black, Grey, Red, and White, with Black, Grey, and White background layers.
  18. 1304 downloads

    Daemon Hunter Decal Sheet - BOLS Version
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