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2000 point Death Guard fluffy list


Triacom

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So I've been playing 40K for a while, and I've only recently started playing a 30K Death Guard army (the prices held me back), but now I want to create a list that both fits with the fluffy idea of the Death Guard (using their own rite of war), as well as being fun to play, here's what I have so far:

 

2000 pts Death Guard - The Reaping Rite of War.

 

HQ - 575

 

Legion Preator

Cataphractii Terminator Armour, Paragon blade - Master Crafted, grenade harness, Rad grenades

BODYGUARD

5 Deathshroud Terminators

 

Section Leader Crysos Morturg

 

ELITES - 405

 


Legion Rapier Weapons Battery X 1

Graviton Cannons


 

Legion Rapier Weapons Battery X 1

Graviton Cannons

 


Legion Rapier Weapons Battery X 1

Graviton Cannons


 

Legion Mortis Contemptor Dreadnought

Kheres Pattern Assault Cannon

 

TROOPS - 1020

 

Legion Tactical Support Squad

Five more marines, chem-Munitions, Power Scythe, Artificer Armour, Rad grenades, Rhino, Heavy flamer, Chem-Munitions

TOTAL 260 pts

 


Legion Tactical Support Squad

Five more marines, chem-Munitions, Power Scythe, Artificer Armour, Rad grenades, Rhino, Heavy flamer, Chem-Munitions

TOTAL 260 pts


 


Legion Tactical Squad

Combat Blades, Combi-Flamer, Chem-Munitions, Artificer Armour, Rad Grenades, Rhino, Heavy flamer, Chem-Munitions

TOTAL: 240 pts

 


Legion Tactical Squad

Combat Blades, Combi-Flamer, Chem-Munitions, Artificer Armour, Rad Grenades, Rhino, Heavy flamer, Chem-Munitions

TOTAL: 240 pts



 

TOTAL: 2000 pts

 

So this list is very close combat oriented, The idea is to shoot them out and get stuck in, I don't have much mobility in this list, so I want to take away the enemies mobility, I'd use the Contemptors to down flyers and Transports, the graviton cannons to wreck everything the contemptors can't (Spartans come to mind), as soon as the enemy is out of their transports I'd use the Graviton cannons to bog them down, while the Tactical support squads close in.

 

The Preator I was stuck on for a while, until I realized I could use Crysos to not only make him and his bodyguard more durable, but also give them infiltrate, so they can use their flamers to wreck the enemy before charging them with rad grenades, and infiltrating in cover won't even slow me down in since everyone in the army has move through cover.

 

I'm still not too sure about this list, so I was curious what other people thought, if I'm missing something offensively or if there's something out there that'll completely wreck my plans.

  • 2 weeks later...

So, what page does it say you can add the Rad grenades to Tact Support squads? I would love to do this as well. The only unit I can find that can use then is the Destroyers. Please tell me I am wrong.

 

It's part of the Reaping RoW - any death guard character or IC (including all sergeants) can take rad grenades at a price.

So, what page does it say you can add the Rad grenades to Tact Support squads? I would love to do this as well. The only unit I can find that can use then is the Destroyers. Please tell me I am wrong.

As Flamebeast says, it's part of the Reaping Rite of War, and it looks awesome, not to mention, thanks to how it's phrased, even terminators can take them.

EDIT: Actually, having re-read the section, again, Mortarion cannot get them because he doesn't have the Legiones Astartes rule, oh well, he's still great on the field.

Dude, re-read it again - literally any character or IC with LA(DG) can take them. This includes ALL sergeants, apothecaries, techmarines, and so forth. If you have a squad of Deathshroud, every single member can take rad grenades (which would be AWESOME if it stacked within a unit).

I do like the list, and I'm sure it will be fun to play and destroy infantry. I'm not sure what your plan is to deal with monstrous creatures though - castellax are going to be a real pain for you. Maybe swapping death shroud for grave wardens would help, but they have mobility issues. I just wonder whether it is worth swapping one of the rhino support squads for either some armour or heavy support guys which could cover this weakness and boost your ranged fire and tank hunting too.

Dude, re-read it again - literally any character or IC with LA(DG) can take them. This includes ALL sergeants, apothecaries, techmarines, and so forth. If you have a squad of Deathshroud, every single member can take rad grenades (which would be AWESOME if it stacked within a unit)

They do stack between different units though, so if you can somehow find a way to make a combat oriented character charge a unit (and ward away overwatch) before charging with another squad you can make your enemy at -2 to their toughness, if you can somehow get two different characters and a unit (hard to do) to charge something like Tau, Guardsmen, or Eldar you automatically kill everyone in the unit because their Toughness is now 0, no saves of any kind can save them from that, so if you're really sick of that screamerstar you can just charge it and instantly kill all four of the Heralds of Tzeentch.

 

As for Deathshroud grenade stacking, that would make the Deathshroud horribly broken, they'd instant kill anything they touched, or that touches them, and I'm not sure they need much more to help them, they've already all got 2 wounds, 2+ armour, 5+ invulnerable, and with Morturg 4+ Feel No Pain with Eternal Warrior, making them, one of the hardest to kill units in the game (possibly second to the screamerstar) because they can all Look Out Sir!  For each other to make it so you can just keep allocating wounds as you want, and just one deathshroud with grenades makes them all AP2, S5 vs T3 against regular marines.

 

 

I do like the list, and I'm sure it will be fun to play and destroy infantry. I'm not sure what your plan is to deal with monstrous creatures though - castellax are going to be a real pain for you. Maybe swapping death shroud for grave wardens would help, but they have mobility issues. I just wonder whether it is worth swapping one of the rhino support squads for either some armour or heavy support guys which could cover this weakness and boost your ranged fire and tank hunting too.

 

I completely forgot about monsters, I don't want to have to remove one of the support squads, but 10 per squad is probably a bit excessive, even against hoards since all of them have shredding flamers, I was talking to Flamebeast over on his army list and I came to the conclusion there that 3 Graviton cannons were also probably a bit excessive, so I can trim those down, removed the combi-flamers from the tactical squads (I expect to use fury of the legion with them anyway), and lost 1 deathshroud terminator to make room for a Sicaran Battle Tank, which, combined with the Mortis Contemptor, should handle any monsters I come across, as well as destroy any vehicles that rely on Jink saves, here's the new list:

 

2000 pts Death Guard - The Reaping Rite of War.
 
HQ - 535
 
Legion Preator 
Cataphractii Terminator Armour, Paragon blade - Master Crafted, grenade harness, Rad grenades
BODYGUARD
4 Deathshroud Terminators 
 
Section Leader Crysos Morturg 
 
ELITES - 330
 
Legion Rapier Weapons Battery X 1 
Graviton Cannons 
 
Legion Rapier Weapons Battery X 1 
Graviton Cannons
 
Legion Mortis Contemptor Dreadnought
Kheres Pattern Assault Cannon
 
TROOPS - 940
 
Legion Tactical Support Squad 
Three more marines, chem-Munitions, Power Scythe, Artificer Armour, Rad grenades, Rhino, Heavy flamer, Chem-Munitions
TOTAL 230 pts
 
Legion Tactical Support Squad
Three more marines, chem-Munitions, Power Scythe, Artificer Armour, Rad grenades, Rhino, Heavy flamer, Chem-Munitions
TOTAL 230 pts
 
Legion Tactical Squad
Combat Blades, Chem-Munitions, Artificer Armour, Rad Grenades, Rhino, Heavy flamer, Chem-Munitions
TOTAL: 230 pts
 
Legion Tactical Squad
Combat Blades, Chem-Munitions, Artificer Armour, Rad Grenades, Rhino, Heavy flamer, Chem-Munitions
TOTAL: 230 pts
 
HEAVY SUPPORT - 195
 
Legion Sicaran Battle Tank
Armoured Ceramite, Lascannon Sponsons
TOTAL: 195
 
ARMY TOTAL: 2000 pts

Just so you know, I think you can fuse the Rapier Batteries into 1 Elite Slot (since battlescribe lets me do that and the entry in the Books Say 1-3 ).

 

Also, be aware that Listing the points cost for everything in your list is against Forum Rules (afaik). This is due to Copyright worries on the part of the B&C with GW stuff since you probably know how they get :\

 

NOW! Onto the list! Everything looks nice and good, really. You've got answers to most/all things you might encounter at 2k. My only worry is the Footslogging Preator and Friends since that's ~1/4 of your list right there and if they get bombarded to oblivion before they make their points back, that's going to sting quite a bit.

So, what page does it say you can add the Rad grenades to Tact Support squads? I would love to do this as well. The only unit I can find that can use then is the Destroyers. Please tell me I am wrong.

It's part of the Reaping RoW - any death guard character or IC (including all sergeants) can take rad grenades at a price.

I can not believe I have looking over that....wallbash.gif thanks

Just so you know, I think you can fuse the Rapier Batteries into 1 Elite Slot (since battlescribe lets me do that and the entry in the Books Say 1-3 ).

 

Also, be aware that Listing the points cost for everything in your list is against Forum Rules (afaik). This is due to Copyright worries on the part of the B&C with GW stuff since you probably know how they get :\

 

NOW! Onto the list! Everything looks nice and good, really. You've got answers to most/all things you might encounter at 2k. My only worry is the Footslogging Preator and Friends since that's ~1/4 of your list right there and if they get bombarded to oblivion before they make their points back, that's going to sting quite a bit.

I know I can fuse the batteries, but since I've got the slots for it I'd prefer to keep them separate since then I don't have to worry about any placing restrictions out of the ordinary.

 

Oh whoops, I've edited that out now, thanks for the info!

 

That's why I'm infiltrating the Praetor and Friends, this way I can appear very close to the enemy and take out whatever can hurt me the most, I'm hoping to start out in cover, move in for a turn 1 flaming, followed by a turn 2 assault, not to mention the plan is to put Eternal Warrior and Feel No Pain 4+ on them as soon as possible (thanks morturg), so any bombardment that hits them is going to have to cause a lot of wounds, especially since I can try to Look Out Sir!  Off of wounded Deathshroud onto fine ones to make the squad live longer.

I think the sicaran is a solid addition, it adds nicely to your list while letting you keep your strong theme. My final suggestion would be melta bombs. I think you need them as an emergency back up for tank popping. If you drop one rhino heavy flamer and add bombs to your preator and two of your sarges, I think you have a nice thematic and effective list.

I think I'll take the Armoured Ceramite off of the Sicaran, I was already iffy about it, but it's a very long ranged vehicle (so melta's are going to have to get very close) and I don't want to have to leave a squad entirely without flamers.

Not to mention, since everyone expects you to have Armoured Ceramite, nobody really brings long-ranged meltas anyway, and this will let me give a deathshroud melta bombs, the praetor melta bombs, and the two support units, since they need to be up close and the tactical squads are more there to be objective grabbers.

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