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  1. "The Gorgon has been beheaded!" -planetside communication from the Urgall Depression, voxcast across all Xth Legion frequencies during the height of the Dropsite Massacre. The warband that became known as the "Harbingers of Taelus" were one of the scattered remnant fleets of Iron Hands in the aftermath of the Dropsite Massacre. Comprised of veterans of primarily Clan Clotho and a handful of other forces, these legionnaires had been isolated from much of the greater legion prior to the conflict. From Istvaan V they retreated in shock and anger to one of the last locations they had been order to liberate by their now lost gene-sire: the isolated Taelus system. For the next decade they wreaked havoc on the traitor forces, particular in fighting the forces of the Mechanicum embroiled in their own civil war. Hidden within their newly reconquered asteroid bases in the Taelus system, the Harbingers planned and carried out harrowing attacks against traitor supply convoys and isolated strongholds in the region of space. Their rage reached its zenith upon learning of the outcome of the Siege of Terra and fall of the Emperor himself. Throwing themselves into the scouring, they nearly went extinct due to mounting battlefield losses and would certainly have disbanded as a fighting force were it not for the legion, now chapter council, ordering their return to their homeworld of Medusa to be re-integrated into the new chapter’s ranks. ****** Greetings fellow hobbyists, I haven't fully shelved my Deathwatch force, as there are a few projects I am still working on over there (Watch Fortress Sentinel IX), but in the meantime I have caught a bout of Heresy bug and wanted to create a character mini from my favorite legion, the Iron Hands. I hope this eventually translates into a full Iron Hands/Sons of Medusa army project. Credit for this idea goes to @Ascanius and his Harbingers of Taelus: 30k Iron Hands project. Not sure if you are still out there, but I really liked your idea and decided to run with it, I hope you don't mind! Green is also my favorite color, so combining that with the Iron Hands has long been my plan. I came across @Ascanius blog and immediately knew this is what I wanted to for my own tiptoe into the Horus Heresy. I like the idea of Iron Hands wearing a proto-Sons of Medusa color scheme, which the later actual Sons of Medusa chapter adopted when they splintered off from the chapter during the Moirae schism. Speaking of Moirae, this was the name of the Fates in Greek mythology. There were three: Clotho (the spinner/the maiden), Lachesis (the allotter/the mother), and Atropos (the inevitable/the crone), who also happen to be a life metaphor (birth, life, death), and who controlled the fates/destinies of mere mortals. Clotho is not one of the names of the three clans of the Sons of Medusa of 40K (their third clan begin Megara, one of the Furies), so I figure my force can mostly be made up of marines of the (now long lost) Clan Clotho. So far, instead of doing a test mini or buying any actual HH marines, I went ahead and made an Iron Father conversion I have been thinking about ever since I saw @Ascanius's blog a few months ago. I present Selok Sataar, Iron Father of Clan Clotho and one of the chief leaders of the Harbingers of Taelus: “It is our role to ensure every being on this rock lives out their destiny as assigned to them according to the will of the Emperor. For all of you, that will is for you to die for your treachery, here and now by our Hands.” – Iron Father Selok Sataar on the rad-world of Hallam The exploits of the mysterious figure known as Selok Sataar are all but unknown prior to the outbreak of the Horus Heresy. He was speculated to have been Medusan in origin, having joined the ranks of the Iron Hands shortly after the discovery of Ferrus Manus and the Primarch’s restructuring of the Tenth Legion. His actions first begin to enter the Imperial record shortly after the Istvaan Massacre, where it is believed he emerged as a leader of one of the many scattered warbands of Iron Hands that went into hiding deep within the Traitor Lines. Selok Sataar is known to have led the clan through much of the Great Scouring, though it is unclear if he survived through to see the remnants of the clan reintegrated into the reforged Iron Hands chapter upon the Scouring’s completion and the reorganization of the legions during the Second Founding. Very happy with how his shoulderpad turned out. That was sculpted with some miliput in a rough amalgamation meant to look like a Medusa head. Should be pretty obvious where all the parts came from, as the mini was a pretty simple kitbash of the Black Templars Castellan and the primaris Iron Father Feirros. It was painful to have to cut off those beautiful skull shoulderpads though! The two tendrils on his left side are guitar wire and some tiny doohickeys from some Necron kit's weapon. Iron Hands symbol is also from the Feirros kit. Painting recipe was pretty simple for this guy. Again I was inspired by @Ascanius here. Black primer, then drybrushed on some boltgun metal to give him a silverish sheen. A coat of Poxwalker contrast and Biel-Ten Green was enough for the armor to turn a nice green-metallic color that I was looking for. The rest of him was coated in vallejo black wash to dirty up the mini. White was just some apple barrel grays worked up a layer or two from the metallics. I really enjoyed painting this guy! Very happy with how he turned out. I want to do the base in a yellow-desert color, maybe after I get some pigment powders. I am open to dirtying this guy up a bit more with some rust/pigments if I get brave enough. Doing a force in this scheme I think would be a lot of fun, he was a quick and simple paint job, lot easier than my deathwatch. I hope you guys like him, and I hope to return with some more Iron Hands/Sons of Medusa in the future.
  2. After a few false starts, and a real hobby funk, who'd have thought that all it took to drag me back to the Heresy was a new edition? I've been stopping and starting for a while, unsure what to do. In the end, I decided to just go with the flow and not put pressure on myself. I've got a stack of stuff I need to work on, so I'm just doing bits and bobs as I go along, and hopefully there'll be some semblance of an army come the end of it! To that end, I'm making a start with one of my favourite minis from Forge World, Qin XA. I'm just gonna use him as a bog standard Praetor with Paragon Blade I imagine. Happy with him so far!
  3. 1179 downloads

    Brazen Claws Chapter markings suitable for infantry and vehicles.
  4. Hi everyone, I'm putting together my first list and I'm looking for any advice or feedback. The general idea is the immortals and praetor run around contesting objectives while the tac squad sits on an objective in the backfield. The contemptor and moritat with destroyers run around making a nuisance of themselves. X: Iron Hands Rite of War: Company Of Bitter Iron (IH) + HQ: + Centurion [177Pts] . Moritat: Artificer Armour, Bitter Duty (Company of Bitter Iron), Graviton Pistol, Graviton Pistol, Thunder Hammer, Volkite Charger, Warhawk Jump Pack . Moritat Praetor [487Pts]: From Hel’s Heart (Loyalist only), Warlord . Iron-Father: Artificer Armour, Bolt Pistol, Thunder Hammer, Volkite Charger . . Bitter Duty (Company of Bitter Iron) . . Iron-Father . Morlock Terminator Squad . . 1) Augmentor: Power Fist, Volkite Culverin . . 2) Morlock: Legion Standard, Power Fist . . 2) Morlock: Graviton Shredder, Power Fist . . 2) Morlock: Power Fist, Volkite Charger + Elites: + Contemptor Dreadnought Talon [180Pts] . Contemptor Dreadnought: Combi-Bolter, Gravis Melta Cannon, Gravis Power Fist with in-built ranged weapon Destroyer Assault Squad [200Pts] . Destroyer Sergeant: Artificer Armour, Phosphex Bomb, Thunder Hammer, Two Bolt Pistols . Destroyer w/ Options: Bolt Pistol, Chainsword . . Missile Launcher (With suspensor web and rad missiles only) . 3x Destroyer w/2x Bolt Pistols, Chainsword: 3x Chainsword, 3x Two Bolt Pistols + Troops: + Medusan Immortal Squad [291Pts] . Immortal Sergeant: Artificer Armour, Thunder Hammer, Volkite Charger . Immortal w/Heavy Weapon (1 in 5): Graviton Shredder . Immortal w/Heavy Weapon (1 in 5): Graviton Shredder . 7x Immortal w/Volkite Charger: 7x Volkite Charger Tactical Squad [165Pts] . Legion Tactical Sergeant: Artificer Armour, Bolt Pistol, Bolter . . Power Weapon: Power Axe . 9x Legionaries (collective): 9x Bolt Pistol, 9x Bolter, 9x Chainsword ++ Total: [1,500Pts] ++
  5. I've done up my first 30k Iron hands list and thought I'd throw it up here for some adivce (I play an infantry based AL army mainly so this is quite a change) any advice would be greatly appreciated. Thanks in advance. HQ: Praetor: Jetbike, cyber familiar, thunder hammer, Iron halo (210) Command squad: Jetbikes, combat shields, 2 power fists, 2 power swords (340) Elites: 2 Contemptors: Multimeltas, chainfists (370) Gorgon terminators: Cyber familiar, land raider phobos: armoured ceramite (455) Rapier battery: 3 laser destroyers (165) Troops: Tactical squad: Rhino (160) Tactical squad: Rhino (160) Support squad: Graviton guns, rhino (190) Support squad: Graviton guns, rhino (190) Heavy support: Vindicator: Armoured ceramite, extra armour (145) Whirlwind scorpius (115)
  6. Well, it's been an awfully long time since I've posted anything of my own, but I'm starting to get a bit more time available for the hobby now. This log is most likely going to be updated sporadically and the background of the force is only vaguely sketched out in my mind, so fluff may be a while in coming. Nevertheless, welcome to my new project log for that most brutal and unrelenting of legions - the Iron Tenth. I leave with you with the first eight members of a Seeker squad, though they are awaiting a fresh shipment of combi-plas with which to destroy the traitor foe:
  7. Decided to resurrect this thread, and see if we can take it as far as the Black Templars and the Adepta Sororitas. Please don't copy lines from the "You know you're a son of Ferrus when..." thread. You know you're an Iron Hand when Flash Gitz publicly acknowledge you have more dakka than they do.
  8. The Flesh is Weak "Logic is the key to victory. It guides us, forms our thoughts. To think otherwise is heresy." - Iron Chaplain Josphuus Naehr Hey everyone! Going to be editing this in the future with batreps, list concepts, build & paint jobs as well as my random thoughts on Iron Hands. I will also have separate links here that spread out to other important topics throughout B&C and other websites as I gather them to keep them located in one place. As I said I'll be doing a lot of editing to get this post up to Iron Hands standards over the next few weeks/months. I hope to share my journey towards the machine with all of my friends and brothers, and even some xenos, in the future. Iron Hands List Ideas Blue Steel Paint Guide (Deathwatch Steel) - GW Paint Series Painting Black - By Darren Latham (Units) Painting Black - By Darren Latham (Characters) Painting Faces - By Darren Latham (Characters) Painting Ice Bases - By MarcoFrisoniNJM
  9. So the impending Black Templars release has several unique units already identified. Including the Primaris-ized versions of Helbrecht, Grimaldus, and the Emperor's Champion, they're also getting Primaris Crusader Squads and Primaris Sword Brethren. When you wrap up all of the Firstborn stuff they also get, that's a good number of Chapter-specific units. The roll-up of the other "unique" Chapters into Codex: Space Marines this year also resulted in a bunch of codex supplements liberally salted with Chapter-specific units. This in turn has created some buzz about the "classic codex" Chapters and how our next supplements might look, to include whether or not we'll receive new characters and/or unique units. That's the set-up. Let's assume for a moment that this supposition is correct and eventually we, the Iron Tenth, will get new character(s) and/or unit(s) -- what would those look like? What would you like to see? A Rubicon'd Kardan Stronos? Gravis Helfathers (assuming Firstborn aren't getting new stuff)? A character Dreadnought? Let's get the creative juices flowing.
  10. Hey everyone I'm in the hobby for quite a while now (I started 2009) and really liked the moddeling aspect of it so i wanted to show you a WIP of my latest project i know the pictures a littel bit to big, but it's my first time uploading so, please excuse me. About the Project: I want to do 5 Tzeentch-Termis, they are all WIP right now. i wanted them to interact with the environment (Base) so i chopped them up and reposed them. I wanted to use SM-Termis because the Scourged are rednegades and not part of a Traitor-Legion. With the first Terminator i also wanted to show, that tzeentch-marines can kick ass too, so i wanted him to look really mean http://www.post-per-email.de/T1-P1.jpg http://www.post-per-email.de/T1-P2.jpg http://www.post-per-email.de/T1-P3.jpghttp://www.post-per-email.de/T1-P4.jpg http://www.post-per-email.de/T1-P5.jpg http://www.post-per-email.de/T2-P1.jpg http://www.post-per-email.de/T5-P1.jpg http://www.post-per-email.de/T5-P2.jpg yea, that's it for today, let me know what you think.
  11. Resident rumor-monger Chapter Master Valrak has claimed, and others support such, that in 10th Edition the <PRIMARIS> keyword is going away and thus the transport restrictions will too. Now, GW has said that the subfaction rules are falling by the wayside as well so there may not be much in the way of rules support for us as the tank Chapter, but it's certainly in our lore to run heavy on tanks & APCs. Assuming that non-Gravis, non-Terminator models are one transport slot per person and Gravis/Termies are two slots per person, which units in particular are you looking forward to mechanizing in our old warhorses? For me, Aggressors jumping out of a Land Raider and just pasting something with bolt fire and following up with a good old power-fisting warms my heart.
  12. So um, ah.... forgeworld named a product bundle after my homebrew Xth Legion Clan https://www.forgeworld.co.uk/en-GB/Clan-Brannsar-2017 It could just be someone at FW googling a Clan name and mine booping up miss-attributed as canon, but if not - holy I'm incredibly flattered. Whether this means someone's just seen a fraction of my stuff and thought it was cool, or there's a FW staff member who frequents the forum, this is amazing in it's own small way. I know it in no way makes Brannsar canon, but this is such a cool thing to happen. Thanks Forge World - for anyone who wants to know what the hell I'm babbling on about, Brannsar is my home-brew Iron Hands Clan that I've slowly been building background for over years: The Unmakers: Clan Brannsar Background Article (WIP) The Unmakers: Clan Brannsar Miniatures Log
  13. Part 1 of the ongoing Saga of the Lord Emperor Campaign, a 1K Point League at my FLGS. My Army List and other games I've played in the campaign can be found here: http://www.bolterandchainsword.com/topic/341428-angry-goats-iron-hands-battle-reports-1k-league/?p=4933654 My opponent's list was roughly the following: 1x Longstrike w/Railgun and Smart Missile Systems 1x Hammerhead w/Railgun and Smart Missile Systems 2x Devilfish w/Burst Cannons 1x Cadre Fireblade w/Markerlight and Pulse Rifle 1x Ethereal 4x Strike Teams - Each 5-6 members w/Pulse Rifles ---------------------------------------------------------------------------- Scout Squad Kiko had been on a routine patrol when they discovered signs of an enemy force. After spending a restless night tracking them down, an encampment had been discovered in the ruins of an Imperial town. These foul Xenos, now able to be identified as a mechanized force of the T’au Empire, had been discovered as they stopped to refuel. Though these T’au had been able to cover ground quickly, they had sacrificed any semblance of stealth to do so. With the Xenos temporarily vulnerable, Squad Kiko called in for reinforcements. Chaplain Valdosta had recently been interred in a Dreadnought Sarcophagus following his heroic sacrifice during the campaign known as Karn’s Winter. He and his task force had spent the last few weeks securing the Eastern flank of the main body’s advance. Though he and his fellow Ancients had held the line through multiple skirmishes, he felt that he had not contributed enough to the war efforts this far from the front. As a result, an emotion sub-routine resembling “boredom” had creeped into his system. So, when the call for reinforcements came from Squad Kiko, nothing short of a direct order from the Chapter Master would have stopped him form responding in all haste. Though Dreadnoughts are tireless and unrelenting in their advance, speed is not their greatest asset. So, by the time Task Force Valdosta arrived, the T’au had finished their refueling and were preparing to depart. Wasting no time, Valdosta sent out a burst of machine code. The four other Ancient Dreadnoughts with him, each a veteran of centuries of battle, fell into a flying wedge formation with instinctual ease as they charged ahead. The T’au sensors had little difficulty in detecting their hasty approach, however. And as the Dreadnoughts crested the ridge, the foul Xenos opened fire. Ancient Saanen, an honored brother of countless campaigns, was the sole target of the initial volley. Though the defenses built into his Contemptor-pattern body was able to deflect the worst of the damage, the Railgun rounds were enough to slow his advance. Seeing his charge stagger, the Techmarine Surati ran forward and began to repair the damage while Squad Kiko provided limited supporting fire. With the initial volley proving less effective than they had hoped, the T’au forces began to spread out in preparation of a drawn-out engagement. Their scouting Piranha moved along Northern ridge in an attempt to outflank the Dreadnoughts, while the Devilfish transports flew forward to provide physical cover as their occupants disembarked. Ancient Pyrenean, also housed in a Contemptor-pattern body, wasted no time and ran towards the Xenos lines as fast as his body would take him with Chaplain Valdosta close behind. As he passed by the Piranha, he raked it with fire from his Kheres Assault Cannon which caused more than a few smoking holes to form. Seeing the primary threat to be the Hammerhead Gunships lining up for another shot, Ancient Repartida sent a volley of Lascannon and Autocannon shots into the lead tank. The shots from his Venerable Castraferrum-pattern body caused the gunship to real backwards. This provided all the opening that his counterpart, Ancient Orobica needed. Armed in the same fashion, the Venerable Dreadnought sent his own Lascannon and Autocannon shots into the stricken Hammerhead and put the foul Xenos machine out of commission. With a hiss of static, Techmarine Surati watched in frustration as the remaining Hammerhead sent more fire into Ancient Saanen. With Surati’s earlier repairs being all that stood between the Ancient and catastrophic damage, the Techmarine set to work fixing this new affront to the machine spirit. Under the cover of these shots, the Devilfish moved to the flanks of the approaching Dreadnoughts and poured fire into them. Unlike the Railguns, however, this fire proved ineffective. The recently disembarked Fire Warriors, seeing Ancient Pyrenean barreling towards them, quickly formed firing lines and sent every shot they could into him. Despite their best efforts, his armor held strong and the damage suffered was of no consequence. He was in amongst them, crushing their relatively frail bodies with his massive power fist, before they could do anything else to react. The T’au forces recognized the main source of the continued Dreadnought threat was Techmarine Surati. And while the remaining Hammerhead attempted to penetrate Ancient Saanen’s quickly recovering defenses, the two Devilfish converged on the Angry Goat lines and concentrated their fire into Surati. But the Techmarine’s armor, nearly as old and venerated as the Dreadnoughts around him, held under the onslaught. Saanen and Valdosta, enraged by the attack on their brother, charged into the two Devilfish and rent massive holes in their hulls with their power fists. Combined with the supporting fire of Orobica, both of the Devilfish exploded under the onslaught. Meanwhile, Ancient Repartida saw the approaching Piranha finally finish its flanking run. With a calm precision born of centuries of experience, he sent fire at both the Piranha and the Hammerhead, destroying them both. With every other threat eliminated, all five Dreadnoughts combined their firepower and sent an inescapable volley steaming into the remaining Fire Warriors, killing them to the last. With the Xenos forces righteously purged, any traces of the boredom sub-routine had been replaced by righteous joy. Chaplain Valdosta, his oration skills not dimmed in the slightest by his interment into the Venerable Dreadnought sarcophagus, led his brothers in celebration of their victory. A simple, but powerful chant boomed from his ancient speakers: My Armor is Contempt! My Shield is Disgust! My Sword is Hatred! In the Emperor’s Name, LET NONE SURVIVE! ----------------------------------------------------------------------------
  14. When the forces of the Angry Goats Space Marine Chapter first arrived in the system of Del CT-Y, it was a war zone of rare complexity. A myriad of forces is arrayed against each other in a near endless war with countless battles constantly raging. Those loyal to the Imperium face off against both the foul Xenos as well as those who have fallen from the Emperor’s light. At any given moment, there is no way to know what enemy one will come across next. To survive in this hellish war, one must be ever vigilant. Never willing to sit idly by, the Angry Goats have arrayed themselves for a new offensive to purge this system of the enemies of the Imperium. They have dubbed this the Lord Emperor Campaign. The following shall serve as a log of their endeavors. Major Players of the Angry Goat's forces in Task Force Valdosta: Valdosta - Venerable Chaplain Dreadnought - Assault Cannon, Storm Bolter, Power Fist, Armor Indomitus. Pyrenean - Contemptor Dreadnought - Kheres Assault Cannon, Combi-Bolter, Power Fist. Saanen - Contemptor Dreadnought - Kheres Assault Cannon, Combi-Bolter, Power Fist. Repartida - Venerable Dreadnought - Twin Lascannon, Twin Autocannon. Orobica - Venerable Dreadnought - Twin Lascannon, Twin Autocannon. Surati - Techmarine - Chainsword, Bolter, Servo-Arm. Kiko - Scout Squad - Sniper Rifles. Game 1 - T'au Empire http://www.bolterandchainsword.com/topic/341429-1k-pts-lel-g1-angry-goats-iron-hands-vs-tau/ Game 2 - Alpha Legion http://www.bolterandchainsword.com/topic/341535-1k-pts-lel-g2-angry-goats-iron-hands-vs-alpha-legion/ Game 3 - Knight/Space Wolves http://www.bolterandchainsword.com/topic/341999-1k-pts-lel-g3-angry-goats-iron-hands-vs-knight-wolves/
  15. Part 2 of the ongoing Saga of the Lord Emperor League campaign, a 1K Point League at my FLGS. Previous games I've played in the series, and other information about the Campaign, can be found here: http://www.bolterandchainsword.com/topic/341428-angry-goats-iron-hands-battle-reports-1k-league/ ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- “Secure communication station in sector 14S UA.” That single sentence was the entirety of the orders the task force had received, but it was all that was needed. With a thought, Chaplain Valdosta accessed multiple data banks and cross-referenced a plethora of images and intelligence reports on the area. It seems that enemy forces had been using the equipment there to both disrupt Imperial communications and to also spread heretical propaganda. Some reports even hinted that members of the Alpha Legion had been seen in the area. The thought of bringing the Emperor’s Justice to these heretics stirred the blood in Valdosta’s broken body. Within the cold confines of the Venerable Dreadnought, his righteous fury began to build. Scout Squad Kiko ranged far ahead of the rest of Task Force Valdosta in a recon patrol. When they reached the site of the communications facility, there was little to indicate an active enemy presence of any kind. At first. But through the broken ruins and field of dead bodies, one thing did stand out: a massive Maulerfiend with the tendrils on his back lashing about at random. Seeming to be the only thing in the area unconcerned with concealment, the massive beast stamped around the base of the communications tower like an unruly guard dog. With the threat identified, Squad Kiko took an elevated firing position and called in the rest of Task Force Valdosta. The ancient war machines of the Angry Goats chapter marched forward towards their objective. Well aware of the Alpha Legion’s reputation for treachery, the 5 venerated Dreadnoughts maintained a defensive posture as they approached. And while stealth wasn’t their strong suit, their targeting sensors certainly were. As they neared the communication tower, firing solutions began to light up on their respective displays. A hulking Helbrute, a handful of Alpha Legionaries, and the Maulerfiend were identified and assigned firing priorities. This handful of opponents would hardly be a match for Task Force Valdosta. But as the Dreadnoughts neared their optimum engagement range, something proved to be drastically wrong. What had originally registered as a field of the dead, was now moving. Venerable Dreadnought Repartida was the first to notice that something was off. From the field of the dead, 40 Cultists broke from cover and surged towards the Dreadnoughts. But such ancient warriors were not to be intimidated by such a motley horde. Repartida’s well-practiced targeting systems were quick to analyze the situation and reprioritize targets. With a blurt of machine code, he passed his new targeting algorithms to the rest of the Task Force. Contemptor Saanen adjusted his formation to form a firing line with Chaplain Valdosta and Contemptor Pyrenean. In a veritable wall of death, the 3 Dreadnoughts opened up with their Assault Cannons and Bolters. The first two ranks of the Cultists were cut down almost simultaneously, joining the field of the dead once more. Seeing their fellows mutilated so quickly proved too much for the majority of the remaining cultists and they nearly all retreated with curses flowing freely. Only the Cultist Champion and his 3 greatest sycophants seemed dedicated (or crazy) enough to continue the charge. The second volley proved their spurt of courage to be unfounded. Not to be outdone, Venerable Orobica and Venerable Repartida charged up their Lascannons and Autocannons. The combined firepower of their first volley struck the raging Maulerfiend with deadly accuracy. The massive beast barely had time to let out an infuriated roar before his power core overloaded and sent his body parts out in rain of plasma, shrapnel, and blood. Three of the Alpha Legion Havocs, who were already lifting their Heavy Bolters to return fire, were consumed in the blast. But before Task Force Valdosta could press their advantage, the scent of warp-tainted ozone saturated the air. Amidst the sound of disembodied screaming, a Chaos Sorcerer and a trio of thrice-damned Obliterators appeared among their compatriots. The Alpha Legion reinforcements had come. Immediately upon arrival, the Sorcerer began to chant in a language so foul that only the blasphemous Obliterators seemed to be emboldened by it. But emboldened they were, and immediately unleashed a hellish volley at the Dreadnoughts. The first shots flew towards Chaplain Valdosta with a nightmarish fury. But the Dreadnought’s armor was some of the most ancient and venerated in the Angry Goats Chapter and would not be easily marred. Most of the shots, that should have torn gaping holes in his torso, instead seemed to glance off the relic armor and left only superficial damage behind. Still guided by the Sorcerer’s chanting, the second volley flew into Ancient Saanen with equal ferocity. Though the damage he received did prove to be more severe, the automatic shield deflected the worst of the shots, and he remained quite functional. With an unnatural speed the Helbrute burst from the ruins and charged forward, all the while screaming praises to Papa Nurgle. His wildly firing Multi-melta scorched the walls near Valdosta, but did nothing to impede the Chaplain. And though he was goaded on by the Sorcerer, the Helbrute was not destined to sake his bloodlust. Seeing the Helbrute dart forward triggered a subroutine in the Venerable Dreadnoughts, and they both immediately turned to fire. Before the massive fiend could get to grips with his prey, he was intercepted by a hail of Autocannon and Lascannon fire. Though the Helbrute’s meaty legs continued to stride forward for a few more steps, it was of little use as its entire upper half was missing. The torturous existence of this affront to the Machine God had been ended. With their front-line units expended, the Chaos Lord and Sorcerer began to fall back under the cover of the Havocs and Obliterators unyielding fire. Seeing this retreat, all elements of Task Force Valdosta began to press forward. But in the heat of battle, mistakes can be costly. Scout Squad Kiko and Contemptor Pyrenean broke from cover a fraction of a second early and they paid for it dearly. Several members of Squad Kiko were given the opportunity to pass on their gene-seed to the next generation by the Havoc’s Heavy Bolter fire. Meanwhile, Ancient Pyrenean suffered the ire of the Obliterators, and was severely damaged and knocked out of the fight. But despite their losses, the advance pressed on. In a hail of fire, Venerable Repartida and Orobica destroyed two of the Obliterators and injured the third while the combined fire of Valdosta and Saanen punched through the ruins and saw one of the havocs dead. Techmarine Surati, amidst a mixture of curses, machine code, and complains about “repair queues” lifted his bolter. With a righteous hatred for the Obliterators, that had so badly damaged Ancient Pyrenean, guiding his aim he placed a bolter round directly through the eye of the last Obliterator. Its blasphemous existence was ended. With the way clear, Saanen and Valdosta charged forward into the remnants of the Alpha Legion force. Contemptor Saanen caught up with the Sorcerer first and their exchange was short but vicious. The Sorcerer proved to be no slouch in close range combat, and unleashed a torrent of ethereal energies at the Dreadnought. Though Saanen’s shielding proved to be ineffective against the blasts, his momentum was not slowed. After several dodged swings of his massive fist, he finally managed to catch the Sorcerer. With the sound of straining servos, the ancient corrupted Terminator Armor around the Sorcerer buckled and crushed him inside. Chaplain Valdosta reached the Chaos Lord and the remaining Havoc Marine at the same time. With an almost casual sweep of the Dreadnought’s fist, the Havoc was pulverized against his firing port. The Chaos Lord, however, proved a far deadlier foe. His shimmering, oversized Chainsword seemed to be in 3 places at once and Valdosta was forced back with every swing. Great rends were being carved into the Dreadnought’s normally resilient armor. But instead of pressing the attack against the now-smoking Chaplain Dreadnought, the uninjured Lord stepped back and simply stated “Enjoy your … ‘Victory’ … while you can …” Then, before Valdosta could move to react, the Lord vanished. With the Alpha Legion forces all destroyed or in retreat, the communications tower was secure. As Chaplain Valdosta moved to establish a perimeter, he checked the incoming damage reports. Though Contemptor Pyrenean had been the most badly hit, his damage was all fully repairable. Techmarine Surati estimated that they would all be back to full combat capabilities before night fall. But despite this good news, and even through the thrill of victory, Valdosta was still bothered by the Lord’s departing words. He couldn’t shake the feeling that he and his forces had been lured into this area, and that this ‘victory’ was only the beginning of something far larger.
  16. Surprise is an insubstantial blade, a sword worthless in war. It breaks when troops rally. It snaps when commanders hold the line. But fear never fades. Fear is a blade that sharpens with use. So let the enemy know we come. Let their fears defeat them as everything falls dark. As the world's sun sets...As the city is wreathed in its final night... Let ten-thousand howls promise ten-thousand claws. The Night Lords are coming, and no soul that stands against us shall see another dawn. The War Sage Malcharion Hi everybody! I thought it's only appropriate to kick this thread off with a quote from Malcharion, since the Night Lords trilogy is one of the reasons why I came back to 40k. I've spent the last couple years building a modest force (I'm a terribly slow painter) and lurking around on this board, but now I've decided that I might as well join in on the fun. To give you an idea of what my Night Lords look like, here's some stuff I've finished recently. My MkIII squad, led by a still unnamed champion: And two Obliterators, the Eisenfresser: I managed to get my hands on some Gorgons a while back and I have to say, they are lovely miniatures. Naturally I just had to convert/corrupt one of them, which led to this fella: Warpsmith Hadur Cobannus Mars Ultor of the Ghoul Stars I hope you like them. There's more to come. INVENTARIUM Raptor Squad "Sol Invictus" - July 13th, 2016 Ceratus Knight Acheron - August 5th, 2016 Lord on Juggernaut - November 15th, 2016 Maulerfiend - January 17th, 2017 Headsman of Malal - April 26th, 2017 Terror Squad "Profugum" - September 2017 Warpsmith Hadur - January 2019 Terminator Lord Varkaus - July 2019 Hellforged Contemptor - August 2019 Sicaran Battle Tank - February 2020 Emissary Ostisoi - March 2020
  17. +++ WELCOME TO DATA TERMINAL ALTAR SIGMA 27 +++ +++ ACCESSING CENTRAL DATA POOL... +++ +++ CONNECTION ESTABLISHED +++ +++ ENTER SEARCH REQUEST +++ brotherhood of iron +++ FOUND 1 RESULT: BROTHERHOOD OF IRON +++ +++ SHOW DATA? +++ [Y]ES - [N]O http://www.40k-fanworld.net/wbb/wcf/images/photos/photo-17658-1f9dee49.gif +++ EXCOMMUNICATE HAERETICUS +++ +++ THIS DATA IS CLASSIFIED +++ +++ APPROPRIATE SECURITY CLEARANCE NEEDED +++ +++ READING BIOMETRIC DATA... +++ +++ ACCESS GRANTED +++ +++ SELECT DESIRED DATA LANGUAGE +++ [H]igh Gothic - [L]ow Gothic - [J]erman +++ DATA LANGUAGE IS NOW LOW GOTHIC +++ +++ STREAMING DATA NOW +++ Timeline M30: Creation of the Primarchs, 1st Founding of the Space Marine Legions and the beginning of the Great Crusade M31: The Great Crusade and the Horus Heresy 007.M31 The Drop Site Massacre on Isstvan V 014.M31 End of the Horus Heresy 021:M31 Division of the Legions into autonomous Chapters, called the 2nd Founding 001:M32 Creation of several Chapters to stand against Mankind's foes (3rd Founding), among them the Brotherhood of Iron, the Executioners and the Flesh Eaters M32: Various combat missions against the forces of Chaos together with the Iron Hands late M34: Participation in the arrest of Degio Khamrios, who researched the matter of A.I.s M35: Begin of the fall to Chaos (see below) early M36: Warp storms are increasing and the Imperium is shaken by attacks of the Orks and other races. The warp storm nowadays known as »The Maw« forms around Morra. [/clearfloat] Colour Scheme In the chaotic century after the Horus Heresy the demand for new chapters, that stand against the forces of Chaos, is high. No wonder, that preparations for the third founding were made. As the Iron Hands had some open bills with the traitor legions after the dropsite massacre on Istvaan V, the Iron Council sent a petition to the High Lords of Terra to participate in the training of a new chapter. Since the Adeptus Mechanicus had, inter alia, deemed the gene-seed of the Iron Hands suitable, the High Lords approved this application. Iron Father Kristos, then commander of the Klan Raukaan, claimed the honor to choose suitable candidates from his men for himself. For this puprose, he chose four brothers under his command: Skoll Myrdak, and his three brothers Hati, Managarm and Logdor, each one seargent of his own squad. These four form the Council of Brothers and lead the four War Clans of the Brotherhood of Iron. Symbol' Basic Data Name Brotherhood of Iron Legion Iron Hands Primarch Ferrus Manus Founding 3rd Founding Colours Dark Red with Iron right arm Battle Cry »We are ironborn!« Segmentum Obscurus - Cypra Mundi Segmentum Obsucurus - click for larger version Morra, the homeworld of the Brotherhood of Iron, is located in Segmentum Obscurus, one of the five fleet zones of the Imperium, whose naval base is located at Cypra Mundi. In this Segmentum are three known warp storms, resulting in the greatest danger of this area: The attacks of the forces of Chaos. On the one hand there is the most famours of the three warp storms, the »Eye of Terror«. The second is the »Howling Vortex« in the Calixis sector and the third is only known as »The Maw«, located in the Corroto Sector. In his eye lies the world Morra. The planet Morra is an icy world, whose continents are all interconnected via large ice surfaces. Around the equator spans a several hundred miles wide tundra belt, which is dominated by earth, gray rocks, hot springs and little vegetation. Not long after the Adeptus Mechanicus had taken Degio Khamrios into custody, he was freed by supporters of his research. They took him to the forge world Phobos where he continued his research. As Phobos is the closest forge world to Morra and relations between the Adeptus Mechanicus and the Brotherhood of Iron were close, Skoll Myrdak heard of improved systems. At first he did not know that these improved systems were based on A.I., but even as he realised it, he only told his brothers. 1) During a campaign against the forces of Chaos near the Eye of Terror Logdor found ancient devices, that looked promising for the further research of A.I., but these devices were infected with scrap code. Unknowingly he spread the scrap code to all systems of the chapter. This code opened the machines for daemons to take control .... 2) An Inquisitor of the Ordo Haereticus found out about the A.I. and the Brotherhood of Iron was destroyed but for one forge ship, that escaped the execution. [clearfloat]
  18. It's the beginning of a new week and the dawn of a new era in Warhammer! With the new edition of 40K officially released it's time to start building some armies and playing some games! To aid in either, how about a brand-new Glacial Geek 8th Edition Battle Report?! https://youtu.be/Kgp-0MBLk9A This week my Deathwatch take on the Iron Hands Space Marines! The battle had finished and the xenos forces had been either killed or driven off planet. Within the ruins of what had been a bustling Imperial city lay the fallen xenos weapons and artifacts left behind by dead or fleeing warriors. These devices held untold secrets that would be prized by many. Two such groups wanted them for themselves. The Mechanicus convinced a force of Iron Hands to go out and collect the technology for them, while the Inquisition's Ordo Xenos sent forth a group of Deathwatch to go collect the xenos tech for them. When the two groups met they begrudgingly took up arms against each other to achieve their mission goals. Will the Iron Hands be able to collect the xenos tech to the Mechanicus in return for their continued ministrations, or will the Deathwatch prove the stronger ally for the Ordo Xenos in this race for the artifacts? Watch and find out!
  19. Part 3 of the ongoing Saga of the Lord Emperor League campaign, a 1K Point League at my FLGS. Previous games I've played in the series, and other information about the Campaign, can be found here: http://www.bolterandchainsword.com/topic/341428-angry-goats-iron-hands-battle-reports-1k-league/ ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- To describe the weather as dreary would have been a grave understatement. Though the mists had appeared quite suddenly, the density of the fog had more in common with a plasteel bulkhead than the water vapor it was supposed to be made of. As the Dreadnoughts of Task Force Valdosta cautiously advanced through the soup, even their advanced sensors were hard pressed to get through the worst of it. Chaplain Dreadnought Valdosta was spending a disproportionate amount of his processing power just trying to keep the gaps in their patrol line from expanding. Communications were in even worse shape, as the fog reduced their effective range considerably. Scout Squad Kiko, normally sent far forward to recon ahead of the Dreadnought Lines, was forced to stay much closer than they would have preferred just to maintain radio contact. Chaplain Valdosta couldn’t help but think that this was an altogether terrible situation for any fighting force to be in. As if on cue Squad Kiko felt, as much as heard, an incredible rumble approaching. With the opaque weather stifling even their gene-enhanced senses, the Scouts were hard pressed to locate the approaching force. It wasn’t until a massive Walker rushed past and nearly knocked over the tower they had been observing from that they were able to attempt to identify the threat. As the Knight, with the barely observable designation of “Crime”, and an escort of hulking bikes flew past their position, Squad Kiko attempted to issue a warning to the rest of Task Force Valdosta. The warning would not come in time. The first inkling of trouble that the bulk of Task Force Valdosta received was the unmistakable sound of incoming fire. Venerable Ancient Repartida barely had time to register the assault before the impacts began to rock his chassis. The massive shells from the Avenger Gatling Cannon demolished the ruins around him just in time for the Stormspear Rockets and Battle Cannon Shells to land. The Dreadnoughts of the Angry Goats are well known for their resiliency, but even they can’t ignore direct impacts from 120mm rounds. Though the Ancient war machine was not fully destroyed, his systems were damaged enough to force a full system shutdown to avoid a core explosion and he would not be battle worthy again without some extensive repairs. Dealings with Knights that the Angry Goats chapter had come across previously had been far from amicable. These consistently violent meetings had soured the entire Chapter’s opinions of what they now considered “rogue elements”. And as this encounter once again began with an unprovoked attack from what should have been an ally, it only proved their distain well founded. With a rage born of centuries of battle, Valdosta ordered his forces to advance. Unfortunately, the Dreadnoughts had become separated in the fog. And either by luck or by design, it seemed like Crime and his Biker escorts had wedged themselves right into that gap. And with Repartida already disabled, what should have been an ideal cross-fire scenario instead turned into a desperate sprint for Task Force Valdosta to reconnect their forces. But these ancient warrior were far from defenseless even when isolated, and their return fire was swift. In a cold and calculated volley of vengeance, Venerable Ancient Orobica fired his Lascannons and Autocannons at the towering Knight. Though several hits connected and caused damage, it was far from enough to slow Crime down. The two Contemptor Dreadnoughts, Saanen and Pyrenean, as well as Chaplain Valdosta all advanced towards the Knight from opposite sides with their respective Assault Cannons and Bolters spraying the Bikers around the Knight’s feet. But between the dense fog and tightly packed ruins, the shots had no noticeable effect. Seeing the potential for his forces to be surrounded, Rune Priest Gudrun ordered a fighting withdrawal to keep his forces away from the running Dreadnoughts. As he gave the order, his eyes blazed and small series of bright blue energy blasts flew from his Rune Staff at the fast approaching Contemptor Dreadnought Pyrenean, scorching the Ancient’s armor. This was just the reveal that Squad Kiko had been waiting for in the dense fog. Upon seeing the glow, the Scouts let rip with a volley from their Sniper Rifles. But as the rounds flew down towards the Bikers, the Fog seemed to swallow them and the impacts went unnoticed by the Rune Priest. What didn’t go unnoticed, however, was the Scouts fire base. Their failed volley was revealing enough that the keen senses of a pack of Grey Hunters that had been lying in wait were able to zero in on their position. And under a hail of Bolter Fire and roar of Chainswords, these Space Wolves sprung from their cover and charged into the Scouts. What happened in that melee was best left to the fog. Angered at the damage his mighty war machine had suffered, Crime unleashed his full volley of shots at the Venerable Dreadnought Orobica. This time, however, the blasted out ruins surrounding the ancient Dreadnought held strong and only some of the impressive rain of rounds found their mark. Thinking the Knight momentarily distracted, Pyrenean saw his opening and dashed towards the massive walker. But with a speed that defied his massive frame, Crime swung his guns around at the onrushing Dreadnought. Though his shots largely went wide, enough connected that the Pyrenean was severely hampered as he drew close. But his still functioning Fist immediately slammed into the walker ripping massive chunks of armor and machinery from the Knight. Seeing their fellow Ancient running into battle, the rest of the Dreadnoughts opened fire in support. But for fear of hitting their comrade, only a small amount of shots found their mark. But the combined damage was starting to add up, and the giant Knight was starting to slow. With the allied Knight starting to take significant damage, Gudrun again pulled his forces farther from the Dreadnoughts. And with another warp-fueled attack he tried to end the assault of the nearest, nearly crippled, Contemptor. But luckily for Pyrenean, his ancient frame withstood the blast and he continued on. The Ancients Saanen and Orobica were less fortunate as the Knight split his fire between them. Though they were both still functional, they each suffered serious damage and were slowed in their assault. But no son of Ferrus Manus would let something as simple as being nearly destroyed deter them. Both Saanen and Pyrenean charged into the screening Wolf Guard Bikers, with Techmarine Surati sprinting behind desperately trying to repair what damage he could. Though their movements were sluggish, their sheer strength proved formidable and 3 of the bikers fell to their onslaught. Seeing his brothers fall enraged the Rune Priest, and he struck out at Saanen with his force-charged staff causing some serious damage before he once again pulled his forces away from the Angry Goats. Seeing the immense damage that the remaining Dreadnoughts had suffered, Crime once again split his fire between Pyrenean and Orobica. This time, the already stricken frames of both walkers proved unable to withstand the barrage. They both collapsed from the sustained damage and shut down before their cores could overload. Centuries of pent-up hate for Knights in general, and more than enough built up hate from the current battle, drove Chaplain Valdosta and the severely injured Contemptor Saanen towards the Knight again. But while Valdosta was still too far away from the retreating Knight to get to grips with him, he combined his firepower with Saanen’s to cause some additional damage to the near-crippled Knight. And though his Ion Shields had collapsed by this point, the smoking Knight was still far from defenseless. He was quickly able to prove this as Saanen recklessly charged straight towards the Knight. Even with his targeting sensors severely damaged, it’s no chore to send death raining onto a 15 foot tall war machine running in a straight line directly towards you. And Crime did exactly that. The blast that disabled Saanen, combined with every drop of small arms fire that the remaining Wolves could muster, was enough to send even the well armored Techmarine Surati to the ground. With all of his other Battle Brothers fallen and disabled, Valdosta roared in righteous defiance. He unleashed withering barrage of Assault Cannon fire at the limping Knight as he charged directly towards the remaining Wolves. Crime, it seems, would be punished this day as the Knight finally fell to the Angry Goats assault. In his frustrated fury, Valdosta crushed another of the remaining Wolf Guard in his massive fist. Seeing the carnage before him on the battlefield, Gudrun knew he would have quite a glorious tale to tell. And to make sure he would be around to tell it, he signaled his remaining forces to withdraw. But before he could get to speed, Valdosta sprinted forward and was able to take one final swing at the Rune Priest. Though Gudrun’s armor absorbed the worst of the impact, a sizable chunk of his flesh was now slowly sliding from the claws of the Chaplain Dreadnought’s massive power fist. The Rune Priest would have his glorious tale of victory, but also quite a massive scar to remind him of how close a thing it had been. As the Rune Priest and his forces departed with songs of victory carrying on the wind, the massive wall of fog seemed to follow them away. With his sensors suddenly unhindered, Chaplain Valdosta ran over to check on his fallen Techmarine. Surati, wounded or not, was still the best hope that Task Force Valdosta had to survive until relief could arrive. And though the Wolves had withdrawn, Valdosta knew this was not a victory. He had failed to bring the massive Knight to battle, and his forces had been decimated as a result. His entire Chapter loathed weakness in any form, and the Chapter Master would not look favorably on this failure. The road to redemption for Task Force Valdosta would be an arduous one. ----------------------------------------------------------------------------
  20. Many, many moons ago, in the dying days of 3rd Ed I posted my first B&C minis - a battle squad of Brazen Claws. Many years (and I mean years) later I completed that squad: I also wrote an Index Astartes for the Brazen Claws in those early years (link in the sig for the interested) but, beyond adding a Dreadnought and a few test minis I never did much more with the BC. It was much the same story with my other armies - a new DA army, Wolves and more - I dabbled but never committed until my recent Raven Guard army Shadow Force Dragomir. I burnt out on painting about a year ago and SFD remains incomplete, though still almost 1600 points strong (again, a link in the sig for the interested). The itch to paint has returned, as it always does, and this time I've decided to scratch it with a new, more GrimDark Brazen Claw army in line with the new fluff GW and BL have put out for the BC - their homeworld destroyed, reduced to a mere 400 battered Marines in their self-imposed penitent crusade into the Eye of Terror and with at least one Company turned to Nurgle. With that new reality in mind the 2013 SCC Brazen Claw is darker, dirtier and more damaged than the bright, clean early 2000's model. Below is my first test model: The red is a few shades darker and considerably less highlighted whilst the blue is completely transformed from the earlier models. I've also added some chips and scratches and tried to use some pigment powders to add dirt to the Marine. In general I'm pretty happy with the colours, including the 'ceramite grey' chips instead of the more usual metallic silver, although I clearly need to work on skin tones and robes and tone down the purity seal red a bit too. I've also ditched some of my old quartering gimmicks such as highlighting and blacklining delineations and just let the colours meet more naturally. Recipes (for me as much as anyone) - Everything over a black basecoat naturally. Red: Vallejo reds worked up to approx. Red Gore highlights, green wash for shading plus a Blood letter glaze for surfaces exposed to the light to give them a little more vibrancy. Blue: Necron Abyss base worked up to Mordian blue highlights. Druchii Violet and Asurmen Blue used to shade the blue and give it depth, I'm going to try a glaze next time too I think. Chips: Black base, Mechanicus Standard Grey main colour with Eshin Grey for depth and Codex Grey for highlights. I haven't trompe l'oiel'd (spelling) the chips because I haven't quite got my head around the process for that despite several tries with EC and SW. The base is a simple test right now, I'm still leaning towards a desert/sand base (I think it needs a full brown/yellow colour without the black shading I've used here) but I'm also considering a proper mud base - I've got some MIG mud and some water effects stuff I'd like to try out for bases too. C&C welcome as is advice on weathering powder - I've really not got the hang of it, I tried it on some pre-Heresy EC too (with and without fixer) and the end effect, post varnish, is always too muted and/or muddy.
  21. - The Path of Thorns - Hello everyone, Although I've been around for quite awhile I feel that this thread needs a bit of an introduction. At one point in time it was my intention to craft a sweeping narrative, with new models being completed and added to the mix on a regular basis, all part of a cohesive theme. This was inspired by some of the older threads I loved like A Lesser Son of Greater Fathers and Among the Red Stones of Pallas. These are a couple of the many creative people here at B&C who have impressed me over the years because they have combined narrative and painting so well. However, I eventually came to the realization that I would not be able to accomplish a task of that scope, so I've simply decided to use this space for posting whatever Heresy-era creations that I am working on at the moment, regardless of the legion or theme involved. A few of these will include small pieces of narritive, but I don't envision there being any type of large, ongoing story at this point. Onward, into the breach! -Morngrym
  22. WELCOME to my forge this is where i will compile whatever randomocity happens to be inhabiting my desk. Once upon a time many moons ago i finally decided to make that brave step from lurker to Frater, seems like it was only days ago but now i look back in the short time ive been on this site ive accomplished more in my hobby life than in the entire decade ive been working on these wonderful little pastic space men. And this is where i attempt to keep track of it all perhaps eventually i will learn how to do the fancy things some frater do where they put links in this cover page to all of there glorious projects but until then ill just have to try to remember to update this page on a semi regular basis ( note "try" and "remember") Anywho for the next seven months ill be working on my army for the Tale of Twenty Hobbiests. A project im extremely excited about as this will be my first fully painted army!!!! Now i just have to re-learn how to play once its all finished . But im also excited because im exploring a different side of my favorite legion The Salamanders without becoming just another Red Marked Im going to write, build, convert, and paint them to show the legions darker sons those who strayed from the promethean creed for one reason or another. WARNING i never got a grade above a C in English class i make no clames at being a profesional writer in fact i know it needs a lot of work and is now the soul reason i regret not paying more attention in those afformentioned English classes keep that in mind when reading my fluff that its written around a 3rd grade level But if you dont mind my inability to propperly punctuate and my struggles with spelling then carry on as usual or just skip to the pics whatever floats your boat. Hello my fellow plastic and resin crack addicts. I've been trolling the pages here for quite some time. In fact it's where I've gotten a lot of my best ideas, inspiration, and techniques. What with the ETL V going on I've decided it's high time I enter the fray and start contributing to the community that's already given me so much. So on to the good part. This Year for the ETL I'm hoping to bring glory to my beloved SALAMANDERS. For my first vow I wanted to stay on the small side and not bite off more than I can chew. Since having to be an adult five days a week really gets in the way of my modeling. I'm starting with my first veteran tactical squad the only one from my BAC box that will be modeled as such. They will be known as the Helkytes a squad consisting of Istvaan survivors. They're led by a young Veteran Seargeant by the name of Daario Naharis (yes I'm a game of thrones fan as well) who is equipped with a MC power axe and a combi flamer as well as artificer armor wrought by his own hands and a volkite serpenta. Since the squad has been able to re-equip and re-supply the squad is equipped with vexilla, nuncio-vox, and two meltas, and melta bombs and supposing my math is accurate that comes out to 365 pts. Once they are completed they will be joined by the rest of my Istvaan survivors some of whom will be from the iron tenth and some will be sons of deliverance. Anywho that's enough rambling for now it's time for pictures which I will try to post regularly as progress is made any C&C is always appreciated http://s33.postimg.org/ibzc1uzf3/20160605_150824.jpg how to take a screen shot http://s33.postimg.org/5ixpzvyof/20160605_160035.jpg imageupload
  23. Hi Everyone, I just wanted to share some Deathwatch operatives I finished the last few months.
  24. Hello Fraters! So, this is a bit of a one off, a build of my Player Character for @Black Cohort's ‘A Time of Reaving’ PBP Deathwatch rpg game. The game is set in the Horus Heresy in the aftermath of the Istvaan Massacre. My character is an Iron Hands Breacher (built from the Assault Marine archetype, for anyone who is interested!) called Elvrit Sharr. Elvrit wears MkIII armour and is supposed to be big and brutal, so I wanted to have a go at true-scaling him. Like many others I decided to use Cataphractii TDA legs as a starting point, because they have the segmented rear sections, but I also wanted to try to get closer to the classic frontal armour too. Here's how it’s gone: It was actually simpler than I thought! I started by filing down all of the detail on the front of the Cataphractii legs. Then I used a spare pair of knee pads cut out from the Intercessor greaves bit (though a cheaper method would be a blob of GS!) and stuck them on. The body is just a MkIII body front chopped apart and combined with an Intercessor rear torso for width. (The gap between the armour plates is a bit non-standard for MkIII, but I think the exposed tubes look like the Medusan Immortals torso, so it works for me!) Then I used 0.5mm plastic rod to create the trims and define the shape of the armour panels. Tip: cut the right length of rod, and use a paint brush to create a u-shaped bend in the middle. Then plastic glue them on at the center above/below the knee pad, then once it has set, bend the rod the rest of the way around the sides of the leg and glue it in place. It takes a bit of holding while it sets, but otherwise no problem! Finally, I took the same 0.5mm rod and cut off very thin circular cross sections, these were glued in place to make the rivets. And voila, plastic truescale MkIII with all the trims! (Shoulder pad details are just plasticard cut to shape, and the shield is a 3d print bought on Ebay) C+C very welcome as always, or if you have questions, feel free! Cheers for looking! Lysimachus
  25. I remember what my father said to me We stood upon the Soulsburg Hill watching the great tribes The Avernii, the Pictii, the Helvetics, and us, the Brytannic I remember his words "We have become dominion. Trust no stranger. Their blades cut deep" I spoke these words to my son. I spoke them because of great fear that coiled inside my stomach I had no idea how true my father's warning was My son paid the price More than I I was a proud and mighty warrior when the Imperator united Terra Yet my body was too old to be reborn anew My son was elevated into the stars and although my heart was soiled with envy I was respected And so I too was born unto the stars, metal encasing my bone, science a furnace of my soul I carried our tribe's sigil across countless worlds, following my son, a giant of legend, into battle I was so proud I was respected Yet not worthy to be Astartes My son was fierce in his power and he never forgot the creed of our People My pride began to smother my envy The serpent in my belly slumbered Across time we built the foundations of the Imperium of Terra We brought courage and unity to the stars The bond of brotherhood I saw bloom through my son was of an intensity I had never witnessed before So alike to my own peoples' bond of blood, yet so mythical as to set my son a demi-god before me Our line-fathers would be so very proud My son carried my soul-forged blade into combat. My legacy made manifest destiny wielded the very soul of his father into battle It is said Albian blades are crafted with sorcery and sacrifice This is true What is also true Is that the serpent in my belly was not slumbering It was waiting As we roared down unto the swollen skies of the realm below like tuthaan howlers unleashed from Noden's gate , I remembered my father's words "We have become dominion. Trust no stranger. Their blades cut deep" I mourn for the loss of love my son has endured I have known betrayal in my years but to be betrayed by your fellow gods? I do not know this betrayal and I never will I saw my son die on the broken shale dunes before that accursed black fortress His body continued to massacre Yet I watched his soul die as he slew his brothers I watched betrayal drown all that was noble of my child I watched it slither up from my belly and strike him in the aether I watched it coil into his heart I watched the birth of true malevolence With it, it carried the legacy of my people, it carried my soul I watched my son do things that made the truth of my fathers words burn into my mind I saw my son die I saw a stranger ++ Welcome to my work in progress journal for a true scale force of Iron Hands set during the Drop Site Massacre of Istvaan V. I decided that there is character to the Iron Tenth, there isn't enough for me. I am drawing on my own peoples varied histories and giving it a big mix up to paint a little bit of mysticism and legend on the Iron Hands. I'll be diving deep into fleshing out my vision of the Clans. Here are some WIP shots of the force, there are about 20 ready for basing and painting now. I am planning on doing a full truescale force of these guys, roughly 2500 points. It will be an armored cavalry force. Expect lots of Land Raiders. Tap Tap - This guy has become a favorite on Instagram and my other hobby groups already. The two squads are made of Mk2 and Mk3 pattern with Umbra and Tigris pattern bolters respectively. As with all my projects there will be lots of pouches and gubbins adorning the models because one magazine and no grenades just doesn't cut it for me. As mentioned in the little excerpt above, I'm leaning into the mysticism of ancient Europe and some legends are blended for that lovely Warhammer feel of there being no one true real life source. The Terran born peoples that make up the Iron Hands were the clansmen of Albia, which is roughly where Britain and a chunk of Europe would have been on Earth back in the day. A fair amount of my force will have those pseudo-cultural links in either markings and tattoos, or modeling choices and war-gear. I'm using a lot of Storm Cast bits for the weaponry as they fit perfectly with my idea of far-future Celtic berserkers. You'll see no cogs and clock parts here I'm afraid, the whole vibe is too steam punk for my tastes. Instead I'll be leaning more into the Techno-Barbarian and Ancient Warrior Culture vibe. If you have any comments or critiques of posted work, I invite you to share below and encourage discussion as we build this narrative. Thank you -MS-
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