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taghmata 2k - maximum synergy c+c please


badgermeister

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So, yet again I'm working away from home and dabbling about with my 2k admech list for future tournament play in-between reading work procedure documents :(

 

This list seems pretty solid to me by maximising the buffs given by the expensive HQ

 

Satarael + 3 x cyber occularis (to escort my 3 robot squads)

 

Tech priest Auxillia, extra adept (lacrymata flavoured for FNP), Nuncio vox, augury scanner, 4 extra automata - all las locks,

 

20 x adsecularis - las locks, induction chargers, revenant alchemistry

 

6 x thallax - 2 melta

3 x thallax - 1 photon thruster

3 x castellax - 1MMelta, 1 x set power glades, 6 x flamers

 

Thanatar - paragon of metal

 

2 x Krios Venators

1 x Krios

 

1997pts - maybe add search lights on my castellaxii for a round figure.

 

idea is to make use of IWND on all vehicles from the HQ.  Make use of the tech priests to sit with the tech thralls and camp on an objective and fire a hell of a lot of flashlights if the enemy thinks he's tough enough to have a go.  My thanatar is to tie up any combat beasts in the terms of primarchs as they can turn up as a LoW in a 2k list and i should be able to stem the tide as i take the other objectives with my Deep striking thallax.

 

My tanks just blast the crap out of anything stupid enough to have a go.

 

whats your thoughts?

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Satarael isn't that good TBH. Because you can't attach him to other units, he'll end up getting focused early on. He's also short-ranged and kinda meh in melee (WS3 is a big limitation). The Djinn-Skein and Cortex Controller can be obtained a lot cheaper elsewhere. Amusingly, you can build a more durable generic Arch-Magos anyway for cheaper. His Warlord trait is meh and overall he's just too expensive for what he does. 

 

The Auxilia unit is nice, nuncio-vox is definitely handy for landing Hellex mortar blasts. Augury scanner is nice too I guess, although Thallax already inflict -2 to enemy cover saves, so eh. 

 

I'd split up the Thallax and the Castellax. Now that you can't attach your Magos Prime to a Castellax blob (7th removed the option of attaching IC's to MC's), its better to split them up. 6 targets is more of a problem than 3. Power blades aren't neccessary, I'd take enhanced targeters on your Castellax (the BS boost and cover save modifier are pretty sweet for the price of a plasma pistol). Flamers are a good choice, the boltguns rarely matter. 

 

Thanatar is pretty absurd with Paragon haha. I'd also add an enhanced targeter, it'll make people even less likely to make cover saves against the mortar blasts. 

 

Krios are nice, I'd swap for the pulsar-fusil on all of them. Lightning cannon is cool, but the Thanatar already is wiping on average a squad a turn. Some more anti-MC and anti-vehicle would be good, as your only other real anti-tank is the handful of melta and photon shots from the Thallax. Ordnance 4 lascannon is pretty hellish for most tanks. 

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i'm probably going to go with this list for a tournament anyway.  i can fiddle about with the arch magos swap out as i gain a little more experience although I'll bash a little math hammer soon to see if i can release the points to get enhanced targeters out to the castellax at least.

 

part of my choices are dictated by having all the castellax, tech thralls, thallax and a thanatar already in the set up listed.

 

Im thinking that i will need the venatar tanks as i can expect my thanatar to see combat very quickly to take him out of the shooting game so want to make use of the extra guns elsewhere.  i may think about losing a krios to a transport option for the awesome looking model but where we excel is not in close combat so the max on tanks and heavy power should be where its at for now at least.

 

What are you running at 2k?

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i'm probably going to go with this list for a tournament anyway.  i can fiddle about with the arch magos swap out as i gain a little more experience although I'll bash a little math hammer soon to see if i can release the points to get enhanced targeters out to the castellax at least.

 

If you don't care about melee (and TBH, even the melee builds for the Arch-Magos are kinda average), you can cut a lot of points. Machinator Array+Abeyant+Cyber-Familiar make you absurdly hard to kill (T6 W4 with 2+/3+ and ITWND), guns are kinda optional too. 

 

part of my choices are dictated by having all the castellax, tech thralls, thallax and a thanatar already in the set up listed.

 

 

Fair enough. Your selections are by no means bad anyway, Mechanicum are pretty solid no matter how you build them. I just love photon weapons, long-range AP2 and Blind is absurdly good at shutting down low Initative enemies and burning 2+ save units alive. 
Im thinking that i will need the venatar tanks as i can expect my thanatar to see combat very quickly to take him out of the shooting game so want to make use of the extra guns elsewhere.  

 

Oh yeah keep the Venators (sorry forgot the name of the variant). 

 i may think about losing a krios to a transport option for the awesome looking model but where we excel is not in close combat so the max on tanks and heavy power should be where its at for now at least.

 

Yeah the Triaros is pretty sweet, but almost nobody wants it sadly :( . Thallax are jetpack infantry, Tech-Cohorts maybe, Castellax obviously not...like you said, the army has no desire to get up close until its whittled down the enemy a bit first. Especially against Legion infantry, Marines rek Thallax and can trade fairly well with Castellax if they bring powerfists etc. 

Are regular HQ Magos independent characters or not? 
 

 

Yes. Magos Dominus are not however. Its dumb but hey, Forge World. Apparently being a robot wizard means you can't have a meatshield. 
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As Darius said above me, I'd recommend dropping Satarael too (in my opinion he used to be great, but now gets gunned down too easily), and I'd drop the power blades on the Castellax, they aren't worth it and you've already got two weapons (so +1 A) and AP2 by default.

 

Aside from that I think it's a solid list, maybe not tournament quality, for that I'd get more magos, either primes or dominus to keep everyone together and use Cybertheurgy more.

 

Are regular HQ Magos independent characters or not?

Magos Primes are, Magos Dominus are not.

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 As Darius said above me, I'd recommend dropping Satarael too (in my opinion he used to be great, but now gets gunned down too easily), and I'd drop the power blades on the Castellax, they aren't worth it and you've already got two weapons (so +1 A) and AP2 by default.

 

Actually going by RAW, shock chargers are not weapons, they're wargear. There is no mention of them being two CCW, they simply grant you Concussive on your melee attacks. So I think the power blades would give you +1A. You are correct about the AP2, all MC's get that by default. 

 

Aside from that I think it's a solid list, maybe not tournament quality, for that I'd get more magos, either primes or dominus to keep everyone together and use Cybertheurgy more.

 

 

Should probably ally some Legio Cybernetica then. You can fit more Dominuses in and they have better wargear options in the Legio army list (unsurprisingly). 

 

What are you running at 2k?

 

 

Thinking about this;
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