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Page 3 Onwards for the Dalea VII campaign 171st vs Orks...


scatmandoo

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I declared war on a traitorous foe who could either bring Orks or Space Wolves. The only things that were certain was that the battle would be a 1000 ppint played on a 4x4 using normal missions though not the relic as we both find it pants!

I turned up with an army list comprising of the following,

CCS - MoO, OoF, regimemtal standard, Autocannon in a chimera

Platoon;
PCS - s/r x2, autocannon, PC with bolt pistol

Infantry one, G/l, autocannon
Infantry two, meltagun, sgt with Melta bomb and Krak grenades.

Veterans, 2x melta, HF in a chimera

Valkyrie, MRP (inf 1 ride in here)

Scout sentinel with autocannon

Armoured sentinel with plasma cannon.


Wyvern

Leman russ executioner with plasma cannon sponsons and HS.



He turned up with an unbound wolve list.

Wolf chaplain on bike

8xterminators with various weaponry in a crusader

Dread in pod with t/l heavy flamer and pod

Wolf claws on bikes. Cannot remember how many.

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_192651.jpg





We rolled for dawn of war and objectives (first mission) and we had 5 in total. Here is the table,

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_192707.jpg



He won to deploy first and then I set up and this was how the scene was set. Scout sentinel flanking, inf 1 in the valk in reserve.
Warlord traits were him getting +1 to charge range and me getting no morale for below 25%, which is surprisingly helpful.


http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_195508.jpg


His turn one went off by Dropping the pod next to the ruin in my deployment and cowardly stand his dread behind the pod.
The deathwind launcher inside managed to kill the autocannon team in the pcs, dread didn't achieve anything of note and his raider failed to glance a chimera.

My reply had me drive my vets next to the pod, moving the inf 2 towards the crater now the threat of a flamer dread had gone and then manouvered my sentinel and russ for a better shooting of his dread.

Orders, the ccs ordered the inf2 to move move move into the crater and the pcs to ignore cover on the bikers with the snipers. The snipers had two wounds and one was a rend! So one biker down.

Then the vets shot the pod, scoring 2 pen hits and rolled a 5 so making the explode. First blood to the guard.
Then it went wrong, the russ tried shooting the dread and overheated 4 of the plasma shots but thankfully saved them all and the last blast didn't even glance. The sentinel overheated too though saved again. Clutching at straws, both chimeras shot their multilasers and thankfully got one glance.

The CCS shot the MoO and it scattered wildly off the raider and destoyed some shrubbery.

The wyvern then had the task of dealing with the bikers. I achived a good amount of hits and wounds but he saved all of them.

Scene was like this

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_202631.jpg


turn 2 onwards coming up later.....

Judging by the toys in the background, the table is about to be imminently invaded by a scale Imperator Titan that'll start chewing on your man-dollies. :P

 

Interesting batrep and some bad luck on the Plasma, there! I do like how you set the scene immediately with the first pic featuring your army and two bottles of beer. Did you remember the pretzels?

Judging by the toys in the background, the table is about to be imminently invaded by a scale Imperator Titan that'll start chewing on your man-dollies. :P

 

Interesting batrep and some bad luck on the Plasma, there! I do like how you set the scene immediately with the first pic featuring your army and two bottles of beer. Did you remember the pretzels?

 

Haha, thankfully the titan had just gone bed. As started 1930bst.

 

Yeah very much a all or nothing approach with good hits and tryimg to kill myself with worthless (in turn 1) plasma.

 

More to continue later.

Judging by the toys in the background, the table is about to be imminently invaded by a scale Imperator Titan that'll start chewing on your man-dollies. :P

 

Interesting batrep and some bad luck on the Plasma, there! I do like how you set the scene immediately with the first pic featuring your army and two bottles of beer. Did you remember the pretzels?

What do you know about the wolves? they love to get drunk! so of course there is beer!

Judging by the toys in the background, the table is about to be imminently invaded by a scale Imperator Titan that'll start chewing on your man-dollies. tongue.png

Interesting batrep and some bad luck on the Plasma, there! I do like how you set the scene immediately with the first pic featuring your army and two bottles of beer. Did you remember the pretzels?

What do you know about the wolves? they love to get drunk! so of course there is beer!

Wolves can't get drunk off something so weak as beer! What are you, a Wolfling?!

There's one of those four legged Titans in the background, they can be even worse. Jumping up on the table, sniffing models and demanding love and fealty... Machine Gods indeed laugh.png

I'm impatiently waiting for episode 2 of scatmandoo's victory! tongue.png

Judging by the toys in the background, the table is about to be imminently invaded by a scale Imperator Titan that'll start chewing on your man-dollies. tongue.png

Interesting batrep and some bad luck on the Plasma, there! I do like how you set the scene immediately with the first pic featuring your army and two bottles of beer. Did you remember the pretzels?

What do you know about the wolves? they love to get drunk! so of course there is beer!

Wolves can't get drunk off something so weak as beer! What are you, a Wolfling?!

they will try to

Interesting first turn ... 4 overheats on the Executioner is the exact sort of thing that I would do to myself, and another reason I think I prefer the Demolisher!

 

Iooking forward to seeing what happened in the rest of the battle.

There's one of those four legged Titans in the background, they can be even worse. Jumping up on the table, sniffing models and demanding love and fealty... Machine Gods indeed laugh.png

I'm impatiently waiting for episode 2 of scatmandoo's victory! tongue.png

Well wait no more the next installment is here,

though here are a couple shots from the end of turn 1

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_202644.jpg

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_202707.jpg

then turn 2 happened,

The Wolves advanced further with the Raider taking the charge and the bikes cowering/taking cover behind the Raider and the Dread moved down the flank towards my sentinel. the dread did nothing of note, and the Raider failed to glance the chimera once again, but snap-fire from the hurricane bolters did down a sniper from the PCS.

My turn involved a succesful round of no getting hot on any plasma platform, just that because he was behind the ruin he managed to save every cover save needed to not even get one more glance.

The MoO missed wildly again, and the vets spurred on by their success against the pod drove right in front the raider, only hit with one meltagun and then didn't think it was necessary to even glance the Raider.

Inf 1 proceded their advance on the objective in the crater.

the valk rolled a 1 for reserves so not even the MoF could help them on any earlier. he Sentinel flanked onto an objective in the corner and failed to kill any bikers with wild autocannon fire.

The wyvern redeemed the shooting phase by getting another couple of bikers.

Pics,

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_205058.jpg

and this is the beginning f his turn 3 and has just moved the dread even further round towards the armoured sentinel.

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_205109.jpg

3 to come later. sorry for doing it bit part

I can't keep it from you much longer, so here is the short hand

 

The terms got out the raider, got overwatched by the vets aftwr they bailed from the chimera, I got 2 hits and wounds with the 2 meltas! And a hf hit killing 3 and then they failed charge. Executioner and vet squad finished them off. And the bikes. Then the raider dealt with the vets nearly.

The valk turned up turn 4 and the inf squad grav shot next to the raider and didn't scatter! Huzzah! Though only managed to stun the raider. They then got killed and all he had left was the rader that I could do nothing about while I claimed every objective and had all 3 secondary to his none.

 

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_213304.jpg

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_213316.jpg

 

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_220053.jpg

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_220103.jpg

 

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_220815.jpg

 

The wyvern went to claim an objective, even moving flat out to make sure!

 

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_220826.jpg

 

http://i42.photobucket.com/albums/e301/chrisburnett2010/geekery/20140618_220833.jpg

 

 

 

Sorry for being bit part and feel free to ask more questions. Hopefully the pics tell the rest.

 

C and c welcome

 

Huzzah!

Congratulations!

 

Who/what was your MVP?

Would you do anything different in a refight?

 

Thanks for that. Mvp? I am sorry but I don't know what this is.

 

As for anything different. It is hard at 1k points to change much but I would like more melta guns or bombs to help deal with raiders.

Maybe dropping the valk and upgrading to a detta but them I would have to change who goes for a ride.

 

Wow that was some amazing overwatch to stop that terminator charge in its tracks like that. A great victory for the mudfeet!

 

Thanks to you too. Neither of us could believe my luck with the overwatch as it doomed the termies sat in front of the russ.

Unfortunate for those Terminators; highlights how a single roll can change an entire game. Always make the most of gifts from the dice gods (or your opponent if he makes a mistake ;) ). Well done on your victory :)

MVP = sporting term from the Sates/North America for "Most Valuable Player". 

 

In this case it means which character/unit/vehicle was your most effective/best?

  

 

Ah that makes more sense now. Well after attempting to lill itself turn 1, the Executioner did well in dispatching the terminators, though that is its job and because of turn 1 it can't get best fighter.

 

I think the vets did well or just led a charmed life and in light of that I am sure the remainders will be heading for higher command posts at some point.

 

The scout sentinel was nice having a unit not having to slog to the other side and will make more use of them in the future.

 

Wow, great read! Well done on the impressive victory, do you think he could have played different for a win?

And in English its "Man of the Match".

 

 

Thanks for the congrats! I would have had his bikes come round the other side of the hill or apparently he could have flanked. We spoke about it after and he wish's and will now take a MM on his dread too.

 

 

Unfortunate for those Terminators; highlights how a single roll can change an entire game. Always make the most of gifts from the dice gods (or your opponent if he makes a mistake ;) ). Well done on your victory :)

Yeah very much so. He rolled some shocking saves though which both he and me find a common thing with Terminators/2+ saves.

 

 

 

 

Can anyone see any improvement or changes to my list for the better.

I already know the MoO isn't worth it. Any more?

I'm no expert, but your list looks tight. MoF was lacklustre but I'm sure its a once in a wghile thing. MoO was a cow though ;)

 

Would you recommend scout sentinals over armoured ones for 7th? Especially in sub 1500 pts games.

I'm no expert, but your list looks tight. MoF was lacklustre but I'm sure its a once in a wghile thing. MoO was a cow though ;)

 

Would you recommend scout sentinals over armoured ones for 7th? Especially in sub 1500 pts games.

The ordinance would work once in a blue moon. Maybe the astropath would have been a better random element.

 

The reserves only needed a 2. I normally find him worth it even to manipulate the opponants reserves if they rely on them.

 

As for sentinels, it depends on what you want them for. I like more plasma cannons so thats armoured for me. Though I did appreciate the abilty to flank which is so rare in guard lists now. A multilaser/hf/autocannon is all you need and a sqn of 2 can be a nuisance

It will do wonderfully in that role, just make sure it is suitably hidden away so the podding forces can't get to it when they disembark. It'll then act as a very nice deterrent at worst, or annihilate entire squads at best! :)

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