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X Legion Auxilia: Clanguard [Update: Clanguard No. 2]


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Well, its fair to say that like many others, I really liked the look of the models FW are developing for the Imperial Army, and the Solar Auxilia have really got me thinking about the relations between the Imperial Army & the Legiones Astartes.

This lead me to thinking about how Legion auxiliary forces might work, and with Prospero Spireguard confirmed (as far as I'm aware?) for Inferno, I've started to develop some stuff for the Iron Tenth.

We all ready know that the Iron Hands have 'Chainveil' auxilliaries - Imperial Army units which have performed so admirably that they have been attached to the Xth Legion - interesting, considering the antagonism that has been shown between the Imperial Army & the Iron Hands.

What I'll be doing is constructing a basic Army List for the Iron Hands Auxiliaries, with unit descriptions, concept art & basic rules.

The list will be comprised of 3 separate divisions combined into a single Army List:

* - 'Chainveil' Imperial Army units

* - Servitor / Automata units

* - Medusan units - drawn from the warriors of the Clans from which the X Legion recruits

So, without further ado:

http://www.forgeworld.co.uk/Images/ProductCategories/FastAttack.jpgFast Attack

Medusan Clanguard:

Your basic Medusan warriors: they are FA because of the compulsory rhino transports, but a HQ choice allows you to take them as troops (& the rhinos become optional).

WS: 4 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8

Unit Composition: 9 Medusan Clanguard, 1 Warbringer - may take 1-3 squads per FA slot

Wargear: Carapace Armour, Frag & Krak Grenades, Medusan Warblade, Bolt Carbine

Medusan Warblade:

Might just make it a Power Axe, or possibly a watered down version - allows you to make opponent re-roll armour save?

Bolt Carbine:

Range: 18" Strength: 4 AP: 5 Type: Assault 1

Options:

*Warbringer can take Power Fist, Volkite Serpenta / Plasma Pistol

*Can take Nuncio-Vox

*Must take Rhino APC

Special Rules:

*Medusan Blood (Stubborn + can never go to ground voluntarily)

gallery_53779_9767_139596.jpg

Medusan Warblade:

med_gallery_53779_9767_29199.jpg

Bolt Carbine: [effectively a modded Umbra Bolt Pistol]

gallery_53779_9767_13137.jpg

These guys are a great opportunity to experiment with the Medusans' mix of tribal / nomadic society & technological aptitude, as descendant from Mechanicum colonists - I'll probably do a couple more Clanguard (male & female), and then move onto a similar unit: a Special Weapon equipped alternative (Elites) , using weapon frames reminiscent to those from Aliens

Anyhow, tell me what you think biggrin.png

Hnnnnggngnnn... Must resist urge of converting models using this idea.

 

I do know where to get colonial marine pulse rifles for guardsmen too...

 

DAMN YOU!

 

Seriously though, I'm loving what I'm seeing so far. Keep it up!

I like the drawings and rules.

As for the downgraded power axe, maybe just remove the strength bonus? Or keep it but make the axe AP3?

Actually, AP3 sounds perfect - the whole idea is that they're a more basic iteration of power weapons - thanks thumbsup.gif

Hnnnnggngnnn... Must resist urge of converting models using this idea.

I do know where to get colonial marine pulse rifles for guardsmen too...

DAMN YOU!

Seriously though, I'm loving what I'm seeing so far. Keep it up!

Hahaha, I exist only to serve - and if that means creating a hook for Imperial Guard players to be drawn into the cold, metallic embrace of the X Legion, then what's the harm? :P

Oh, and if you like smartgun harnesses combined with servo-arms, I think you're gonna like these special weapon guys cool.png

IHF, you come up with some of the best ideas around here. You might know the answer to this, but was the idea of the chainveil auxilaries invented by Kyme in the story Feat of Iron?

Thanks, and Feat of Iron is actually the only time the Chainveil are mentioned - although I'm disinclined to use that story's content as canon, the Chainveil are an interesting idea that I wanted to expand upon - they'll make a nice contrast to the muscle-bound, tattooed ranks of the Medusans laugh.png

Looks really neat! Awesome drawing too.

 

That being said, I have to point out that stubborn is a ridiculously rare and powerful rule in 30k. I would be extremely skeptical of humans having it when almost no astartes do, except at a significant points premium.

Looks really neat! Awesome drawing too.

 

That being said, I have to point out that stubborn is a ridiculously rare and powerful rule in 30k. I would be extremely skeptical of humans having it when almost no astartes do, except at a significant points premium.

 

 

I'd give them a Vexilla-esque option instead of Stubborn. A leadership reroll is generally better than bypassing modifiers entirely.

 

I can see what you mean - I've been considering 2 options to exchange Stubborn with for Medusan Blood:

 

* Just swap it for Counter-Attack [as in, fighting is part of the everyday life of surviving on Medusa, and if you can't seize the initiative from an attacker, you'd be dead already]

* Make them auto-pass Morale checks for casualties [death holds no fear for them]

 

Also, with the nature of the 3 aspects of the Army, the plan is for a number of units to give different buffs to units with Medusan Blood:

*There will be an Apothecary-style 1-5 model Elites unit, which will have the same effect as a Vexilla to any Medusan Blood unit they join

*One HQ choice [currently 'Iron Sage' - the non-Astartes equivalent of an Iron Father] will give Stubborn to Medusan Blood units within a certain radius and make Clanguard a troops selection as above

*One HQ choice - which will be an Iron Hands Legionary [maybe xxxx-Marshal] will allow all Medusan Blood units within a [wider] radius to use his Ld value

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